Decoding Digital Culture with Science Fiction : Hyper-Modernism, Hyperreality, and Posthumanism |
Autore | Shapiro Alan N |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , 2024 |
Descrizione fisica | 1 online resource (375 pages) |
Disciplina | 809.3/8762 |
Collana | Digitale Gesellschaft Series |
Soggetto topico |
Popular culture
Science fiction - Social aspects SOCIAL SCIENCE / Media Studies |
Soggetto non controllato |
Creative Coding
Critical Theory Cultural Theory Culture Digital Cuture Digital Media Film Marxism Media Studies Media Theory Media Posthumanism |
ISBN | 9783839472422 |
Classificazione | AP 13550 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover -- Contents -- Acknowledgements -- Introduction -- The Three Central Hypotheses -- The Logical Progression of the Three Concepts or Hypotheses -- Part One - Hyper‐Modernism: Digital Media Technologies and Science Fiction -- Part One to Part Two: From Hyper‐Modernism to Hyperreality -- Part Two - Hyperreality: Reevaluation of Jean Baudrillard's Media Theory and the Simulacrum -- Part Two to Part Three: From Hyperreality to Post‐Humanism and Creative Coding -- Part Three - Posthumanism: N. Katherine Hayles' History of Cybernetics, Creative Coding, and the Future of Informatics -- Originally Published Versions -- Methodology -- Thirty Minute Statement at my Ph.D. Oral Defense Alan N. Shapiro, April 12, 2024 -- Part One - Hyper‐Modernism: Digital Media Technologies and Science Fiction -- Overview of Part One -- Short Definitions of Modernity, Postmodernism, and Hyper‐Modernism -- The Three Essays of Part One -- Mobility and Science Fiction -- Introduction -- We Do Not Live in a Society Where Mobility is Encouraged -- The Dream of the Tomorrow‐Car -- Henri Matisse Paints "the Vision Machine" -- The New Vision Machine -- Close Encounters of the Third Kind: The Menace of Verticality -- The "Spinner" Flying Cars of Blade Runner: Simulation and Surveillance -- Blade Runner: We Are All Replicants -- Blade Runner 2049: Android Liberation Between Old and New Informatic Power -- Minority Report: The Utopia/Dystopia of Surveillance Technologies -- The Fifth Element: When Manhattan has no More Ways to Expand -- Back to the Future: A Speed So Fast that the Laws of Spacetime Get Shattered -- Total Recall: You're in a Johnny Cab -- Robots Versus Androids -- Self‐Owning Cars -- Enhance the Physical World -- The Simulacra, Do Androids Dream of Electric Sheep?, and Dr. Bloodmoney -- The "Science Fiction World" of Philip K. Dick's Ubik.
Who Is Jory Miller and What is Ubik? -- Fredric Jameson on Postmodernism -- Sonja Yeh on the Postmodern Media Theorists -- Donna J. Haraway's "A Manifesto for Cyborgs" -- Science Fiction Heterotopia: The Economy of the Future -- Introduction: Foucault's Heterotopia -- The Technologizing of Memory -- Black Mirror: "The Entire History of You" - Scenes from a Marriage -- Similar Technologies in the Real World Today -- Brain‐Computer Interface -- Designing the Brain‐Computer Interface -- Hyper‐Modernist Literature -- The Economy of the Future -- Post‐Capitalism and Technological Anarchism -- Star Trek Replicators and Star Trek Economics -- Ecologically Aware or Sustainable 3D Printers -- Additive Manufacturing and Living Organisms -- Andre Gorz: Human Liberation Beyond Work -- Murray Bookchin, Post‐Scarcity Anarchism -- Yanis Varoufakis' Vision of Post‐Capitalism -- Conclusion -- Geert Lovink on Post‐Capitalism -- Blockchain Decentralized Idealism -- Smart Contracts -- Between Law and Code -- Decentralized Autonomous Organization -- Between Corporate Intellectual Property Rights and the Rights of Users -- Fiction and Power in Postmodernism -- Cornelius Castoriadis, The Imaginary Institution of Society -- Donna J. Haraway on the Informatics of Domination -- Michel Foucault's Analytics of Power -- Jean Baudrillard, Forget Foucault -- Gilles Deleuze, "Postscript on the Societies of Control" -- Fiction, Power, and Codes in Hyper‐Modernism -- John Armitage on Hyper‐Modernism -- Albert Borgmann on Hyper‐Modernism -- Gilles Lipovetsky on Hyper‐Modernism -- What is Hyper‐Modernism? -- Introduction -- Access to History -- The Carnivalesque -- Modernity, Postmodernism, Hyper‐Modernism -- Gustave Flaubert: To Write a Novel About Nothing -- Hyper‐Modernist Creativity -- Body, Self, and Code in Hyper‐Modernism -- Sincerity and Authenticity. Darko Suvin on Science Fiction Studies -- Carl Freedman on Science Fiction Studies -- Istvan Ciscsery‐Ronay, Jr. on Science Fiction Studies -- Part Two - Hyperreality: Reevaluation of Jean Baudrillard's Media Theory and the Simulacrum -- Overview of Part Two -- Defining the Simulacrum and Hyperreality -- Thinking Hyperreality: From Rhetoric to Code -- Baudrillard's Importance for the Future -- Baudrillard and the Situationists -- Baudrillard and Trump -- Baudrillard's Importance for the Future -- The Controversy Around Baudrillard -- Yes - Everything is Simulation! -- Early Baudrillard: The Consumer Society and For a Critique of the Political Economy of the Sign -- Symbolic Exchange and the Gift Economy -- The First Order of Simulacra: The Student of Prague -- The Second Order of Simulacra: The First Industrial Revolution -- The Third Order of Simulacra: Simulation and Hyperreality -- First‐Wave Digitalization as Interactive Performance -- The Fourth Order of Simulacra: Value Radiates in All Directions -- From Descartes to Baudrillard: The "Evil Demon" of Images -- Arthur C. Clarke, "The Nine Billion Names of God" -- The Trapdoor Escape Hatch Way Out of Hyperreality -- High Life: The Black Hole of Humanity's Extinction and New Hope -- Poetic Resolution in Baudrillard's Thought -- Daniel Boorstin, The Image: Hyperreality Overtakes America -- Umberto Eco, Travels in Hyperreality -- Roland Barthes, Mythologies -- Taking the Side of Objects -- Plato and the Simulacrum -- Plato as Software Designer -- Brian Gogan on Plato, Baudrillard, and Rhetoric -- Deleuze on "Plato and the Simulacrum" -- Upgrading Hyperreality and the Simulacrum for Digitalization -- Personalized Advertising -- Transdisciplinarity is Good for (Post‑)Humanity -- Virtual Reality, Augmented Reality, and the Metaverse -- Baudrillard and the Situationists -- Introduction. "Taking the Side of Objects" and the Situationists -- Baudrillard's Paradigm Shift -- Is Baudrillard Fair to the Situationists? -- "Baudrillard and the Situationists" Commentators Douglas Kellner and Sadie Plant, and the Tension between Critical Theory and Fatal Theory -- Exhibit A (Baudrillard self‐simplifies): -- Exhibit B (Baudrillard's critique of the Situationists is reductionist): -- Exhibit C (Sadie Plant's critique of Baudrillard is reductionist): -- Situationist Practices -- Wandering or the Drift - Le Dérive -- Psycho‐Geography -- The Diverting of Technologies - Le détournement -- The Making or Creating or Construction of Situations -- The Radical Illusion Beyond Art -- Neo‐Situationism in the Field of Advanced Digital Technologies -- Urban and Street Art Activism -- Augmented Reality versus Wall Street -- Conclusion -- McKenzie Wark on the Situationists -- Play Don't Work -- Existential Encounter with the Object -- From the Subject to the Object in Jean‐Paul Sartre's Nausea -- The Myth of Sisyphus: Albert Camus on the Side of Objects -- Simone de Beauvoir, The Ethics of Ambiguity -- Jean Baudrillard and the Donald: Is Trump a Fascist or is He the Parody of Fascism? -- Epistemology of True and False -- Society of the Spectacle and Hyperreality -- Donald Trump the Empty Signifier -- From Simulation to the Grotesque and the Self‐Parody -- Springtime for Hitler -- Serge Latouche Remembers Baudrillard -- Biosphere 2: The Artificial Paradise of Nature -- Reality TV and Baudrillard's Telemorphosis -- The Truman Show: "The Last Thing That I Would Ever Do is Lie to You" -- My Two Key Differences from Baudrillard -- Part Three - Posthumanism: N. Katherine Hayles' History of Cybernetics, Creative Coding, and the Future of Informatics -- Overview of Part Three -- The Science Fiction of Star Trek. Star Trek's Spock, Data, and Seven of Nine and the Three Orders of Cybernetics -- What is Posthumanism? -- The Concept of Nature in Whitehead and Merleau‐Ponty -- Rosi Braidotti's Celebratory Posthuman Philosophy -- A Fully Posthuman Situation -- Wendy Chun on Software Code -- Software Code as Expanded Narration -- The Software of the Future -- Star Trek: Technologies of Disappearance -- Technoscience and Storytelling -- From Liberal Humanism to Posthumanism -- Cyborg Spock and NASA's Cyborg -- First Order Cybernetics -- How Information Lost Its Body -- Claus Pias on First‐Order Cybernetics -- Gene Roddenberry Designs His First Alien -- "The Devil in the Dark": Empathy for Radical Otherness -- Second Order Cybernetics -- Bernhard Dotzler on Second‐Order Cybernetics -- The Android Data of Star Trek: The Next Generation -- "The Offspring": Data's Daughter Lal -- Third Order Cybernetics -- "Becoming‐Borg" Seven of Nine -- Star Trek: Picard, "Remembrance" -- "Embodied Informatics" is a Science Fiction Idea -- Hayles on Writing and Software Code -- Hyper‐Modernist Science -- I, Robot and the Moral Dilemmas of the Three Laws of Robotics -- The Zeroth Law of Robotics and the Robot Unconscious -- Hayles on the Cognitive Nonconscious -- Marie‐Luise Angerer Critiques Hayles -- Judith Butler and Gender Theory -- Ex Machina and the Turing Test -- Ex Machina: The Performance of Female and Human -- Monique Wittig, The Straight Mind -- Software Code as Expanded Narration -- Software Code as Expressive Media -- Friedrich Kittler: The Numeric Kernel is Decisive -- Kittler's Media Archaeology -- Wolfgang Hagen on Programming Languages -- Ten Paradigms of Informatics and Programming -- The First Hyper‐Modern Computers -- Enter Software Studies -- Enter Creative Coding -- Alan Turing: The Imitation Game and Befriending the Evil Demon. Alan Turing: The Scientific and Cultural Levels of Computing. |
Record Nr. | UNINA-9910875596503321 |
Shapiro Alan N | ||
Bielefeld : , : transcript Verlag, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Three Dimensional Creativity : Three Navigations to Extend our Thoughts / Kwang Hyung Lee |
Autore | Lee, Kwang Hyung |
Pubbl/distr/stampa | Dordrecht, : Springer, 2014 |
Descrizione fisica | x, 87 p. : ill. ; 24 cm |
Soggetto topico |
00A79 (77-XX) - Physics [MSC 2020]
91-XX - Game theory, economics, finance, and other social and behavioral sciences [MSC 2020] |
Soggetto non controllato |
Brain Cells
Creative Coding Creative Design Creative Methodology Division Convergence Field Travel Human Innovation Intelligent Systems Neural Circuit Three Dimensional Navigation Time Axis Traveling |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Titolo uniforme | |
Record Nr. | UNICAMPANIA-VAN00133338 |
Lee, Kwang Hyung | ||
Dordrecht, : Springer, 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Vanvitelli | ||
|
Three Dimensional Creativity : Three Navigations to Extend our Thoughts / Kwang Hyung Lee |
Autore | Lee, Kwang Hyung |
Edizione | [Dordrecht : Springer, 2014] |
Pubbl/distr/stampa | x, 87 p., : ill. ; 24 cm |
Soggetto topico |
00A79 (77-XX) - Physics [MSC 2020]
91-XX - Game theory, economics, finance, and other social and behavioral sciences [MSC 2020] |
Soggetto non controllato |
Brain Cells
Creative Coding Creative Design Creative Methodology Division Convergence Field Travel Human Innovation Intelligent Systems Neural Circuit Three Dimensional Navigation Time Axis Traveling |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Titolo uniforme | |
Record Nr. | UNICAMPANIA-VAN0133338 |
Lee, Kwang Hyung | ||
x, 87 p., : ill. ; 24 cm | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Vanvitelli | ||
|