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Current Trends in Game-Based Learning
Current Trends in Game-Based Learning
Autore Marques Margarida Morais
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Descrizione fisica 1 online resource (114 p.)
Soggetto topico Humanities
Soggetto non controllato 3D simulation
augmented reality
bibliometric analysis
BSCS 5E
computer science education
content analysis
continuous teacher training
design-based research
educational apps
Educational Data Mining
educational value
educative augmented reality
game-based learning
immersion
Inquiry-Based Science Education
kindergarten
learning approach
mixed methods
mobile application
mobile learning
n/a
presence
Science Education
scientific competences
teacher professional development
training impact
Universal Design for Learning
virtual reality
VR
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557370803321
Marques Margarida Morais  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Innovative Learning Environments in STEM Higher Education [[electronic resource] ] : Opportunities, Challenges, and Looking Forward / / edited by Jungwoo Ryoo, Kurt Winkelmann
Innovative Learning Environments in STEM Higher Education [[electronic resource] ] : Opportunities, Challenges, and Looking Forward / / edited by Jungwoo Ryoo, Kurt Winkelmann
Autore Ryoo Jungwoo
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Springer Nature, 2021
Descrizione fisica 1 online resource (XV, 137 p. 8 illus., 7 illus. in color.)
Disciplina 519.5
Collana SpringerBriefs in Statistics
Soggetto topico Statistics 
Machine learning
Learning
Instruction
Knowledge representation (Information theory) 
Statistics for Social Sciences, Humanities, Law
Machine Learning
Statistics and Computing/Statistics Programs
Learning & Instruction
Knowledge based Systems
Educació STEM
Educació superior
Soggetto genere / forma Llibres electrònics
Soggetto non controllato Statistics for Social Sciences, Humanities, Law
Machine Learning
Statistics and Computing/Statistics Programs
Learning & Instruction
Knowledge based Systems
Statistics in Social Sciences, Humanities, Law, Education, Behavorial Sciences, Public Policy
Statistics and Computing
Education
Innovative Learning Environments
ILEs
Science, Technology, Engineering, and Math
STEM
virtual reality
VR
augmented reality
mixed reality
cross reality
extended reality
artificial intelligence
AI
adaptive learning
personalized learning
higher education
multimodal learning
mobile learning
Open Access
Social research & statistics
Mathematical & statistical software
Teaching skills & techniques
Cognition & cognitive psychology
Expert systems / knowledge-based systems
ISBN 3-030-58948-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction -- 2. X-FILEs Vision for personalized and Adaptive Learning -- 3. X-FILEs Vision for Multi-modal Learning Formats -- 4. X-FILEs Vision for Extended/Cross Reality (XR) -- 5. X-FILEs Vision for Artificial Intelligence (AI) and Machine Learning (ML) -- 6. Cross-Cutting Concerns -- 7. Epilogue.
Record Nr. UNISA-996466564503316
Ryoo Jungwoo  
Springer Nature, 2021
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Serious Games and Mixed Reality Applications for Healthcare
Serious Games and Mixed Reality Applications for Healthcare
Autore Gesi Marco
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 online resource (184 p.)
Soggetto topico Biochemistry
Biology, life sciences
Research & information: general
Soggetto non controllato accuracy rate
AMD
assisted Neurofeedback
augmented reality
body tracking
classification
cognitive function
data transformations
dementia
elderly
elderly healthcare
exercise games
exergames
feature selection
game design
healthcare simulation
hybrid
hybrid simulator
interaction design
machine learning
MCI
medical training
mild cognitive impairment
mindfulness
mixed reality
multicomponent training
n/a
neurostimulation
older adults
PC-based game
pedicle screws fixation training
personalized exergames
preventive care
randomized
reaction time
rehabilitation
salience
self-regulation
serious game
serious games
serious games BCI
spine surgery
surgical simulation
unity game engine
virtual reality
VR
wearable sensors
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910576870703321
Gesi Marco  
MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
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The Impact of Virtual and Augmented Reality on Individuals and Society
The Impact of Virtual and Augmented Reality on Individuals and Society
Autore Slater Mel
Pubbl/distr/stampa Frontiers Media SA, 2019
Descrizione fisica 1 online resource (335 p.)
Soggetto topico Psychology
Science: general issues
Soggetto non controllato clinical psychology
entertainment
Ethics
Immersion
Journalism
Law
long term effects
Medicine
presence
serious games
Societal impact
virtual environments
virtual reality
VR
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910557477603321
Slater Mel  
Frontiers Media SA, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui