Gaming the Metaverse
| Gaming the Metaverse |
| Autore | Beil Benjamin |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , 2025 |
| Descrizione fisica | 1 online resource (398 pages) |
| Altri autori (Persone) |
FreyermuthGundolf S
HammIsabelle OssaVanessa |
| Collana | Bild und Bit |
| Soggetto topico | SOCIAL SCIENCE / Media Studies |
| Soggetto non controllato |
Computer Games
Cultural Studies Cyberspace Digital Culture Digital Media Media Aesthetics Media Studies Media Theory Media Metaverse Popular Culture Virtual Reality |
| ISBN |
9783839474624
3839474620 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover -- Table of Contents -- Preface and Acknowledgements -- Metaverse's Modern Prehistory. Utopian Media from the Total Work of Art and Total Cinema to Cyberspace and Holodeck -- Imaginations -- The Metaverse and Other Digital Delusions -- Incarnations of the Metaverse in Science Fiction -- Dreaming the Metaverse. Virtual Worlds as Audiovisual Fantasy -- Body-Crash: "The Impact Will Be Real". On How the Metaverse Could Affect Our Bodies -- Metaverse (Re)Visions. Back to the Future of the Internet -- The Metaverse: What's Now, What's Next -- Achievements -- From Pixels to Emotions. Exploring Atmospheres in Metaverse Art Exhibitions -- Virtual Wonderlands. Insights from NRW-Forum Düsseldorf's WWWFORUM Project: An Interview -- Creating a GTP-3-driven Chatbot for Social Virtual Reality. Quantum Bar -- Let's Play the Metaverse …! Expanded Realities as Transparent Playheads -- Towards a Responsible Metaverse. Digital Fashion, Avatars, and the Promise of Identity in Virtual Worlds -- Akihabara. A Proto-Metaverse -- Contributors. |
| Record Nr. | UNINA-9910978270703321 |
Beil Benjamin
|
||
| Bielefeld : , : transcript Verlag, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Gaming the Metaverse
| Gaming the Metaverse |
| Autore | Beil Benjamin |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , 2025 |
| Descrizione fisica | 1 online resource (398 pages) |
| Altri autori (Persone) |
FreyermuthGundolf S
HammIsabelle OssaVanessa |
| Collana | Bild und Bit |
| Soggetto topico | SOCIAL SCIENCE / Media Studies |
| Soggetto non controllato |
Computer Games
Cultural Studies Cyberspace Digital Culture Digital Media Media Aesthetics Media Studies Media Theory Media Metaverse Popular Culture Virtual Reality |
| ISBN |
9783839474624
3839474620 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover -- Table of Contents -- Preface and Acknowledgements -- Metaverse's Modern Prehistory. Utopian Media from the Total Work of Art and Total Cinema to Cyberspace and Holodeck -- Imaginations -- The Metaverse and Other Digital Delusions -- Incarnations of the Metaverse in Science Fiction -- Dreaming the Metaverse. Virtual Worlds as Audiovisual Fantasy -- Body-Crash: "The Impact Will Be Real". On How the Metaverse Could Affect Our Bodies -- Metaverse (Re)Visions. Back to the Future of the Internet -- The Metaverse: What's Now, What's Next -- Achievements -- From Pixels to Emotions. Exploring Atmospheres in Metaverse Art Exhibitions -- Virtual Wonderlands. Insights from NRW-Forum Düsseldorf's WWWFORUM Project: An Interview -- Creating a GTP-3-driven Chatbot for Social Virtual Reality. Quantum Bar -- Let's Play the Metaverse …! Expanded Realities as Transparent Playheads -- Towards a Responsible Metaverse. Digital Fashion, Avatars, and the Promise of Identity in Virtual Worlds -- Akihabara. A Proto-Metaverse -- Contributors. |
| Record Nr. | UNISA-996647842903316 |
Beil Benjamin
|
||
| Bielefeld : , : transcript Verlag, , 2025 | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||