Active Methodologies for the Promotion of Mathematical Learning
| Active Methodologies for the Promotion of Mathematical Learning |
| Autore | Fernández-Martín Francisco D |
| Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 online resource (344 p.) |
| Soggetto topico | Research and information: general |
| Soggetto non controllato |
active learning
active methodologies active methodology adults afective domain affective domain arithmetic word problems augmented reality b-learning case studies complexity computational thinking constructivism e-learning early childhood education education educational experimentation educational games educational innovation educational robotics educative innovation elementary school emerging methodology engineering students escape room EXPLORIA Flipped Classroom flipped learning formative assessment fraction operator game-based learning gamification Geogebra AR good practices in mathematics education higher education ICT influencing factors learning learning environments learning opportunities learning through video games learning-teaching leisure-time education mathematical education mathematical modeling mathematical teaching methodologies mathematics mathematics achievement mathematics education mathematics learning methodological contrast modeling projects MOOC musical activities new teaching techniques preschool problem-solving reading comprehension real-valued functions secondary education social sciences solving problem spatial intelligence STEAM STEAM education STEM structural equation modelling (SEM) students students' access to MOOC systematic review teacher education teachers' knowledge teaching differential equations teaching mathematics technological environment university university level videogame vocational training |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910576875103321 |
Fernández-Martín Francisco D
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| MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Game-Based Learning, Gamification in Education and Serious Games
| Game-Based Learning, Gamification in Education and Serious Games |
| Autore | Vaz de Carvalho Carlos |
| Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 online resource (182 p.) |
| Soggetto topico |
Education
Humanities |
| Soggetto non controllato |
12-year Basic Education
apps asynchronous learning augmented reality awareness Bebras computational thinking COVID-19 dental education diabetes self-management digital game-based learning digital games usefulness distance learning edutainment emotional intelligence emotions eye-tracking feedback game analytics game-based learning game-design-based gamification integrative review intelligent tutoring system media in education mobile app multiplication game n/a OMD physics primary school programming programming teaching RAD methodology reading comprehension rehabilitation remote learning rollover simulator seat belt serious game serious games Software Usability Scale strategy training sustainability teaching Swift Playgrounds traffic safety training usability virtual reality vision impairment vision teachers |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910566460103321 |
Vaz de Carvalho Carlos
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| Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Trends on Educational Gamification: Challenges and Learning Opportunities
| Trends on Educational Gamification: Challenges and Learning Opportunities |
| Autore | Piñero Charlo José Carlos |
| Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 online resource (218 p.) |
| Soggetto topico |
Education
History |
| Soggetto non controllato |
assessment
board game board games Brazil computational thinking curricular integration education Education for sustainability educational game emotions environmental awareness environmental engagement escape room ethnomathematics functions future teachers game-based learning gamification gamification in education gamifying learning global change higher education intercultural education interdisciplinary learning learning tool literature survey marine environment mathematical problem-solving mathematics mathematics instruction motivation n/a Portal 2 primary education publication analysis review role-playing games science learning Scratch second language instruction serious games skills development Spain steam STEAM education teacher instruction teacher predispositions teacher training teaching-learning process traditional games video games |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | Trends on Educational Gamification |
| Record Nr. | UNINA-9910566481003321 |
Piñero Charlo José Carlos
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| Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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