Cheating : gaining advantage in videogames / / Mia Consalvo |
Autore | Consalvo Mia <1969-> |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2007 |
Descrizione fisica | 1 online resource (241 p.) |
Disciplina | 794.8 |
Soggetto topico |
Cheating at video games
Video games industry - Corrupt practices Video games - Moral and ethical aspects |
Soggetto non controllato |
GAME STUDIES/General
GAME STUDIES/Online Games SOCIAL SCIENCES/Media Studies |
ISBN |
1-282-09880-2
9786612098802 0-262-27074-9 1-4294-7966-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910777767703321 |
Consalvo Mia <1969-> | ||
Cambridge, Mass., : MIT Press, ©2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Codename revolution : the Nintendo WII platform / / Steven E. Jones and George K. Thiruvathukal |
Autore | Jones Steven E (Steven Edward) |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2012 |
Descrizione fisica | 1 online resource (215 p.) |
Disciplina | 794.8 |
Altri autori (Persone) | ThiruvathukalGeorge K (George Kuriakose) |
Collana | Platform studies |
Soggetto topico |
Video games - Social aspects
Nintendo Wii video games |
Soggetto non controllato |
GAME STUDIES/General
CULTURAL STUDIES/Popular Culture SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-30053-2
1-280-49932-X 9786613594556 0-262-30131-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Series Foreword; Acknowledgments; Chapter 1. Introduction: Starting with Revolution: The Wii as a Platform; Our Approach; Cross-Platform Mario; The Book's Plan; Chapter 2. "Power Isn't Everything": The Wii Console; Form Factor and Technical Architecture; Power (Constraints); Red Steel 2; Power (Efficiencies); Chapter 3. Core Controller: The Wii Remote; Form Factor and Technology; The MotionPlus Attachment; Wii Sports Resort; WarioWare: Smooth Moves; The Wii Remote as Magic Crayon; The Wii Remote as Mouse; Chapter 4. Active at the Periphery: The Wii Balance Board
Form Factor and TechnologyWii Balance Board as a Game Controller; Wii Vitality Sensor: Capturing the Player's Internal State; Wii Fit Plus ("Measuring"); Player Space ("Adequate Space Required"); The Magic Circle and Miniature Garden; The Living Room as Player Space (Wii no Ma); Chapter 5. Channeling the System: Access, Distribution, and Transmission; The Television Metaphor (a Menu of Channels); Channeling the System; Distribution: The Virtual Console; Distribution: WiiWare; World of Goo (via WiiWare); WarioWare D.I.Y. (for DS and WiiWare); Internet Channel Homebrew Channel: The Platform's EdgeChapter 6. "Wii Is for Everyone": A Social Platform; Degrees of Openness; Some Wii Mods and Hacks; Wii Social Games; The Wii as a Social Platform; Chapter 7. After the Revolution; Turning the Blue Ocean Red; A Software Phase; Emerging and Converging Technologies; The Absence of an Object?; Notes; Bibliography; Index |
Record Nr. | UNINA-9910790024703321 |
Jones Steven E (Steven Edward) | ||
Cambridge, Mass., : MIT Press, ©2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Codename revolution : the Nintendo WII platform / / Steven E. Jones and George K. Thiruvathukal |
Autore | Jones Steven E (Steven Edward) |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2012 |
Descrizione fisica | 1 online resource (215 p.) |
Disciplina | 794.8 |
Altri autori (Persone) | ThiruvathukalGeorge K (George Kuriakose) |
Collana | Platform studies |
Soggetto topico |
Video games - Social aspects
Nintendo Wii video games |
Soggetto non controllato |
GAME STUDIES/General
CULTURAL STUDIES/Popular Culture SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-30053-2
1-280-49932-X 9786613594556 0-262-30131-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Series Foreword; Acknowledgments; Chapter 1. Introduction: Starting with Revolution: The Wii as a Platform; Our Approach; Cross-Platform Mario; The Book's Plan; Chapter 2. "Power Isn't Everything": The Wii Console; Form Factor and Technical Architecture; Power (Constraints); Red Steel 2; Power (Efficiencies); Chapter 3. Core Controller: The Wii Remote; Form Factor and Technology; The MotionPlus Attachment; Wii Sports Resort; WarioWare: Smooth Moves; The Wii Remote as Magic Crayon; The Wii Remote as Mouse; Chapter 4. Active at the Periphery: The Wii Balance Board
Form Factor and TechnologyWii Balance Board as a Game Controller; Wii Vitality Sensor: Capturing the Player's Internal State; Wii Fit Plus ("Measuring"); Player Space ("Adequate Space Required"); The Magic Circle and Miniature Garden; The Living Room as Player Space (Wii no Ma); Chapter 5. Channeling the System: Access, Distribution, and Transmission; The Television Metaphor (a Menu of Channels); Channeling the System; Distribution: The Virtual Console; Distribution: WiiWare; World of Goo (via WiiWare); WarioWare D.I.Y. (for DS and WiiWare); Internet Channel Homebrew Channel: The Platform's EdgeChapter 6. "Wii Is for Everyone": A Social Platform; Degrees of Openness; Some Wii Mods and Hacks; Wii Social Games; The Wii as a Social Platform; Chapter 7. After the Revolution; Turning the Blue Ocean Red; A Software Phase; Emerging and Converging Technologies; The Absence of an Object?; Notes; Bibliography; Index |
Record Nr. | UNINA-9910823785003321 |
Jones Steven E (Steven Edward) | ||
Cambridge, Mass., : MIT Press, ©2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The ethics of computer games / / Miguel Sicart |
Autore | Sicart Miguel <1978-> |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2009 |
Descrizione fisica | 1 online resource (273 p.) |
Disciplina | 175 |
Soggetto topico |
Video games - Moral and ethical aspects
Video games - Philosophy |
Soggetto non controllato |
GAME STUDIES/General
PHILOSOPHY/Ethics & Bioethics SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-26153-7
1-282-24014-5 9786612240140 0-262-25513-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Computer games as designed ethical systems -- Players as moral beings -- The ethics of computer games -- Applying ethics : case studies -- Unethical game content and effect studies : a critical ethical reading -- The ethics of game design. |
Record Nr. | UNINA-9910780429303321 |
Sicart Miguel <1978-> | ||
Cambridge, Mass., : MIT Press, ©2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The future was here : the Commodore Amiga / / Jimmy Maher |
Autore | Maher Jimmy <1972-> |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2012 |
Descrizione fisica | 1 online resource (341 p.) |
Disciplina | 006.7 |
Collana | Platform studies |
Soggetto topico |
Amiga (Computer)
Multimedia systems - Social aspects |
Soggetto non controllato |
GAME STUDIES/General
CULTURAL STUDIES/Popular Culture SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-30074-5
1-280-49900-1 9786613594235 0-262-30151-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Contents; Series Foreword; Acknowledgments; 1 "The Future Is Here"; 2 Boing; 3 Deluxe Paint; 4 SSG and Sculpt-Animate; 5 NewTek; 6 AmigaOS and ARexx; 7 The Scene; 8 Cinemaware and Psygnosis; 9 The Way the Future Was; Glossary; Notes; Chapter 1; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Chapter 6; Chapter 7; Chapter 8; Chapter 9; Bibliography; Index |
Record Nr. | UNINA-9910789925303321 |
Maher Jimmy <1972-> | ||
Cambridge, Mass., : MIT Press, ©2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The future was here : the Commodore Amiga / / Jimmy Maher |
Autore | Maher Jimmy <1972-> |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2012 |
Descrizione fisica | 1 online resource (341 p.) |
Disciplina | 006.7 |
Collana | Platform studies |
Soggetto topico |
Amiga (Computer)
Multimedia systems - Social aspects |
Soggetto non controllato |
GAME STUDIES/General
CULTURAL STUDIES/Popular Culture SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-30074-5
1-280-49900-1 9786613594235 0-262-30151-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Contents; Series Foreword; Acknowledgments; 1 "The Future Is Here"; 2 Boing; 3 Deluxe Paint; 4 SSG and Sculpt-Animate; 5 NewTek; 6 AmigaOS and ARexx; 7 The Scene; 8 Cinemaware and Psygnosis; 9 The Way the Future Was; Glossary; Notes; Chapter 1; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Chapter 6; Chapter 7; Chapter 8; Chapter 9; Bibliography; Index |
Record Nr. | UNINA-9910827431903321 |
Maher Jimmy <1972-> | ||
Cambridge, Mass., : MIT Press, ©2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Game after : a cultural study of video game afterlife / / by Raiford Guins |
Autore | Guins Raiford |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , [2014] |
Descrizione fisica | 1 online resource (371 p.) |
Disciplina | 794.8 |
Soggetto topico | Video games - Social aspects |
Soggetto non controllato |
GAME STUDIES/General
SOCIAL SCIENCES/Media Studies DIGITAL HUMANITIES & NEW MEDIA/New Media History |
ISBN | 0-262-32017-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Contents; Foreword; Acknowledgments; Introduction: Persistent Games; 1 Museified; 2 Thinking Inside the (Archival) Box; 3 After the Arcade; 4 Thinking Outside the (Game Cartridge) Box; 5 Landfill Legend; 6 Game Saved; Final Walkthrough; Appendix; Notes; Bibliography; Index |
Record Nr. | UNINA-9910790963103321 |
Guins Raiford | ||
Cambridge, Massachusetts : , : MIT Press, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Game after : a cultural study of video game afterlife / / by Raiford Guins |
Autore | Guins Raiford |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , [2014] |
Descrizione fisica | 1 online resource (371 p.) |
Disciplina | 794.8 |
Soggetto topico | Video games - Social aspects |
Soggetto non controllato |
GAME STUDIES/General
SOCIAL SCIENCES/Media Studies DIGITAL HUMANITIES & NEW MEDIA/New Media History |
ISBN | 0-262-32017-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Contents; Foreword; Acknowledgments; Introduction: Persistent Games; 1 Museified; 2 Thinking Inside the (Archival) Box; 3 After the Arcade; 4 Thinking Outside the (Game Cartridge) Box; 5 Landfill Legend; 6 Game Saved; Final Walkthrough; Appendix; Notes; Bibliography; Index |
Record Nr. | UNINA-9910807786803321 |
Guins Raiford | ||
Cambridge, Massachusetts : , : MIT Press, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2014] |
Descrizione fisica | 1 online resource (ix, 687 pages) : illustrations |
Disciplina | 306.4/87 |
Soggetto topico |
Games - Social aspects
Play - Social aspects Creative ability - Social aspects Social psychology |
Soggetto non controllato |
GAME STUDIES/General
SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-32572-1
0-262-32571-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal. |
Record Nr. | UNINA-9910787371803321 |
Cambridge, Massachusetts : , : The MIT Press, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2014] |
Descrizione fisica | 1 online resource (ix, 687 pages) : illustrations |
Disciplina | 306.4/87 |
Soggetto topico |
Games - Social aspects
Play - Social aspects Creative ability - Social aspects Social psychology |
Soggetto non controllato |
GAME STUDIES/General
SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-32572-1
0-262-32571-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal. |
Record Nr. | UNINA-9910808163103321 |
Cambridge, Massachusetts : , : The MIT Press, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|