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Beginning iOS 6 development : exploring the iOS SDK / / David Mark ... [et al.]
Beginning iOS 6 development : exploring the iOS SDK / / David Mark ... [et al.]
Edizione [1st ed. 2013.]
Pubbl/distr/stampa New York, : Apress, : Distributed to the book trade worldwide by Springer Science+Business Media New York, c2013
Descrizione fisica 1 online resource (748 p.)
Disciplina 005.26
Altri autori (Persone) MarkDave
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
ISBN 1-4302-4513-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Title Page""; ""Copyright Page""; ""Dedication Page""; ""Contents at a Glance""; ""Table of Contents""; ""About the Authors""; ""About the Technical Reviewers""; ""Chapter 1 Welcome to the Jungle""; ""What This Book Is""; ""What You Need""; ""Developer Options""; ""What You Need to Know""; ""What�s Different About Coding for iOS?""; ""Only One Active Application""; ""Only One Window""; ""Limited Access""; ""Limited Response Time""; ""Limited Screen Size""; ""Limited System Resources""; ""No Garbage Collection, but�""; ""Some New Stuff""; ""A Different Approach""
""What�s in This Book""""What�s New in This Update?""; ""Are You Ready?""; ""Chapter 2 Appeasing the Tiki Gods""; ""Setting Up Your Project in Xcode""; ""The Xcode Workspace Window""; ""The Toolbar""; ""The Navigator View""; ""The Jump Bar""; ""The Utility Pane""; ""Interface Builder""; ""New Compiler and Debugger""; ""A Closer Look at Our Project""; ""Introducing Xcode�s Interface Builder""; ""What�s in the Nib File?""; ""The Library""; ""Adding a Label to the View""; ""Changing Attributes""; ""Some iPhone Polish-Finishing Touches""; ""Bring It on Home""
""Chapter 3 Handling Basic Interaction""""The Model-View-Controller Paradigm""; ""Creating Our Project""; ""Looking at the View Controller""; ""Understanding Outlets and Actions""; ""Outlets""; ""Actions""; ""Cleaning Up the View Controller""; ""Designing the User Interface""; ""Adding the Buttons and Action Method""; ""Adding the Label and Outlet""; ""Writing the Action Method""; ""Trying It Out""; ""Adding some style""; ""Looking at the Application Delegate""; ""Bring It on Home""; ""Chapter 4 More User Interface Fun""; ""A Screen Full of Controls""; ""Active, Static, and Passive Controls""
""Creating the Application""""Implementing the Image View and Text Fields""; ""Adding the Image View""; ""Resizing the Image View""; ""Setting View Attributes""; ""The Mode Attribute""; ""Tag""; ""Interaction Checkboxes""; ""The Alpha Value""; ""Background""; ""Drawing Checkboxes""; ""Stretching""; ""Adding the Text Fields""; ""Text Field Inspector Settings""; ""Setting the Attributes for the Second Text Field""; ""Creating and Connecting Outlets""; ""Closing the Keyboard""; ""Closing the Keyboard When Done Is Tapped""; ""Touching the Background to Close the Keyboard""
""Adding the Slider and Label""""Adding Top Constraints""; ""Creating and Connecting the Actions and Outlets""; ""Implementing the Action Method""; ""Implementing the Switches, Button, and Segmented Control""; ""Adding Two Labeled Switches""; ""Connecting and Creating Outlets and Actions""; ""Implementing the Switch Actions""; ""Adding the Button""; ""Connecting and Creating the Button Outlets and Actions""; ""Implementing the Segmented Control Action""; ""Implementing the Action Sheet and Alert""; ""Conforming to the Action Sheet Delegate Method""; ""Showing the Action Sheet""
""Spiffing Up the Button""
Record Nr. UNINA-9910438099003321
New York, : Apress, : Distributed to the book trade worldwide by Springer Science+Business Media New York, c2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iOS programming : building and deploying iOS applications / / Nick Harris
Beginning iOS programming : building and deploying iOS applications / / Nick Harris
Autore Harris Nick
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Indiana : , : Wiley, , 2014
Descrizione fisica 1 online resource (340 p.)
Disciplina 005.26
Collana Wrox : Programmer to Programmer
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
Mobile computing
Soggetto genere / forma Electronic books.
ISBN 1-118-84144-1
1-118-84160-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning iOS Programming: Building and Deploying iOS Applications; Copyright; About the Author; Credits; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; P2P.Wrox.Com; Chapter 1: Building a Real-World iOS App: Bands; Introducing Bands; Getting Started; Scoping the App; Defining the Features; Creating a Development Plan; Summary; Chapter 2: Introduction to Objective-C; Exploring the History of Objective-C; Explaining the Basics; Learning About Objects and Classes
Instantiating ObjectsManaging Memory; Introducing Automatic Reference Counting; Adding Properties to a Class; Explaining Strings; Using Basic Data Structures; Discussing Advanced Concepts; Explaining the Model-View-Controller Design Pattern; Learning About Protocols and Delegates; Using Blocks; Handling Errors; Summary; Chapter 3: Starting a New App; Creating a New App in Xcode; Discussing Xcode Templates; Learning About Bundle Identifiers; Exploring the Xcode Project Layout; Discussing the UIKit Framework; Discussing the Main Storyboard; Adding a Label to a Storyboard
Exploring Interface BuilderSetting Attributes; Exploring the Inspectors; Aligning UI Objects; Running in the Simulator; Choosing a Device; Learning to Test on All Device Sizes; Learning About Auto Layout; Discussing Auto Layout Basics; Testing Rotation; Exploring Application Settings; Setting Version and Build Numbers; Setting Supported Rotation Orientations; Setting the App Icon; Setting Launch Images; Running on a Device; Summary; Chapter 4: Creating a User Input Form; Introducing the Band Model Object; Creating the Band Model Object; Creating Enumerations
Adding Properties to the Band Model ObjectBuilding an Interactive User Interface; Learning About IBOutlet; Using UITextField and UITextFieldDelegate; Using UITextView and UITextViewDelegate; Using UIButton and IBAction; Using UIStepper; Using UISegmentedControl; Using UISwitch; Saving and Retrieving Data; Implementing the NSCoding Protocol; Saving Data; Retrieving Saved Data; Deleting Saved Data; Summary; Chapter 5: Using Table Views; Exploring Table Views; Learning About Tables; Learning About Cells; Implementing the Bands Data Source; Creating the Band Storage; Adding Bands
Displaying BandsImplementing Sections and Index; Adding Section Headers; Showing the Section Index; Editing Table Data; Enabling Edit Mode; Deleting Cells and Data; Modifying Data; Summary; Chapter 6: Integrating the Camera and Photo Library in iOS Apps; Adding an Image View and Gesture Recognizer; Enabling User Interactions with a UIImageView; Learning About Gesture Recognizers; Selecting a Picture from the Photo Library; Learning About UIImagePickerController; Determining Device Capabilities; Allowing Picture Editing; Saving Band Images; Deleting Band Images
Taking a Picture with the Camera
Record Nr. UNINA-9910463701303321
Harris Nick  
Indianapolis, Indiana : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iOS programming : building and deploying iOS applications / / Nick Harris
Beginning iOS programming : building and deploying iOS applications / / Nick Harris
Autore Harris Nick
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Indiana : , : Wiley, , 2014
Descrizione fisica 1 online resource (340 p.)
Disciplina 005.26
Collana Wrox : Programmer to Programmer
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
Mobile computing
ISBN 1-118-84144-1
1-118-84160-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning iOS Programming: Building and Deploying iOS Applications; Copyright; About the Author; Credits; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; P2P.Wrox.Com; Chapter 1: Building a Real-World iOS App: Bands; Introducing Bands; Getting Started; Scoping the App; Defining the Features; Creating a Development Plan; Summary; Chapter 2: Introduction to Objective-C; Exploring the History of Objective-C; Explaining the Basics; Learning About Objects and Classes
Instantiating ObjectsManaging Memory; Introducing Automatic Reference Counting; Adding Properties to a Class; Explaining Strings; Using Basic Data Structures; Discussing Advanced Concepts; Explaining the Model-View-Controller Design Pattern; Learning About Protocols and Delegates; Using Blocks; Handling Errors; Summary; Chapter 3: Starting a New App; Creating a New App in Xcode; Discussing Xcode Templates; Learning About Bundle Identifiers; Exploring the Xcode Project Layout; Discussing the UIKit Framework; Discussing the Main Storyboard; Adding a Label to a Storyboard
Exploring Interface BuilderSetting Attributes; Exploring the Inspectors; Aligning UI Objects; Running in the Simulator; Choosing a Device; Learning to Test on All Device Sizes; Learning About Auto Layout; Discussing Auto Layout Basics; Testing Rotation; Exploring Application Settings; Setting Version and Build Numbers; Setting Supported Rotation Orientations; Setting the App Icon; Setting Launch Images; Running on a Device; Summary; Chapter 4: Creating a User Input Form; Introducing the Band Model Object; Creating the Band Model Object; Creating Enumerations
Adding Properties to the Band Model ObjectBuilding an Interactive User Interface; Learning About IBOutlet; Using UITextField and UITextFieldDelegate; Using UITextView and UITextViewDelegate; Using UIButton and IBAction; Using UIStepper; Using UISegmentedControl; Using UISwitch; Saving and Retrieving Data; Implementing the NSCoding Protocol; Saving Data; Retrieving Saved Data; Deleting Saved Data; Summary; Chapter 5: Using Table Views; Exploring Table Views; Learning About Tables; Learning About Cells; Implementing the Bands Data Source; Creating the Band Storage; Adding Bands
Displaying BandsImplementing Sections and Index; Adding Section Headers; Showing the Section Index; Editing Table Data; Enabling Edit Mode; Deleting Cells and Data; Modifying Data; Summary; Chapter 6: Integrating the Camera and Photo Library in iOS Apps; Adding an Image View and Gesture Recognizer; Enabling User Interactions with a UIImageView; Learning About Gesture Recognizers; Selecting a Picture from the Photo Library; Learning About UIImagePickerController; Determining Device Capabilities; Allowing Picture Editing; Saving Band Images; Deleting Band Images
Taking a Picture with the Camera
Record Nr. UNINA-9910787866403321
Harris Nick  
Indianapolis, Indiana : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iOS programming : building and deploying iOS applications / / Nick Harris
Beginning iOS programming : building and deploying iOS applications / / Nick Harris
Autore Harris Nick
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Indiana : , : Wiley, , 2014
Descrizione fisica 1 online resource (340 p.)
Disciplina 005.26
Collana Wrox : Programmer to Programmer
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
Mobile computing
ISBN 1-118-84144-1
1-118-84160-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning iOS Programming: Building and Deploying iOS Applications; Copyright; About the Author; Credits; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; P2P.Wrox.Com; Chapter 1: Building a Real-World iOS App: Bands; Introducing Bands; Getting Started; Scoping the App; Defining the Features; Creating a Development Plan; Summary; Chapter 2: Introduction to Objective-C; Exploring the History of Objective-C; Explaining the Basics; Learning About Objects and Classes
Instantiating ObjectsManaging Memory; Introducing Automatic Reference Counting; Adding Properties to a Class; Explaining Strings; Using Basic Data Structures; Discussing Advanced Concepts; Explaining the Model-View-Controller Design Pattern; Learning About Protocols and Delegates; Using Blocks; Handling Errors; Summary; Chapter 3: Starting a New App; Creating a New App in Xcode; Discussing Xcode Templates; Learning About Bundle Identifiers; Exploring the Xcode Project Layout; Discussing the UIKit Framework; Discussing the Main Storyboard; Adding a Label to a Storyboard
Exploring Interface BuilderSetting Attributes; Exploring the Inspectors; Aligning UI Objects; Running in the Simulator; Choosing a Device; Learning to Test on All Device Sizes; Learning About Auto Layout; Discussing Auto Layout Basics; Testing Rotation; Exploring Application Settings; Setting Version and Build Numbers; Setting Supported Rotation Orientations; Setting the App Icon; Setting Launch Images; Running on a Device; Summary; Chapter 4: Creating a User Input Form; Introducing the Band Model Object; Creating the Band Model Object; Creating Enumerations
Adding Properties to the Band Model ObjectBuilding an Interactive User Interface; Learning About IBOutlet; Using UITextField and UITextFieldDelegate; Using UITextView and UITextViewDelegate; Using UIButton and IBAction; Using UIStepper; Using UISegmentedControl; Using UISwitch; Saving and Retrieving Data; Implementing the NSCoding Protocol; Saving Data; Retrieving Saved Data; Deleting Saved Data; Summary; Chapter 5: Using Table Views; Exploring Table Views; Learning About Tables; Learning About Cells; Implementing the Bands Data Source; Creating the Band Storage; Adding Bands
Displaying BandsImplementing Sections and Index; Adding Section Headers; Showing the Section Index; Editing Table Data; Enabling Edit Mode; Deleting Cells and Data; Modifying Data; Summary; Chapter 6: Integrating the Camera and Photo Library in iOS Apps; Adding an Image View and Gesture Recognizer; Enabling User Interactions with a UIImageView; Learning About Gesture Recognizers; Selecting a Picture from the Photo Library; Learning About UIImagePickerController; Determining Device Capabilities; Allowing Picture Editing; Saving Band Images; Deleting Band Images
Taking a Picture with the Camera
Record Nr. UNINA-9910820229703321
Harris Nick  
Indianapolis, Indiana : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iOS programming for dummies / / by Rajiv Ramnath and Cheyney Loffing
Beginning iOS programming for dummies / / by Rajiv Ramnath and Cheyney Loffing
Autore Ramnath Rajiv
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (457 p.)
Disciplina 005.268
Collana For Dummies
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
Mobile computing
Soggetto genere / forma Electronic books.
ISBN 1-118-79932-1
1-118-79931-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Part I: Getting Started with iOS Programming; Chapter 1: Entering Mobile Application Development; Apps for a Mobile Platform; iOS Benefits; iOS App Development Essentials; The Application Model; Object-Orientation Concepts; Chapter 2: Object-Oriented Design Principles; Basic Object-Oriented Concepts; Principles of Object-Orientation; Designing an Object-Oriented Application; Advanced OO Techniques; The Application Development Lifecycle
Chapter 3: Effectively Using Objective-CExamining an Objective-C Program; Defining Classes; Using Classes, Objects, Methods, and Variables; Managing Memory; Handling Exceptions; Organizing Program Files; Analyzing Objective-C's Object-Orientation Capabilities; Part II: Meeting the Methods and Platforms; Chapter 4: Patterns and Frameworks; Common Patterns of OO Design; Understanding Frameworks; Chapter 5: Setting Up to Develop iOS Apps; Becoming an iOS Developer; Installing, Verifying, and Understanding the Xcode Development Environment; Importing and Running the Tic-Tac-Toe Sample Program
Chapter 6: Developing an App on iOSDissecting an iOS App; Understanding an App's Lifecycle; Interacting with the App Through Its User Interface; Dealing with Data; Using Other iOS Capabilities on a Device; Visiting the App Templates in Xcode; Deconstructing the iOS Framework Using OO Principles and Design Patterns; Chapter 7: Illustrating Object-Oriented iOS App Design; Customizing an SDLC for iOS App Development; Developing Use Cases; Creating the User Interface; Illustrating Object-Oriented Design; Implementing an Object-Oriented Design on iOS
Analyzing the OO and Design Principles Used in Tic-Tac-ToePart III: Making Your iOS Apps Fit for Consumption; Chapter 8: Effectively Using Xcode; Xcode and IOS - A Beautiful Friendship; Fine-Tuning Your App in Xcode; Getting Help; Chapter 9: Developing Your App's User Interface; Understanding How User Interfaces Work in iOS; Revisiting the Model-View-Controller Design Pattern; Understanding the UI Components Available in iOS; Chapter 10: Making Applications Fast and Responsive; Becoming Familiar with Nonfunctional Requirements; Designing Your App at Multiple Levels
Optimizing an Application's PerformanceUsing Instrumentation for Code Optimization; Ensuring Responsiveness in Your Apps; Other Performance Considerations for iOS Apps; Chapter 11: Making Your App Reliable and Secure; Making Your App Reliable Through Testing; Adapting to Changes in the App's Environment; Considering Security in an iOS App; Looking at security holistically; Understanding the attack surface and developing a threat model for an app; Implementing authentication and access control; Protecting core data files with encryption; Adding auditing to your application
Part IV: Connecting Your Apps
Record Nr. UNINA-9910453413003321
Ramnath Rajiv  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iOS programming for dummies / / by Rajiv Ramnath and Cheyney Loffing
Beginning iOS programming for dummies / / by Rajiv Ramnath and Cheyney Loffing
Autore Ramnath Rajiv
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (457 p.)
Disciplina 005.268
Collana For Dummies
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
Mobile computing
ISBN 1-118-79932-1
1-118-79931-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Part I: Getting Started with iOS Programming; Chapter 1: Entering Mobile Application Development; Apps for a Mobile Platform; iOS Benefits; iOS App Development Essentials; The Application Model; Object-Orientation Concepts; Chapter 2: Object-Oriented Design Principles; Basic Object-Oriented Concepts; Principles of Object-Orientation; Designing an Object-Oriented Application; Advanced OO Techniques; The Application Development Lifecycle
Chapter 3: Effectively Using Objective-CExamining an Objective-C Program; Defining Classes; Using Classes, Objects, Methods, and Variables; Managing Memory; Handling Exceptions; Organizing Program Files; Analyzing Objective-C's Object-Orientation Capabilities; Part II: Meeting the Methods and Platforms; Chapter 4: Patterns and Frameworks; Common Patterns of OO Design; Understanding Frameworks; Chapter 5: Setting Up to Develop iOS Apps; Becoming an iOS Developer; Installing, Verifying, and Understanding the Xcode Development Environment; Importing and Running the Tic-Tac-Toe Sample Program
Chapter 6: Developing an App on iOSDissecting an iOS App; Understanding an App's Lifecycle; Interacting with the App Through Its User Interface; Dealing with Data; Using Other iOS Capabilities on a Device; Visiting the App Templates in Xcode; Deconstructing the iOS Framework Using OO Principles and Design Patterns; Chapter 7: Illustrating Object-Oriented iOS App Design; Customizing an SDLC for iOS App Development; Developing Use Cases; Creating the User Interface; Illustrating Object-Oriented Design; Implementing an Object-Oriented Design on iOS
Analyzing the OO and Design Principles Used in Tic-Tac-ToePart III: Making Your iOS Apps Fit for Consumption; Chapter 8: Effectively Using Xcode; Xcode and IOS - A Beautiful Friendship; Fine-Tuning Your App in Xcode; Getting Help; Chapter 9: Developing Your App's User Interface; Understanding How User Interfaces Work in iOS; Revisiting the Model-View-Controller Design Pattern; Understanding the UI Components Available in iOS; Chapter 10: Making Applications Fast and Responsive; Becoming Familiar with Nonfunctional Requirements; Designing Your App at Multiple Levels
Optimizing an Application's PerformanceUsing Instrumentation for Code Optimization; Ensuring Responsiveness in Your Apps; Other Performance Considerations for iOS Apps; Chapter 11: Making Your App Reliable and Secure; Making Your App Reliable Through Testing; Adapting to Changes in the App's Environment; Considering Security in an iOS App; Looking at security holistically; Understanding the attack surface and developing a threat model for an app; Implementing authentication and access control; Protecting core data files with encryption; Adding auditing to your application
Part IV: Connecting Your Apps
Record Nr. UNINA-9910790932403321
Ramnath Rajiv  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iOS programming for dummies / / by Rajiv Ramnath and Cheyney Loffing
Beginning iOS programming for dummies / / by Rajiv Ramnath and Cheyney Loffing
Autore Ramnath Rajiv
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (457 p.)
Disciplina 005.268
Collana For Dummies
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
Mobile computing
ISBN 1-118-79932-1
1-118-79931-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Part I: Getting Started with iOS Programming; Chapter 1: Entering Mobile Application Development; Apps for a Mobile Platform; iOS Benefits; iOS App Development Essentials; The Application Model; Object-Orientation Concepts; Chapter 2: Object-Oriented Design Principles; Basic Object-Oriented Concepts; Principles of Object-Orientation; Designing an Object-Oriented Application; Advanced OO Techniques; The Application Development Lifecycle
Chapter 3: Effectively Using Objective-CExamining an Objective-C Program; Defining Classes; Using Classes, Objects, Methods, and Variables; Managing Memory; Handling Exceptions; Organizing Program Files; Analyzing Objective-C's Object-Orientation Capabilities; Part II: Meeting the Methods and Platforms; Chapter 4: Patterns and Frameworks; Common Patterns of OO Design; Understanding Frameworks; Chapter 5: Setting Up to Develop iOS Apps; Becoming an iOS Developer; Installing, Verifying, and Understanding the Xcode Development Environment; Importing and Running the Tic-Tac-Toe Sample Program
Chapter 6: Developing an App on iOSDissecting an iOS App; Understanding an App's Lifecycle; Interacting with the App Through Its User Interface; Dealing with Data; Using Other iOS Capabilities on a Device; Visiting the App Templates in Xcode; Deconstructing the iOS Framework Using OO Principles and Design Patterns; Chapter 7: Illustrating Object-Oriented iOS App Design; Customizing an SDLC for iOS App Development; Developing Use Cases; Creating the User Interface; Illustrating Object-Oriented Design; Implementing an Object-Oriented Design on iOS
Analyzing the OO and Design Principles Used in Tic-Tac-ToePart III: Making Your iOS Apps Fit for Consumption; Chapter 8: Effectively Using Xcode; Xcode and IOS - A Beautiful Friendship; Fine-Tuning Your App in Xcode; Getting Help; Chapter 9: Developing Your App's User Interface; Understanding How User Interfaces Work in iOS; Revisiting the Model-View-Controller Design Pattern; Understanding the UI Components Available in iOS; Chapter 10: Making Applications Fast and Responsive; Becoming Familiar with Nonfunctional Requirements; Designing Your App at Multiple Levels
Optimizing an Application's PerformanceUsing Instrumentation for Code Optimization; Ensuring Responsiveness in Your Apps; Other Performance Considerations for iOS Apps; Chapter 11: Making Your App Reliable and Secure; Making Your App Reliable Through Testing; Adapting to Changes in the App's Environment; Considering Security in an iOS App; Looking at security holistically; Understanding the attack surface and developing a threat model for an app; Implementing authentication and access control; Protecting core data files with encryption; Adding auditing to your application
Part IV: Connecting Your Apps
Record Nr. UNINA-9910818695403321
Ramnath Rajiv  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iOS6 development : exploring the iOS SDK / David Mark ... [et al.] ; [technical reviewers, Nick Waynik, Mark Dalrymple]
Beginning iOS6 development : exploring the iOS SDK / David Mark ... [et al.] ; [technical reviewers, Nick Waynik, Mark Dalrymple]
Pubbl/distr/stampa New York : Apress, c2013
Descrizione fisica xxiii, 738 p. : ill ; 24 cm
Disciplina 005.268
Altri autori (Persone) Mark, Dave
Dalrymple, Mark
Waynik, Nick
Soggetto topico iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
ISBN 9781430245124
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Beginning iOS six development
Record Nr. UNISALENTO-991002508109707536
New York : Apress, c2013
Materiale a stampa
Lo trovi qui: Univ. del Salento
Opac: Controlla la disponibilità qui
iOS 6 application development for dummies [[electronic resource] /] / by Neal Goldstein and Dave Wilson
iOS 6 application development for dummies [[electronic resource] /] / by Neal Goldstein and Dave Wilson
Autore Goldstein Neal
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : John Wiley & Sons, Inc., 2013
Descrizione fisica 1 online resource (579 p.)
Disciplina 005.258
Altri autori (Persone) WilsonDave
Collana For dummies
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
Soggetto genere / forma Electronic books.
ISBN 1-118-55013-7
1-283-94131-7
1-118-55006-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. I. Getting started -- pt. II. Building road trip -- pt. III. Getting your feet wet-- basic functionality -- pt. IV. The model and application software -- pt. V. Adding the application content -- pt. VI. The part of tens.
Record Nr. UNINA-9910463233503321
Goldstein Neal  
Indianapolis, Ind., : John Wiley & Sons, Inc., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iOS 6 application development for dummies [[electronic resource] /] / by Neal Goldstein and Dave Wilson
iOS 6 application development for dummies [[electronic resource] /] / by Neal Goldstein and Dave Wilson
Autore Goldstein Neal
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : John Wiley & Sons, Inc., 2013
Descrizione fisica 1 online resource (579 p.)
Disciplina 005.258
Altri autori (Persone) WilsonDave
Collana For dummies
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
ISBN 1-118-55013-7
1-283-94131-7
1-118-55006-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. I. Getting started -- pt. II. Building road trip -- pt. III. Getting your feet wet-- basic functionality -- pt. IV. The model and application software -- pt. V. Adding the application content -- pt. VI. The part of tens.
Record Nr. UNINA-9910786097603321
Goldstein Neal  
Indianapolis, Ind., : John Wiley & Sons, Inc., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui