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Digital tools for seamless learning / / S�uleyman Nihat �Sad and Martin Ebner, editors
Digital tools for seamless learning / / S�uleyman Nihat �Sad and Martin Ebner, editors
Autore Şad Süleyman Nihat
Pubbl/distr/stampa Hershey, PA : , : Information Science Reference, , [2017]
Descrizione fisica 1 online resource (xx, 397 pages) : illustrations (chiefly color)
Disciplina 371.33
Collana Advances in Educational Technologies and Instructional Design (AETID) Book Series
Soggetto topico Educational technology
Computer-assisted instruction
Internet in education
Soggetto non controllato Augmented reality
Distance education
Gamification
Internet of things
Mobile learning
Social media
Virtual learning
Wearable technologies
ISBN 9781522516927
9781522516934
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A math training platform to foster individual learning / Edgar Neuherz, Martin Ebner -- Augmented reality with mobile and ubiquitous learning: immersive, enriched, situated, and seamless learning experiences / Aras Bozkurt -- Brave new digital tools for action research in education: a beginner's guide / Reinhard Bauer [and 4 others] -- Designing seamless learning using role-playing experiences / Sherry Jones [and 3 others] -- Education, "pointsification," empowerment?: a critical view on the use of gamification in educational contexts / Stefan Piasecki -- Enhancing learning with wearable technologies in and out of educational settings / Elif Bugra Kuzu Demir, Kadir Demir -- Exploring the educational potential of internet of things (IoT) in seamless learning / Veysel Demirer, Betül Aydın, Seyma Betül Çelik -- How to design a mathematical learning app suitable for children: the myth of digital natives / Elke Höfler, Gerald Geier, Claudia Zimmermann -- Is digital age "a tsunami" for distance education?: functional roles of scaffolding and meta-communication in digital learning environment / Ugur Demiray -- Learning with social media: a case study at a Latin American university / Eduardo Adrián Toloza, Wolfram Lothar Laaser -- Linking virtual and real-life environments: scrutinizing ubiquitous learning scenarios / Stephanie Moser --
Motivational and ethical issues in seamless learning: use of tablet PCs in a mobile and ubiquitous technology-enhanced learning context / Pelin Yüksel, Süleyman Nihat Sad, Soner Yıldırım -- Social media in higher education: enriching graduate students' professional growth outside the classroom / Enilda Romero-Hall -- Social media strategies for seamless learning: approaches and metrics / Stefanie Panke, Christian Kohls, Birgit Gaiser -- The adoption of mobile devices as digital tools for seamless learning / Gürol Yokus, Tugba Yanpar Yelken -- Virtual learning: videogames and virtual reality in education / Martha Burkle, Michael Magee.
Record Nr. UNINA-9910155145603321
Şad Süleyman Nihat  
Hershey, PA : , : Information Science Reference, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Dynamics of Disasters : Impact, Risk, Resilience, and Solutions / Ilias S. Kotsireas ... [et al.] editors
Dynamics of Disasters : Impact, Risk, Resilience, and Solutions / Ilias S. Kotsireas ... [et al.] editors
Pubbl/distr/stampa Cham, : Springer, 2021
Descrizione fisica xiv, 272 p. : ill. ; 24 cm
Soggetto topico 37-XX - Dynamical systems and ergodic theory [MSC 2020]
00B25 - Proceedings of conferences of miscellaneous specific interest [MSC 2020]
00A69 - General applied mathematics [MSC 2020]
86-XX - Geophysics [MSC 2020]
90-XX - Operations research, mathematical programming [MSC 2020]
Soggetto non controllato Disaster coping
Evacuation planning
Flood prevention
Gamification
Global resilience network
Severe weather conditions
Traffic extreme weather conditions
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNICAMPANIA-VAN0274714
Cham, : Springer, 2021
Materiale a stampa
Lo trovi qui: Univ. Vanvitelli
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The Emergence of the Digital Humanities
The Emergence of the Digital Humanities
Autore Jones Steven E
Pubbl/distr/stampa Abingdon, UK, : Routledge, 2013
Descrizione fisica 1 online resource (224 p.)
Disciplina 001.30285
Soggetto topico Humanities - Electronic information resources
Humanities - Computer network resources
Education, Higher - Effect of technological innovations on
Digital communications
Soggetto non controllato Media & Communications
Digital network
Digital humanities
Digital technology
Social media
Gaming
Mobile platforms
Gamification
Videogame studies
Video game studies
ISBN 0-415-63552-7
0-203-09308-9
1-136-20234-X
1-136-20235-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; The Emergence of the Digital Humanities; Title Page ; Copyright Page ; Table of Contents ; List of figures; Acknowledgments; Introduction; 1 Eversion; 2 Dimensions; 3 People; 4 Places; 5 Things; 6 Publications; 7 Practices; Selected bibliography; Index
Record Nr. UNINA-9910311949403321
Jones Steven E  
Abingdon, UK, : Routledge, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning / / John Bessant, Henning Breuer, Sune Gudiksen
Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning / / John Bessant, Henning Breuer, Sune Gudiksen
Autore Breuer Henning
Pubbl/distr/stampa Berlin ; ; Boston : , : De Gruyter, , [2022]
Descrizione fisica 1 online resource (219 p.)
Disciplina 658.514
Soggetto topico BUSINESS & ECONOMICS / Entrepreneurship
Soggetto non controllato Entrepreneurship
Games in teaching and learning
Gamification
Innovation management
Innovation
ISBN 3-11-072558-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- About the authors -- Preface -- Contents -- Part I Gamification, games and play as drivers of innovation and entrepreneurship -- Introduction -- Chapter 1 Challenges: Gamification and games to tackle grand challenges -- Chapter 2 Play: Playing games to develop ourselves -- Chapter 3 Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space -- Part II Using, adapting and creating games -- Introduction -- Chapter 4 Patterns: A pattern approach to gamification for innovation and entrepreneurship -- Chapter 5 Games: Using and adapting games for innovation and entrepreneurship -- Chapter 6 Gamification: Creating new gamified formats and games for unique challenges -- Part III Games tackling grand challenges in innovation and entrepreneurship -- Introduction -- Chapter 7 Games: Corporate sustainability innovation -- Chapter 8 Games: Customer first change -- Chapter 9 Games: Business model branching -- Chapter 10 Games: Shift innovation barriers -- Chapter 11 Games: Proximity seeker -- Chapter 12 Games: Ecosystem Canvas -- Chapter 13 Games: Lego serious play -- Part IV Our future with games for innovation and entrepreneurship -- Introduction -- Chapter 14 Education: Games for learning and training and teaching gamification -- Chapter 15 What’s next? Future challenges and chances for gamification -- Chapter 16 Outlook: What’s your future with games? -- Appendix 1 Gamification design patterns -- Appendix 2 Overview of games discussed in the book -- Appendix 3 Overview of games to facilitate values-based innovation -- Appendix 4 Overview of games to facilitate sustainability-oriented innovation -- References -- List of figures -- Index
Record Nr. UNISA-996492066803316
Breuer Henning  
Berlin ; ; Boston : , : De Gruyter, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning / / John Bessant, Henning Breuer, Sune Gudiksen
Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning / / John Bessant, Henning Breuer, Sune Gudiksen
Autore Breuer Henning
Pubbl/distr/stampa Berlin ; ; Boston : , : De Gruyter, , [2022]
Descrizione fisica 1 online resource (219 p.)
Disciplina 658.514
Soggetto topico BUSINESS & ECONOMICS / Entrepreneurship
Soggetto non controllato Entrepreneurship
Games in teaching and learning
Gamification
Innovation management
Innovation
ISBN 3-11-072558-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- About the authors -- Preface -- Contents -- Part I Gamification, games and play as drivers of innovation and entrepreneurship -- Introduction -- Chapter 1 Challenges: Gamification and games to tackle grand challenges -- Chapter 2 Play: Playing games to develop ourselves -- Chapter 3 Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space -- Part II Using, adapting and creating games -- Introduction -- Chapter 4 Patterns: A pattern approach to gamification for innovation and entrepreneurship -- Chapter 5 Games: Using and adapting games for innovation and entrepreneurship -- Chapter 6 Gamification: Creating new gamified formats and games for unique challenges -- Part III Games tackling grand challenges in innovation and entrepreneurship -- Introduction -- Chapter 7 Games: Corporate sustainability innovation -- Chapter 8 Games: Customer first change -- Chapter 9 Games: Business model branching -- Chapter 10 Games: Shift innovation barriers -- Chapter 11 Games: Proximity seeker -- Chapter 12 Games: Ecosystem Canvas -- Chapter 13 Games: Lego serious play -- Part IV Our future with games for innovation and entrepreneurship -- Introduction -- Chapter 14 Education: Games for learning and training and teaching gamification -- Chapter 15 What’s next? Future challenges and chances for gamification -- Chapter 16 Outlook: What’s your future with games? -- Appendix 1 Gamification design patterns -- Appendix 2 Overview of games discussed in the book -- Appendix 3 Overview of games to facilitate values-based innovation -- Appendix 4 Overview of games to facilitate sustainability-oriented innovation -- References -- List of figures -- Index
Record Nr. UNINA-9910774728303321
Breuer Henning  
Berlin ; ; Boston : , : De Gruyter, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
International journal of virtual and augmented reality
International journal of virtual and augmented reality
Pubbl/distr/stampa Hershey, PA : , : IGI Global, , [2017-]
Disciplina 006.8
Soggetto topico Virtual reality
Augmented reality
Soggetto genere / forma Periodicals.
Soggetto non controllato 3D interactive graphics
Collaborative environments
Computer simulation
Computer vision
Gamification
Human-computer interaction
Immersive technologies
Mixed reality
Multimedia technologies
Multimodal devices
Serious games
Smart environments
Sound spatialization
Spatial positioning
Virtual worlds
ISSN 2473-5388
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti IJVAR
Record Nr. UNISA-996546858703316
Hershey, PA : , : IGI Global, , [2017-]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui