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Go nation [[electronic resource] ] : Chinese masculinities and the game of weiqi in China / / Marc L. Moskowitz
Go nation [[electronic resource] ] : Chinese masculinities and the game of weiqi in China / / Marc L. Moskowitz
Autore Moskowitz Marc L
Pubbl/distr/stampa Berkeley, Calif., : University of California Press, 2013
Descrizione fisica 1 online resource (207 p.)
Disciplina 794.4
Collana Asia: local studies/global themes
Soggetto topico Go (Game) - China
Games - Social aspects - China
Soggetto non controllato asia scholars
asian studies
board games
china
chinese culture
chinese games
chinese nationalism
chinese traditions
class differences
competitive culture
cultural revolution
culture and politics
east asia
feudalism
four noble arts
game historians
game history
games and sports
gentlemen
go players
go
imperial times
logic games
manhood
masculinity
popular games
recreation and games
religious enlightenment
traditional games
weiqi
ISBN 0-520-27631-0
0-520-95693-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- List of illustrations -- Preface -- Acknowledgments -- 1, Introduction -- 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi -- 3. Nation, Race, and Man -- 4. Becoming Men: Children's Training in Contemporary China -- 5. A Certain Man: University Students, Amateurs, and Professionals -- 6. Retirement and Constructions of Masculinity among Working-Class Weiqi Players -- 7. Conclusion: Looking Forward to a Bygone Age -- Notes -- Glossary of Terms -- Bibliography -- Index
Record Nr. UNINA-9910790594103321
Moskowitz Marc L  
Berkeley, Calif., : University of California Press, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Trends on Educational Gamification: Challenges and Learning Opportunities
Trends on Educational Gamification: Challenges and Learning Opportunities
Autore Piñero Charlo José Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 online resource (218 p.)
Soggetto topico Education
History
Soggetto non controllato assessment
board game
board games
Brazil
computational thinking
curricular integration
education
Education for sustainability
educational game
emotions
environmental awareness
environmental engagement
escape room
ethnomathematics
functions
future teachers
game-based learning
gamification
gamification in education
gamifying learning
global change
higher education
intercultural education
interdisciplinary learning
learning tool
literature survey
marine environment
mathematical problem-solving
mathematics
mathematics instruction
motivation
n/a
Portal 2
primary education
publication analysis
review
role-playing games
science learning
Scratch
second language instruction
serious games
skills development
Spain
steam
STEAM education
teacher instruction
teacher predispositions
teacher training
teaching-learning process
traditional games
video games
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Trends on Educational Gamification
Record Nr. UNINA-9910566481003321
Piñero Charlo José Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui