Anwendung von Lean-Prinzipien im Erdbau - Entwicklung eines Baustellenleitstands auf Basis von Virtual Reality
| Anwendung von Lean-Prinzipien im Erdbau - Entwicklung eines Baustellenleitstands auf Basis von Virtual Reality |
| Autore | Kirchbach Kim |
| Pubbl/distr/stampa | KIT Scientific Publishing, 2014 |
| Descrizione fisica | 1 online resource (XX, 314 p. p.) |
| Collana | Karlsruher Reihe Technologie und Management im Baubetrieb / Institut für Technologie und Management im Baubetrieb, Karlsruher Institut für Technologie (KIT) |
| Soggetto topico | History of engineering and technology |
| Soggetto non controllato |
Baustellenleitstand
construction site control centre Earthwork Erdbau Kanban Lean Management Virtual Reality |
| ISBN | 1000042528 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ger |
| Record Nr. | UNINA-9910347049903321 |
Kirchbach Kim
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| KIT Scientific Publishing, 2014 | ||
| Lo trovi qui: Univ. Federico II | ||
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Comunicare l'assenza : : L'Incompiuta di Venosa tra conservazione e innovazione / / Marco Lucignano . Volume 4
| Comunicare l'assenza : : L'Incompiuta di Venosa tra conservazione e innovazione / / Marco Lucignano . Volume 4 |
| Autore | Lucignano Marco |
| Pubbl/distr/stampa | Napoli, : FedOA - Federico II University Press, 2021 |
| Descrizione fisica | 1 electronic resource (238 p.) |
| Collana | TRIA Urban Studies |
| Soggetto topico | xxxx |
| Soggetto non controllato |
Enhancement
3d modelling rendering ICT Virtual Reality Augmented Reality archaeology abbey Venosa cultural heritage photogrammetry digital survey |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ita |
| Record Nr. | UNINA-9910557272503321 |
Lucignano Marco
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| Napoli, : FedOA - Federico II University Press, 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Gaming the Metaverse
| Gaming the Metaverse |
| Autore | Beil Benjamin |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , 2025 |
| Descrizione fisica | 1 online resource (398 pages) |
| Altri autori (Persone) |
FreyermuthGundolf S
HammIsabelle OssaVanessa |
| Collana | Bild und Bit |
| Soggetto topico | SOCIAL SCIENCE / Media Studies |
| Soggetto non controllato |
Computer Games
Cultural Studies Cyberspace Digital Culture Digital Media Media Aesthetics Media Studies Media Theory Media Metaverse Popular Culture Virtual Reality |
| ISBN |
9783839474624
3839474620 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover -- Table of Contents -- Preface and Acknowledgements -- Metaverse's Modern Prehistory. Utopian Media from the Total Work of Art and Total Cinema to Cyberspace and Holodeck -- Imaginations -- The Metaverse and Other Digital Delusions -- Incarnations of the Metaverse in Science Fiction -- Dreaming the Metaverse. Virtual Worlds as Audiovisual Fantasy -- Body-Crash: "The Impact Will Be Real". On How the Metaverse Could Affect Our Bodies -- Metaverse (Re)Visions. Back to the Future of the Internet -- The Metaverse: What's Now, What's Next -- Achievements -- From Pixels to Emotions. Exploring Atmospheres in Metaverse Art Exhibitions -- Virtual Wonderlands. Insights from NRW-Forum Düsseldorf's WWWFORUM Project: An Interview -- Creating a GTP-3-driven Chatbot for Social Virtual Reality. Quantum Bar -- Let's Play the Metaverse …! Expanded Realities as Transparent Playheads -- Towards a Responsible Metaverse. Digital Fashion, Avatars, and the Promise of Identity in Virtual Worlds -- Akihabara. A Proto-Metaverse -- Contributors. |
| Record Nr. | UNINA-9910978270703321 |
Beil Benjamin
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| Bielefeld : , : transcript Verlag, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Gaming the Metaverse
| Gaming the Metaverse |
| Autore | Beil Benjamin |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , 2025 |
| Descrizione fisica | 1 online resource (398 pages) |
| Altri autori (Persone) |
FreyermuthGundolf S
HammIsabelle OssaVanessa |
| Collana | Bild und Bit |
| Soggetto topico | SOCIAL SCIENCE / Media Studies |
| Soggetto non controllato |
Computer Games
Cultural Studies Cyberspace Digital Culture Digital Media Media Aesthetics Media Studies Media Theory Media Metaverse Popular Culture Virtual Reality |
| ISBN |
9783839474624
3839474620 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover -- Table of Contents -- Preface and Acknowledgements -- Metaverse's Modern Prehistory. Utopian Media from the Total Work of Art and Total Cinema to Cyberspace and Holodeck -- Imaginations -- The Metaverse and Other Digital Delusions -- Incarnations of the Metaverse in Science Fiction -- Dreaming the Metaverse. Virtual Worlds as Audiovisual Fantasy -- Body-Crash: "The Impact Will Be Real". On How the Metaverse Could Affect Our Bodies -- Metaverse (Re)Visions. Back to the Future of the Internet -- The Metaverse: What's Now, What's Next -- Achievements -- From Pixels to Emotions. Exploring Atmospheres in Metaverse Art Exhibitions -- Virtual Wonderlands. Insights from NRW-Forum Düsseldorf's WWWFORUM Project: An Interview -- Creating a GTP-3-driven Chatbot for Social Virtual Reality. Quantum Bar -- Let's Play the Metaverse …! Expanded Realities as Transparent Playheads -- Towards a Responsible Metaverse. Digital Fashion, Avatars, and the Promise of Identity in Virtual Worlds -- Akihabara. A Proto-Metaverse -- Contributors. |
| Record Nr. | UNISA-996647842903316 |
Beil Benjamin
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| Bielefeld : , : transcript Verlag, , 2025 | ||
| Lo trovi qui: Univ. di Salerno | ||
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GeomInt-Mechanical Integrity of Host Rocks
| GeomInt-Mechanical Integrity of Host Rocks |
| Autore | Kolditz Olaf |
| Pubbl/distr/stampa | Springer Nature, 2021 |
| Descrizione fisica | 1 online resource (287 pages) |
| Altri autori (Persone) |
GörkeUwe-Jens
KonietzkyHeinz MaßmannJobst NestMathias SteebHolger WuttkeFrank NagelThomas |
| Collana | Terrestrial Environmental Sciences |
| Soggetto topico |
Earth sciences
Meteorology & climatology |
| Soggetto non controllato |
Geotechnical Engineering & Applied Earth Sciences
Geoengineering, Foundations, Hydraulics Earth Sciences, general Geotechnical Engineering and Applied Earth Sciences Geoengineering Solid Earth Sciences Computational Mechanics Rock Mechanics Laboratories Underground Research Laboratories Virtual Reality Geoenergies Radioactive Waste Management Energy Storage Open Access Earth sciences Meteorology & climatology Geochemistry |
| ISBN | 3-030-61909-5 |
| Classificazione | SCI019000SCI042000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910473455203321 |
Kolditz Olaf
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| Springer Nature, 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Greening Cities Shaping Cities : Pinpointing Nature-Based Solutions in Cities between Shared Governance and Citizen Participation
| Greening Cities Shaping Cities : Pinpointing Nature-Based Solutions in Cities between Shared Governance and Citizen Participation |
| Autore | Mahmoud Israa H |
| Descrizione fisica | 1 online resource (376 p.) |
| Soggetto topico |
History of engineering & technology
Technology: general issues |
| Soggetto non controllato |
agent-based model (ABM)
