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Active Methodologies for the Promotion of Mathematical Learning
Active Methodologies for the Promotion of Mathematical Learning
Autore Fernández-Martín Francisco D
Pubbl/distr/stampa MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 online resource (344 p.)
Soggetto topico Research and information: general
Soggetto non controllato active learning
active methodologies
active methodology
adults
afective domain
affective domain
arithmetic word problems
augmented reality
b-learning
case studies
complexity
computational thinking
constructivism
e-learning
early childhood education
education
educational experimentation
educational games
educational innovation
educational robotics
educative innovation
elementary school
emerging methodology
engineering students
escape room
EXPLORIA
Flipped Classroom
flipped learning
formative assessment
fraction operator
game-based learning
gamification
Geogebra AR
good practices in mathematics education
higher education
ICT
influencing factors
learning
learning environments
learning opportunities
learning through video games
learning-teaching
leisure-time education
mathematical education
mathematical modeling
mathematical teaching methodologies
mathematics
mathematics achievement
mathematics education
mathematics learning
methodological contrast
modeling projects
MOOC
musical activities
new teaching techniques
preschool
problem-solving
reading comprehension
real-valued functions
secondary education
social sciences
solving problem
spatial intelligence
STEAM
STEAM education
STEM
structural equation modelling (SEM)
students
students' access to MOOC
systematic review
teacher education
teachers' knowledge
teaching differential equations
teaching mathematics
technological environment
university
university level
videogame
vocational training
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910576875103321
Fernández-Martín Francisco D  
MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cases on STEAM education in practice / / Judith Bazler, Monmouth University, USA, Meta Van Sickle, College of Charleston [editors]
Cases on STEAM education in practice / / Judith Bazler, Monmouth University, USA, Meta Van Sickle, College of Charleston [editors]
Autore Bazler Judith
Pubbl/distr/stampa Hershey, Pennsylvania : , : Information Science Reference, , [2017]
Descrizione fisica 1 online resource (xxx, 375 pages) : illustrations (some color)
Disciplina 507.1
Collana Advances in Educational Technologies and Instructional Design (AETID) Book Series
Soggetto topico Science - Study and teaching - Methodology
Interdisciplinary approach in education
Science and the arts
Soggetto non controllato STEAM education
ISBN 9781522523352
9781522523345
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Musing on unanswered questions / Meta Van Sickle, Merrie Koester -- Graphic novels and STEAM: strategies and texts for utilization in STEAM education / Alex Romagnoli -- High-quality trade books and content areas: planning accordingly for rich instruction / Carolyn A. Groff -- Getting to "know" STEAM / Merrie Koester -- Exploring simple machines with creative movement / William Paul Lindquist, Martha James-Hassan, Nathan C. Lindquist -- Theater as the STEAM engine for engaging those previously disengaged / Paul C. Jablon -- "Imagioneering" a new mission space / Kyle Seiverd -- Bee pollination / Kerry Carley Rizzuto, John Henning, Catherine Duckett -- Finding and using the ART in science lessons / Kevin D. Finson -- Tower design as a STEAM project / Judith A. Bazler -- Using air to move paper airplanes and balloon rockets: the great race / Letitia Graybill -- A mathematical approach to designing insulators / Kathryn E. Pedings-Behling -- Constructing a marshmallow catapult / Warren James DiBiase, Judith R. McDonald, Kellan Strong -- Engineering and art: putting the EA in STEAM / Sara B. Smith -- Using STEAM in marine science: incorporating graphic design into an existing STEM lesson / Callie (Van Koughnett) Dollahon -- Cases on STEAM education in practice: differentiated instruction / Kathryn L. Servilio.
Record Nr. UNINA-9910164053803321
Bazler Judith  
Hershey, Pennsylvania : , : Information Science Reference, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Metacognition and successful learning strategies in higher education / / Elena Railean, Alev Elçi and Atilla Elçi
Metacognition and successful learning strategies in higher education / / Elena Railean, Alev Elçi and Atilla Elçi
Autore Railean Elena
Pubbl/distr/stampa Hershey, PA : , : IGI Global, , [2017]
Descrizione fisica PDFs (307 pages) : illustrations
Disciplina 370.1523
Collana Advances in higher education and professional development (AHEPD) book series
Soggetto topico Metacognition
Learning strategies
Education, Higher
Soggetto non controllato Intellectual skills
Literacy development
Non-algorithmic education
Social network analysis
Spiritual intelligence
STEAM education
Ubiquitous learning
ISBN 9781522522195
9781522522188
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Metacognition in higher education: successful learning strategies and tactics for sustainability / Elena Railean -- Development of metacognition in higher education: concepts and strategies / Maizam Alias, Nor Lisa Sulaiman -- Academic learning between cognition and metacognition: analyses and highlights in higher education / Ioan Neacsu -- Metacognition and metacognitive skills: intellectual skills development technology / Nailya Sh. Valeyeva, Roman Kupriyanov, Elvira R. Valeyeva -- Learning at the crossroads of theory and practice: learning to learn / Manoj Kumar -- Metacognitive strategies in higher education: development of spiritual intelligence strategies within training of the academic staff / Birnaz Nina, Butnari Nadejda -- Metacognition of organization members as the basis of learning strategy in higher school / Irina Sergeyevna Yakimanskaya, Anna Mikhaylovna Molokostova, Milyausha Yakubovna Ibragimova -- Facebook discussion to enhance English learners' metacognitive strategies / Pei-Ling Yang -- Student's psychological factors and metacognitive skills in higher education / Adela Moraru -- Conceptual framework for non-algorithmic education in STEAM education: toward metacognitive strategies / Marina Morari -- Investigating the correlation between clicker usage and learning gains in university mathematics: the influence of metacognitive growth / Samuel Olugbenga King -- Using metacognitive strategies in the STEM field / Gina J. Mariano, Fred J. Figliano, Autumn Dozier -- Metacognition in the teaching of literature / Martina Petríková.
Record Nr. UNINA-9910160291403321
Railean Elena  
Hershey, PA : , : IGI Global, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Trends on Educational Gamification: Challenges and Learning Opportunities
Trends on Educational Gamification: Challenges and Learning Opportunities
Autore Piñero Charlo José Carlos
Pubbl/distr/stampa Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Descrizione fisica 1 online resource (218 p.)
Soggetto topico Education
History
Soggetto non controllato assessment
board game
board games
Brazil
computational thinking
curricular integration
education
Education for sustainability
educational game
emotions
environmental awareness
environmental engagement
escape room
ethnomathematics
functions
future teachers
game-based learning
gamification
gamification in education
gamifying learning
global change
higher education
intercultural education
interdisciplinary learning
learning tool
literature survey
marine environment
mathematical problem-solving
mathematics
mathematics instruction
motivation
n/a
Portal 2
primary education
publication analysis
review
role-playing games
science learning
Scratch
second language instruction
serious games
skills development
Spain
steam
STEAM education
teacher instruction
teacher predispositions
teacher training
teaching-learning process
traditional games
video games
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Trends on Educational Gamification
Record Nr. UNINA-9910566481003321
Piñero Charlo José Carlos  
Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui