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Anwendung von Lean-Prinzipien im Erdbau - Entwicklung eines Baustellenleitstands auf Basis von Virtual Reality
Anwendung von Lean-Prinzipien im Erdbau - Entwicklung eines Baustellenleitstands auf Basis von Virtual Reality
Autore Kirchbach Kim
Pubbl/distr/stampa KIT Scientific Publishing, 2014
Descrizione fisica 1 online resource (XX, 314 p. p.)
Collana Karlsruher Reihe Technologie und Management im Baubetrieb / Institut für Technologie und Management im Baubetrieb, Karlsruher Institut für Technologie (KIT)
Soggetto topico History of engineering and technology
Soggetto non controllato Baustellenleitstand
construction site control centre
Earthwork
Erdbau
Kanban
Lean Management
Virtual Reality
ISBN 1000042528
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Record Nr. UNINA-9910347049903321
Kirchbach Kim  
KIT Scientific Publishing, 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Comunicare l'assenza : : L'Incompiuta di Venosa tra conservazione e innovazione / / Marco Lucignano . Volume 4
Comunicare l'assenza : : L'Incompiuta di Venosa tra conservazione e innovazione / / Marco Lucignano . Volume 4
Autore Lucignano Marco
Pubbl/distr/stampa Napoli, : FedOA - Federico II University Press, 2021
Descrizione fisica 1 electronic resource (238 p.)
Collana TRIA Urban Studies
Soggetto topico xxxx
Soggetto non controllato Enhancement
3d modelling
rendering
ICT
Virtual Reality
Augmented Reality
archaeology
abbey
Venosa
cultural heritage
photogrammetry
digital survey
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNINA-9910557272503321
Lucignano Marco  
Napoli, : FedOA - Federico II University Press, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Gaming the Metaverse
Gaming the Metaverse
Autore Beil Benjamin
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , 2025
Descrizione fisica 1 online resource (398 pages)
Altri autori (Persone) FreyermuthGundolf S
HammIsabelle
OssaVanessa
Collana Bild und Bit
Soggetto topico SOCIAL SCIENCE / Media Studies
Soggetto non controllato Computer Games
Cultural Studies
Cyberspace
Digital Culture
Digital Media
Media Aesthetics
Media Studies
Media Theory
Media
Metaverse
Popular Culture
Virtual Reality
ISBN 9783839474624
3839474620
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Table of Contents -- Preface and Acknowledgements -- Metaverse's Modern Prehistory. Utopian Media from the Total Work of Art and Total Cinema to Cyberspace and Holodeck -- Imaginations -- The Metaverse and Other Digital Delusions -- Incarnations of the Metaverse in Science Fiction -- Dreaming the Metaverse. Virtual Worlds as Audiovisual Fantasy -- Body-Crash: "The Impact Will Be Real". On How the Metaverse Could Affect Our Bodies -- Metaverse (Re)Visions. Back to the Future of the Internet -- The Metaverse: What's Now, What's Next -- Achievements -- From Pixels to Emotions. Exploring Atmospheres in Metaverse Art Exhibitions -- Virtual Wonderlands. Insights from NRW-Forum Düsseldorf's WWWFORUM Project: An Interview -- Creating a GTP-3-driven Chatbot for Social Virtual Reality. Quantum Bar -- Let's Play the Metaverse …! Expanded Realities as Transparent Playheads -- Towards a Responsible Metaverse. Digital Fashion, Avatars, and the Promise of Identity in Virtual Worlds -- Akihabara. A Proto-Metaverse -- Contributors.
Record Nr. UNINA-9910978270703321
Beil Benjamin  
Bielefeld : , : transcript Verlag, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Gaming the Metaverse
Gaming the Metaverse
Autore Beil Benjamin
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , 2025
Descrizione fisica 1 online resource (398 pages)
Altri autori (Persone) FreyermuthGundolf S
HammIsabelle
OssaVanessa
Collana Bild und Bit
Soggetto topico SOCIAL SCIENCE / Media Studies
Soggetto non controllato Computer Games
Cultural Studies
Cyberspace
Digital Culture
Digital Media
Media Aesthetics
Media Studies
Media Theory
Media
Metaverse
Popular Culture
Virtual Reality
ISBN 9783839474624
3839474620
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Table of Contents -- Preface and Acknowledgements -- Metaverse's Modern Prehistory. Utopian Media from the Total Work of Art and Total Cinema to Cyberspace and Holodeck -- Imaginations -- The Metaverse and Other Digital Delusions -- Incarnations of the Metaverse in Science Fiction -- Dreaming the Metaverse. Virtual Worlds as Audiovisual Fantasy -- Body-Crash: "The Impact Will Be Real". On How the Metaverse Could Affect Our Bodies -- Metaverse (Re)Visions. Back to the Future of the Internet -- The Metaverse: What's Now, What's Next -- Achievements -- From Pixels to Emotions. Exploring Atmospheres in Metaverse Art Exhibitions -- Virtual Wonderlands. Insights from NRW-Forum Düsseldorf's WWWFORUM Project: An Interview -- Creating a GTP-3-driven Chatbot for Social Virtual Reality. Quantum Bar -- Let's Play the Metaverse …! Expanded Realities as Transparent Playheads -- Towards a Responsible Metaverse. Digital Fashion, Avatars, and the Promise of Identity in Virtual Worlds -- Akihabara. A Proto-Metaverse -- Contributors.
Record Nr. UNISA-996647842903316
Beil Benjamin  
Bielefeld : , : transcript Verlag, , 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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GeomInt-Mechanical Integrity of Host Rocks
GeomInt-Mechanical Integrity of Host Rocks
Autore Kolditz Olaf
Pubbl/distr/stampa Springer Nature, 2021
Descrizione fisica 1 online resource (287 pages)
Altri autori (Persone) GörkeUwe-Jens
KonietzkyHeinz
MaßmannJobst
NestMathias
SteebHolger
WuttkeFrank
NagelThomas
Collana Terrestrial Environmental Sciences
Soggetto topico Earth sciences
Meteorology & climatology
Soggetto non controllato Geotechnical Engineering & Applied Earth Sciences
Geoengineering, Foundations, Hydraulics
Earth Sciences, general
Geotechnical Engineering and Applied Earth Sciences
Geoengineering
Solid Earth Sciences
Computational Mechanics
Rock Mechanics Laboratories
Underground Research Laboratories
Virtual Reality
Geoenergies
Radioactive Waste Management
Energy Storage
Open Access
Earth sciences
Meteorology & climatology
Geochemistry
ISBN 3-030-61909-5
Classificazione SCI019000SCI042000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910473455203321
Kolditz Olaf  
Springer Nature, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Greening Cities Shaping Cities : Pinpointing Nature-Based Solutions in Cities between Shared Governance and Citizen Participation
Greening Cities Shaping Cities : Pinpointing Nature-Based Solutions in Cities between Shared Governance and Citizen Participation
Autore Mahmoud Israa H
Descrizione fisica 1 online resource (376 p.)
Soggetto topico History of engineering & technology
Technology: general issues
Soggetto non controllato agent-based model (ABM)
Al Ittihad Park
appropriation of nature
Augmented Reality
Bay Avenue Park
biophilia
citizen engagement
CLEVER Cities
co-creation
co-design
coastal dynamics
colors
competence development
computer vision
ecopsychology
ecosystem services
ecotherapy
emotions
Environmental Psychology
European green capital
European green deal
firmographics
green gentrification
green infrastructure
greening cities
Groningen
guidelines
health and well-being
knowledge-based urban development
land development
landscape and urban design
Lisbon
living knowledge
market segmentation
multi-level governance
multi-level perspective
municipal planning
n/a
nature-based solutions
Nature-Based Solutions
nature-based solutions (NBS)
nature-based solutions (NBSs)
neighborhood park
park facility
Parque Augusta
participation
participatory budget
planning models
public-private collaboration
rainwater management
right to nature
shared governance
simulation
social cohesion
social monitoring
social movements
spatial planning
stakeholder participation
surrounding environment for access
sustainability transition
sustainable urban development
urban agriculture and food systems
urban design
urban governance
urban green areas
urban green infrastructure
urban living lab
urban planning
urban regeneration
urban sustainability
URBiNAT
user satisfaction
Virtual Reality
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Greening Cities Shaping Cities
Record Nr. UNINA-9910595074303321
Mahmoud Israa H  
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Information and Communication Technologies in Tourism 2022 : Proceedings of the ENTER 2022 ETourism Conference, January 11-14 2022
Information and Communication Technologies in Tourism 2022 : Proceedings of the ENTER 2022 ETourism Conference, January 11-14 2022
Autore Stienmetz Jason L
Edizione [1st ed.]
Pubbl/distr/stampa Springer Nature, 2022
Descrizione fisica 1 online resource (503 pages)
Altri autori (Persone) Ferrer-RosellBerta
MassimoDavid
Collana Business and Management Series
Soggetto topico Service industries
Sociology
Business mathematics & systems
Business & management
Soggetto non controllato eTourism Research
eCommerce and Tourism
Augmented Reality
Virtual Reality
ICT in Tourism
Smart Tourism
Big Data
Open Access
ISBN 3-030-94751-3
Classificazione BUS042000BUS081000BUS083000SOC026000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Contents -- Technology -- Video Game Experiential Marketing in Tourism: Designing for Experiences -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Video Game and Video Game-Induced Tourism -- 2.2 Bridging Experience Design to Video Game-Induced Tourism -- 3 Methodology -- 3.1 Study Context: Assassin's Creed Odyssey -- 3.2 Sample and Sampling Procedures -- 4 Results and Discussion -- 4.1 Game World Dynamics -- 4.2 Level of Immersion -- 4.3 Level of Freedom -- 4.4 Connection to the Characters - Being 'the Hero' -- 4.5 Sense of Realism -- 4.6 General Perceptions and Intention to Visit Greece -- 5 Conclusions -- 5.1 Theoretical Contributions -- 5.2 Practical Implications -- 5.3 Limitations and Recommendations -- References -- Mixed Reality (MR) for Generation Z in Cultural Heritage Tourism Towards Metaverse -- Abstract -- 1 Introduction -- 2 Mixed Reality in Tourism -- 3 Methodology -- 4 Results -- 4.1 MR Usability Development at Cultural Heritage Sites -- 4.2 Participants' Perspectives on Mixed Reality -- 4.3 Willingness to Use and Buy MR Services -- 5 The Future of Mixed Reality in Cultural Heritage Tourism -- References -- Virtual Reality: A Simple Substitute or New Niche? -- Abstract -- 1 Introduction -- 2 Virtual Reality in Tourism -- 3 Literature Review -- 4 Methodology -- 5 Results and Discussion -- 5.1 Conventional Tourism Models -- 5.2 Virtual Reality Tourism Models -- 6 Conclusion -- Acknowledgments -- References -- Emergence and Rapid Popularization of Paid Web-Conferencing-Application-Based Tours in Japan: An Analysis of Their Business Potential -- Abstract -- 1 Introduction -- 1.1 Current State of Japan's Tourism Industry -- 2 Theoretical Background -- 2.1 What is "Online Tour"? -- 2.2 Research Purpose -- 3 Research Methodology -- 3.1 Data Acquisition -- 3.2 Target Locations for Online Tours.
3.3 Topic Model -- 4 Conclusion -- 4.1 General Discussion -- 4.2 Contribution, Limitation and Recommendations for Future Research -- References -- Users Versus Non-users: The Impact of Experience on Hotel Guests' Attitudes Towards Service Robots in Hotels -- Abstract -- 1 Introduction -- 2 Review of Literature -- 2.1 Users Versus Non-users -- 3 Methodology -- 3.1 Sample and Data -- 3.2 Factor Analysis -- 3.3 Hypothesis Testing: The Impact of Utilization of Service Robots on Guests' Attitudes. -- 4 Conclusion -- References -- Video Games as a Media for Tourism Experience -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Mental Imagery -- 2.2 Telepresence -- 2.3 Storytelling -- 2.4 Experience Economy Theory -- 3 Proposed Methodology -- 4 Potential Implications -- References -- Online Travel Planning for Families with a Child with a Disability -- Abstract -- 1 Introduction -- 2 Research Background -- 3 Theoretical Framework -- 4 Methodology -- 5 Results -- 6 Conclusion and Discussion -- References -- Leveraging Blockchain in Medical Tourism Value Chain -- Abstract -- 1 Introduction -- 2 Research Methodology -- 3 Findings and Discussions -- 3.1 Pre-procedural Phase -- 3.2 Procedural Phase -- 3.3 Post-procedural Phase -- 4 Conclusion -- References -- Social Media and User Generated Content -- "Better Not Let Me Know": The Mediating Role of Regret on the Relation Between Social Comparison Discrepancy in Online Hotel Review and Revisit Intention -- Abstract -- 1 Introduction -- 2 Literature Review and Hypothesis -- 2.1 Feeling Regret and Intention to Visit a Hotel Again -- 2.2 Social Comparison and Online Review Viewing -- 3 Methodology -- 4 Analyses and Results -- 5 Discussion and Implications -- 6 Limitations and Future Research -- References -- Analysis of Instagram Users' Movement Pattern by Cluster Analysis and Association Rule Mining.
1 Introduction -- 2 Literature Review -- 3 Methodology -- 3.1 Data Extraction and Preparation -- 3.2 Clustering -- 3.3 Association Rule Mining -- 4 Results and Discussion -- 4.1 Data Extraction and Visualization -- 4.2 Region-Level Association Rule Analysis -- 4.3 City-Level Association Rule Analysis -- 5 Conclusion and Outlook -- References -- Beyond Influencer Credibility: The Power of Content and Parasocial Relationship on Processing Social Media Influencer Destination Marketing Campaigns -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Social Media Influencers in Tourism and Destination Marketing -- 2.2 Hypothesis Development -- 3 Methodology -- 3.1 Data Collection and Analysis -- 4 Results -- 4.1 Descriptive Statistics -- 4.2 Measurement Model -- 4.3 Structural Model and Hypothesis Testing -- 5 Discussion -- 5.1 Theoretical and Practical Implications -- 5.2 Limitations and Future Studies -- References -- Management Response to Online Review: The Case of Hong Kong Luxury Hotels -- Abstract -- 1 Introduction -- 2 Literature Review -- 3 Method -- 4 Findings and Discussion -- 4.1 Characteristics of Management Responses -- 4.2 Response Style and Tone -- 5 Contributions and Managerial Implications -- 6 Limitations and Future Research -- Acknowledgement -- References -- The Usage of Emoji in Tourism-Related Instagram Posts: Suggestions from a Marketing Perspective -- Abstract -- 1 Introduction -- 2 Literature Review and Hypothesis Development -- 2.1 Emoji and Social Media -- 2.2 Emoji, Consumer Behaviour, and Purchase Intention -- 2.3 Instagram and Emoji in Tourism -- 3 Methodology -- 4 Results -- 4.1 Demographic Profile of Respondents -- 4.2 The Influence of Emoji on Emotion, Travel Intention, and Engagement -- 4.3 Factors Influencing Travel Intention -- 5 Discussion -- 6 Conclusion -- References -- Destinations.
Navigation by Revealing Trade-offs for Content-Based Recommendations -- 1 Introduction -- 2 Related Work -- 3 A User Interface Concept for Revealing Trade-Offs -- 3.1 Domain Model -- 3.2 User Interaction -- 4 Algorithms -- 4.1 Cold-Start User Modeling -- 4.2 Candidate Selection Strategy -- 5 User-Centric Evaluation -- 5.1 Instantiation for the Domain -- 5.2 Online User Study -- 6 Results -- 7 Conclusions -- References -- Multisensory VR Experiences in Destination Management -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Experiences as Value Propositions -- 2.2 Technology Acceptance -- 2.3 Multisensory VR in Tourism -- 2.4 Brand Relationship Quality -- 2.5 Conceptual Framework -- 3 Methodology -- 4 Results -- 4.1 Sample Description and Reliability Analysis -- 4.2 Test of Normality and Hypotheses -- 4.3 Further Correlation Analysis -- 5 Discussion -- 6 Conclusions and Implications -- Acknowledgments -- References -- Do DMOs Promote the Right Aspects of the Destination? A Study of Instagram Photography with a Visual Classifier -- Abstract -- 1 Introduction -- 2 State of the Art -- 3 Implementation of a Visual Classifier for Destination Image -- 4 Experiment -- 5 Conclusions -- References -- Personalization of Multi-day Round Trip Itineraries According to Travelers' Preferences -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Calculating Coefficients and Scores Related to POIs -- 3.2 Clustering POIs into Multiple Days -- 3.3 Creating a Sequence of POIs for Each Day -- 3.4 Generating a User Interface to Present Itineraries -- 4 Offline Evaluation -- 4.1 Intensity Score of Routes -- 4.2 Diversity Score of Routes -- 5 User Study -- 6 Conclusion and Future Work -- References -- Destinations and Data State-of-the-Art in Switzerland and Liechtenstein -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Smart Tourism.
2.2 Destinations and Data -- 3 Research Design -- 3.1 Case Studies -- 3.2 Data Collection -- 3.3 Sample -- 4 Results -- 4.1 Defining "Smart Destinations" -- 4.2 Dealing with Data -- 4.3 Integration within Decision-Making -- 4.4 Perceived Usefulness of Data-Related Practices -- 5 Conclusions -- Acknowledgment -- References -- Identifying the Main Service Elements for Customer-Oriented Live Guided Virtual Tours -- Abstract -- 1 Introduction -- 2 Theoretical Framework -- 2.1 Virtual Tourism and Virtual Tours -- 2.2 Modelling Tourism Services -- 3 Research -- 3.1 Target Group and Data Collection -- 3.2 Data Analysis -- 4 Findings -- 4.1 Service Concept -- 4.2 Service Process -- 4.3 Service System -- 5 Conclusions and Discussion -- References -- Travel Incheon as a Metaverse: Smart Tourism Cities Development Case in Korea -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Smart Tourism City -- 2.2 Metaverse -- 2.3 Smart Tourism with Metaverse -- 3 Case Study -- 3.1 Real-Based Metaverse - 'AR Incheon' -- 3.2 Virtual-Based Metaverse - 'Incheoncraft' -- 4 Conclusion -- References -- CoViD-19 -- Communicating to Tourists During and Post-Covid-19: What Do They Want (Need) to Hear? -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Crisis and Situational Crisis Communication Theory (SCCT) -- 2.2 Crisis Communication in the Hospitality Industry -- 3 Methodology -- 4 Results -- 4.1 Descriptive Statistics Results -- 4.2 Hotel Official Facebook Comments - Frequency of SCCT Strategies -- 4.3 Hotel Facebook Comments and Sentiment Analysis -- 5 Discussion -- 6 Conclusion/Implications -- 7 Limitations/Future Studies -- References -- An Exploratory Study of Consumers' Travel-Related Concerns About COVID-19 -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Risk Perception -- 2.2 User-Generated Content -- 3 Method -- 3.1 Sample.
3.2 Contribution of Sentiment Words.
Record Nr. UNINA-9910520098903321
Stienmetz Jason L  
Springer Nature, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Innovative Hochschullehre : Theorie und Praxis Für Die Lehrentwicklung
Innovative Hochschullehre : Theorie und Praxis Für Die Lehrentwicklung
Autore Weißköppel Angela
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , 2025
Descrizione fisica 1 online resource (0 pages)
Altri autori (Persone) WendlerTilo
ArndtMaria
Collana Zukunft der Hochschule
Soggetto topico EDUCATION / Organizations & Institutions
Soggetto non controllato Adaptive Learning
Adaptives Lernen
Bildung
Bildungsforschung
Curriculum
Digital Media
Digitale Medien
Education
Educational Research
Hochschule
Hochschulforschung
Hochschullehre
Learning Space
Lehrentwicklung
Lernraum
Nachhaltigkeit
Prüfung
Science
Sustainability
Teaching Development
University Research
University Teaching
University
Universität
Virtual Reality
Wissenschaft
ISBN 9783839470732
3839470730
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Frontmatter -- Editorial -- Inhalt -- Wege zur Lehrinnovation: Einführung und Kontext des Curriculum Innovation Hub (Vorwort) -- Lehrentwicklung – Strategie oder Zufall? -- Community Building im Hochschulkontext -- Transformative Bildungsprojekte an der HTW Berlin -- Innovatives Lernraumdesign -- Prüfen als Stellschraube für Qualität von Studium und Lehre -- Unterstützung von Gruppendynamiken in Collaborative Virtual Environments -- Digitale Aufgaben für das selbstständige Lernen in Mathematik und Informatik -- Individualisierte Lernerfahrung durch digitales, adaptives Feedback -- Wirkungsanalyse eines Lehrentwicklungsprojekts in zwei Jahren: Geht das? -- Autor*innen
Record Nr. UNINA-9910985983803321
Weißköppel Angela  
Bielefeld : , : transcript Verlag, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Innovative Hochschullehre : Theorie und Praxis Für Die Lehrentwicklung
Innovative Hochschullehre : Theorie und Praxis Für Die Lehrentwicklung
Autore Weißköppel Angela
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , 2025
Descrizione fisica 1 online resource (0 pages)
Altri autori (Persone) WendlerTilo
ArndtMaria
Collana Zukunft der Hochschule
Soggetto topico EDUCATION / Organizations & Institutions
Soggetto non controllato Adaptive Learning
Adaptives Lernen
Bildung
Bildungsforschung
Curriculum
Digital Media
Digitale Medien
Education
Educational Research
Hochschule
Hochschulforschung
Hochschullehre
Learning Space
Lehrentwicklung
Lernraum
Nachhaltigkeit
Prüfung
Science
Sustainability
Teaching Development
University Research
University Teaching
University
Universität
Virtual Reality
Wissenschaft
ISBN 9783839470732
3839470730
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Frontmatter -- Editorial -- Inhalt -- Wege zur Lehrinnovation: Einführung und Kontext des Curriculum Innovation Hub (Vorwort) -- Lehrentwicklung – Strategie oder Zufall? -- Community Building im Hochschulkontext -- Transformative Bildungsprojekte an der HTW Berlin -- Innovatives Lernraumdesign -- Prüfen als Stellschraube für Qualität von Studium und Lehre -- Unterstützung von Gruppendynamiken in Collaborative Virtual Environments -- Digitale Aufgaben für das selbstständige Lernen in Mathematik und Informatik -- Individualisierte Lernerfahrung durch digitales, adaptives Feedback -- Wirkungsanalyse eines Lehrentwicklungsprojekts in zwei Jahren: Geht das? -- Autor*innen
Record Nr. UNISA-996659461703316
Weißköppel Angela  
Bielefeld : , : transcript Verlag, , 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Innovative Learning Environments in STEM Higher Education : Opportunities, Challenges, and Looking Forward / Jungwoo Ryoo, Kurt Winkelmann deitors
Innovative Learning Environments in STEM Higher Education : Opportunities, Challenges, and Looking Forward / Jungwoo Ryoo, Kurt Winkelmann deitors
Pubbl/distr/stampa Cham, : Springer, 2021
Descrizione fisica xv, 137 p. : ill. ; 24 cm
Soggetto topico 68-XX - Computer science [MSC 2020]
94-XX - Information and communication theory, circuits [MSC 2020]
62-XX - Statistics [MSC 2020]
97-XX - Mathematics education [MSC 2020]
91-XX - Game theory, economics, finance, and other social and behavioral sciences [MSC 2020]
Soggetto non controllato Adaptive learning
Artificial Intelligence
Augmented reality
Cross reality
Engineering
Extended reality
Higher education
Innovative Learning Environments
Learning and instruction
Machine learning
Mixed reality
Mobile learning
Multimodal learning
Personalized learning
Science
Virtual Reality
technology
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNICAMPANIA-VAN0274839
Cham, : Springer, 2021
Materiale a stampa
Lo trovi qui: Univ. Vanvitelli
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