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Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real / / Ulrich Gotz, Andri Gerber
Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real / / Ulrich Gotz, Andri Gerber
Autore Götz Ulrich
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2019
Descrizione fisica 1 online resource (343 pages) : illustrations (chiefly color), facsimiles, map, plan
Disciplina 720.2840285536
Collana Architekturen
Soggetto topico Virtual reality in architecture
Architecture - Planning
Soggetto non controllato Architecture
Computer Games
Digital Media
Game Architecture
Game Spaces
Media
Space
Video Games
ISBN 3-8394-4802-6
Classificazione ZH 2800
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Introduction 9 Taking Risks! 27 Invisible (Game) Cities 47 In-World Realism 59 Video/Game 71 Games as Provinces of Meaning 85 Free your Imagination! 95 A Fascination for Empty Rooms 111 Towards an Architecture of Desire 119 The Architectonics of Game Spaces 135 Virtual World Weariness 153 The Lived Space of Computer Games 167 The Architectural Continuum 183 From Asteroids to Architectoids 201 Piercing all Layers of the Anthroposphere 215 Creating Fascinating Spaces 233 Augmented Play, Art, and Space 249 Play the City 265 Democracy, Video Games, and Urban Design 277 Video Game Urbanism 293 Bibliography/Ludography 313 Image Copyrights 331 Authors 335
Record Nr. UNISA-996344228203316
Götz Ulrich  
Bielefeld, : transcript Verlag, 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Effects of Game and Game-like Training on Neurocognitive Plasticity
Effects of Game and Game-like Training on Neurocognitive Plasticity
Pubbl/distr/stampa Frontiers Media SA, 2016
Descrizione fisica 1 online resource (103 p.)
Disciplina 612.8/2
Collana Frontiers Research Topics
Soggetto topico Neurosciences
Soggetto non controllato Brain
brain plasticity
Cognition
cognitive training
Learning
transfer
Video Games
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910166647103321
Frontiers Media SA, 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Games and rules : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer
Games and rules : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer
Autore Suter Beat
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, Germany, : transcript Verlag, 2019
Descrizione fisica 1 online resource (322 p.)
Disciplina 794.8
Collana Edition Medienwissenschaft
Soggetto topico Video games - Social aspects
Video games - Design
Soggetto non controllato Media & Communications
Games
Video Games
Media
Media Studies
Game Studies
Game Design
Ludology
Narratology
Motivation
Game Mechanics
Ergodic Systems
Aporia and Epiphany
Computer Games
Media Aesthetics
Media Art
ISBN 3-8394-4304-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Introduction 7 Rules of Play as a Framework for the "Magic Circle" 19 Games as a Special Zone 35 Play Computers 47 Requirements for a General Game Mechanics Framework 67 Underneath and Beyond Mechanics 87 Hansel and Gretel 115 The Spectacular Space 139 Nonverbal Guidance Systems 169 Ethics as a Game Mechanism 193 The Player as Puppet 217 The Ethical Avatar 243 Rules Shape Spaces Spaces Shape Rules 259 Game Mechanics of Serious Urban Games 267 NPC and Me 293 When Game Mechanics Come Crawling out of Ant Colonies 299 Authors 317
Record Nr. UNISA-996309236603316
Suter Beat  
Bielefeld, Germany, : transcript Verlag, 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Learning to see (better): Improving visual deficits with perceptual learning
Learning to see (better): Improving visual deficits with perceptual learning
Autore Marcello Maniglia
Pubbl/distr/stampa Frontiers Media SA, 2015
Descrizione fisica 1 online resource (95 p.)
Collana Frontiers Research Topics
Soggetto topico Psychology
Soggetto non controllato Amblyopia
Blindness
Crowding
Macular Degeneration
Myopia
Pathologic nystagmus
Presbyopia
tRNS
Video Games
Vision restoration training
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Learning to see
Record Nr. UNINA-9910137091003321
Marcello Maniglia  
Frontiers Media SA, 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Medienqualität : Diskurse aus dem Grimme-Institut zu Fernsehen, Internet und Radio / Frauke Gerlach
Medienqualität : Diskurse aus dem Grimme-Institut zu Fernsehen, Internet und Radio / Frauke Gerlach
Autore Gerlach Frauke
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2020
Descrizione fisica 1 online resource (238 p.)
Disciplina 302.230943
Collana Edition Medienwissenschaft
Soggetto topico Fernsehen; TV; Mediendiskurs; Grimme-Preis; Qualität; Bewertung; Film; Grimme Online Award; Netz; Internet; Radio; Deutscher Radiopreis; Digitalisierung; Auszeichnung; Plattformen; Unterhaltung; Medien; Medientheorie; Computerspiele; Mediensoziologie; Medienwissenschaft; Television; Tv; Media Discourse; Grimme-preis; Quality; Rating; Web; Broadcast; German Radio Award; Digitalization; Award; Platforms; Entertainment; Media; Media Theory; Computer Games; Sociology of Media; Media Studies
Soggetto non controllato Award
Computer Games
Digitalization
Entertainment
Film
Grimme Online Award
Grimme-preis
Internet
Media Discourse
Media Studies
Media Theory
Media
Platforms
Quality
Rating
Society
Sociology of Media
Tv
Video Games
Web
ISBN 3-8394-5002-0
Classificazione AP 14000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Frontmatter 1 Inhalt 5 Vorwort 11 Einleitung: Mehr als eine Ehrung 15 Medienpreise und ihr Beitrag zum Qualitätsdiskurs 23 Fernsehqualität im Wandel - eine medienwissenschaftliche Diskursbetrachtung 35 Der Grimme-Preis als Qualitätssignal - eine quantitative Analyse in der Kategorie »Information & Kultur« 57 Werte, Normen und Leitlinien - Reflexionen über die »Grimme-DNA« 75 Die Anfänge des Grimme-Preises. Ein Spezialarchiv im Aufbau 91 Signale aus dem Marler Kloster: Aus der Arbeit der Grimme-Preis-Jury »Information & Kultur« 105 Der Lohn ist Erkenntnis: Der Qualitätsdiskurs in der Kategorie »Fiktion« 117 Wie sich aus Kreisen irgendwie doch Quadrate machen lassen: Der Qualitätsdiskurs in der Kategorie »Unterhaltung« 125 Endlich eine Lobby: Die lange Genese der Kategorie »Kinder & Jugend« 135 Der Preis und sein Verfahren 145 »Das Internet war für uns auch Neuland« - Die Konzeption des Grimme Online Award 153 Qualitätsbewertungsverfahren beim Grimme Online Award 165 Herausforderungen in der Qualitätsbewertung 171 Partizipativ - unabhängig - transparent. Das Wettbewerbsverfahren zum Grimme Online Award 181 »Die Grimme-Jury sagt«: Qualitätsprüfung per Dienstleister 189 Zum Qualitätsbegriff bei digitalen Spielen 201 Ausblick - Reflexionen über die Praktik der Grimme-Preisvergabe aus der Perspektive des medienwissenschaftlichen Qualitätsdiskurses 215 Ringen um das richtige Urteil - ein Fazit 221 Adolf-Grimme-Preis-Statut von 1964 227 Übersicht: Die Preise des Grimme-Instituts 230 Auszug aus dem Gesellschaftsvertrag der Grimme-Institut gGmbH 232 Autorinnen und Autoren 235 Danksagung 239
Record Nr. UNISA-996359644903316
Gerlach Frauke  
Bielefeld, : transcript Verlag, 2020
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Noir affect / / Christopher Breu, Elizabeth A. Hatmaker, editors
Noir affect / / Christopher Breu, Elizabeth A. Hatmaker, editors
Pubbl/distr/stampa New York : , : Fordham University Press, , [2020]
Descrizione fisica 1 online resource (305 pages)
Disciplina 791.430909355
Soggetto topico Film noir
Soggetto genere / forma Electronic books.
Soggetto non controllato Affect
Film Noir
Negativity
Neoliberalism
Noir
Popular Culture
Psychoanalysis
Pulp literature
Video Games
ISBN 0-8232-8779-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front matter -- Contents -- Preface -- Introduction: Dark Passages -- 1. Toward Alphaville: Noir, Midcentury Communication, and the Management of Affect -- 2. Public Violence as Private Pathology: Noir Affect in The End of a Primitive -- 3. Cold Kink: Race and Sex in the African American Underworld -- 4. Noir Pedagogy: The Problem of Student Masochism in the Classroom Economy -- 5. The Shadows of the Twilight World: Beebo Brinker and the Circulation of Affect -- 6. Peripheral Noir, Mediation, and Capitalism: Noir Form, Noir Mediascape, Sociological Noir -- 7. Cyborg Affect and the Power of the Posthuman in the Ghost in the Shell Franchise -- 8. Playing with Negativity: Max Payne, Neoliberal Collapse, and the Noir Video Game -- 9. Chick Noir: Surveilling Femininity and the Affects of Loss in Gone Girl -- 10. Surplus Feelings: Neoliberal Noir and the Affective Economy of Debt -- 11. Capitalism as Affective Atmosphere: The Noir Worlds of Massimo Carlotto -- Afterword: Melodrama, Noir’s Kid Sister, or Crying in Trump’s America -- List of Contributors -- Index
Record Nr. UNINA-9910478926403321
New York : , : Fordham University Press, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Noir affect / / Christopher Breu, Elizabeth A. Hatmaker, editors
Noir affect / / Christopher Breu, Elizabeth A. Hatmaker, editors
Pubbl/distr/stampa New York : , : Fordham University Press, , [2020]
Descrizione fisica 1 online resource (305 pages)
Disciplina 791.430909355
Soggetto topico Film noir
Soggetto non controllato Affect
Film Noir
Negativity
Neoliberalism
Noir
Popular Culture
Psychoanalysis
Pulp literature
Video Games
ISBN 0-8232-8779-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front matter -- Contents -- Preface -- Introduction: Dark Passages -- 1. Toward Alphaville: Noir, Midcentury Communication, and the Management of Affect -- 2. Public Violence as Private Pathology: Noir Affect in The End of a Primitive -- 3. Cold Kink: Race and Sex in the African American Underworld -- 4. Noir Pedagogy: The Problem of Student Masochism in the Classroom Economy -- 5. The Shadows of the Twilight World: Beebo Brinker and the Circulation of Affect -- 6. Peripheral Noir, Mediation, and Capitalism: Noir Form, Noir Mediascape, Sociological Noir -- 7. Cyborg Affect and the Power of the Posthuman in the Ghost in the Shell Franchise -- 8. Playing with Negativity: Max Payne, Neoliberal Collapse, and the Noir Video Game -- 9. Chick Noir: Surveilling Femininity and the Affects of Loss in Gone Girl -- 10. Surplus Feelings: Neoliberal Noir and the Affective Economy of Debt -- 11. Capitalism as Affective Atmosphere: The Noir Worlds of Massimo Carlotto -- Afterword: Melodrama, Noir’s Kid Sister, or Crying in Trump’s America -- List of Contributors -- Index
Record Nr. UNINA-9910794042603321
New York : , : Fordham University Press, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Noir affect / / Christopher Breu, Elizabeth A. Hatmaker, editors
Noir affect / / Christopher Breu, Elizabeth A. Hatmaker, editors
Pubbl/distr/stampa New York : , : Fordham University Press, , [2020]
Descrizione fisica 1 online resource (305 pages)
Disciplina 791.430909355
Soggetto topico Film noir
Soggetto non controllato Affect
Film Noir
Negativity
Neoliberalism
Noir
Popular Culture
Psychoanalysis
Pulp literature
Video Games
ISBN 0-8232-8779-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front matter -- Contents -- Preface -- Introduction: Dark Passages -- 1. Toward Alphaville: Noir, Midcentury Communication, and the Management of Affect -- 2. Public Violence as Private Pathology: Noir Affect in The End of a Primitive -- 3. Cold Kink: Race and Sex in the African American Underworld -- 4. Noir Pedagogy: The Problem of Student Masochism in the Classroom Economy -- 5. The Shadows of the Twilight World: Beebo Brinker and the Circulation of Affect -- 6. Peripheral Noir, Mediation, and Capitalism: Noir Form, Noir Mediascape, Sociological Noir -- 7. Cyborg Affect and the Power of the Posthuman in the Ghost in the Shell Franchise -- 8. Playing with Negativity: Max Payne, Neoliberal Collapse, and the Noir Video Game -- 9. Chick Noir: Surveilling Femininity and the Affects of Loss in Gone Girl -- 10. Surplus Feelings: Neoliberal Noir and the Affective Economy of Debt -- 11. Capitalism as Affective Atmosphere: The Noir Worlds of Massimo Carlotto -- Afterword: Melodrama, Noir’s Kid Sister, or Crying in Trump’s America -- List of Contributors -- Index
Record Nr. UNINA-9910823107703321
New York : , : Fordham University Press, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Politiken des (digitalen) Spiels : Transdisziplinäre Perspektiven / / hrsg. von Arno Görgen, Tobias Unterhuber
Politiken des (digitalen) Spiels : Transdisziplinäre Perspektiven / / hrsg. von Arno Görgen, Tobias Unterhuber
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , [2023]
Descrizione fisica 1 online resource (360 p.)
Collana Game Studies
Soggetto topico SOCIAL SCIENCE / Popular Culture
Soggetto non controllato Computer Games
Consumption
Cultural History
Cultural Studies
Culture
Digital Media
Discourse
Environment
Media
Politics
Popular Culture
Power
Society
Video Games
ISBN 3-8394-6790-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Frontmatter -- Inhalt -- Politiken des (digitalen) Spiels zwischen Affirmation und Antagonismus -- Analysen -- Computerrollenspiele -- Wie dem Spielen das Töten beigebracht wurde -- »Neue Bedingungen für den Zufall« -- »Nintendo What Nintendon’t« -- »Historiker analysieren« -- Game Over? -- »Are you an Idiot? It’s a freaking videogame!« -- Regulationen des Computerspielens in Internetcafés um 2000 -- Spuren auf Papier -- »Do you have a moment to increase world awesome?« -- Miszellen -- 8 Minuten, 46 Sekunden -- Politiken der Spielwirkung -- Verschwören, Verwirren, Verleumden -- PROJEKT CH+ Spielerische Demokratieförderung -- Part of the Game -- Überwachen und Strafen im Online-Gaming? -- The Special Sauce of Total Refusal -- Werkstattbericht zu »Spuren auf Papier« -- Interviews -- »Ich bin überrascht, dass ich überlebt habe« -- Rechtsterrorismus und die Gaming-Welt -- »Unsere Vision ist eine Gesellschaft, die alle Potenziale von Games nicht nur kennt, sondern auch einsetzt« -- »Ihr wisst schon, dass ihr Künstler seid?« -- »Wenn ein Medium erwachsen wird, muss man auch diskutieren, wie es wirkt« -- Die Autor*innen -- Editorial
Record Nr. UNISA-996556961203316
Bielefeld : , : transcript Verlag, , [2023]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal
Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal
Autore Alvarez Igarzábal Federico
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2019
Descrizione fisica 1 online resource (233 pages)
Disciplina 794.8
Collana Bild und Bit. Studien zur digitalen Medienkultur
Soggetto topico Computer; Games; Time; Video Games; Sequencing; Space; Aesthetics; Cognitive Science; Time Perception; Media; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies
Soggetto non controllato Aesthetics
Cognitive Science
Computer Games
Digital Media
Games
Media Aesthetics
Media Studies
Media
Popular Culture
Sequencing
Space
Time Perception
Time
Video Games
ISBN 3-8394-4713-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Introduction 9 The State Machine and the Present Moment 33 Structuring Gametime 53 Cause, Effect, and Player-Centric Time 85 Predictive Thinking in Virtual Worlds 101 The Groundhog Day Effect 115 The Hybrid Narrator 139 The Speed of Time 159 Marshmallows and Bullets 175 Chekhov's BFG 191 Conclusion 205 Acknowledgements 211 References 213
Record Nr. UNISA-996543166603316
Alvarez Igarzábal Federico  
Bielefeld, : transcript Verlag, 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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