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Fictional Practices of Spirituality I : Interactive Media / / ed. by Leonardo Marcato, Felix Schniz
Fictional Practices of Spirituality I : Interactive Media / / ed. by Leonardo Marcato, Felix Schniz
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , [2023]
Descrizione fisica 1 online resource (476 p.)
Collana Edition Kulturwissenschaft
Soggetto topico SOCIAL SCIENCE / Media Studies
Soggetto non controllato Computer Games
Digital Media
Game Design
Interactive Fiction
Media Studies
Media
Popular Culture
Religion
Religious Studies
Spirituality
Videogames
ISBN 3-8394-6192-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Introduction -- Part I - Role- Play and Spirituality -- The Epiphany Experiment -- Play to Find Yourself -- The Hunter Will Take You -- Part IIa - Practice: Game Design -- Conjuring The Witch's Way -- Practicing Dying -- Part IIb - Practice: Research -- Exploring Applications of Videogame Magic through Tumblr's Pop Culture Witchcraft -- Where the Magic is -- Part IIIa -Videogames: Experience -- I Believe in Videogames -- Fittingly Violent -- Part IIIb - Videogames: Perspective -- Spes Ultracombinatoria -- Sacred Places and Spatial Design in Fantasy- themed Isometric cRPGs -- Franchised Esotericism -- Part IIIc - Videogames: From the East -- Ex Anankes -- "At the Same Time ... Both Truth and Fiction" -- Religion and Spirituality in NieR: Automata -- Part IIId - Videogames: The Case Study of Dragon Age -- Negotiating Spiritual Uncertainty through the Lens of Videogames -- Religion According to Bioware -- Light, Blood, Stone, and Order -- Part IV - Concluding thoughts -- Unlocking the Spiritual Potential of Games
Record Nr. UNISA-996565564603316
Bielefeld : , : transcript Verlag, , [2023]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Fictional Practices of Spirituality I : Interactive Media / / ed. by Leonardo Marcato, Felix Schniz
Fictional Practices of Spirituality I : Interactive Media / / ed. by Leonardo Marcato, Felix Schniz
Pubbl/distr/stampa Bielefeld : , : transcript Verlag, , [2023]
Descrizione fisica 1 online resource (476 p.)
Collana Edition Kulturwissenschaft
Soggetto topico SOCIAL SCIENCE / Media Studies
Soggetto non controllato Computer Games
Digital Media
Game Design
Interactive Fiction
Media Studies
Media
Popular Culture
Religion
Religious Studies
Spirituality
Videogames
ISBN 3-8394-6192-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Introduction -- Part I - Role- Play and Spirituality -- The Epiphany Experiment -- Play to Find Yourself -- The Hunter Will Take You -- Part IIa - Practice: Game Design -- Conjuring The Witch's Way -- Practicing Dying -- Part IIb - Practice: Research -- Exploring Applications of Videogame Magic through Tumblr's Pop Culture Witchcraft -- Where the Magic is -- Part IIIa -Videogames: Experience -- I Believe in Videogames -- Fittingly Violent -- Part IIIb - Videogames: Perspective -- Spes Ultracombinatoria -- Sacred Places and Spatial Design in Fantasy- themed Isometric cRPGs -- Franchised Esotericism -- Part IIIc - Videogames: From the East -- Ex Anankes -- "At the Same Time ... Both Truth and Fiction" -- Religion and Spirituality in NieR: Automata -- Part IIId - Videogames: The Case Study of Dragon Age -- Negotiating Spiritual Uncertainty through the Lens of Videogames -- Religion According to Bioware -- Light, Blood, Stone, and Order -- Part IV - Concluding thoughts -- Unlocking the Spiritual Potential of Games
Record Nr. UNINA-9910764196103321
Bielefeld : , : transcript Verlag, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Games and rules : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer
Games and rules : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer
Autore Suter Beat
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, Germany, : transcript Verlag, 2019
Descrizione fisica 1 online resource (322 p.)
Disciplina 794.8
Collana Edition Medienwissenschaft
Soggetto topico Video games - Social aspects
Video games - Design
Soggetto non controllato Media & Communications
Games
Video Games
Media
Media Studies
Game Studies
Game Design
Ludology
Narratology
Motivation
Game Mechanics
Ergodic Systems
Aporia and Epiphany
Computer Games
Media Aesthetics
Media Art
ISBN 3-8394-4304-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Introduction 7 Rules of Play as a Framework for the "Magic Circle" 19 Games as a Special Zone 35 Play Computers 47 Requirements for a General Game Mechanics Framework 67 Underneath and Beyond Mechanics 87 Hansel and Gretel 115 The Spectacular Space 139 Nonverbal Guidance Systems 169 Ethics as a Game Mechanism 193 The Player as Puppet 217 The Ethical Avatar 243 Rules Shape Spaces Spaces Shape Rules 259 Game Mechanics of Serious Urban Games 267 NPC and Me 293 When Game Mechanics Come Crawling out of Ant Colonies 299 Authors 317
Record Nr. UNISA-996309236603316
Suter Beat  
Bielefeld, Germany, : transcript Verlag, 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Games and rules : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer
Games and rules : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer
Autore Suter Beat
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, Germany, : transcript Verlag, 2019
Descrizione fisica 1 online resource (322 p.)
Disciplina 794.8
Collana Edition Medienwissenschaft
Soggetto topico Video games - Social aspects
Video games - Design
Soggetto non controllato Media & Communications
Games
Video Games
Media
Media Studies
Game Studies
Game Design
Ludology
Narratology
Motivation
Game Mechanics
Ergodic Systems
Aporia and Epiphany
Computer Games
Media Aesthetics
Media Art
ISBN 3-8394-4304-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Introduction 7 Rules of Play as a Framework for the "Magic Circle" 19 Games as a Special Zone 35 Play Computers 47 Requirements for a General Game Mechanics Framework 67 Underneath and Beyond Mechanics 87 Hansel and Gretel 115 The Spectacular Space 139 Nonverbal Guidance Systems 169 Ethics as a Game Mechanism 193 The Player as Puppet 217 The Ethical Avatar 243 Rules Shape Spaces Spaces Shape Rules 259 Game Mechanics of Serious Urban Games 267 NPC and Me 293 When Game Mechanics Come Crawling out of Ant Colonies 299 Authors 317
Record Nr. UNINA-9910315224203321
Suter Beat  
Bielefeld, Germany, : transcript Verlag, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Narrative Mechanics : Strategies and Meanings in Games and Real Life / Beat Suter, René Bauer, Mela Kocher
Narrative Mechanics : Strategies and Meanings in Games and Real Life / Beat Suter, René Bauer, Mela Kocher
Autore Suter Beat
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2021
Descrizione fisica 1 online resource (362 p.)
Disciplina 306.4/81
Collana Edition Medienwissenschaft
Soggetto topico Games; Game Studies; Game Design; Media; Culture; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies
Soggetto non controllato Computer Games
Culture
Digital Media
Game Design
Game Studies
Media Aesthetics
Media Studies
Media
Popular Culture
ISBN 3-8394-5345-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Introduction -- Playing with Narratives -- Narrative Mechanics -- Narrative Patterns in Video Games -- Teaching Narrative Design -- The Narrative Role of Sound in Games -- Expanding the Narrative -- Mukokuseki and the Narrative Mechanics in Japanese Games -- Characterization and Emergent Narrative in Dwarf Fortress -- On the Evolution of Narrative Mechanics in Open-World Games -- Open-End Storytelling in Pinball Machines -- Mechanics of Inspiration -- Narrative Approaches in Contemporary Video Game Reviews -- Games, Politics and Society -- "We're not murderers. We just survive." -- QUIZ -- Ludic Meanders through Defictionalization: The Narrative Mechanics of Art -- If You Play It, Do You Believe It? -- Ball Games and Language Games -- Case Studies -- Florence -- The Last Guardian -- Murder at the Museum -- Even Missile Command Tells a Story -- Shave -- The Twitter Game -- Commander Kurz -- Authors
Record Nr. UNINA-9910485579303321
Suter Beat  
Bielefeld, : transcript Verlag, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Narrative Mechanics : Strategies and Meanings in Games and Real Life / Beat Suter, René Bauer, Mela Kocher
Narrative Mechanics : Strategies and Meanings in Games and Real Life / Beat Suter, René Bauer, Mela Kocher
Autore Suter Beat
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2021
Descrizione fisica 1 online resource (362 p.)
Disciplina 306.4/81
Collana Edition Medienwissenschaft
Soggetto topico Games; Game Studies; Game Design; Media; Culture; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies
Soggetto non controllato Computer Games
Culture
Digital Media
Game Design
Game Studies
Media Aesthetics
Media Studies
Media
Popular Culture
ISBN 3-8394-5345-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Introduction -- Playing with Narratives -- Narrative Mechanics -- Narrative Patterns in Video Games -- Teaching Narrative Design -- The Narrative Role of Sound in Games -- Expanding the Narrative -- Mukokuseki and the Narrative Mechanics in Japanese Games -- Characterization and Emergent Narrative in Dwarf Fortress -- On the Evolution of Narrative Mechanics in Open-World Games -- Open-End Storytelling in Pinball Machines -- Mechanics of Inspiration -- Narrative Approaches in Contemporary Video Game Reviews -- Games, Politics and Society -- "We're not murderers. We just survive." -- QUIZ -- Ludic Meanders through Defictionalization: The Narrative Mechanics of Art -- If You Play It, Do You Believe It? -- Ball Games and Language Games -- Case Studies -- Florence -- The Last Guardian -- Murder at the Museum -- Even Missile Command Tells a Story -- Shave -- The Twitter Game -- Commander Kurz -- Authors
Record Nr. UNISA-996423849603316
Suter Beat  
Bielefeld, : transcript Verlag, 2021
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui