Games and rules : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer
| Games and rules : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer |
| Autore | Suter Beat |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld, Germany, : transcript Verlag, 2019 |
| Descrizione fisica | 1 online resource (322 p.) |
| Disciplina | 794.8 |
| Collana | Edition Medienwissenschaft |
| Soggetto topico |
Video games - Social aspects
Video games - Design |
| Soggetto non controllato |
Media & Communications
Games Video Games Media Media Studies Game Studies Game Design Ludology Narratology Motivation Game Mechanics Ergodic Systems Aporia and Epiphany Computer Games Media Aesthetics Media Art |
| ISBN | 3-8394-4304-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter 1 Contents 5 Introduction 7 Rules of Play as a Framework for the "Magic Circle" 19 Games as a Special Zone 35 Play Computers 47 Requirements for a General Game Mechanics Framework 67 Underneath and Beyond Mechanics 87 Hansel and Gretel 115 The Spectacular Space 139 Nonverbal Guidance Systems 169 Ethics as a Game Mechanism 193 The Player as Puppet 217 The Ethical Avatar 243 Rules Shape Spaces Spaces Shape Rules 259 Game Mechanics of Serious Urban Games 267 NPC and Me 293 When Game Mechanics Come Crawling out of Ant Colonies 299 Authors 317 |
| Record Nr. | UNISA-996309236603316 |
Suter Beat
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| Bielefeld, Germany, : transcript Verlag, 2019 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Intermedia games--games inter media : video games and intermediality / / edited by Michael Fuchs and Jeff Thoss
| Intermedia games--games inter media : video games and intermediality / / edited by Michael Fuchs and Jeff Thoss |
| Edizione | [First edition.] |
| Pubbl/distr/stampa | London, England : , : Bloomsbury Publishing, , 2019 |
| Descrizione fisica | 1 online resource (297 pages) |
| Disciplina | 794.8/1536 |
| Soggetto topico |
Video games - Design
Multimedia systems Intermediality |
| Soggetto non controllato |
Game Design (Design)
Game Design (Film & Media) Game Studies |
| ISBN |
1-5013-3052-7
1-5013-3051-9 1-5013-3050-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction / Jeff Thoss and Michael Fuchs -- Video games' incorporation of other media -- The spectacular design of first-person shooters : remediating cinematic spectacle in call of duty : advanced warfare and battlefield / Håvard Vibeto -- The discourse community's cut : video games and the notion of montage / Bernard Perron, Hugo Montembeault, Andréane Morin-Simard, and Carl Therrien -- Camera ludica : reflections on photography in video games / Sebastian Möring and Marco de Mutiis -- Inscribing the lone and level sands : technoromanticism at play in elegy for a dead world / Jason I. Kolkey -- Lost in the static? : comics in video games / Armin Lippitz -- Intermedial exchanges between video games and other media -- Game and watch : machinimas, let's plays, streams, and the linearization of digital play / Riccardo Fassone -- Videogaming in(to) literature : virtual corporeality in Chloé Delaume's Corpus Simsi / Laurent Milesi -- Edgar Allan Poe simulators : on dream logic, game narratives, and Poesque atmospheres / Marco Caracciolo -- Interference as artistic strategy : video game art between transparency and opacity / Stephan Schwingeler -- Video games and their transmedial environments -- Music across the transmedial frontier : Star Trek video games / Tim Summers -- Transmediality and the brick : differences and similarities between analogue and digital lego play / Mattia Thibault -- Transfictionality, thetic space, and doctrinal transtexts : the procedural expansion of Gor in second life's Gorean role-playing games / Christophe Duret. |
| Record Nr. | UNINA-9910520103203321 |
| London, England : , : Bloomsbury Publishing, , 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
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Narrative Mechanics : Strategies and Meanings in Games and Real Life / Beat Suter, René Bauer, Mela Kocher
| Narrative Mechanics : Strategies and Meanings in Games and Real Life / Beat Suter, René Bauer, Mela Kocher |
| Autore | Suter Beat |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2021 |
| Descrizione fisica | 1 online resource (362 p.) |
| Disciplina | 306.4/81 |
| Collana | Edition Medienwissenschaft |
| Soggetto topico | Games; Game Studies; Game Design; Media; Culture; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies |
| Soggetto non controllato |
Computer Games
Culture Digital Media Game Design Game Studies Media Aesthetics Media Studies Media Popular Culture |
| ISBN | 3-8394-5345-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Contents -- Introduction -- Playing with Narratives -- Narrative Mechanics -- Narrative Patterns in Video Games -- Teaching Narrative Design -- The Narrative Role of Sound in Games -- Expanding the Narrative -- Mukokuseki and the Narrative Mechanics in Japanese Games -- Characterization and Emergent Narrative in Dwarf Fortress -- On the Evolution of Narrative Mechanics in Open-World Games -- Open-End Storytelling in Pinball Machines -- Mechanics of Inspiration -- Narrative Approaches in Contemporary Video Game Reviews -- Games, Politics and Society -- "We're not murderers. We just survive." -- QUIZ -- Ludic Meanders through Defictionalization: The Narrative Mechanics of Art -- If You Play It, Do You Believe It? -- Ball Games and Language Games -- Case Studies -- Florence -- The Last Guardian -- Murder at the Museum -- Even Missile Command Tells a Story -- Shave -- The Twitter Game -- Commander Kurz -- Authors |
| Record Nr. | UNISA-996423849603316 |
Suter Beat
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| Bielefeld, : transcript Verlag, 2021 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Zwischen Spiel und Story : Mimetische Strukturen im Computerspiel / / Moritz Hillmayer
| Zwischen Spiel und Story : Mimetische Strukturen im Computerspiel / / Moritz Hillmayer |
| Autore | Hillmayer Moritz |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , [2022] |
| Descrizione fisica | 1 online resource (320 p.) |
| Collana | Literatur in der digitalen Gesellschaft |
| Soggetto topico | LITERARY CRITICISM / European / German |
| Soggetto non controllato |
Agency
Analysis Computer Game Computer Games Digital Media Game Studies German Literature Interpretation Literary Studies Literature Media Mimesis Narrative Popular Culture |
| ISBN | 3-8394-6203-7 |
| Classificazione | AP 15963 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ger |
| Nota di contenuto | Frontmatter -- Inhalt -- Danksagung -- Vorbemerkungen -- Hinführung -- 1. Hitman und die ludonarrative Grätsche -- 2. Metal Gear Solid und die sinnliche Ästhetik -- 3. Skyrim und die lebendige Interaktivität der Welt -- 4. Assassin’s Creed und die Identität des Avatars -- 5. Grand Theft Auto und die Glaubwürdigkeit -- 6. Red Dead Redemption und die Involvierung -- 7. Hellblade und die innere Mimesis -- Schlussbetrachtungen -- Anhang A: Dialog aus Grand Theft Auto V -- Anhang B: Inhaltszusammenfassung Hellblade: Senua’s Sacrifice -- Anhang C: Hellblade: Senua’s Sacrifice – Ereignisgrafik -- Quellenverzeichnis |
| Record Nr. | UNISA-996582056003316 |
Hillmayer Moritz
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| Bielefeld : , : transcript Verlag, , [2022] | ||
| Lo trovi qui: Univ. di Salerno | ||
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