top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Active Methodologies for the Promotion of Mathematical Learning
Active Methodologies for the Promotion of Mathematical Learning
Autore Fernández Martín Francisco D
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 online resource (344 p.)
Soggetto topico Research and information: general
Soggetto non controllato active learning
active methodologies
active methodology
adults
afective domain
affective domain
arithmetic word problems
augmented reality
b-learning
case studies
complexity
computational thinking
constructivism
e-learning
early childhood education
education
educational experimentation
educational games
educational innovation
educational robotics
educative innovation
elementary school
emerging methodology
engineering students
escape room
EXPLORIA
Flipped Classroom
flipped learning
formative assessment
fraction operator
game-based learning
gamification
Geogebra AR
good practices in mathematics education
higher education
ICT
influencing factors
learning
learning environments
learning opportunities
learning through video games
learning-teaching
leisure-time education
mathematical education
mathematical modeling
mathematical teaching methodologies
mathematics
mathematics achievement
mathematics education
mathematics learning
methodological contrast
modeling projects
MOOC
musical activities
new teaching techniques
preschool
problem-solving
reading comprehension
real-valued functions
secondary education
social sciences
solving problem
spatial intelligence
STEAM
STEAM education
STEM
structural equation modelling (SEM)
students
students' access to MOOC
systematic review
teacher education
teachers' knowledge
teaching differential equations
teaching mathematics
technological environment
university
university level
videogame
vocational training
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910576875103321
Fernández Martín Francisco D  
MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game-Based Learning, Gamification in Education and Serious Games
Game-Based Learning, Gamification in Education and Serious Games
Autore Vaz de Carvalho Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 online resource (182 p.)
Soggetto topico Education
Humanities
Soggetto non controllato 12-year Basic Education
apps
asynchronous learning
augmented reality
awareness
Bebras
computational thinking
COVID-19
dental education
diabetes self-management
digital game-based learning
digital games usefulness
distance learning
edutainment
emotional intelligence
emotions
eye-tracking
feedback
game analytics
game-based learning
game-design-based
gamification
integrative review
intelligent tutoring system
media in education
mobile app
multiplication game
n/a
OMD
physics
primary school
programming
programming teaching
RAD methodology
reading comprehension
rehabilitation
remote learning
rollover simulator
seat belt
serious game
serious games
Software Usability Scale
strategy training
sustainability teaching
Swift Playgrounds
traffic safety
training
usability
virtual reality
vision impairment
vision teachers
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910566460103321
Vaz de Carvalho Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Sustainable E-learning and Education with Intelligence
Sustainable E-learning and Education with Intelligence
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2023
Descrizione fisica 1 online resource (286 p.)
Soggetto topico Computer science
Information technology industries
Soggetto non controllato affective computing
affective tutoring system
blended learning
blockchain
China
cognitive style
computational thinking
continuous use intention
creativity
deep learning
distance education
distance learning
e-learning
education
education technology
educational applications
emergency remote teaching
emotion feedback
emotion recognition
eye movement analysis
flow experience
hearing-impaired
infrastructure
interactive system
intergenerational learning
learning effectiveness
learning engagement
learning evaluation
learning satisfaction
learning style
learning tracking system
metaverse
motivation for learning
NFT
non-fungible token
online learning
online virtual classrooms
post-COVID era
puzzle film
random forest
Scratch
security models
self-efficacy theory
self-explanation
self-regulated learning
sentiment analysis
SMOTE
STEAM-6E model
student academic performance
student preference
sustainable
tangible user interfacing
technology acceptance model
traditional puppetry
universal design
universities of applied sciences
usability assessment
virtual learning environment
virtual reality
visual programming language
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9911053102803321
MDPI - Multidisciplinary Digital Publishing Institute, 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Trends on Educational Gamification: Challenges and Learning Opportunities
Trends on Educational Gamification: Challenges and Learning Opportunities
Autore Piñero Charlo José Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 online resource (218 p.)
Soggetto topico Education
History
Soggetto non controllato assessment
board game
board games
Brazil
computational thinking
curricular integration
education
Education for sustainability
educational game
emotions
environmental awareness
environmental engagement
escape room
ethnomathematics
functions
future teachers
game-based learning
gamification
gamification in education
gamifying learning
global change
higher education
intercultural education
interdisciplinary learning
learning tool
literature survey
marine environment
mathematical problem-solving
mathematics
mathematics instruction
motivation
n/a
Portal 2
primary education
publication analysis
review
role-playing games
science learning
Scratch
second language instruction
serious games
skills development
Spain
steam
STEAM education
teacher instruction
teacher predispositions
teacher training
teaching-learning process
traditional games
video games
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Trends on Educational Gamification
Record Nr. UNINA-9910566481003321
Piñero Charlo José Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui