Aesthetic computing / / edited by Paul Fishwick
| Aesthetic computing / / edited by Paul Fishwick |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2006 |
| Descrizione fisica | 1 online resource (477 p.) |
| Disciplina | 004 |
| Altri autori (Persone) | FishwickPaul A |
| Collana | Leonardo |
| Soggetto topico |
Computer science
Aesthetics |
| Soggetto non controllato |
DIGITAL HUMANITIES & NEW MEDIA/New Media Art
COMPUTER SCIENCE/General DESIGN/Interactive Design |
| ISBN |
0-262-27273-3
1-282-09744-X 9786612097447 1-4294-7728-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Aesthetic Computing; I Philosophy and Representation; 1 An Introduction to Aesthetic Computing; 2 Goodman's Aesthetics and the Languages of Computing; 3 A Forty-Year Perspective on Aesthetic Computing in the LeonardoJournal; 4 The Interface as Sign and as Aesthetic Event; 5 Metaphorical Dimensions of Diagrammatic Graph Representations; II Art and Design; 6 Metaphoric Mappings: The Art of Visualization; 7 Public Space of Knowledge: Artistic Practice in Aesthetic Computing; 8 Visually Encoding Numbers Utilizing Prime Factors; 9 From the Poesy of Programming to Research as Art Form
10 Transdisciplinary Collaboration in ''Cell''11 Processing Code: Programming within the Context of Visual Art and Design; III Mathematics and Computing; 12 Aesthetics and the Visualization and Quality of Software; 13 Aesthetics and Mathematics: Connections Throughout History; 14 Aesthetic Computing and Shape; 15 The Foundations of Aesthetics; 16 Aesthetics of Large-Scale Relational Information Visualization in Practice; 17 The Well-Tempered Compiler? The Aesthetics of Program Auralization; IV Interface and Interaction 19 Transparency and Reflectivity: Digital Art and the Aesthetics of Interface Design20 Articulating the Use Qualities of Digital Designs; 21 Exploring Attributes of Skins as Potential Antecedents of Emotion in HCI; About the Authors; Index |
| Record Nr. | UNINA-9910777515003321 |
| Cambridge, Mass., : MIT Press, ©2006 | ||
| Lo trovi qui: Univ. Federico II | ||
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Beyond the desktop metaphor : designing integrated digital work environments / / edited by Victor Kaptelinin and Mary Czerwinski
| Beyond the desktop metaphor : designing integrated digital work environments / / edited by Victor Kaptelinin and Mary Czerwinski |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2007 |
| Descrizione fisica | 1 online resource (368 p.) |
| Disciplina | 004.16 |
| Altri autori (Persone) |
KaptelininVictor
CzerwinskiMary P. <1960-> |
| Soggetto topico |
Human-computer interaction
User interfaces (Computer systems) Microcomputers |
| Soggetto non controllato |
COMPUTER SCIENCE/Human Computer Interaction
DESIGN/Interactive Design BUSINESS/Business Technology |
| ISBN |
0-262-29176-2
1-282-09650-8 9786612096501 0-262-25648-7 1-4294-7714-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Acknowledgments; 1 Introduction: The Desktop Metaphor and New Uses of Technology; I Designing Out of the Box; Introduction to Part I; 2 Beyond Lifestreams: The Inevitable Demise of the Desktop Metaphor; 3 Haystack: Per-User Information Environments Based on Semistructured Data; 4 Explorations in Task Management on the Desktop; II The Social Dimension of Personal Environments; Introduction to Part II; 5 Personal Role Management: Overview and a Design Study of Email for University Students; 6 Soylent and ContactMap: Tools for Constructing the Social Workscape; III From Tasks to Activities
Introduction to Part III7 Supporting Activity in Desktop and Ubiquitous Computing; 8 From Desktop Task Management to Ubiquitous Activity-Based Computing; IV Reflections on the Desktop Metaphor and Integration; Introduction to Part IV; 9 Users' Theories of the Desktop Metaphor, or Why We Should Seek Metaphor-Free Interfaces; 10 Toward Integrated Work Environments: Application-Centric versus Workspace-Level Design; Conclusion; 11 Beyond the Desktop Metaphor in Seven Dimensions; Contributors; Index |
| Record Nr. | UNINA-9910777768603321 |
| Cambridge, Mass., : MIT Press, ©2007 | ||
| Lo trovi qui: Univ. Federico II | ||
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Building successful online communities : evidence-based social design / / Robert E. Kraut and Paul Resnick ; with Sara Kiesler [and others]
| Building successful online communities : evidence-based social design / / Robert E. Kraut and Paul Resnick ; with Sara Kiesler [and others] |
| Autore | Kraut Robert E. |
| Pubbl/distr/stampa | Cambridge, Mass. : , : MIT Press, , [2011] |
| Descrizione fisica | 1 online resource (323 pages) |
| Disciplina | 302.30285 |
| Soggetto topico |
Online social networks - Planning
Computer networks - Social aspects - Planning Internet - Social aspects Social psychology |
| Soggetto non controllato |
DESIGN/Interactive Design
DIGITAL HUMANITIES & NEW MEDIA/Social Media & Networking SOCIAL SCIENCES/Media Studies |
| ISBN |
9780262298315
9780262016575 0-262-29739-6 1-280-49946-X 9786613594693 0-262-29831-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction -- Encouraging contribution to online communities -- Encouraging commitment in online communities -- Regulating behavior in online communities -- The challenges of dealing with newcomers -- Starting new online communities. |
| Record Nr. | UNINA-9910790195903321 |
Kraut Robert E.
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| Cambridge, Mass. : , : MIT Press, , [2011] | ||
| Lo trovi qui: Univ. Federico II | ||
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Contagious architecture : computation, aesthetics, and space / / Luciana Parisi
| Contagious architecture : computation, aesthetics, and space / / Luciana Parisi |
| Autore | Parisi Luciana |
| Pubbl/distr/stampa | Cambridge, MA, : MIT Press, 2013 |
| Descrizione fisica | 1 online resource (391 p.) |
| Disciplina | 720.1 |
| Collana | Technologies of lived abstraction |
| Soggetto topico |
Space (Architecture)
Architecture - Philosophy |
| Soggetto non controllato |
DIGITAL HUMANITIES & NEW MEDIA/General
DESIGN/Interactive Design PHILOSOPHY/General |
| ISBN |
0-262-31262-X
1-299-35601-X 0-262-31261-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Series Foreword; Preface: Weird Formalism; Acknowledgments; 1 Incomputable Objects in the Age of the Algorithm; 1.0 Metamodeling; 1.1 Background media; 1.2 Metadigital fallacy; 1.3 Discrete objects; 1.4 Algorithmic aesthetics; 1.5 Speculative reason; 2 Soft Extension: Topological Control and Mereotopological Space Events; 2.0 The invariant function; 2.1 Folds or differential relations; 2.2 Parametricism or deep relationality; 2.3 Soft temporalities; 2.4 Extension is what extension doesn't; 2.5 Blind spots: space events; 2.6 Mereotopology of extension
2.7 Mereotopology of abstraction2.8 Parametric prehensions; 2.9 Extensive novelties; 3 Architectures of Thought; 3.0 Soft thought; 3.1 Cybernetic thought; 3.2 Ecological thought; 3.3 Interactive thought; 3.4 Technoembodied mind; 3.5 Mindware and wetware; 3.6 Synaptic space; 3.7 Transitive computation; 3.8 Thought event; 3.9 Soft thought II; Glossary; Notes; References; Index |
| Record Nr. | UNINA-9910779575903321 |
Parisi Luciana
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| Cambridge, MA, : MIT Press, 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
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Designing with blends : conceptual foundations of human-computer interaction and software engineering / / Manuel Imaz and David Benyon
| Designing with blends : conceptual foundations of human-computer interaction and software engineering / / Manuel Imaz and David Benyon |
| Autore | Imaz Manuel |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2007 |
| Descrizione fisica | 1 online resource (246 p.) |
| Disciplina | 004/.019 |
| Altri autori (Persone) | BenyonDavid |
| Soggetto topico |
Human-computer interaction
Software engineering |
| Soggetto non controllato |
COMPUTER SCIENCE/Human Computer Interaction
COGNITIVE SCIENCES/General DESIGN/Interactive Design |
| ISBN |
0-262-31113-5
0-262-25640-1 9786612096433 1-282-09643-5 1-4294-2108-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910777797703321 |
Imaz Manuel
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| Cambridge, Mass., : MIT Press, ©2007 | ||
| Lo trovi qui: Univ. Federico II | ||
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Divining a digital future : mess and mythology in ubiquitous computing / / Paul Dourish and Genevieve Bell
| Divining a digital future : mess and mythology in ubiquitous computing / / Paul Dourish and Genevieve Bell |
| Autore | Dourish Paul |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2011 |
| Descrizione fisica | 1 online resource (259 p.) |
| Disciplina | 303.48/33 |
| Altri autori (Persone) | BellGenevieve |
| Soggetto topico |
Ubiquitous computing
Computer networks - Social aspects - Forecasting |
| Soggetto non controllato |
COMPUTER SCIENCE/Human Computer Interaction
DESIGN/Interactive Design DIGITAL HUMANITIES & NEW MEDIA/General |
| ISBN |
1-283-11902-1
9786613119025 0-262-29534-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction: the myth and mess of ubiquitous computing -- Contextualizing ubiquitous computing -- Making room for the social and cultural -- A role of ethnography: methodology and theory -- What lies beneath -- Mobility and urbanism -- Rethinking privacy -- Domesticity and its discontents -- Reimagining ubiquitous computing: a conclusion. |
| Record Nr. | UNINA-9910789572003321 |
Dourish Paul
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| Cambridge, Mass., : MIT Press, ©2011 | ||
| Lo trovi qui: Univ. Federico II | ||
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Gameworld interfaces / / Kristine Jørgensen
| Gameworld interfaces / / Kristine Jørgensen |
| Autore | Jorgensen Kristine <1978-> |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
| Descrizione fisica | 1 online resource (191 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Psychological aspects
Video games - Design User interfaces (Computer systems) Virtual reality - Psychological aspects |
| Soggetto non controllato |
GAME STUDIES/Game Design
GAME STUDIES/General DESIGN/Interactive Design |
| ISBN |
0-262-31907-1
0-262-31906-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface. |
| Altri titoli varianti | Game world interfaces |
| Record Nr. | UNINA-9910790835003321 |
Jorgensen Kristine <1978->
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| Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
| Lo trovi qui: Univ. Federico II | ||
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Instruction and technology : designs for everyday learning / / Brad Mehlenbacher
| Instruction and technology : designs for everyday learning / / Brad Mehlenbacher |
| Autore | Mehlenbacher Brad |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2010 |
| Descrizione fisica | 1 online resource (515 p.) |
| Disciplina | 371.33/4 |
| Soggetto topico | Education - Computer network resources |
| Soggetto non controllato |
EDUCATION/Digital Media & Learning
DIGITAL HUMANITIES & NEW MEDIA/General DESIGN/Interactive Design |
| ISBN |
1-282-89926-0
9786612899263 0-262-28963-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910791681503321 |
Mehlenbacher Brad
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| Cambridge, Mass., : MIT Press, ©2010 | ||
| Lo trovi qui: Univ. Federico II | ||
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Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins
| Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins |
| Autore | Collins Karen <1973-> |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
| Descrizione fisica | 1 online resource (199 p.) |
| Disciplina | 006.7 |
| Soggetto topico |
Interactive multimedia
Video games |
| Soggetto non controllato |
GAME STUDIES/General
COMPUTER SCIENCE/Computer Music DESIGN/Interactive Design |
| ISBN |
0-262-31230-1
0-262-31229-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Preface; Acknowledgments; Introduction; How Is Interacting with Sound Different from Listening to Sound?; The Sound of Music; Interacting with and Listening To; Game Players: An Interactive Audience; Game Players: An Embodied Cognition Approach to Audience; Chapter 1: Interacting with Sound; Schizophonia; Synchresis; Kinesonic Synchresis; Kinesonic Congruence and the Player; Chapter 2: Being in the Game; Extension and Incorporation; Self-Produced Sound; Sonic Game Space; Spatial Sonic Embodiment in the Game; Chapter 3: Sound at the Borders; Posing and Playing
Voice and Role-Play in GamesAlternate-Reality Games; New Sonic Boundaries; Chapter 4: Embodying Game Sound in Performance; Performing Music in Games; Performing to Music in Games; Performing Game Music; Creating Music from the Game; Interacting with the Game as Instrument; Chapter 5: The Second Life of Game Sound; Sonic Modification and Player-Generated Content; Modding Game Sound; Art Mods; Player-Generated Content; Conclusions; Future Directions in Interactive Sound Studies; Notes; References; Audiovisual References; Index |
| Record Nr. | UNINA-9910786136503321 |
Collins Karen <1973->
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| Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
| Lo trovi qui: Univ. Federico II | ||
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Sonic interaction design / / edited by Karmen Franinović and Stefania Serafin
| Sonic interaction design / / edited by Karmen Franinović and Stefania Serafin |
| Pubbl/distr/stampa | Cambridge, Mass., : The MIT Press, [2013] |
| Descrizione fisica | 1 online resource (391 p.) |
| Disciplina | 004.01/9 |
| Soggetto topico |
Sonic interaction design
Product design Sound in design Human-computer interaction |
| Soggetto non controllato |
DESIGN/Interactive Design
COMPUTER SCIENCE/Human Computer Interaction ARTS/Music & Sound Studies |
| ISBN |
1-299-44322-2
0-262-31330-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Contents; Introduction; I Emergent Topics; 1 Listening to the Sounding Objects of the Past: The Case of the Car; 2 The Experience of Sonic Interaction; 3 Continuous Auditory and Tactile Interaction Design; 4 Pedagogical Approaches and Methods; 5 Perceptual Evaluation of Sound-Producing Objects; II Case Studies; Audio and Touch; 6 Perceptual Integration of Audio and Touch: A Case Study of PebbleBox; 7 Semiacoustic Sound Exploration with the Sound of Touch; 8 The Gamelunch: Basic SID Exploration of a Dining Scenario
9 ZiZi: The Affectionate Couch and the Interactive Affect Design Diagram10 SonicTexting; 11 The A20: Interactive Instrument Techniques for Sonic Design Exploration; Sonification of Human Activities; 12 Designing Interactive Sound for Motor Rehabilitation Tasks; 13 Sonification of the Human EEG; 14 High-Density Sonification: Overview Information in Auditory Data Explorations; Sound in Virtual Reality; 15 Simulating Contacts between Objects in Virtual Reality; 16 Sonic Interaction via Spatial Arrangement in Mixed-Reality Environments; 17 Heigh Ho: Rhythmicity in Sonic Interaction 18 Barking Wallets and Poetic Flasks: Exploring Sound Design for Interactive CommoditiesContributors; Index |
| Record Nr. | UNINA-9910779402803321 |
| Cambridge, Mass., : The MIT Press, [2013] | ||
| Lo trovi qui: Univ. Federico II | ||
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