Digital tools for seamless learning / / S�uleyman Nihat �Sad and Martin Ebner, editors
| Digital tools for seamless learning / / S�uleyman Nihat �Sad and Martin Ebner, editors |
| Autore | Şad Süleyman Nihat |
| Pubbl/distr/stampa | Hershey, PA : , : Information Science Reference, , [2017] |
| Descrizione fisica | 1 online resource (xx, 397 pages) : illustrations (chiefly color) |
| Disciplina | 371.33 |
| Collana | Advances in Educational Technologies and Instructional Design (AETID) Book Series |
| Soggetto topico |
Educational technology
Computer-assisted instruction Internet in education |
| Soggetto non controllato |
Augmented reality
Distance education Gamification Internet of things Mobile learning Social media Virtual learning Wearable technologies |
| ISBN |
9781522516927
9781522516934 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
A math training platform to foster individual learning / Edgar Neuherz, Martin Ebner -- Augmented reality with mobile and ubiquitous learning: immersive, enriched, situated, and seamless learning experiences / Aras Bozkurt -- Brave new digital tools for action research in education: a beginner's guide / Reinhard Bauer [and 4 others] -- Designing seamless learning using role-playing experiences / Sherry Jones [and 3 others] -- Education, "pointsification," empowerment?: a critical view on the use of gamification in educational contexts / Stefan Piasecki -- Enhancing learning with wearable technologies in and out of educational settings / Elif Bugra Kuzu Demir, Kadir Demir -- Exploring the educational potential of internet of things (IoT) in seamless learning / Veysel Demirer, Betül Aydın, Seyma Betül Çelik -- How to design a mathematical learning app suitable for children: the myth of digital natives / Elke Höfler, Gerald Geier, Claudia Zimmermann -- Is digital age "a tsunami" for distance education?: functional roles of scaffolding and meta-communication in digital learning environment / Ugur Demiray -- Learning with social media: a case study at a Latin American university / Eduardo Adrián Toloza, Wolfram Lothar Laaser -- Linking virtual and real-life environments: scrutinizing ubiquitous learning scenarios / Stephanie Moser --
Motivational and ethical issues in seamless learning: use of tablet PCs in a mobile and ubiquitous technology-enhanced learning context / Pelin Yüksel, Süleyman Nihat Sad, Soner Yıldırım -- Social media in higher education: enriching graduate students' professional growth outside the classroom / Enilda Romero-Hall -- Social media strategies for seamless learning: approaches and metrics / Stefanie Panke, Christian Kohls, Birgit Gaiser -- The adoption of mobile devices as digital tools for seamless learning / Gürol Yokus, Tugba Yanpar Yelken -- Virtual learning: videogames and virtual reality in education / Martha Burkle, Michael Magee. |
| Record Nr. | UNINA-9910155145603321 |
Şad Süleyman Nihat
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| Hershey, PA : , : Information Science Reference, , [2017] | ||
| Lo trovi qui: Univ. Federico II | ||
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Dynamics of Disasters : Impact, Risk, Resilience, and Solutions / Ilias S. Kotsireas ... [et al.] editors
| Dynamics of Disasters : Impact, Risk, Resilience, and Solutions / Ilias S. Kotsireas ... [et al.] editors |
| Pubbl/distr/stampa | Cham, : Springer, 2021 |
| Descrizione fisica | xiv, 272 p. : ill. ; 24 cm |
| Soggetto topico |
37-XX - Dynamical systems and ergodic theory [MSC 2020]
00B25 - Proceedings of conferences of miscellaneous specific interest [MSC 2020] 00A69 - General applied mathematics [MSC 2020] 86-XX - Geophysics [MSC 2020] 90-XX - Operations research, mathematical programming [MSC 2020] |
| Soggetto non controllato |
Disaster coping
Evacuation planning Flood prevention Gamification Global resilience network Severe weather conditions Traffic extreme weather conditions |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNICAMPANIA-VAN0274714 |
| Cham, : Springer, 2021 | ||
| Lo trovi qui: Univ. Vanvitelli | ||
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Dynamics of Disasters : Impact, Risk, Resilience, and Solutions / Ilias S. Kotsireas ... [et al.] editors
| Dynamics of Disasters : Impact, Risk, Resilience, and Solutions / Ilias S. Kotsireas ... [et al.] editors |
| Pubbl/distr/stampa | Cham, : Springer, 2021 |
| Descrizione fisica | xiv, 272 p. : ill. ; 24 cm |
| Soggetto topico |
00A69 - General applied mathematics [MSC 2020]
00B25 - Proceedings of conferences of miscellaneous specific interest [MSC 2020] 37-XX - Dynamical systems and ergodic theory [MSC 2020] 86-XX - Geophysics [MSC 2020] 90-XX - Operations research, mathematical programming [MSC 2020] |
| Soggetto non controllato |
Disaster coping
Evacuation planning Flood prevention Gamification Global resilience network Severe weather conditions Traffic extreme weather conditions |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNICAMPANIA-VAN00274714 |
| Cham, : Springer, 2021 | ||
| Lo trovi qui: Univ. Vanvitelli | ||
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Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning / / John Bessant, Henning Breuer, Sune Gudiksen
| Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning / / John Bessant, Henning Breuer, Sune Gudiksen |
| Autore | Breuer Henning |
| Pubbl/distr/stampa | Berlin ; ; Boston : , : De Gruyter, , [2022] |
| Descrizione fisica | 1 online resource (219 p.) |
| Disciplina | 658.514 |
| Soggetto topico | BUSINESS & ECONOMICS / Entrepreneurship |
| Soggetto non controllato |
Entrepreneurship
Games in teaching and learning Gamification Innovation management Innovation |
| ISBN | 3-11-072558-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- About the authors -- Preface -- Contents -- Part I Gamification, games and play as drivers of innovation and entrepreneurship -- Introduction -- Chapter 1 Challenges: Gamification and games to tackle grand challenges -- Chapter 2 Play: Playing games to develop ourselves -- Chapter 3 Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space -- Part II Using, adapting and creating games -- Introduction -- Chapter 4 Patterns: A pattern approach to gamification for innovation and entrepreneurship -- Chapter 5 Games: Using and adapting games for innovation and entrepreneurship -- Chapter 6 Gamification: Creating new gamified formats and games for unique challenges -- Part III Games tackling grand challenges in innovation and entrepreneurship -- Introduction -- Chapter 7 Games: Corporate sustainability innovation -- Chapter 8 Games: Customer first change -- Chapter 9 Games: Business model branching -- Chapter 10 Games: Shift innovation barriers -- Chapter 11 Games: Proximity seeker -- Chapter 12 Games: Ecosystem Canvas -- Chapter 13 Games: Lego serious play -- Part IV Our future with games for innovation and entrepreneurship -- Introduction -- Chapter 14 Education: Games for learning and training and teaching gamification -- Chapter 15 What’s next? Future challenges and chances for gamification -- Chapter 16 Outlook: What’s your future with games? -- Appendix 1 Gamification design patterns -- Appendix 2 Overview of games discussed in the book -- Appendix 3 Overview of games to facilitate values-based innovation -- Appendix 4 Overview of games to facilitate sustainability-oriented innovation -- References -- List of figures -- Index |
| Record Nr. | UNISA-996492066803316 |
Breuer Henning
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| Berlin ; ; Boston : , : De Gruyter, , [2022] | ||
| Lo trovi qui: Univ. di Salerno | ||
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International journal of virtual and augmented reality
| International journal of virtual and augmented reality |
| Pubbl/distr/stampa | Hershey, PA : , : IGI Global, , [2017-] |
| Disciplina | 006.8 |
| Soggetto topico |
Virtual reality
Augmented reality |
| Soggetto genere / forma | Periodicals. |
| Soggetto non controllato |
3D interactive graphics
Collaborative environments Computer simulation Computer vision Gamification Human-computer interaction Immersive technologies Mixed reality Multimedia technologies Multimodal devices Serious games Smart environments Sound spatialization Spatial positioning Virtual worlds |
| ISSN | 2473-5388 |
| Formato | Materiale a stampa |
| Livello bibliografico | Periodico |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | IJVAR |
| Record Nr. | UNISA-996546858703316 |
| Hershey, PA : , : IGI Global, , [2017-] | ||
| Lo trovi qui: Univ. di Salerno | ||
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