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Active Methodologies for the Promotion of Mathematical Learning
Active Methodologies for the Promotion of Mathematical Learning
Autore Fernández-Martín Francisco D
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (344 p.)
Soggetto topico Research & information: general
Soggetto non controllato emerging methodology
educational innovation
e-learning
educational experimentation
adults
students
b-learning
ICT
vocational training
constructivism
mathematics learning
MOOC
new teaching techniques
students’ access to MOOC
learning
reading comprehension
complexity
problem-solving
arithmetic word problems
fraction operator
technological environment
active methodology
escape room
gamification
methodological contrast
mathematics
secondary education
musical activities
learning-teaching
preschool
mathematical modeling
modeling projects
elementary school
learning opportunities
computational thinking
STEAM education
leisure-time education
mathematical education
good practices in mathematics education
mathematics achievement
influencing factors
university
social sciences
structural equation modelling (SEM)
Flipped Classroom
flipped learning
higher education
educational robotics
active learning
case studies
videogame
early childhood education
education
learning environments
educational games
engineering students
augmented reality
spatial intelligence
STEM
Geogebra AR
teaching differential equations
teaching mathematics
solving problem
formative assessment
teacher education
teachers’ knowledge
game-based learning
affective domain
mathematics education
systematic review
EXPLORIA
STEAM
active methodologies
university level
afective domain
mathematical teaching methodologies
educative innovation
learning through video games
real-valued functions
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910576875103321
Fernández-Martín Francisco D  
MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Culturally Specific Pedagogy in the Mathematics Classroom : Strategies for Teachers and Students
Culturally Specific Pedagogy in the Mathematics Classroom : Strategies for Teachers and Students
Autore Leonard Jacqueline
Edizione [2nd ed.]
Pubbl/distr/stampa Taylor & Francis, 2018
Descrizione fisica 1 online resource (307 pages)
Disciplina 510.71
Soggetto topico Mathematics-Study and teaching-United States-Social aspects
Multicultural education-United States
Minorities-Education-United States
Critical pedagogy-United States
Soggetto non controllato african american students
black lives matter
black students
blm
cognition
computational thinking
computer scaffolding
critical race theory
crt
culturally diverse students
culture
cultural
funds of knowledge
game design
linguistically diverse students
math
mathematics education
maths
native american students
place
rural students
spatial visualization
stem education
ISBN 1-351-25583-5
1-351-25582-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- List of Figures -- List of Tables -- Foreword -- Preface -- Acknowledgments -- Biographical Note -- 1 Culture, Identity, and Mathematics Achievement -- Introduction -- Theoretical Frameworks -- Critical Race Theory -- Black Feminist Thought -- Culturally Specific Pedagogy -- Prior Research on Culturally Based Education -- Early Culturally Based Studies -- Teachers' Beliefs about Culture and Learning Mathematics -- Mathematics Identity and Mathematics Socialization -- Chapter 1 Discussion Questions -- Notes -- 2 Cognition and Cultural Pedagogy -- Culture, Cultural Transmission, and Cultural Capital -- Theories about Cognition and Culture -- Cognitive Theory -- The Saxe Model of Cognition -- Children's Cognition and Learning in Mathematics -- Culture and Children's Mathematical Reasoning -- Car Wash Problem -- Church Problem -- Reform-Based Mathematics Education and Opportunities to Learn -- Summary -- Chapter 2 Discussion Questions -- Notes -- 3 Cultural Pedagogy -- The Need for Cultural Pedagogy -- Studies on Verve and Communal Learning -- Types of Cultural Pedagogy -- Culturally Responsive Pedagogy -- Culturally Relevant Pedagogy -- Culturally Congruent Instruction -- Culturally Responsive Teaching -- Culturally Specific Pedagogy -- Culturally Sustaining Pedagogy -- Culturally Responsive Instruction -- Funds of Knowledge -- Summary -- Chapter 3 Discussion Questions -- Notes -- 4 Computational Thinking, Computer Scaffolding, and Game Design -- Computational Thinking -- Simulations and Game Designs -- Microworlds EX -- Scratch -- Scalable Game Design -- Teaching with Emerging Technology -- Learning for Use -- Universal Learning Design -- The ITEST Study -- The Purpose of the Study -- Participants and Setting -- Methodology -- Instrumentation.
Year 1 Highlights -- Year 2 Highlights -- Year 3 Highlights -- From Research to Practice -- Summary -- Chapter 4 Discussion Questions -- Note -- 5 Robotics, Spatial Ability, and Computational Thinking -- Spatial Abilities -- Computational Thinking and Learning Progression -- Cultural Brokering -- Theoretical Framework -- The Study Context -- Research Questions -- Participants and Setting -- Methodology -- Data Sources -- Instrumentation -- Results -- Spatial Orientation -- Spatial Reasoning, Computational Thinking, and Cultural Brokering -- Teacher Reflections on Robotics Lessons -- Limitations -- Summary -- Chapter 5 Discussion Questions -- 6 Women in Aviation and Space: The Importance of Gender Role Models -- Gender Equity in Mathematics and Science -- Gender and Academic Achievement in Mathematics -- Gender and Teacher Preparation -- Single-Sex Education -- The Bessie Coleman Project -- Using Zoom Earth and Photoshop -- Flight Simulation -- Computer Modeling -- Space Links: Integrating Space Science and Mathematics -- Methodology -- Participants and Setting -- Results -- Discussion -- Implications -- Chapter 6 Discussion Questions -- Note -- 7 Learning Mathematics for Empowerment in Linguistically and Culturally Diverse Classrooms -- Language Diversity and Professional Development -- Teacher Expectations -- Understanding Language Acquisition -- Developing Additive Perspectives -- Fostering Language Literacy in the Mathematics Classroom -- Teaching Mathematics for Cultural Relevance and Social Justice -- Reflections on Classroom Practices -- Culture in the Mathematics Classroom Project -- Summary -- Chapter 7 Discussion Questions -- Notes -- 8 Black Lives Matter: A Context for Teaching Mathematics for Social Justice -- The Educational Debt -- Voting Rights -- Black Lives Matter -- Racial Profiling -- "I Can't Breathe!" -- Flint Water Crisis.
Housing Inequality -- Black Firsts in Science and Mathematics -- St. Elmo Brady (1884-1966) -- Martha Euphemia Lofton Haynes (1890-1980) -- Bessie Blount (1914-2009) -- Ed Dwight (1933-) -- Jessie Eugene Russell (1948-) -- Aprille Ericsson-Jackson (1963-) -- Summary -- Chapter 8 Discussion Questions -- Notes -- 9 Race and Achievement in Mathematics: A Historical Perspective -- The Clinton 12 -- Desegregation and School Busing -- Resegregation and Inequitable School Funding -- The Pedagogy of Poverty -- Perspectives on the Achievement Gap -- Mathematics Socialization and Identity among African-American Students -- Links to Everyday Mathematics -- Conclusions and Recommendations -- Chapter 9 Discussion Questions -- Notes -- Appendix A-Computational Thinking Rubric -- Appendix B-Scratch Dance Party Tutorial -- Note -- Appendix C-Knex Data Collection Sheet -- Note -- Appendix D-Sculptris Bison Tutorial -- Note -- References -- Index.
Record Nr. UNINA-9910773607103321
Leonard Jacqueline  
Taylor & Francis, 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game-Based Learning, Gamification in Education and Serious Games
Game-Based Learning, Gamification in Education and Serious Games
Autore Vaz de Carvalho Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (182 p.)
Soggetto topico Humanities
Education
Soggetto non controllato serious game
gamification
game-based learning
programming teaching
sustainability teaching
mobile app
asynchronous learning
COVID-19
dental education
distance learning
game analytics
integrative review
remote learning
serious games
reading comprehension
strategy training
intelligent tutoring system
feedback
diabetes self-management
RAD methodology
game-design-based
Software Usability Scale
OMD
eye-tracking
training
vision impairment
rehabilitation
vision teachers
edutainment
virtual reality
traffic safety
rollover simulator
seat belt
awareness
digital game-based learning
media in education
multiplication game
digital games usefulness
computational thinking
Swift Playgrounds
12-year Basic Education
Bebras
programming
emotions
emotional intelligence
apps
augmented reality
usability
primary school
physics
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910566460103321
Vaz de Carvalho Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Trends on Educational Gamification: Challenges and Learning Opportunities
Trends on Educational Gamification: Challenges and Learning Opportunities
Autore Piñero Charlo José Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 electronic resource (218 p.)
Soggetto topico Humanities
Education
Soggetto non controllato gamification
education
literature survey
publication analysis
teacher instruction
motivation
curricular integration
mathematics instruction
escape room
review
assessment
computational thinking
functions
future teachers
Scratch
serious games
game-based learning
higher education
teacher predispositions
gamification in education
gamifying learning
STEAM education
mathematics
Brazil
Spain
traditional games
ethnomathematics
steam
intercultural education
primary education
board games
global change
environmental engagement
teacher training
Education for sustainability
role-playing games
second language instruction
educational game
board game
learning tool
teaching-learning process
interdisciplinary learning
science learning
marine environment
environmental awareness
skills development
mathematical problem-solving
video games
emotions
Portal 2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Trends on Educational Gamification
Record Nr. UNINA-9910566481003321
Piñero Charlo José Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui