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Games and rules : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer
Games and rules : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer
Autore Suter Beat
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, Germany, : transcript Verlag, 2019
Descrizione fisica 1 online resource (322 p.)
Disciplina 794.8
Collana Edition Medienwissenschaft
Soggetto topico Video games - Social aspects
Video games - Design
Soggetto non controllato Media & Communications
Games
Video Games
Media
Media Studies
Game Studies
Game Design
Ludology
Narratology
Motivation
Game Mechanics
Ergodic Systems
Aporia and Epiphany
Computer Games
Media Aesthetics
Media Art
ISBN 3-8394-4304-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Introduction 7 Rules of Play as a Framework for the "Magic Circle" 19 Games as a Special Zone 35 Play Computers 47 Requirements for a General Game Mechanics Framework 67 Underneath and Beyond Mechanics 87 Hansel and Gretel 115 The Spectacular Space 139 Nonverbal Guidance Systems 169 Ethics as a Game Mechanism 193 The Player as Puppet 217 The Ethical Avatar 243 Rules Shape Spaces Spaces Shape Rules 259 Game Mechanics of Serious Urban Games 267 NPC and Me 293 When Game Mechanics Come Crawling out of Ant Colonies 299 Authors 317
Record Nr. UNISA-996309236603316
Suter Beat  
Bielefeld, Germany, : transcript Verlag, 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Intermedia games--games inter media : video games and intermediality / / edited by Michael Fuchs and Jeff Thoss
Intermedia games--games inter media : video games and intermediality / / edited by Michael Fuchs and Jeff Thoss
Edizione [First edition.]
Pubbl/distr/stampa London, England : , : Bloomsbury Publishing, , 2019
Descrizione fisica 1 online resource (297 pages)
Disciplina 794.8/1536
Soggetto topico Video games - Design
Multimedia systems
Intermediality
Soggetto non controllato Game Design (Design)
Game Design (Film & Media)
Game Studies
ISBN 1-5013-3052-7
1-5013-3051-9
1-5013-3050-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction / Jeff Thoss and Michael Fuchs -- Video games' incorporation of other media -- The spectacular design of first-person shooters : remediating cinematic spectacle in call of duty : advanced warfare and battlefield / Håvard Vibeto -- The discourse community's cut : video games and the notion of montage / Bernard Perron, Hugo Montembeault, Andréane Morin-Simard, and Carl Therrien -- Camera ludica : reflections on photography in video games / Sebastian Möring and Marco de Mutiis -- Inscribing the lone and level sands : technoromanticism at play in elegy for a dead world / Jason I. Kolkey -- Lost in the static? : comics in video games / Armin Lippitz -- Intermedial exchanges between video games and other media -- Game and watch : machinimas, let's plays, streams, and the linearization of digital play / Riccardo Fassone -- Videogaming in(to) literature : virtual corporeality in Chloé Delaume's Corpus Simsi / Laurent Milesi -- Edgar Allan Poe simulators : on dream logic, game narratives, and Poesque atmospheres / Marco Caracciolo -- Interference as artistic strategy : video game art between transparency and opacity / Stephan Schwingeler -- Video games and their transmedial environments -- Music across the transmedial frontier : Star Trek video games / Tim Summers -- Transmediality and the brick : differences and similarities between analogue and digital lego play / Mattia Thibault -- Transfictionality, thetic space, and doctrinal transtexts : the procedural expansion of Gor in second life's Gorean role-playing games / Christophe Duret.
Record Nr. UNINA-9910520103203321
London, England : , : Bloomsbury Publishing, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Narrative Mechanics : Strategies and Meanings in Games and Real Life / Beat Suter, René Bauer, Mela Kocher
Narrative Mechanics : Strategies and Meanings in Games and Real Life / Beat Suter, René Bauer, Mela Kocher
Autore Suter Beat
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2021
Descrizione fisica 1 online resource (362 p.)
Disciplina 306.4/81
Collana Edition Medienwissenschaft
Soggetto topico Games; Game Studies; Game Design; Media; Culture; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies
Soggetto non controllato Computer Games
Culture
Digital Media
Game Design
Game Studies
Media Aesthetics
Media Studies
Media
Popular Culture
ISBN 3-8394-5345-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Introduction -- Playing with Narratives -- Narrative Mechanics -- Narrative Patterns in Video Games -- Teaching Narrative Design -- The Narrative Role of Sound in Games -- Expanding the Narrative -- Mukokuseki and the Narrative Mechanics in Japanese Games -- Characterization and Emergent Narrative in Dwarf Fortress -- On the Evolution of Narrative Mechanics in Open-World Games -- Open-End Storytelling in Pinball Machines -- Mechanics of Inspiration -- Narrative Approaches in Contemporary Video Game Reviews -- Games, Politics and Society -- "We're not murderers. We just survive." -- QUIZ -- Ludic Meanders through Defictionalization: The Narrative Mechanics of Art -- If You Play It, Do You Believe It? -- Ball Games and Language Games -- Case Studies -- Florence -- The Last Guardian -- Murder at the Museum -- Even Missile Command Tells a Story -- Shave -- The Twitter Game -- Commander Kurz -- Authors
Record Nr. UNISA-996423849603316
Suter Beat  
Bielefeld, : transcript Verlag, 2021
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Zwischen Spiel und Story : Mimetische Strukturen im Computerspiel / / Moritz Hillmayer
Zwischen Spiel und Story : Mimetische Strukturen im Computerspiel / / Moritz Hillmayer
Autore Hillmayer Moritz
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , [2022]
Descrizione fisica 1 online resource (320 p.)
Collana Literatur in der digitalen Gesellschaft
Soggetto topico LITERARY CRITICISM / European / German
Soggetto non controllato Agency
Analysis
Computer Game
Computer Games
Digital Media
Game Studies
German Literature
Interpretation
Literary Studies
Literature
Media
Mimesis
Narrative
Popular Culture
ISBN 3-8394-6203-7
Classificazione AP 15963
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Frontmatter -- Inhalt -- Danksagung -- Vorbemerkungen -- Hinführung -- 1. Hitman und die ludonarrative Grätsche -- 2. Metal Gear Solid und die sinnliche Ästhetik -- 3. Skyrim und die lebendige Interaktivität der Welt -- 4. Assassin’s Creed und die Identität des Avatars -- 5. Grand Theft Auto und die Glaubwürdigkeit -- 6. Red Dead Redemption und die Involvierung -- 7. Hellblade und die innere Mimesis -- Schlussbetrachtungen -- Anhang A: Dialog aus Grand Theft Auto V -- Anhang B: Inhaltszusammenfassung Hellblade: Senua’s Sacrifice -- Anhang C: Hellblade: Senua’s Sacrifice – Ereignisgrafik -- Quellenverzeichnis
Record Nr. UNISA-996582056003316
Hillmayer Moritz  
Bielefeld : , : transcript Verlag, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui