Go nation [[electronic resource] ] : Chinese masculinities and the game of weiqi in China / / Marc L. Moskowitz |
Autore | Moskowitz Marc L |
Pubbl/distr/stampa | Berkeley, Calif., : University of California Press, 2013 |
Descrizione fisica | 1 online resource (207 p.) |
Disciplina | 794.4 |
Collana | Asia: local studies/global themes |
Soggetto topico |
Go (Game) - China
Games - Social aspects - China |
Soggetto non controllato |
asia scholars
asian studies board games china chinese culture chinese games chinese nationalism chinese traditions class differences competitive culture cultural revolution culture and politics east asia feudalism four noble arts game historians game history games and sports gentlemen go players go imperial times logic games manhood masculinity popular games recreation and games religious enlightenment traditional games weiqi |
ISBN |
0-520-27631-0
0-520-95693-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- List of illustrations -- Preface -- Acknowledgments -- 1, Introduction -- 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi -- 3. Nation, Race, and Man -- 4. Becoming Men: Children's Training in Contemporary China -- 5. A Certain Man: University Students, Amateurs, and Professionals -- 6. Retirement and Constructions of Masculinity among Working-Class Weiqi Players -- 7. Conclusion: Looking Forward to a Bygone Age -- Notes -- Glossary of Terms -- Bibliography -- Index |
Record Nr. | UNINA-9910790594103321 |
Moskowitz Marc L
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Berkeley, Calif., : University of California Press, 2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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Trends on Educational Gamification: Challenges and Learning Opportunities |
Autore | Piñero Charlo José Carlos |
Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
Descrizione fisica | 1 electronic resource (218 p.) |
Soggetto topico |
Humanities
Education |
Soggetto non controllato |
gamification
education literature survey publication analysis teacher instruction motivation curricular integration mathematics instruction escape room review assessment computational thinking functions future teachers Scratch serious games game-based learning higher education teacher predispositions gamification in education gamifying learning STEAM education mathematics Brazil Spain traditional games ethnomathematics steam intercultural education primary education board games global change environmental engagement teacher training Education for sustainability role-playing games second language instruction educational game board game learning tool teaching-learning process interdisciplinary learning science learning marine environment environmental awareness skills development mathematical problem-solving video games emotions Portal 2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Trends on Educational Gamification |
Record Nr. | UNINA-9910566481003321 |
Piñero Charlo José Carlos
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Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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