Al Ittihad Park appropriation of nature Augmented Reality Bay Avenue Park biophilia citizen engagement CLEVER Cities co-creation co-design coastal dynamics colors competence development computer vision ecopsychology ecosystem services ecotherapy emotions Environmental Psychology European green capital European green deal firmographics green gentrification green infrastructure greening cities Groningen guidelines health and well-being knowledge-based urban development land development landscape and urban design Lisbon living knowledge market segmentation multi-level governance multi-level perspective municipal planning n/a nature-based solutions Nature-Based Solutions nature-based solutions (NBS) nature-based solutions (NBSs) neighborhood park park facility Parque Augusta participation participatory budget planning models public-private collaboration rainwater management right to nature shared governance simulation social cohesion social monitoring social movements spatial planning stakeholder participation surrounding environment for access sustainability transition sustainable urban development urban agriculture and food systems urban design urban governance urban green areas urban green infrastructure urban living lab urban planning urban regeneration urban sustainability URBiNAT user satisfaction Virtual Reality |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | Greening Cities Shaping Cities |
| Record Nr. | UNINA-9910595074303321 |
Mahmoud Israa H
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| Lo trovi qui: Univ. Federico II | ||
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Information and Communication Technologies in Tourism 2022 : Proceedings of the ENTER 2022 ETourism Conference, January 11-14 2022
| Information and Communication Technologies in Tourism 2022 : Proceedings of the ENTER 2022 ETourism Conference, January 11-14 2022 |
| Autore | Stienmetz Jason L |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Springer Nature, 2022 |
| Descrizione fisica | 1 online resource (503 pages) |
| Altri autori (Persone) |
Ferrer-RosellBerta
MassimoDavid |
| Collana | Business and Management Series |
| Soggetto topico |
Service industries
Sociology Business mathematics & systems Business & management |
| Soggetto non controllato |
eTourism Research
eCommerce and Tourism Augmented Reality Virtual Reality ICT in Tourism Smart Tourism Big Data Open Access |
| ISBN | 3-030-94751-3 |
| Classificazione | BUS042000BUS081000BUS083000SOC026000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Intro -- Preface -- Contents -- Technology -- Video Game Experiential Marketing in Tourism: Designing for Experiences -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Video Game and Video Game-Induced Tourism -- 2.2 Bridging Experience Design to Video Game-Induced Tourism -- 3 Methodology -- 3.1 Study Context: Assassin's Creed Odyssey -- 3.2 Sample and Sampling Procedures -- 4 Results and Discussion -- 4.1 Game World Dynamics -- 4.2 Level of Immersion -- 4.3 Level of Freedom -- 4.4 Connection to the Characters - Being 'the Hero' -- 4.5 Sense of Realism -- 4.6 General Perceptions and Intention to Visit Greece -- 5 Conclusions -- 5.1 Theoretical Contributions -- 5.2 Practical Implications -- 5.3 Limitations and Recommendations -- References -- Mixed Reality (MR) for Generation Z in Cultural Heritage Tourism Towards Metaverse -- Abstract -- 1 Introduction -- 2 Mixed Reality in Tourism -- 3 Methodology -- 4 Results -- 4.1 MR Usability Development at Cultural Heritage Sites -- 4.2 Participants' Perspectives on Mixed Reality -- 4.3 Willingness to Use and Buy MR Services -- 5 The Future of Mixed Reality in Cultural Heritage Tourism -- References -- Virtual Reality: A Simple Substitute or New Niche? -- Abstract -- 1 Introduction -- 2 Virtual Reality in Tourism -- 3 Literature Review -- 4 Methodology -- 5 Results and Discussion -- 5.1 Conventional Tourism Models -- 5.2 Virtual Reality Tourism Models -- 6 Conclusion -- Acknowledgments -- References -- Emergence and Rapid Popularization of Paid Web-Conferencing-Application-Based Tours in Japan: An Analysis of Their Business Potential -- Abstract -- 1 Introduction -- 1.1 Current State of Japan's Tourism Industry -- 2 Theoretical Background -- 2.1 What is "Online Tour"? -- 2.2 Research Purpose -- 3 Research Methodology -- 3.1 Data Acquisition -- 3.2 Target Locations for Online Tours.
3.3 Topic Model -- 4 Conclusion -- 4.1 General Discussion -- 4.2 Contribution, Limitation and Recommendations for Future Research -- References -- Users Versus Non-users: The Impact of Experience on Hotel Guests' Attitudes Towards Service Robots in Hotels -- Abstract -- 1 Introduction -- 2 Review of Literature -- 2.1 Users Versus Non-users -- 3 Methodology -- 3.1 Sample and Data -- 3.2 Factor Analysis -- 3.3 Hypothesis Testing: The Impact of Utilization of Service Robots on Guests' Attitudes. -- 4 Conclusion -- References -- Video Games as a Media for Tourism Experience -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Mental Imagery -- 2.2 Telepresence -- 2.3 Storytelling -- 2.4 Experience Economy Theory -- 3 Proposed Methodology -- 4 Potential Implications -- References -- Online Travel Planning for Families with a Child with a Disability -- Abstract -- 1 Introduction -- 2 Research Background -- 3 Theoretical Framework -- 4 Methodology -- 5 Results -- 6 Conclusion and Discussion -- References -- Leveraging Blockchain in Medical Tourism Value Chain -- Abstract -- 1 Introduction -- 2 Research Methodology -- 3 Findings and Discussions -- 3.1 Pre-procedural Phase -- 3.2 Procedural Phase -- 3.3 Post-procedural Phase -- 4 Conclusion -- References -- Social Media and User Generated Content -- "Better Not Let Me Know": The Mediating Role of Regret on the Relation Between Social Comparison Discrepancy in Online Hotel Review and Revisit Intention -- Abstract -- 1 Introduction -- 2 Literature Review and Hypothesis -- 2.1 Feeling Regret and Intention to Visit a Hotel Again -- 2.2 Social Comparison and Online Review Viewing -- 3 Methodology -- 4 Analyses and Results -- 5 Discussion and Implications -- 6 Limitations and Future Research -- References -- Analysis of Instagram Users' Movement Pattern by Cluster Analysis and Association Rule Mining. 1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 Data Extraction and Preparation -- 3.2 Clustering -- 3.3 Association Rule Mining -- 4 Results and Discussion -- 4.1 Data Extraction and Visualization -- 4.2 Region-Level Association Rule Analysis -- 4.3 City-Level Association Rule Analysis -- 5 Conclusion and Outlook -- References -- Beyond Influencer Credibility: The Power of Content and Parasocial Relationship on Processing Social Media Influencer Destination Marketing Campaigns -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Social Media Influencers in Tourism and Destination Marketing -- 2.2 Hypothesis Development -- 3 Methodology -- 3.1 Data Collection and Analysis -- 4 Results -- 4.1 Descriptive Statistics -- 4.2 Measurement Model -- 4.3 Structural Model and Hypothesis Testing -- 5 Discussion -- 5.1 Theoretical and Practical Implications -- 5.2 Limitations and Future Studies -- References -- Management Response to Online Review: The Case of Hong Kong Luxury Hotels -- Abstract -- 1 Introduction -- 2 Literature Review -- 3 Method -- 4 Findings and Discussion -- 4.1 Characteristics of Management Responses -- 4.2 Response Style and Tone -- 5 Contributions and Managerial Implications -- 6 Limitations and Future Research -- Acknowledgement -- References -- The Usage of Emoji in Tourism-Related Instagram Posts: Suggestions from a Marketing Perspective -- Abstract -- 1 Introduction -- 2 Literature Review and Hypothesis Development -- 2.1 Emoji and Social Media -- 2.2 Emoji, Consumer Behaviour, and Purchase Intention -- 2.3 Instagram and Emoji in Tourism -- 3 Methodology -- 4 Results -- 4.1 Demographic Profile of Respondents -- 4.2 The Influence of Emoji on Emotion, Travel Intention, and Engagement -- 4.3 Factors Influencing Travel Intention -- 5 Discussion -- 6 Conclusion -- References -- Destinations. Navigation by Revealing Trade-offs for Content-Based Recommendations -- 1 Introduction -- 2 Related Work -- 3 A User Interface Concept for Revealing Trade-Offs -- 3.1 Domain Model -- 3.2 User Interaction -- 4 Algorithms -- 4.1 Cold-Start User Modeling -- 4.2 Candidate Selection Strategy -- 5 User-Centric Evaluation -- 5.1 Instantiation for the Domain -- 5.2 Online User Study -- 6 Results -- 7 Conclusions -- References -- Multisensory VR Experiences in Destination Management -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Experiences as Value Propositions -- 2.2 Technology Acceptance -- 2.3 Multisensory VR in Tourism -- 2.4 Brand Relationship Quality -- 2.5 Conceptual Framework -- 3 Methodology -- 4 Results -- 4.1 Sample Description and Reliability Analysis -- 4.2 Test of Normality and Hypotheses -- 4.3 Further Correlation Analysis -- 5 Discussion -- 6 Conclusions and Implications -- Acknowledgments -- References -- Do DMOs Promote the Right Aspects of the Destination? A Study of Instagram Photography with a Visual Classifier -- Abstract -- 1 Introduction -- 2 State of the Art -- 3 Implementation of a Visual Classifier for Destination Image -- 4 Experiment -- 5 Conclusions -- References -- Personalization of Multi-day Round Trip Itineraries According to Travelers' Preferences -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Calculating Coefficients and Scores Related to POIs -- 3.2 Clustering POIs into Multiple Days -- 3.3 Creating a Sequence of POIs for Each Day -- 3.4 Generating a User Interface to Present Itineraries -- 4 Offline Evaluation -- 4.1 Intensity Score of Routes -- 4.2 Diversity Score of Routes -- 5 User Study -- 6 Conclusion and Future Work -- References -- Destinations and Data State-of-the-Art in Switzerland and Liechtenstein -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Smart Tourism. 2.2 Destinations and Data -- 3 Research Design -- 3.1 Case Studies -- 3.2 Data Collection -- 3.3 Sample -- 4 Results -- 4.1 Defining "Smart Destinations" -- 4.2 Dealing with Data -- 4.3 Integration within Decision-Making -- 4.4 Perceived Usefulness of Data-Related Practices -- 5 Conclusions -- Acknowledgment -- References -- Identifying the Main Service Elements for Customer-Oriented Live Guided Virtual Tours -- Abstract -- 1 Introduction -- 2 Theoretical Framework -- 2.1 Virtual Tourism and Virtual Tours -- 2.2 Modelling Tourism Services -- 3 Research -- 3.1 Target Group and Data Collection -- 3.2 Data Analysis -- 4 Findings -- 4.1 Service Concept -- 4.2 Service Process -- 4.3 Service System -- 5 Conclusions and Discussion -- References -- Travel Incheon as a Metaverse: Smart Tourism Cities Development Case in Korea -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Smart Tourism City -- 2.2 Metaverse -- 2.3 Smart Tourism with Metaverse -- 3 Case Study -- 3.1 Real-Based Metaverse - 'AR Incheon' -- 3.2 Virtual-Based Metaverse - 'Incheoncraft' -- 4 Conclusion -- References -- CoViD-19 -- Communicating to Tourists During and Post-Covid-19: What Do They Want (Need) to Hear? -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Crisis and Situational Crisis Communication Theory (SCCT) -- 2.2 Crisis Communication in the Hospitality Industry -- 3 Methodology -- 4 Results -- 4.1 Descriptive Statistics Results -- 4.2 Hotel Official Facebook Comments - Frequency of SCCT Strategies -- 4.3 Hotel Facebook Comments and Sentiment Analysis -- 5 Discussion -- 6 Conclusion/Implications -- 7 Limitations/Future Studies -- References -- An Exploratory Study of Consumers' Travel-Related Concerns About COVID-19 -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Risk Perception -- 2.2 User-Generated Content -- 3 Method -- 3.1 Sample. 3.2 Contribution of Sentiment Words. |
| Record Nr. | UNINA-9910520098903321 |
Stienmetz Jason L
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| Springer Nature, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Innovative Hochschullehre : Theorie und Praxis Für Die Lehrentwicklung
| Innovative Hochschullehre : Theorie und Praxis Für Die Lehrentwicklung |
| Autore | Weißköppel Angela |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , 2025 |
| Descrizione fisica | 1 online resource (0 pages) |
| Altri autori (Persone) |
WendlerTilo
ArndtMaria |
| Collana | Zukunft der Hochschule |
| Soggetto topico | EDUCATION / Organizations & Institutions |
| Soggetto non controllato |
Adaptive Learning
Adaptives Lernen Bildung Bildungsforschung Curriculum Digital Media Digitale Medien Education Educational Research Hochschule Hochschulforschung Hochschullehre Learning Space Lehrentwicklung Lernraum Nachhaltigkeit Prüfung Science Sustainability Teaching Development University Research University Teaching University Universität Virtual Reality Wissenschaft |
| ISBN |
9783839470732
3839470730 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ger |
| Nota di contenuto | Frontmatter -- Editorial -- Inhalt -- Wege zur Lehrinnovation: Einführung und Kontext des Curriculum Innovation Hub (Vorwort) -- Lehrentwicklung – Strategie oder Zufall? -- Community Building im Hochschulkontext -- Transformative Bildungsprojekte an der HTW Berlin -- Innovatives Lernraumdesign -- Prüfen als Stellschraube für Qualität von Studium und Lehre -- Unterstützung von Gruppendynamiken in Collaborative Virtual Environments -- Digitale Aufgaben für das selbstständige Lernen in Mathematik und Informatik -- Individualisierte Lernerfahrung durch digitales, adaptives Feedback -- Wirkungsanalyse eines Lehrentwicklungsprojekts in zwei Jahren: Geht das? -- Autor*innen |
| Record Nr. | UNINA-9910985983803321 |
Weißköppel Angela
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| Bielefeld : , : transcript Verlag, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Innovative Hochschullehre : Theorie und Praxis Für Die Lehrentwicklung
| Innovative Hochschullehre : Theorie und Praxis Für Die Lehrentwicklung |
| Autore | Weißköppel Angela |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , 2025 |
| Descrizione fisica | 1 online resource (0 pages) |
| Altri autori (Persone) |
WendlerTilo
ArndtMaria |
| Collana | Zukunft der Hochschule |
| Soggetto topico | EDUCATION / Organizations & Institutions |
| Soggetto non controllato |
Adaptive Learning
Adaptives Lernen Bildung Bildungsforschung Curriculum Digital Media Digitale Medien Education Educational Research Hochschule Hochschulforschung Hochschullehre Learning Space Lehrentwicklung Lernraum Nachhaltigkeit Prüfung Science Sustainability Teaching Development University Research University Teaching University Universität Virtual Reality Wissenschaft |
| ISBN |
9783839470732
3839470730 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ger |
| Nota di contenuto | Frontmatter -- Editorial -- Inhalt -- Wege zur Lehrinnovation: Einführung und Kontext des Curriculum Innovation Hub (Vorwort) -- Lehrentwicklung – Strategie oder Zufall? -- Community Building im Hochschulkontext -- Transformative Bildungsprojekte an der HTW Berlin -- Innovatives Lernraumdesign -- Prüfen als Stellschraube für Qualität von Studium und Lehre -- Unterstützung von Gruppendynamiken in Collaborative Virtual Environments -- Digitale Aufgaben für das selbstständige Lernen in Mathematik und Informatik -- Individualisierte Lernerfahrung durch digitales, adaptives Feedback -- Wirkungsanalyse eines Lehrentwicklungsprojekts in zwei Jahren: Geht das? -- Autor*innen |
| Record Nr. | UNISA-996659461703316 |
Weißköppel Angela
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| Bielefeld : , : transcript Verlag, , 2025 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Innovative Learning Environments in STEM Higher Education : Opportunities, Challenges, and Looking Forward / Jungwoo Ryoo, Kurt Winkelmann deitors
| Innovative Learning Environments in STEM Higher Education : Opportunities, Challenges, and Looking Forward / Jungwoo Ryoo, Kurt Winkelmann deitors |
| Pubbl/distr/stampa | Cham, : Springer, 2021 |
| Descrizione fisica | xv, 137 p. : ill. ; 24 cm |
| Soggetto topico |
68-XX - Computer science [MSC 2020]
94-XX - Information and communication theory, circuits [MSC 2020] 62-XX - Statistics [MSC 2020] 97-XX - Mathematics education [MSC 2020] 91-XX - Game theory, economics, finance, and other social and behavioral sciences [MSC 2020] |
| Soggetto non controllato |
Adaptive learning
Artificial Intelligence Augmented reality Cross reality Engineering Extended reality Higher education Innovative Learning Environments Learning and instruction Machine learning Mixed reality Mobile learning Multimodal learning Personalized learning Science Virtual Reality technology |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNICAMPANIA-VAN0274839 |
| Cham, : Springer, 2021 | ||
| Lo trovi qui: Univ. Vanvitelli | ||
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