Beyond choices : the design of ethical gameplay / / Miguel Sicart
| Beyond choices : the design of ethical gameplay / / Miguel Sicart |
| Autore | Sicart Miguel <1978-> |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
| Descrizione fisica | 1 online resource (189 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Moral and ethical aspects
Video games - Philosophy |
| Soggetto non controllato |
Ethical gameplay
Video game design GAME STUDIES/Game Design PHILOSOPHY/Ethics & Bioethics SOCIAL SCIENCES/Media Studies |
| ISBN |
0-262-31713-3
0-262-31712-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Introduction -- 2. Defining ethical gameplay -- 3. Being a game -- 4. The player, the player -- 5. The design of ethical gameplay -- |
| Record Nr. | UNINA-9910790417903321 |
Sicart Miguel <1978->
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| Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
| Lo trovi qui: Univ. Federico II | ||
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Gameworld interfaces / / Kristine Jørgensen
| Gameworld interfaces / / Kristine Jørgensen |
| Autore | Jorgensen Kristine <1978-> |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
| Descrizione fisica | 1 online resource (191 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Psychological aspects
Video games - Design User interfaces (Computer systems) Virtual reality - Psychological aspects |
| Soggetto non controllato |
GAME STUDIES/Game Design
GAME STUDIES/General DESIGN/Interactive Design |
| ISBN |
0-262-31907-1
0-262-31906-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface. |
| Altri titoli varianti | Game world interfaces |
| Record Nr. | UNINA-9910790835003321 |
Jorgensen Kristine <1978->
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| Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
| Lo trovi qui: Univ. Federico II | ||
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Making democracy fun : how game design can empower citizens and transform politics / / Josh Lerner
| Making democracy fun : how game design can empower citizens and transform politics / / Josh Lerner |
| Autore | Lerner Josh <1978-> |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , [2014] |
| Descrizione fisica | 1 online resource (288 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Political aspects
Video games - Design Democracy |
| Soggetto non controllato |
GAME STUDIES/Game Design
SOCIAL SCIENCES/Political Science/General SOCIAL SCIENCES/Media Studies |
| ISBN |
0-262-32152-1
0-262-32151-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Contents; Acknowledgments; 1 Should Democracy Be Fun?; 2 Games, Play, and Democracy; 3 What Game Design Can Teach Us about Democracy; 4 Not Just Child's Play: Games in Democratic Processes; 5 Rosario Hábitat: Designing Participation Like a Game; 6 Toronto Community Housing: Game Design in Less Fertile Soils; 7 My Game Design Experiment; Conclusion; Notes; Bibliography; Index |
| Altri titoli varianti | How game design can empower citizens and transform politics |
| Record Nr. | UNINA-9910789016903321 |
Lerner Josh <1978->
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| Cambridge, Massachusetts : , : MIT Press, , [2014] | ||
| Lo trovi qui: Univ. Federico II | ||
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