top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Gaming the Metaverse
Gaming the Metaverse
Autore Beil Benjamin
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , 2025
Descrizione fisica 1 online resource (398 pages)
Altri autori (Persone) FreyermuthGundolf S
HammIsabelle
OssaVanessa
Collana Bild und Bit
Soggetto topico SOCIAL SCIENCE / Media Studies
Soggetto non controllato Computer Games
Cultural Studies
Cyberspace
Digital Culture
Digital Media
Media Aesthetics
Media Studies
Media Theory
Media
Metaverse
Popular Culture
Virtual Reality
ISBN 9783839474624
3839474620
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Table of Contents -- Preface and Acknowledgements -- Metaverse's Modern Prehistory. Utopian Media from the Total Work of Art and Total Cinema to Cyberspace and Holodeck -- Imaginations -- The Metaverse and Other Digital Delusions -- Incarnations of the Metaverse in Science Fiction -- Dreaming the Metaverse. Virtual Worlds as Audiovisual Fantasy -- Body-Crash: "The Impact Will Be Real". On How the Metaverse Could Affect Our Bodies -- Metaverse (Re)Visions. Back to the Future of the Internet -- The Metaverse: What's Now, What's Next -- Achievements -- From Pixels to Emotions. Exploring Atmospheres in Metaverse Art Exhibitions -- Virtual Wonderlands. Insights from NRW-Forum Düsseldorf's WWWFORUM Project: An Interview -- Creating a GTP-3-driven Chatbot for Social Virtual Reality. Quantum Bar -- Let's Play the Metaverse …! Expanded Realities as Transparent Playheads -- Towards a Responsible Metaverse. Digital Fashion, Avatars, and the Promise of Identity in Virtual Worlds -- Akihabara. A Proto-Metaverse -- Contributors.
Record Nr. UNINA-9910978270703321
Beil Benjamin  
Bielefeld : , : transcript Verlag, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gaming the Metaverse
Gaming the Metaverse
Autore Beil Benjamin
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , 2025
Descrizione fisica 1 online resource (398 pages)
Altri autori (Persone) FreyermuthGundolf S
HammIsabelle
OssaVanessa
Collana Bild und Bit
Soggetto topico SOCIAL SCIENCE / Media Studies
Soggetto non controllato Computer Games
Cultural Studies
Cyberspace
Digital Culture
Digital Media
Media Aesthetics
Media Studies
Media Theory
Media
Metaverse
Popular Culture
Virtual Reality
ISBN 9783839474624
3839474620
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Table of Contents -- Preface and Acknowledgements -- Metaverse's Modern Prehistory. Utopian Media from the Total Work of Art and Total Cinema to Cyberspace and Holodeck -- Imaginations -- The Metaverse and Other Digital Delusions -- Incarnations of the Metaverse in Science Fiction -- Dreaming the Metaverse. Virtual Worlds as Audiovisual Fantasy -- Body-Crash: "The Impact Will Be Real". On How the Metaverse Could Affect Our Bodies -- Metaverse (Re)Visions. Back to the Future of the Internet -- The Metaverse: What's Now, What's Next -- Achievements -- From Pixels to Emotions. Exploring Atmospheres in Metaverse Art Exhibitions -- Virtual Wonderlands. Insights from NRW-Forum Düsseldorf's WWWFORUM Project: An Interview -- Creating a GTP-3-driven Chatbot for Social Virtual Reality. Quantum Bar -- Let's Play the Metaverse …! Expanded Realities as Transparent Playheads -- Towards a Responsible Metaverse. Digital Fashion, Avatars, and the Promise of Identity in Virtual Worlds -- Akihabara. A Proto-Metaverse -- Contributors.
Record Nr. UNISA-996647842903316
Beil Benjamin  
Bielefeld : , : transcript Verlag, , 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui