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Adobe Edge animate CC for dummies / / by Michael Rohde
Adobe Edge animate CC for dummies / / by Michael Rohde
Autore Rohde Michael
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : John Wiley & Sons, 2013
Descrizione fisica 1 online resource (387 p.)
Disciplina 006.696
Soggetto topico HTML (Document markup language)
Web site development - Computer programs
Web sites - Design
Cascading style sheets
JavaScript (Computer program language)
Computer graphics
ISBN 1-118-46204-1
1-118-64411-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. I. Getting started with Adobe Edge animate -- pt. II. Adopting tools and techniques -- pt. III. Formatting and animating -- pt. IV. Putting your animation to use -- pt. V. Creating sample projects -- pt. VI. The part of tens.
Altri titoli varianti Adobe Edge Animate Creative Cloud for dummies
Adobe Edge CC for dummies
Record Nr. UNINA-9910818727203321
Rohde Michael  
Indianapolis, Ind., : John Wiley & Sons, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Autore Anderson Jermaine G
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (404 p.)
Disciplina 006.786
Collana Wrox programmer to programmer
Soggetto topico Interactive multimedia
Web sites - Design
Application software - Development
Web site development - Computer programs
Soggetto genere / forma Electronic books.
ISBN 1-283-30667-0
9786613306678
1-118-19334-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views
Creating a Mobile Project Using Flash BuilderCreating a Hello World App Example; Defining Run Configurations; Running Mobile Applications on the Desktop; Running Mobile Applications on the Device; Summary; Chapter 3: Building Air Applications for Android, Blackberry, and IOS Devices; AIR Application Descriptor Files; Setting Properties in the AIR Application Descriptor File; Manually Editing the Application Descriptor File for the Hello World App; BlackBerry Tablet OS Configuration; Packaging for Google Android; Packaging for Apple iOS; Packaging for BlackBerry Tablet OS
Updating AIR ApplicationsRetrieving Details from the Application Descriptor File; Using the Version Number; Summary; Chapter 4: Touch, Multitouch, and Gestures; Multitouch Interactions; Determining Touch Input Support; Creating a Multitouch and Gestures App Example; Touch Event Handling; Registering Touch Events on Interactive Objects; Determining the Supported Touch Points; Gesture Interactions; Determining Which Gestures Are Supported on a Device; Gesture Events and Event Handling; Registering Gesture Events on Interactive Objects; Handling Gesture Events
Utilizing the Multitouch Panel in Device CentralSummary; Chapter 5: Developing for Multiple Screen Sizes; Considerations for Multiple Screen Sizes; Pixel Density; Utilizing Device DPI; Adapting Content to Stage Size; Using the StageScaleMode and StageAlign Classes; Handling Stage Resize Events; Creating the Sprite Layout App Example; Handling Device Orientation; Using the StageOrientation Class; Using the StageOrientationEvent Class; Using Layouts in Flex; Aligning Items in Group Containers; Summary; Chapter 6: Debugging Applications; Setting Breakpoints; Global Error Handling
Handling Uncaught ErrorsTry...Catch Statements; Stepping through Code; Summary; Chapter 7: Working with The Filesystem; Reading from the Filesystem; The File and FileStream Classes; Creating a Files Explorer App Example; Modifying Files and Filesystems; Creating New Files and Directories; Utilizing Browse Dialogs; Opening a Single File; Opening Multiple Files; Saving a Single File to a Location; Summary; Chapter 8: Working with Data; Detecting Changes in Network Availability; Retrieving Data with URLRequest; Monitoring the URLRequest Object; Creating the Maintaining Data App Example
Using SQLite for Storing Data
Record Nr. UNINA-9910457770103321
Anderson Jermaine G  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Autore Anderson Jermaine G
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (404 p.)
Disciplina 006.786
Collana Wrox programmer to programmer
Soggetto topico Interactive multimedia
Web sites - Design
Application software - Development
Web site development - Computer programs
ISBN 1-283-30667-0
9786613306678
1-118-19334-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views
Creating a Mobile Project Using Flash BuilderCreating a Hello World App Example; Defining Run Configurations; Running Mobile Applications on the Desktop; Running Mobile Applications on the Device; Summary; Chapter 3: Building Air Applications for Android, Blackberry, and IOS Devices; AIR Application Descriptor Files; Setting Properties in the AIR Application Descriptor File; Manually Editing the Application Descriptor File for the Hello World App; BlackBerry Tablet OS Configuration; Packaging for Google Android; Packaging for Apple iOS; Packaging for BlackBerry Tablet OS
Updating AIR ApplicationsRetrieving Details from the Application Descriptor File; Using the Version Number; Summary; Chapter 4: Touch, Multitouch, and Gestures; Multitouch Interactions; Determining Touch Input Support; Creating a Multitouch and Gestures App Example; Touch Event Handling; Registering Touch Events on Interactive Objects; Determining the Supported Touch Points; Gesture Interactions; Determining Which Gestures Are Supported on a Device; Gesture Events and Event Handling; Registering Gesture Events on Interactive Objects; Handling Gesture Events
Utilizing the Multitouch Panel in Device CentralSummary; Chapter 5: Developing for Multiple Screen Sizes; Considerations for Multiple Screen Sizes; Pixel Density; Utilizing Device DPI; Adapting Content to Stage Size; Using the StageScaleMode and StageAlign Classes; Handling Stage Resize Events; Creating the Sprite Layout App Example; Handling Device Orientation; Using the StageOrientation Class; Using the StageOrientationEvent Class; Using Layouts in Flex; Aligning Items in Group Containers; Summary; Chapter 6: Debugging Applications; Setting Breakpoints; Global Error Handling
Handling Uncaught ErrorsTry...Catch Statements; Stepping through Code; Summary; Chapter 7: Working with The Filesystem; Reading from the Filesystem; The File and FileStream Classes; Creating a Files Explorer App Example; Modifying Files and Filesystems; Creating New Files and Directories; Utilizing Browse Dialogs; Opening a Single File; Opening Multiple Files; Saving a Single File to a Location; Summary; Chapter 8: Working with Data; Detecting Changes in Network Availability; Retrieving Data with URLRequest; Monitoring the URLRequest Object; Creating the Maintaining Data App Example
Using SQLite for Storing Data
Record Nr. UNINA-9910781993203321
Anderson Jermaine G  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Flash, Flex, and AIR : development for mobile devices / / Jermaine G. Anderson
Beginning Flash, Flex, and AIR : development for mobile devices / / Jermaine G. Anderson
Autore Anderson Jermaine G
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (404 p.)
Disciplina 006.786
Collana Wrox programmer to programmer
Soggetto topico Interactive multimedia
Web sites - Design
Application software - Development
Web site development - Computer programs
ISBN 1-283-30667-0
9786613306678
1-118-19334-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views
Creating a Mobile Project Using Flash BuilderCreating a Hello World App Example; Defining Run Configurations; Running Mobile Applications on the Desktop; Running Mobile Applications on the Device; Summary; Chapter 3: Building Air Applications for Android, Blackberry, and IOS Devices; AIR Application Descriptor Files; Setting Properties in the AIR Application Descriptor File; Manually Editing the Application Descriptor File for the Hello World App; BlackBerry Tablet OS Configuration; Packaging for Google Android; Packaging for Apple iOS; Packaging for BlackBerry Tablet OS
Updating AIR ApplicationsRetrieving Details from the Application Descriptor File; Using the Version Number; Summary; Chapter 4: Touch, Multitouch, and Gestures; Multitouch Interactions; Determining Touch Input Support; Creating a Multitouch and Gestures App Example; Touch Event Handling; Registering Touch Events on Interactive Objects; Determining the Supported Touch Points; Gesture Interactions; Determining Which Gestures Are Supported on a Device; Gesture Events and Event Handling; Registering Gesture Events on Interactive Objects; Handling Gesture Events
Utilizing the Multitouch Panel in Device CentralSummary; Chapter 5: Developing for Multiple Screen Sizes; Considerations for Multiple Screen Sizes; Pixel Density; Utilizing Device DPI; Adapting Content to Stage Size; Using the StageScaleMode and StageAlign Classes; Handling Stage Resize Events; Creating the Sprite Layout App Example; Handling Device Orientation; Using the StageOrientation Class; Using the StageOrientationEvent Class; Using Layouts in Flex; Aligning Items in Group Containers; Summary; Chapter 6: Debugging Applications; Setting Breakpoints; Global Error Handling
Handling Uncaught ErrorsTry...Catch Statements; Stepping through Code; Summary; Chapter 7: Working with The Filesystem; Reading from the Filesystem; The File and FileStream Classes; Creating a Files Explorer App Example; Modifying Files and Filesystems; Creating New Files and Directories; Utilizing Browse Dialogs; Opening a Single File; Opening Multiple Files; Saving a Single File to a Location; Summary; Chapter 8: Working with Data; Detecting Changes in Network Availability; Retrieving Data with URLRequest; Monitoring the URLRequest Object; Creating the Maintaining Data App Example
Using SQLite for Storing Data
Altri titoli varianti Flash, Flex, and AIR development for mobile devices
Record Nr. UNINA-9910827509903321
Anderson Jermaine G  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The book of visual studio.Net [[electronic resource] ] : aguide for developers / / Robert B. Dunaway
The book of visual studio.Net [[electronic resource] ] : aguide for developers / / Robert B. Dunaway
Autore Dunaway Robert B
Pubbl/distr/stampa San Francisco, Calif., : No Starch Press, c2002
Descrizione fisica xix, 369 p. : ill
Disciplina 005.2/76
Soggetto topico Microsoft .NET Framework
Web site development - Computer programs
Application software - Development - Computer programs
Soggetto genere / forma Electronic books.
ISBN 1-59327-023-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910456342203321
Dunaway Robert B  
San Francisco, Calif., : No Starch Press, c2002
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The book of visual studio.Net [[electronic resource] ] : aguide for developers / / Robert B. Dunaway
The book of visual studio.Net [[electronic resource] ] : aguide for developers / / Robert B. Dunaway
Autore Dunaway Robert B
Pubbl/distr/stampa San Francisco, Calif., : No Starch Press, c2002
Descrizione fisica xix, 369 p. : ill
Disciplina 005.2/76
Soggetto topico Microsoft .NET Framework
Web site development - Computer programs
Application software - Development - Computer programs
ISBN 1-59327-023-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910780126403321
Dunaway Robert B  
San Francisco, Calif., : No Starch Press, c2002
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The book of visual studio.Net : aguide for developers / / Robert B. Dunaway
The book of visual studio.Net : aguide for developers / / Robert B. Dunaway
Autore Dunaway Robert B
Edizione [1st ed.]
Pubbl/distr/stampa San Francisco, Calif., : No Starch Press, c2002
Descrizione fisica xix, 369 p. : ill
Disciplina 005.2/76
Soggetto topico Microsoft .NET Framework
Web site development - Computer programs
Application software - Development - Computer programs
ISBN 1-59327-023-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- ACKNOWLEDGMENTS -- CONTENTS -- INTRODUCING .NET -- Chapters -- 1 -- 2 -- 3 -- 4 -- 5 -- 6 -- 7 -- 8 -- 9 -- 10 -- 11 -- 12 -- Index.
Record Nr. UNINA-9910825948203321
Dunaway Robert B  
San Francisco, Calif., : No Starch Press, c2002
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
CSS3 foundations [[electronic resource] /] / Ian Lunn
CSS3 foundations [[electronic resource] /] / Ian Lunn
Autore Lunn Ian
Edizione [1st edition]
Pubbl/distr/stampa Chichester, West Sussex, : Wiley, 2013
Descrizione fisica 1 online resource (354 p.)
Disciplina 006.74
Collana Treehouse Book Series
Soggetto topico Cascading style sheets
Web site development - Computer programs
Web sites - Design
Soggetto genere / forma Electronic books.
ISBN 1-118-42516-2
1-299-18723-4
1-118-42514-6
1-118-42515-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Introduction -- pt. 2. Learning CSS syntax and adding presentational styles -- pt. 3. Building a solid and adaptable page structure -- pt. 4. Typography -- pt. 5. Taking it to the next level with transforms and animations -- pt. 6. Preparing for multiple browsers and devices.
Record Nr. UNINA-9910463430703321
Lunn Ian  
Chichester, West Sussex, : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
CSS3 foundations [[electronic resource] /] / Ian Lunn
CSS3 foundations [[electronic resource] /] / Ian Lunn
Autore Lunn Ian
Edizione [1st edition]
Pubbl/distr/stampa Chichester, West Sussex, : Wiley, 2013
Descrizione fisica 1 online resource (354 p.)
Disciplina 006.74
Collana Treehouse Book Series
Soggetto topico Cascading style sheets
Web site development - Computer programs
Web sites - Design
ISBN 1-118-42516-2
1-299-18723-4
1-118-42514-6
1-118-42515-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Introduction -- pt. 2. Learning CSS syntax and adding presentational styles -- pt. 3. Building a solid and adaptable page structure -- pt. 4. Typography -- pt. 5. Taking it to the next level with transforms and animations -- pt. 6. Preparing for multiple browsers and devices.
Record Nr. UNINA-9910786163703321
Lunn Ian  
Chichester, West Sussex, : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
CSS3 foundations [[electronic resource] /] / Ian Lunn
CSS3 foundations [[electronic resource] /] / Ian Lunn
Autore Lunn Ian
Edizione [1st edition]
Pubbl/distr/stampa Chichester, West Sussex, : Wiley, 2013
Descrizione fisica 1 online resource (354 p.)
Disciplina 006.74
Collana Treehouse Book Series
Soggetto topico Cascading style sheets
Web site development - Computer programs
Web sites - Design
ISBN 1-118-42516-2
1-299-18723-4
1-118-42514-6
1-118-42515-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Introduction -- pt. 2. Learning CSS syntax and adding presentational styles -- pt. 3. Building a solid and adaptable page structure -- pt. 4. Typography -- pt. 5. Taking it to the next level with transforms and animations -- pt. 6. Preparing for multiple browsers and devices.
Record Nr. UNINA-9910826790003321
Lunn Ian  
Chichester, West Sussex, : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui