Apple Device Management : A Unified Theory of Managing Macs, IPads, IPhones, and Apple TVs / / Charles Edge and Rich Trouton |
Autore | Edge Charles |
Edizione | [Second edition.] |
Pubbl/distr/stampa | New York, NY : , : Apress Media LLC, , [2023] |
Descrizione fisica | 1 online resource (846 pages) |
Disciplina | 005.4469 |
Soggetto topico | iPhone (Smartphone) |
ISBN | 1-4842-9156-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: The Evolution of Apple Device Management -- Chapter 2: Agent-based Management -- Chapter 3: Profiles -- Chapter 4: MDM Internals -- Chapter 5: iOS Provisioning -- Chapter 6: mac Provisioning -- Chapter 7: Endpoint Encryption -- Chapter 8: Securing Your Fleet -- Chapter 9: A Culture of Automation and Continual Testing -- Chapter 10: Directory Services -- Chapter 11: To Be Advised -- Chapter 12: Identity and Device Trust -- Chapter 13: The Future of Apple Device Management -- Appendix 1: The Apple Ecosystem -- Appendix 2: Common Apple Ports -- Appendix 3: Managing NVRAM -- Appendix 4: Conferences, Helpful MacAdmins, and User Groups. . |
Record Nr. | UNINA-9910674344003321 |
Edge Charles
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New York, NY : , : Apress Media LLC, , [2023] | ||
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Lo trovi qui: Univ. Federico II | ||
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Art of the app store [[electronic resource] ] : the business of Apple development / / Tyson McCann |
Autore | McCann Tyson |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : John Wiley, c2012 |
Descrizione fisica | 1 online resource (308 p.) |
Disciplina |
004.1675
004/.35 |
Soggetto topico |
Application software - Development
iPhone (Smartphone) |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-33768-1
9786613337689 1-118-22112-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
The Art of the App Store; About the Author; Acknowledgments; Contents; Introduction; Chapter 1: A Brief History of Time in the App Store; Time in a Table; The Early App Store; The Modern App Store; Summary; Chapter 2: Setting Your Goals, Costs, and Expectations; Confronting the "Hero Inventor" Syndrome; Considering Your Fundamental Costs; Considering Your Optional Costs; Managing Your Expectations; Summary; Chapter 3: Researching the App Store Market; Examining the Numbers and Trends; Making Decisions Based on Research; Analyzing Successful Apps; Analyzing Unsuccessful Apps
Mixing and MatchingSummary; Chapter 4: Knowing Your Customer; Understanding App Store Demographics; Meeting Your Customer's Expectations; Summary; Chapter 5: Plotting the Stages of Development; Leadership and Your Team; Concept through Release; Summary; Chapter 6; Guidelines and Expectations for Developing Your App; Potential Risk and Reward; App Store Business Models; Creating for a Multitasking World; The Half-Second Window; Depicting the Physical World; Summary; Chapter 7: Creating Free and Freemium Apps; App Revenue Terminology; Business Reasons behind Revenue Models Considering Risks and RewardsHow to Succeed with a Free App; How to Succeed with a Freemium App; Summary; Chapter 8: Creating Paid and Premium Apps; Business Reasons behind Revenue Models; Considering Risks and Rewards; How to Succeed with Paid Apps; Summary; Chapter 9: Adopting Apple's Approach; Infusing an Insane Amount of Care; Adapting Apps to iPad; Case Study: Tapbots; Summary; Chapter 10: Riding the Social Networking Wave; Fostering the Ultimate Viral Marketing: Social Networks; Taking Cues from Facebook; Ignoring Facebook Conventions; Rewarding Users for Promoting Your App Social Interaction as FeaturesProviding the Tools for Users to Connect; Summary; Chapter 11: Feedback, Maintaining, and Scaling; Evaluating Feedback; Maintenance Isn't Just Fixing, It's Marketing; Scaling; Summary; Appendix A: Reading List of Recommended Books; App Development; Creativity and Inspiration; Appendix B: Online Resources; Research and Metrics; Planning and Communicating; Developing; Marketing; Index |
Record Nr. | UNINA-9910461466703321 |
McCann Tyson
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Indianapolis, IN, : John Wiley, c2012 | ||
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Lo trovi qui: Univ. Federico II | ||
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Art of the app store [[electronic resource] ] : the business of Apple development / / Tyson McCann |
Autore | McCann Tyson |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : John Wiley, c2012 |
Descrizione fisica | 1 online resource (308 p.) |
Disciplina |
004.1675
004/.35 |
Soggetto topico |
Application software - Development
iPhone (Smartphone) |
ISBN |
1-283-33768-1
9786613337689 1-118-22112-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
The Art of the App Store; About the Author; Acknowledgments; Contents; Introduction; Chapter 1: A Brief History of Time in the App Store; Time in a Table; The Early App Store; The Modern App Store; Summary; Chapter 2: Setting Your Goals, Costs, and Expectations; Confronting the "Hero Inventor" Syndrome; Considering Your Fundamental Costs; Considering Your Optional Costs; Managing Your Expectations; Summary; Chapter 3: Researching the App Store Market; Examining the Numbers and Trends; Making Decisions Based on Research; Analyzing Successful Apps; Analyzing Unsuccessful Apps
Mixing and MatchingSummary; Chapter 4: Knowing Your Customer; Understanding App Store Demographics; Meeting Your Customer's Expectations; Summary; Chapter 5: Plotting the Stages of Development; Leadership and Your Team; Concept through Release; Summary; Chapter 6; Guidelines and Expectations for Developing Your App; Potential Risk and Reward; App Store Business Models; Creating for a Multitasking World; The Half-Second Window; Depicting the Physical World; Summary; Chapter 7: Creating Free and Freemium Apps; App Revenue Terminology; Business Reasons behind Revenue Models Considering Risks and RewardsHow to Succeed with a Free App; How to Succeed with a Freemium App; Summary; Chapter 8: Creating Paid and Premium Apps; Business Reasons behind Revenue Models; Considering Risks and Rewards; How to Succeed with Paid Apps; Summary; Chapter 9: Adopting Apple's Approach; Infusing an Insane Amount of Care; Adapting Apps to iPad; Case Study: Tapbots; Summary; Chapter 10: Riding the Social Networking Wave; Fostering the Ultimate Viral Marketing: Social Networks; Taking Cues from Facebook; Ignoring Facebook Conventions; Rewarding Users for Promoting Your App Social Interaction as FeaturesProviding the Tools for Users to Connect; Summary; Chapter 11: Feedback, Maintaining, and Scaling; Evaluating Feedback; Maintenance Isn't Just Fixing, It's Marketing; Scaling; Summary; Appendix A: Reading List of Recommended Books; App Development; Creativity and Inspiration; Appendix B: Online Resources; Research and Metrics; Planning and Communicating; Developing; Marketing; Index |
Record Nr. | UNINA-9910789712903321 |
McCann Tyson
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Indianapolis, IN, : John Wiley, c2012 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Art of the app store : the business of Apple development / / Tyson McCann |
Autore | McCann Tyson |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : John Wiley, c2012 |
Descrizione fisica | 1 online resource (308 p.) |
Disciplina |
004.1675
004/.35 |
Soggetto topico |
Application software - Development
iPhone (Smartphone) |
ISBN |
1-283-33768-1
9786613337689 1-118-22112-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
The Art of the App Store; About the Author; Acknowledgments; Contents; Introduction; Chapter 1: A Brief History of Time in the App Store; Time in a Table; The Early App Store; The Modern App Store; Summary; Chapter 2: Setting Your Goals, Costs, and Expectations; Confronting the "Hero Inventor" Syndrome; Considering Your Fundamental Costs; Considering Your Optional Costs; Managing Your Expectations; Summary; Chapter 3: Researching the App Store Market; Examining the Numbers and Trends; Making Decisions Based on Research; Analyzing Successful Apps; Analyzing Unsuccessful Apps
Mixing and MatchingSummary; Chapter 4: Knowing Your Customer; Understanding App Store Demographics; Meeting Your Customer's Expectations; Summary; Chapter 5: Plotting the Stages of Development; Leadership and Your Team; Concept through Release; Summary; Chapter 6; Guidelines and Expectations for Developing Your App; Potential Risk and Reward; App Store Business Models; Creating for a Multitasking World; The Half-Second Window; Depicting the Physical World; Summary; Chapter 7: Creating Free and Freemium Apps; App Revenue Terminology; Business Reasons behind Revenue Models Considering Risks and RewardsHow to Succeed with a Free App; How to Succeed with a Freemium App; Summary; Chapter 8: Creating Paid and Premium Apps; Business Reasons behind Revenue Models; Considering Risks and Rewards; How to Succeed with Paid Apps; Summary; Chapter 9: Adopting Apple's Approach; Infusing an Insane Amount of Care; Adapting Apps to iPad; Case Study: Tapbots; Summary; Chapter 10: Riding the Social Networking Wave; Fostering the Ultimate Viral Marketing: Social Networks; Taking Cues from Facebook; Ignoring Facebook Conventions; Rewarding Users for Promoting Your App Social Interaction as FeaturesProviding the Tools for Users to Connect; Summary; Chapter 11: Feedback, Maintaining, and Scaling; Evaluating Feedback; Maintenance Isn't Just Fixing, It's Marketing; Scaling; Summary; Appendix A: Reading List of Recommended Books; App Development; Creativity and Inspiration; Appendix B: Online Resources; Research and Metrics; Planning and Communicating; Developing; Marketing; Index |
Altri titoli varianti |
Business of Apple development
Art of the Application Store |
Record Nr. | UNINA-9910825324703321 |
McCann Tyson
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Indianapolis, IN, : John Wiley, c2012 | ||
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Lo trovi qui: Univ. Federico II | ||
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Building cross-platform apps using titanium, alloy, and appcelerator cloud services / / Aaron Saunders |
Autore | Saunders Aaron |
Pubbl/distr/stampa | Chichester, [England] : , : Wiley, , 2015 |
Descrizione fisica | 1 online resource (387 p.) |
Disciplina | 005.1 |
Soggetto topico |
Computer software - Development
iPhone (Smartphone) |
Soggetto genere / forma | Electronic books. |
ISBN | 1-118-67322-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Title Page; Copyright Page; About the Author; Contents; Introduction; Chapter 1: Installing and Configuring Appcelerator; Setting Up Titanium; Installing Titanium on the Mac; Installing Titanium Studio IDE; Installing Xcode; Installing the iOS Simulator; Installing the Titanium Command-Line Interface to Use an Alternate IDE; Installing the Android SDK; Installing Titanium Studio on Windows; Installing Titanium Studio; Installing Android SDK; Summary; Chapter 2: Introducing Appcelerator Cloud Services; Using the Appcelerator Cloud Services Console; Using Appcelerator Cloud Services REST API
Installing curl on a DeviceSimple Test with the REST API; Integrating Appcelerator Cloud Services; Simple Example of Integrating Appcelerator Cloud Services; Summary; Chapter 3: Appcelerator Titanium Alloy Overview; Understanding the Model-View-Controller (MVC) Framework; Using Appcelerator Alloy with the MVC Framework; Backbone.js; Backbone.js in Alloy: Models and Collections; Using Sync Adapters; Basic Sync Adapter Construction; Backbone Model Events; Model-View Data Binding; Demo Project for Model View Binding; Creating the Model File; Creating the Collection Object Data Binding with Models in Appcelerator Titanium AlloyUpdating the cars.js Controller File; Creating the New Controller/View for the Detail Display; Completing the Controller for the Detail View; Creating Widgets; Creating a More Complex Widget; Summary; Chapter 4: Building a Cross-Platform Social Photo-Sharing Application; Using Balsamiq to Design Mockups; Walking Through the Phone-Sharing App; User Accounts; Camera; Photo Uploading; Social Integration with Facebook ; Finding Friends; Commenting and Rating of Media; Push Notifications; Application Flow; Summary Chapter 5: Development Process for Cross-Platform AppsCreating the Project for This Chapter; Preconfiguring Appcelerator Cloud Services; Creating the User Interface; Creating the Tab Group Files; Enabling the Camera Functionality on the Feed Tab; Adding a Custom Table Row to TableView; Integrating the Camera Functionality into the Application; Accessing the Device Camera in Appcelerator; Adding Camera API Calls to Feed Controller; Revisiting the FeedRow Controller; Revisiting the Feed Controller to Add the Rows to the Table ; Adding Some Style to the Feed Table Using the Android ActionBar for the Camera ButtonSetting Up the index.xml View to Support the ActionBar; Modifying the index.xml View to Support the ActionBar; Adding the Alloy Sync Adapter and Appcelerator Cloud Services; Creating the User Model; Extending Alloy Models; Logging the User In; Creating Appcelerator Cloud Service Sync Adapter; Creating the Photo Model; Modifying the ACS Sync Adapter to Support the Photo Model; Model and Sync Adapter Working Together; Summary; Chapter 6: Integrating Comments; Creating the Comment Table View Layout Rendering the Rows Using a Different View and Controller |
Record Nr. | UNINA-9910460202003321 |
Saunders Aaron
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Chichester, [England] : , : Wiley, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Building cross-platform apps using titanium, alloy, and appcelerator cloud services / / Aaron Saunders |
Autore | Saunders Aaron |
Pubbl/distr/stampa | Chichester, [England] : , : Wiley, , 2015 |
Descrizione fisica | 1 online resource (387 p.) |
Disciplina | 005.1 |
Soggetto topico |
Computer software - Development
iPhone (Smartphone) |
ISBN | 1-118-67322-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Title Page; Copyright Page; About the Author; Contents; Introduction; Chapter 1: Installing and Configuring Appcelerator; Setting Up Titanium; Installing Titanium on the Mac; Installing Titanium Studio IDE; Installing Xcode; Installing the iOS Simulator; Installing the Titanium Command-Line Interface to Use an Alternate IDE; Installing the Android SDK; Installing Titanium Studio on Windows; Installing Titanium Studio; Installing Android SDK; Summary; Chapter 2: Introducing Appcelerator Cloud Services; Using the Appcelerator Cloud Services Console; Using Appcelerator Cloud Services REST API
Installing curl on a DeviceSimple Test with the REST API; Integrating Appcelerator Cloud Services; Simple Example of Integrating Appcelerator Cloud Services; Summary; Chapter 3: Appcelerator Titanium Alloy Overview; Understanding the Model-View-Controller (MVC) Framework; Using Appcelerator Alloy with the MVC Framework; Backbone.js; Backbone.js in Alloy: Models and Collections; Using Sync Adapters; Basic Sync Adapter Construction; Backbone Model Events; Model-View Data Binding; Demo Project for Model View Binding; Creating the Model File; Creating the Collection Object Data Binding with Models in Appcelerator Titanium AlloyUpdating the cars.js Controller File; Creating the New Controller/View for the Detail Display; Completing the Controller for the Detail View; Creating Widgets; Creating a More Complex Widget; Summary; Chapter 4: Building a Cross-Platform Social Photo-Sharing Application; Using Balsamiq to Design Mockups; Walking Through the Phone-Sharing App; User Accounts; Camera; Photo Uploading; Social Integration with Facebook ; Finding Friends; Commenting and Rating of Media; Push Notifications; Application Flow; Summary Chapter 5: Development Process for Cross-Platform AppsCreating the Project for This Chapter; Preconfiguring Appcelerator Cloud Services; Creating the User Interface; Creating the Tab Group Files; Enabling the Camera Functionality on the Feed Tab; Adding a Custom Table Row to TableView; Integrating the Camera Functionality into the Application; Accessing the Device Camera in Appcelerator; Adding Camera API Calls to Feed Controller; Revisiting the FeedRow Controller; Revisiting the Feed Controller to Add the Rows to the Table ; Adding Some Style to the Feed Table Using the Android ActionBar for the Camera ButtonSetting Up the index.xml View to Support the ActionBar; Modifying the index.xml View to Support the ActionBar; Adding the Alloy Sync Adapter and Appcelerator Cloud Services; Creating the User Model; Extending Alloy Models; Logging the User In; Creating Appcelerator Cloud Service Sync Adapter; Creating the Photo Model; Modifying the ACS Sync Adapter to Support the Photo Model; Model and Sync Adapter Working Together; Summary; Chapter 6: Integrating Comments; Creating the Comment Table View Layout Rendering the Rows Using a Different View and Controller |
Record Nr. | UNINA-9910787022003321 |
Saunders Aaron
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Chichester, [England] : , : Wiley, , 2015 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Building cross-platform apps using titanium, alloy, and appcelerator cloud services / / Aaron Saunders |
Autore | Saunders Aaron |
Pubbl/distr/stampa | Chichester, [England] : , : Wiley, , 2015 |
Descrizione fisica | 1 online resource (387 p.) |
Disciplina | 005.1 |
Soggetto topico |
Computer software - Development
iPhone (Smartphone) |
ISBN | 1-118-67322-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Title Page; Copyright Page; About the Author; Contents; Introduction; Chapter 1: Installing and Configuring Appcelerator; Setting Up Titanium; Installing Titanium on the Mac; Installing Titanium Studio IDE; Installing Xcode; Installing the iOS Simulator; Installing the Titanium Command-Line Interface to Use an Alternate IDE; Installing the Android SDK; Installing Titanium Studio on Windows; Installing Titanium Studio; Installing Android SDK; Summary; Chapter 2: Introducing Appcelerator Cloud Services; Using the Appcelerator Cloud Services Console; Using Appcelerator Cloud Services REST API
Installing curl on a DeviceSimple Test with the REST API; Integrating Appcelerator Cloud Services; Simple Example of Integrating Appcelerator Cloud Services; Summary; Chapter 3: Appcelerator Titanium Alloy Overview; Understanding the Model-View-Controller (MVC) Framework; Using Appcelerator Alloy with the MVC Framework; Backbone.js; Backbone.js in Alloy: Models and Collections; Using Sync Adapters; Basic Sync Adapter Construction; Backbone Model Events; Model-View Data Binding; Demo Project for Model View Binding; Creating the Model File; Creating the Collection Object Data Binding with Models in Appcelerator Titanium AlloyUpdating the cars.js Controller File; Creating the New Controller/View for the Detail Display; Completing the Controller for the Detail View; Creating Widgets; Creating a More Complex Widget; Summary; Chapter 4: Building a Cross-Platform Social Photo-Sharing Application; Using Balsamiq to Design Mockups; Walking Through the Phone-Sharing App; User Accounts; Camera; Photo Uploading; Social Integration with Facebook ; Finding Friends; Commenting and Rating of Media; Push Notifications; Application Flow; Summary Chapter 5: Development Process for Cross-Platform AppsCreating the Project for This Chapter; Preconfiguring Appcelerator Cloud Services; Creating the User Interface; Creating the Tab Group Files; Enabling the Camera Functionality on the Feed Tab; Adding a Custom Table Row to TableView; Integrating the Camera Functionality into the Application; Accessing the Device Camera in Appcelerator; Adding Camera API Calls to Feed Controller; Revisiting the FeedRow Controller; Revisiting the Feed Controller to Add the Rows to the Table ; Adding Some Style to the Feed Table Using the Android ActionBar for the Camera ButtonSetting Up the index.xml View to Support the ActionBar; Modifying the index.xml View to Support the ActionBar; Adding the Alloy Sync Adapter and Appcelerator Cloud Services; Creating the User Model; Extending Alloy Models; Logging the User In; Creating Appcelerator Cloud Service Sync Adapter; Creating the Photo Model; Modifying the ACS Sync Adapter to Support the Photo Model; Model and Sync Adapter Working Together; Summary; Chapter 6: Integrating Comments; Creating the Comment Table View Layout Rendering the Rows Using a Different View and Controller |
Record Nr. | UNINA-9910811722103321 |
Saunders Aaron
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Chichester, [England] : , : Wiley, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Le guide pratique iPhone & iOS 10 / / Fabrice Neuman |
Autore | Neuman Fabrice |
Pubbl/distr/stampa | Paris : , : Eyrolles, , 2016 |
Descrizione fisica | 1 online resource (161 pages) |
Soggetto topico | iPhone (Smartphone) |
ISBN |
2-212-09259-8
2-212-06047-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | fre |
Record Nr. | UNINA-9910155341703321 |
Neuman Fabrice
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Paris : , : Eyrolles, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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iOS App Development For Dummies [[electronic resource]] |
Autore | Feiler Jesse |
Edizione | [1st edition] |
Pubbl/distr/stampa | Hoboken, : Wiley, 2014 |
Descrizione fisica | 1 online resource (575 p.) |
Disciplina | 005.25 |
Collana | For dummies |
Soggetto topico |
Application software -- Development
iOS (Electronic resource) iPad (Computer) iPhone (Smartphone) Engineering & Applied Sciences Computer Science |
Soggetto genere / forma | Electronic books. |
ISBN | 1-118-87107-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Table of Contents; Introduction; A Bit of History; The Plan for This Book; iOS and Xcode Game Changers; About This Book; Conventions Used in This Book; Icons Used in This Book; Foolish Assumptions; How This Book Is Organized; Beyond the Book; Where to Go from Here; Part I: Getting Started; Chapter 1: What Makes a Great iOS App; Figuring Out What Makes a Great iOS App; Using the iOS Platform to the Fullest; Embracing Device Limitations; Why Develop iOS Apps?; Developing with Apple's Expectations in Mind; Thinking About You, Apps, and Money; Enter the Cloud
Developing an App the Right Way Using the Example App in This BookWhat's Next; Chapter 2: Getting to Know the SDK; Developing Using the SDK; Using Xcode to Develop an App; The Workspace Window; Chapter 3: The Nuts and Bolts of an Xcode Project; Creating Your Project; Exploring Your Project; Setting Your Xcode Preferences; Building and Running Your Application; Running in the Simulator; Using Asset Catalogs; Adding the Image and Sound Resources and an App Icon; Part II: Building RoadTrip; Chapter 4: Storyboards and the User Experience; Introducing the Storyboard Defining What You Want an App to Do: The RoadTrip AppCreating the Application Architecture; What You Add Where; Using Frameworks; Using Design Patterns; Working with Windows and Views; View Controllers - the Main Storyboard Players; What About the Model?; It's Not That Neat; Taking a Look at Other Frameworks; Understanding the MVC in the Project; Chapter 5: Creating the RoadTrip User Interface; Creating Your User Interface in the iPad Storyboard; Working within the Utility Area; Understanding iPad Navigation; Adding a New View Controller; View Layout; Adding the User Interface Objects Massaging the Template CodeGetting Rid of Warnings; Creating the iPhone User Interface; Chapter 6: The Runtime, Managing Memory, and Using Properties; Stepping Through the App Life Cycle; Working within the Managed Memory Model Design Pattern; Automatic Reference Counting (ARC); Observing Low-Memory Warnings; Customizing the Behavior of Framework Classes; Understanding Declared Properties; Hiding Instance Variables; Chapter 7: Working with the Source Editor; Navigating in the Xcode Source Editors; Using the Xcode Source Editor; Accessing Documentation; Finding and Searching in Your Project You're Finally Ready to Write Code!Part III: Getting Your Feet Wet: Basic Functionality; Chapter 8: It's (Finally) Time to Code; Checking for Network Availability; Exploring the Changes in iOS 7; Setting the Master View Controller Title; Understanding Autorotation; Writing Bug-Free Code; Chapter 9: Adding Outlets and Actions to Your RoadTrip Code; Using Custom View Controllers; Understanding Outlets; Adding Outlets; Working with the Target-Action Design Pattern; How Outlets and Actions Work; Chapter 10: Adding Animation and Sound to Your App; Understanding iOS Animation Coordinating Auto Layout, Frames, and Constraints |
Record Nr. | UNINA-9910465299903321 |
Feiler Jesse
![]() |
||
Hoboken, : Wiley, 2014 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
iOS App Development For Dummies [[electronic resource]] |
Autore | Feiler Jesse |
Edizione | [1st edition] |
Pubbl/distr/stampa | Hoboken, : Wiley, 2014 |
Descrizione fisica | 1 online resource (575 p.) |
Disciplina | 005.25 |
Collana | For dummies |
Soggetto topico |
Application software -- Development
iOS (Electronic resource) iPad (Computer) iPhone (Smartphone) Engineering & Applied Sciences Computer Science |
ISBN | 1-118-87107-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Table of Contents; Introduction; A Bit of History; The Plan for This Book; iOS and Xcode Game Changers; About This Book; Conventions Used in This Book; Icons Used in This Book; Foolish Assumptions; How This Book Is Organized; Beyond the Book; Where to Go from Here; Part I: Getting Started; Chapter 1: What Makes a Great iOS App; Figuring Out What Makes a Great iOS App; Using the iOS Platform to the Fullest; Embracing Device Limitations; Why Develop iOS Apps?; Developing with Apple's Expectations in Mind; Thinking About You, Apps, and Money; Enter the Cloud
Developing an App the Right Way Using the Example App in This BookWhat's Next; Chapter 2: Getting to Know the SDK; Developing Using the SDK; Using Xcode to Develop an App; The Workspace Window; Chapter 3: The Nuts and Bolts of an Xcode Project; Creating Your Project; Exploring Your Project; Setting Your Xcode Preferences; Building and Running Your Application; Running in the Simulator; Using Asset Catalogs; Adding the Image and Sound Resources and an App Icon; Part II: Building RoadTrip; Chapter 4: Storyboards and the User Experience; Introducing the Storyboard Defining What You Want an App to Do: The RoadTrip AppCreating the Application Architecture; What You Add Where; Using Frameworks; Using Design Patterns; Working with Windows and Views; View Controllers - the Main Storyboard Players; What About the Model?; It's Not That Neat; Taking a Look at Other Frameworks; Understanding the MVC in the Project; Chapter 5: Creating the RoadTrip User Interface; Creating Your User Interface in the iPad Storyboard; Working within the Utility Area; Understanding iPad Navigation; Adding a New View Controller; View Layout; Adding the User Interface Objects Massaging the Template CodeGetting Rid of Warnings; Creating the iPhone User Interface; Chapter 6: The Runtime, Managing Memory, and Using Properties; Stepping Through the App Life Cycle; Working within the Managed Memory Model Design Pattern; Automatic Reference Counting (ARC); Observing Low-Memory Warnings; Customizing the Behavior of Framework Classes; Understanding Declared Properties; Hiding Instance Variables; Chapter 7: Working with the Source Editor; Navigating in the Xcode Source Editors; Using the Xcode Source Editor; Accessing Documentation; Finding and Searching in Your Project You're Finally Ready to Write Code!Part III: Getting Your Feet Wet: Basic Functionality; Chapter 8: It's (Finally) Time to Code; Checking for Network Availability; Exploring the Changes in iOS 7; Setting the Master View Controller Title; Understanding Autorotation; Writing Bug-Free Code; Chapter 9: Adding Outlets and Actions to Your RoadTrip Code; Using Custom View Controllers; Understanding Outlets; Adding Outlets; Working with the Target-Action Design Pattern; How Outlets and Actions Work; Chapter 10: Adding Animation and Sound to Your App; Understanding iOS Animation Coordinating Auto Layout, Frames, and Constraints |
Record Nr. | UNINA-9910792279503321 |
Feiler Jesse
![]() |
||
Hoboken, : Wiley, 2014 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|