Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real / / Ulrich Gotz, Andri Gerber
| Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real / / Ulrich Gotz, Andri Gerber |
| Autore | Götz Ulrich |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2019 |
| Descrizione fisica | 1 online resource (343 pages) : illustrations (chiefly color), facsimiles, map, plan |
| Disciplina | 720.2840285536 |
| Collana | Architekturen |
| Soggetto topico |
Virtual reality in architecture
Architecture - Planning |
| Soggetto non controllato |
Architecture
Computer Games Digital Media Game Architecture Game Spaces Media Space Video Games |
| ISBN | 3-8394-4802-6 |
| Classificazione | ZH 2800 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter 1 Contents 5 Introduction 9 Taking Risks! 27 Invisible (Game) Cities 47 In-World Realism 59 Video/Game 71 Games as Provinces of Meaning 85 Free your Imagination! 95 A Fascination for Empty Rooms 111 Towards an Architecture of Desire 119 The Architectonics of Game Spaces 135 Virtual World Weariness 153 The Lived Space of Computer Games 167 The Architectural Continuum 183 From Asteroids to Architectoids 201 Piercing all Layers of the Anthroposphere 215 Creating Fascinating Spaces 233 Augmented Play, Art, and Space 249 Play the City 265 Democracy, Video Games, and Urban Design 277 Video Game Urbanism 293 Bibliography/Ludography 313 Image Copyrights 331 Authors 335 |
| Record Nr. | UNISA-996344228203316 |
Götz Ulrich
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| Bielefeld, : transcript Verlag, 2019 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Effects of Game and Game-like Training on Neurocognitive Plasticity
| Effects of Game and Game-like Training on Neurocognitive Plasticity |
| Pubbl/distr/stampa | Frontiers Media SA, 2016 |
| Descrizione fisica | 1 online resource (103 p.) |
| Disciplina | 612.8/2 |
| Collana | Frontiers Research Topics |
| Soggetto topico | Neurosciences |
| Soggetto non controllato |
Brain
brain plasticity Cognition cognitive training Learning transfer Video Games |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910166647103321 |
| Frontiers Media SA, 2016 | ||
| Lo trovi qui: Univ. Federico II | ||
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Games and rules : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer
| Games and rules : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer |
| Autore | Suter Beat |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld, Germany, : transcript Verlag, 2019 |
| Descrizione fisica | 1 online resource (322 p.) |
| Disciplina | 794.8 |
| Collana | Edition Medienwissenschaft |
| Soggetto topico |
Video games - Social aspects
Video games - Design |
| Soggetto non controllato |
Media & Communications
Games Video Games Media Media Studies Game Studies Game Design Ludology Narratology Motivation Game Mechanics Ergodic Systems Aporia and Epiphany Computer Games Media Aesthetics Media Art |
| ISBN | 3-8394-4304-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter 1 Contents 5 Introduction 7 Rules of Play as a Framework for the "Magic Circle" 19 Games as a Special Zone 35 Play Computers 47 Requirements for a General Game Mechanics Framework 67 Underneath and Beyond Mechanics 87 Hansel and Gretel 115 The Spectacular Space 139 Nonverbal Guidance Systems 169 Ethics as a Game Mechanism 193 The Player as Puppet 217 The Ethical Avatar 243 Rules Shape Spaces Spaces Shape Rules 259 Game Mechanics of Serious Urban Games 267 NPC and Me 293 When Game Mechanics Come Crawling out of Ant Colonies 299 Authors 317 |
| Record Nr. | UNISA-996309236603316 |
Suter Beat
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| Bielefeld, Germany, : transcript Verlag, 2019 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Learning to see (better): Improving visual deficits with perceptual learning
| Learning to see (better): Improving visual deficits with perceptual learning |
| Autore | Marcello Maniglia |
| Pubbl/distr/stampa | Frontiers Media SA, 2015 |
| Descrizione fisica | 1 online resource (95 p.) |
| Collana | Frontiers Research Topics |
| Soggetto topico | Psychology |
| Soggetto non controllato |
Amblyopia
Blindness Crowding Macular Degeneration Myopia Pathologic nystagmus Presbyopia tRNS Video Games Vision restoration training |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | Learning to see |
| Record Nr. | UNINA-9910137091003321 |
Marcello Maniglia
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| Frontiers Media SA, 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
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Medienqualität : Diskurse aus dem Grimme-Institut zu Fernsehen, Internet und Radio / Frauke Gerlach
| Medienqualität : Diskurse aus dem Grimme-Institut zu Fernsehen, Internet und Radio / Frauke Gerlach |
| Autore | Gerlach Frauke |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2020 |
| Descrizione fisica | 1 online resource (238 p.) |
| Disciplina | 302.230943 |
| Collana | Edition Medienwissenschaft |
| Soggetto topico | Fernsehen; TV; Mediendiskurs; Grimme-Preis; Qualität; Bewertung; Film; Grimme Online Award; Netz; Internet; Radio; Deutscher Radiopreis; Digitalisierung; Auszeichnung; Plattformen; Unterhaltung; Medien; Medientheorie; Computerspiele; Mediensoziologie; Medienwissenschaft; Television; Tv; Media Discourse; Grimme-preis; Quality; Rating; Web; Broadcast; German Radio Award; Digitalization; Award; Platforms; Entertainment; Media; Media Theory; Computer Games; Sociology of Media; Media Studies |
| Soggetto non controllato |
Award
Computer Games Digitalization Entertainment Film Grimme Online Award Grimme-preis Internet Media Discourse Media Studies Media Theory Media Platforms Quality Rating Society Sociology of Media Tv Video Games Web |
| ISBN | 3-8394-5002-0 |
| Classificazione | AP 14000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ger |
| Nota di contenuto | Frontmatter 1 Inhalt 5 Vorwort 11 Einleitung: Mehr als eine Ehrung 15 Medienpreise und ihr Beitrag zum Qualitätsdiskurs 23 Fernsehqualität im Wandel - eine medienwissenschaftliche Diskursbetrachtung 35 Der Grimme-Preis als Qualitätssignal - eine quantitative Analyse in der Kategorie »Information & Kultur« 57 Werte, Normen und Leitlinien - Reflexionen über die »Grimme-DNA« 75 Die Anfänge des Grimme-Preises. Ein Spezialarchiv im Aufbau 91 Signale aus dem Marler Kloster: Aus der Arbeit der Grimme-Preis-Jury »Information & Kultur« 105 Der Lohn ist Erkenntnis: Der Qualitätsdiskurs in der Kategorie »Fiktion« 117 Wie sich aus Kreisen irgendwie doch Quadrate machen lassen: Der Qualitätsdiskurs in der Kategorie »Unterhaltung« 125 Endlich eine Lobby: Die lange Genese der Kategorie »Kinder & Jugend« 135 Der Preis und sein Verfahren 145 »Das Internet war für uns auch Neuland« - Die Konzeption des Grimme Online Award 153 Qualitätsbewertungsverfahren beim Grimme Online Award 165 Herausforderungen in der Qualitätsbewertung 171 Partizipativ - unabhängig - transparent. Das Wettbewerbsverfahren zum Grimme Online Award 181 »Die Grimme-Jury sagt«: Qualitätsprüfung per Dienstleister 189 Zum Qualitätsbegriff bei digitalen Spielen 201 Ausblick - Reflexionen über die Praktik der Grimme-Preisvergabe aus der Perspektive des medienwissenschaftlichen Qualitätsdiskurses 215 Ringen um das richtige Urteil - ein Fazit 221 Adolf-Grimme-Preis-Statut von 1964 227 Übersicht: Die Preise des Grimme-Instituts 230 Auszug aus dem Gesellschaftsvertrag der Grimme-Institut gGmbH 232 Autorinnen und Autoren 235 Danksagung 239 |
| Record Nr. | UNISA-996359644903316 |
Gerlach Frauke
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| Bielefeld, : transcript Verlag, 2020 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Noir affect / / Christopher Breu, Elizabeth A. Hatmaker, editors
| Noir affect / / Christopher Breu, Elizabeth A. Hatmaker, editors |
| Pubbl/distr/stampa | New York : , : Fordham University Press, , [2020] |
| Descrizione fisica | 1 online resource (305 pages) |
| Disciplina | 791.430909355 |
| Soggetto topico | Film noir |
| Soggetto genere / forma | Electronic books. |
| Soggetto non controllato |
Affect
Film Noir Negativity Neoliberalism Noir Popular Culture Psychoanalysis Pulp literature Video Games |
| ISBN | 0-8232-8779-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Front matter -- Contents -- Preface -- Introduction: Dark Passages -- 1. Toward Alphaville: Noir, Midcentury Communication, and the Management of Affect -- 2. Public Violence as Private Pathology: Noir Affect in The End of a Primitive -- 3. Cold Kink: Race and Sex in the African American Underworld -- 4. Noir Pedagogy: The Problem of Student Masochism in the Classroom Economy -- 5. The Shadows of the Twilight World: Beebo Brinker and the Circulation of Affect -- 6. Peripheral Noir, Mediation, and Capitalism: Noir Form, Noir Mediascape, Sociological Noir -- 7. Cyborg Affect and the Power of the Posthuman in the Ghost in the Shell Franchise -- 8. Playing with Negativity: Max Payne, Neoliberal Collapse, and the Noir Video Game -- 9. Chick Noir: Surveilling Femininity and the Affects of Loss in Gone Girl -- 10. Surplus Feelings: Neoliberal Noir and the Affective Economy of Debt -- 11. Capitalism as Affective Atmosphere: The Noir Worlds of Massimo Carlotto -- Afterword: Melodrama, Noir’s Kid Sister, or Crying in Trump’s America -- List of Contributors -- Index |
| Record Nr. | UNINA-9910478926403321 |
| New York : , : Fordham University Press, , [2020] | ||
| Lo trovi qui: Univ. Federico II | ||
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Noir affect / / Christopher Breu, Elizabeth A. Hatmaker, editors
| Noir affect / / Christopher Breu, Elizabeth A. Hatmaker, editors |
| Pubbl/distr/stampa | New York : , : Fordham University Press, , [2020] |
| Descrizione fisica | 1 online resource (305 pages) |
| Disciplina | 791.430909355 |
| Soggetto topico | Film noir |
| Soggetto non controllato |
Affect
Film Noir Negativity Neoliberalism Noir Popular Culture Psychoanalysis Pulp literature Video Games |
| ISBN | 0-8232-8779-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Front matter -- Contents -- Preface -- Introduction: Dark Passages -- 1. Toward Alphaville: Noir, Midcentury Communication, and the Management of Affect -- 2. Public Violence as Private Pathology: Noir Affect in The End of a Primitive -- 3. Cold Kink: Race and Sex in the African American Underworld -- 4. Noir Pedagogy: The Problem of Student Masochism in the Classroom Economy -- 5. The Shadows of the Twilight World: Beebo Brinker and the Circulation of Affect -- 6. Peripheral Noir, Mediation, and Capitalism: Noir Form, Noir Mediascape, Sociological Noir -- 7. Cyborg Affect and the Power of the Posthuman in the Ghost in the Shell Franchise -- 8. Playing with Negativity: Max Payne, Neoliberal Collapse, and the Noir Video Game -- 9. Chick Noir: Surveilling Femininity and the Affects of Loss in Gone Girl -- 10. Surplus Feelings: Neoliberal Noir and the Affective Economy of Debt -- 11. Capitalism as Affective Atmosphere: The Noir Worlds of Massimo Carlotto -- Afterword: Melodrama, Noir’s Kid Sister, or Crying in Trump’s America -- List of Contributors -- Index |
| Record Nr. | UNINA-9910794042603321 |
| New York : , : Fordham University Press, , [2020] | ||
| Lo trovi qui: Univ. Federico II | ||
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Noir affect / / Christopher Breu, Elizabeth A. Hatmaker, editors
| Noir affect / / Christopher Breu, Elizabeth A. Hatmaker, editors |
| Pubbl/distr/stampa | New York : , : Fordham University Press, , [2020] |
| Descrizione fisica | 1 online resource (305 pages) |
| Disciplina | 791.430909355 |
| Soggetto topico | Film noir |
| Soggetto non controllato |
Affect
Film Noir Negativity Neoliberalism Noir Popular Culture Psychoanalysis Pulp literature Video Games |
| ISBN | 0-8232-8779-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Front matter -- Contents -- Preface -- Introduction: Dark Passages -- 1. Toward Alphaville: Noir, Midcentury Communication, and the Management of Affect -- 2. Public Violence as Private Pathology: Noir Affect in The End of a Primitive -- 3. Cold Kink: Race and Sex in the African American Underworld -- 4. Noir Pedagogy: The Problem of Student Masochism in the Classroom Economy -- 5. The Shadows of the Twilight World: Beebo Brinker and the Circulation of Affect -- 6. Peripheral Noir, Mediation, and Capitalism: Noir Form, Noir Mediascape, Sociological Noir -- 7. Cyborg Affect and the Power of the Posthuman in the Ghost in the Shell Franchise -- 8. Playing with Negativity: Max Payne, Neoliberal Collapse, and the Noir Video Game -- 9. Chick Noir: Surveilling Femininity and the Affects of Loss in Gone Girl -- 10. Surplus Feelings: Neoliberal Noir and the Affective Economy of Debt -- 11. Capitalism as Affective Atmosphere: The Noir Worlds of Massimo Carlotto -- Afterword: Melodrama, Noir’s Kid Sister, or Crying in Trump’s America -- List of Contributors -- Index |
| Record Nr. | UNINA-9910823107703321 |
| New York : , : Fordham University Press, , [2020] | ||
| Lo trovi qui: Univ. Federico II | ||
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Politiken des (digitalen) Spiels : Transdisziplinäre Perspektiven / / hrsg. von Arno Görgen, Tobias Unterhuber
| Politiken des (digitalen) Spiels : Transdisziplinäre Perspektiven / / hrsg. von Arno Görgen, Tobias Unterhuber |
| Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , [2023] |
| Descrizione fisica | 1 online resource (360 p.) |
| Collana | Game Studies |
| Soggetto topico | SOCIAL SCIENCE / Popular Culture |
| Soggetto non controllato |
Computer Games
Consumption Cultural History Cultural Studies Culture Digital Media Discourse Environment Media Politics Popular Culture Power Society Video Games |
| ISBN | 3-8394-6790-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ger |
| Nota di contenuto | Frontmatter -- Inhalt -- Politiken des (digitalen) Spiels zwischen Affirmation und Antagonismus -- Analysen -- Computerrollenspiele -- Wie dem Spielen das Töten beigebracht wurde -- »Neue Bedingungen für den Zufall« -- »Nintendo What Nintendon’t« -- »Historiker analysieren« -- Game Over? -- »Are you an Idiot? It’s a freaking videogame!« -- Regulationen des Computerspielens in Internetcafés um 2000 -- Spuren auf Papier -- »Do you have a moment to increase world awesome?« -- Miszellen -- 8 Minuten, 46 Sekunden -- Politiken der Spielwirkung -- Verschwören, Verwirren, Verleumden -- PROJEKT CH+ Spielerische Demokratieförderung -- Part of the Game -- Überwachen und Strafen im Online-Gaming? -- The Special Sauce of Total Refusal -- Werkstattbericht zu »Spuren auf Papier« -- Interviews -- »Ich bin überrascht, dass ich überlebt habe« -- Rechtsterrorismus und die Gaming-Welt -- »Unsere Vision ist eine Gesellschaft, die alle Potenziale von Games nicht nur kennt, sondern auch einsetzt« -- »Ihr wisst schon, dass ihr Künstler seid?« -- »Wenn ein Medium erwachsen wird, muss man auch diskutieren, wie es wirkt« -- Die Autor*innen -- Editorial |
| Record Nr. | UNISA-996556961203316 |
| Bielefeld : , : transcript Verlag, , [2023] | ||
| Lo trovi qui: Univ. di Salerno | ||
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Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal
| Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal |
| Autore | Alvarez Igarzábal Federico |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2019 |
| Descrizione fisica | 1 online resource (233 pages) |
| Disciplina | 794.8 |
| Collana | Bild und Bit. Studien zur digitalen Medienkultur |
| Soggetto topico | Computer; Games; Time; Video Games; Sequencing; Space; Aesthetics; Cognitive Science; Time Perception; Media; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies |
| Soggetto non controllato |
Aesthetics
Cognitive Science Computer Games Digital Media Games Media Aesthetics Media Studies Media Popular Culture Sequencing Space Time Perception Time Video Games |
| ISBN | 3-8394-4713-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter 1 Contents 5 Introduction 9 The State Machine and the Present Moment 33 Structuring Gametime 53 Cause, Effect, and Player-Centric Time 85 Predictive Thinking in Virtual Worlds 101 The Groundhog Day Effect 115 The Hybrid Narrator 139 The Speed of Time 159 Marshmallows and Bullets 175 Chekhov's BFG 191 Conclusion 205 Acknowledgements 211 References 213 |
| Record Nr. | UNISA-996543166603316 |
Alvarez Igarzábal Federico
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| Bielefeld, : transcript Verlag, 2019 | ||
| Lo trovi qui: Univ. di Salerno | ||
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