Active Methodologies for the Promotion of Mathematical Learning
| Active Methodologies for the Promotion of Mathematical Learning |
| Autore | Fernández-Martín Francisco D |
| Pubbl/distr/stampa | MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 online resource (344 p.) |
| Soggetto topico | Research and information: general |
| Soggetto non controllato |
active learning
active methodologies active methodology adults afective domain affective domain arithmetic word problems augmented reality b-learning case studies complexity computational thinking constructivism e-learning early childhood education education educational experimentation educational games educational innovation educational robotics educative innovation elementary school emerging methodology engineering students escape room EXPLORIA Flipped Classroom flipped learning formative assessment fraction operator game-based learning gamification Geogebra AR good practices in mathematics education higher education ICT influencing factors learning learning environments learning opportunities learning through video games learning-teaching leisure-time education mathematical education mathematical modeling mathematical teaching methodologies mathematics mathematics achievement mathematics education mathematics learning methodological contrast modeling projects MOOC musical activities new teaching techniques preschool problem-solving reading comprehension real-valued functions secondary education social sciences solving problem spatial intelligence STEAM STEAM education STEM structural equation modelling (SEM) students students' access to MOOC systematic review teacher education teachers' knowledge teaching differential equations teaching mathematics technological environment university university level videogame vocational training |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910576875103321 |
Fernández-Martín Francisco D
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| MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Cases on STEAM education in practice / / Judith Bazler, Monmouth University, USA, Meta Van Sickle, College of Charleston [editors]
| Cases on STEAM education in practice / / Judith Bazler, Monmouth University, USA, Meta Van Sickle, College of Charleston [editors] |
| Autore | Bazler Judith |
| Pubbl/distr/stampa | Hershey, Pennsylvania : , : Information Science Reference, , [2017] |
| Descrizione fisica | 1 online resource (xxx, 375 pages) : illustrations (some color) |
| Disciplina | 507.1 |
| Collana | Advances in Educational Technologies and Instructional Design (AETID) Book Series |
| Soggetto topico |
Science - Study and teaching - Methodology
Interdisciplinary approach in education Science and the arts |
| Soggetto non controllato | STEAM education |
| ISBN |
9781522523352
9781522523345 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Musing on unanswered questions / Meta Van Sickle, Merrie Koester -- Graphic novels and STEAM: strategies and texts for utilization in STEAM education / Alex Romagnoli -- High-quality trade books and content areas: planning accordingly for rich instruction / Carolyn A. Groff -- Getting to "know" STEAM / Merrie Koester -- Exploring simple machines with creative movement / William Paul Lindquist, Martha James-Hassan, Nathan C. Lindquist -- Theater as the STEAM engine for engaging those previously disengaged / Paul C. Jablon -- "Imagioneering" a new mission space / Kyle Seiverd -- Bee pollination / Kerry Carley Rizzuto, John Henning, Catherine Duckett -- Finding and using the ART in science lessons / Kevin D. Finson -- Tower design as a STEAM project / Judith A. Bazler -- Using air to move paper airplanes and balloon rockets: the great race / Letitia Graybill -- A mathematical approach to designing insulators / Kathryn E. Pedings-Behling -- Constructing a marshmallow catapult / Warren James DiBiase, Judith R. McDonald, Kellan Strong -- Engineering and art: putting the EA in STEAM / Sara B. Smith -- Using STEAM in marine science: incorporating graphic design into an existing STEM lesson / Callie (Van Koughnett) Dollahon -- Cases on STEAM education in practice: differentiated instruction / Kathryn L. Servilio. |
| Record Nr. | UNINA-9910164053803321 |
Bazler Judith
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| Hershey, Pennsylvania : , : Information Science Reference, , [2017] | ||
| Lo trovi qui: Univ. Federico II | ||
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Metacognition and successful learning strategies in higher education / / Elena Railean, Alev Elçi and Atilla Elçi
| Metacognition and successful learning strategies in higher education / / Elena Railean, Alev Elçi and Atilla Elçi |
| Autore | Railean Elena |
| Pubbl/distr/stampa | Hershey, PA : , : IGI Global, , [2017] |
| Descrizione fisica | PDFs (307 pages) : illustrations |
| Disciplina | 370.1523 |
| Collana | Advances in higher education and professional development (AHEPD) book series |
| Soggetto topico |
Metacognition
Learning strategies Education, Higher |
| Soggetto non controllato |
Intellectual skills
Literacy development Non-algorithmic education Social network analysis Spiritual intelligence STEAM education Ubiquitous learning |
| ISBN |
9781522522195
9781522522188 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Metacognition in higher education: successful learning strategies and tactics for sustainability / Elena Railean -- Development of metacognition in higher education: concepts and strategies / Maizam Alias, Nor Lisa Sulaiman -- Academic learning between cognition and metacognition: analyses and highlights in higher education / Ioan Neacsu -- Metacognition and metacognitive skills: intellectual skills development technology / Nailya Sh. Valeyeva, Roman Kupriyanov, Elvira R. Valeyeva -- Learning at the crossroads of theory and practice: learning to learn / Manoj Kumar -- Metacognitive strategies in higher education: development of spiritual intelligence strategies within training of the academic staff / Birnaz Nina, Butnari Nadejda -- Metacognition of organization members as the basis of learning strategy in higher school / Irina Sergeyevna Yakimanskaya, Anna Mikhaylovna Molokostova, Milyausha Yakubovna Ibragimova -- Facebook discussion to enhance English learners' metacognitive strategies / Pei-Ling Yang -- Student's psychological factors and metacognitive skills in higher education / Adela Moraru -- Conceptual framework for non-algorithmic education in STEAM education: toward metacognitive strategies / Marina Morari -- Investigating the correlation between clicker usage and learning gains in university mathematics: the influence of metacognitive growth / Samuel Olugbenga King -- Using metacognitive strategies in the STEM field / Gina J. Mariano, Fred J. Figliano, Autumn Dozier -- Metacognition in the teaching of literature / Martina Petríková. |
| Record Nr. | UNINA-9910160291403321 |
Railean Elena
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| Hershey, PA : , : IGI Global, , [2017] | ||
| Lo trovi qui: Univ. Federico II | ||
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Trends on Educational Gamification: Challenges and Learning Opportunities
| Trends on Educational Gamification: Challenges and Learning Opportunities |
| Autore | Piñero Charlo José Carlos |
| Pubbl/distr/stampa | Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 |
| Descrizione fisica | 1 online resource (218 p.) |
| Soggetto topico |
Education
History |
| Soggetto non controllato |
assessment
board game board games Brazil computational thinking curricular integration education Education for sustainability educational game emotions environmental awareness environmental engagement escape room ethnomathematics functions future teachers game-based learning gamification gamification in education gamifying learning global change higher education intercultural education interdisciplinary learning learning tool literature survey marine environment mathematical problem-solving mathematics mathematics instruction motivation n/a Portal 2 primary education publication analysis review role-playing games science learning Scratch second language instruction serious games skills development Spain steam STEAM education teacher instruction teacher predispositions teacher training teaching-learning process traditional games video games |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | Trends on Educational Gamification |
| Record Nr. | UNINA-9910566481003321 |
Piñero Charlo José Carlos
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| Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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