Adobe Edge animate CC for dummies / / by Michael Rohde |
Autore | Rohde Michael |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2013 |
Descrizione fisica | 1 online resource (387 p.) |
Disciplina | 006.696 |
Soggetto topico |
HTML (Document markup language)
Web site development - Computer programs Web sites - Design Cascading style sheets JavaScript (Computer program language) Computer graphics |
ISBN |
1-118-46204-1
1-118-64411-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. I. Getting started with Adobe Edge animate -- pt. II. Adopting tools and techniques -- pt. III. Formatting and animating -- pt. IV. Putting your animation to use -- pt. V. Creating sample projects -- pt. VI. The part of tens. |
Altri titoli varianti |
Adobe Edge Animate Creative Cloud for dummies
Adobe Edge CC for dummies |
Record Nr. | UNINA-9910818727203321 |
Rohde Michael | ||
Indianapolis, Ind., : John Wiley & Sons, 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson |
Autore | Anderson Jermaine G |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley, c2012 |
Descrizione fisica | 1 online resource (404 p.) |
Disciplina | 006.786 |
Collana | Wrox programmer to programmer |
Soggetto topico |
Interactive multimedia
Web sites - Design Application software - Development Web site development - Computer programs |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-30667-0
9786613306678 1-118-19334-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views
Creating a Mobile Project Using Flash BuilderCreating a Hello World App Example; Defining Run Configurations; Running Mobile Applications on the Desktop; Running Mobile Applications on the Device; Summary; Chapter 3: Building Air Applications for Android, Blackberry, and IOS Devices; AIR Application Descriptor Files; Setting Properties in the AIR Application Descriptor File; Manually Editing the Application Descriptor File for the Hello World App; BlackBerry Tablet OS Configuration; Packaging for Google Android; Packaging for Apple iOS; Packaging for BlackBerry Tablet OS Updating AIR ApplicationsRetrieving Details from the Application Descriptor File; Using the Version Number; Summary; Chapter 4: Touch, Multitouch, and Gestures; Multitouch Interactions; Determining Touch Input Support; Creating a Multitouch and Gestures App Example; Touch Event Handling; Registering Touch Events on Interactive Objects; Determining the Supported Touch Points; Gesture Interactions; Determining Which Gestures Are Supported on a Device; Gesture Events and Event Handling; Registering Gesture Events on Interactive Objects; Handling Gesture Events Utilizing the Multitouch Panel in Device CentralSummary; Chapter 5: Developing for Multiple Screen Sizes; Considerations for Multiple Screen Sizes; Pixel Density; Utilizing Device DPI; Adapting Content to Stage Size; Using the StageScaleMode and StageAlign Classes; Handling Stage Resize Events; Creating the Sprite Layout App Example; Handling Device Orientation; Using the StageOrientation Class; Using the StageOrientationEvent Class; Using Layouts in Flex; Aligning Items in Group Containers; Summary; Chapter 6: Debugging Applications; Setting Breakpoints; Global Error Handling Handling Uncaught ErrorsTry...Catch Statements; Stepping through Code; Summary; Chapter 7: Working with The Filesystem; Reading from the Filesystem; The File and FileStream Classes; Creating a Files Explorer App Example; Modifying Files and Filesystems; Creating New Files and Directories; Utilizing Browse Dialogs; Opening a Single File; Opening Multiple Files; Saving a Single File to a Location; Summary; Chapter 8: Working with Data; Detecting Changes in Network Availability; Retrieving Data with URLRequest; Monitoring the URLRequest Object; Creating the Maintaining Data App Example Using SQLite for Storing Data |
Record Nr. | UNINA-9910457770103321 |
Anderson Jermaine G | ||
Indianapolis, Ind., : Wiley, c2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson |
Autore | Anderson Jermaine G |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley, c2012 |
Descrizione fisica | 1 online resource (404 p.) |
Disciplina | 006.786 |
Collana | Wrox programmer to programmer |
Soggetto topico |
Interactive multimedia
Web sites - Design Application software - Development Web site development - Computer programs |
ISBN |
1-283-30667-0
9786613306678 1-118-19334-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views
Creating a Mobile Project Using Flash BuilderCreating a Hello World App Example; Defining Run Configurations; Running Mobile Applications on the Desktop; Running Mobile Applications on the Device; Summary; Chapter 3: Building Air Applications for Android, Blackberry, and IOS Devices; AIR Application Descriptor Files; Setting Properties in the AIR Application Descriptor File; Manually Editing the Application Descriptor File for the Hello World App; BlackBerry Tablet OS Configuration; Packaging for Google Android; Packaging for Apple iOS; Packaging for BlackBerry Tablet OS Updating AIR ApplicationsRetrieving Details from the Application Descriptor File; Using the Version Number; Summary; Chapter 4: Touch, Multitouch, and Gestures; Multitouch Interactions; Determining Touch Input Support; Creating a Multitouch and Gestures App Example; Touch Event Handling; Registering Touch Events on Interactive Objects; Determining the Supported Touch Points; Gesture Interactions; Determining Which Gestures Are Supported on a Device; Gesture Events and Event Handling; Registering Gesture Events on Interactive Objects; Handling Gesture Events Utilizing the Multitouch Panel in Device CentralSummary; Chapter 5: Developing for Multiple Screen Sizes; Considerations for Multiple Screen Sizes; Pixel Density; Utilizing Device DPI; Adapting Content to Stage Size; Using the StageScaleMode and StageAlign Classes; Handling Stage Resize Events; Creating the Sprite Layout App Example; Handling Device Orientation; Using the StageOrientation Class; Using the StageOrientationEvent Class; Using Layouts in Flex; Aligning Items in Group Containers; Summary; Chapter 6: Debugging Applications; Setting Breakpoints; Global Error Handling Handling Uncaught ErrorsTry...Catch Statements; Stepping through Code; Summary; Chapter 7: Working with The Filesystem; Reading from the Filesystem; The File and FileStream Classes; Creating a Files Explorer App Example; Modifying Files and Filesystems; Creating New Files and Directories; Utilizing Browse Dialogs; Opening a Single File; Opening Multiple Files; Saving a Single File to a Location; Summary; Chapter 8: Working with Data; Detecting Changes in Network Availability; Retrieving Data with URLRequest; Monitoring the URLRequest Object; Creating the Maintaining Data App Example Using SQLite for Storing Data |
Record Nr. | UNINA-9910781993203321 |
Anderson Jermaine G | ||
Indianapolis, Ind., : Wiley, c2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Beginning Flash, Flex, and AIR : development for mobile devices / / Jermaine G. Anderson |
Autore | Anderson Jermaine G |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley, c2012 |
Descrizione fisica | 1 online resource (404 p.) |
Disciplina | 006.786 |
Collana | Wrox programmer to programmer |
Soggetto topico |
Interactive multimedia
Web sites - Design Application software - Development Web site development - Computer programs |
ISBN |
1-283-30667-0
9786613306678 1-118-19334-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views
Creating a Mobile Project Using Flash BuilderCreating a Hello World App Example; Defining Run Configurations; Running Mobile Applications on the Desktop; Running Mobile Applications on the Device; Summary; Chapter 3: Building Air Applications for Android, Blackberry, and IOS Devices; AIR Application Descriptor Files; Setting Properties in the AIR Application Descriptor File; Manually Editing the Application Descriptor File for the Hello World App; BlackBerry Tablet OS Configuration; Packaging for Google Android; Packaging for Apple iOS; Packaging for BlackBerry Tablet OS Updating AIR ApplicationsRetrieving Details from the Application Descriptor File; Using the Version Number; Summary; Chapter 4: Touch, Multitouch, and Gestures; Multitouch Interactions; Determining Touch Input Support; Creating a Multitouch and Gestures App Example; Touch Event Handling; Registering Touch Events on Interactive Objects; Determining the Supported Touch Points; Gesture Interactions; Determining Which Gestures Are Supported on a Device; Gesture Events and Event Handling; Registering Gesture Events on Interactive Objects; Handling Gesture Events Utilizing the Multitouch Panel in Device CentralSummary; Chapter 5: Developing for Multiple Screen Sizes; Considerations for Multiple Screen Sizes; Pixel Density; Utilizing Device DPI; Adapting Content to Stage Size; Using the StageScaleMode and StageAlign Classes; Handling Stage Resize Events; Creating the Sprite Layout App Example; Handling Device Orientation; Using the StageOrientation Class; Using the StageOrientationEvent Class; Using Layouts in Flex; Aligning Items in Group Containers; Summary; Chapter 6: Debugging Applications; Setting Breakpoints; Global Error Handling Handling Uncaught ErrorsTry...Catch Statements; Stepping through Code; Summary; Chapter 7: Working with The Filesystem; Reading from the Filesystem; The File and FileStream Classes; Creating a Files Explorer App Example; Modifying Files and Filesystems; Creating New Files and Directories; Utilizing Browse Dialogs; Opening a Single File; Opening Multiple Files; Saving a Single File to a Location; Summary; Chapter 8: Working with Data; Detecting Changes in Network Availability; Retrieving Data with URLRequest; Monitoring the URLRequest Object; Creating the Maintaining Data App Example Using SQLite for Storing Data |
Altri titoli varianti | Flash, Flex, and AIR development for mobile devices |
Record Nr. | UNINA-9910827509903321 |
Anderson Jermaine G | ||
Indianapolis, Ind., : Wiley, c2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The book of visual studio.Net [[electronic resource] ] : aguide for developers / / Robert B. Dunaway |
Autore | Dunaway Robert B |
Pubbl/distr/stampa | San Francisco, Calif., : No Starch Press, c2002 |
Descrizione fisica | xix, 369 p. : ill |
Disciplina | 005.2/76 |
Soggetto topico |
Microsoft .NET Framework
Web site development - Computer programs Application software - Development - Computer programs |
Soggetto genere / forma | Electronic books. |
ISBN | 1-59327-023-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910456342203321 |
Dunaway Robert B | ||
San Francisco, Calif., : No Starch Press, c2002 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The book of visual studio.Net [[electronic resource] ] : aguide for developers / / Robert B. Dunaway |
Autore | Dunaway Robert B |
Pubbl/distr/stampa | San Francisco, Calif., : No Starch Press, c2002 |
Descrizione fisica | xix, 369 p. : ill |
Disciplina | 005.2/76 |
Soggetto topico |
Microsoft .NET Framework
Web site development - Computer programs Application software - Development - Computer programs |
ISBN | 1-59327-023-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910780126403321 |
Dunaway Robert B | ||
San Francisco, Calif., : No Starch Press, c2002 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The book of visual studio.Net : aguide for developers / / Robert B. Dunaway |
Autore | Dunaway Robert B |
Edizione | [1st ed.] |
Pubbl/distr/stampa | San Francisco, Calif., : No Starch Press, c2002 |
Descrizione fisica | xix, 369 p. : ill |
Disciplina | 005.2/76 |
Soggetto topico |
Microsoft .NET Framework
Web site development - Computer programs Application software - Development - Computer programs |
ISBN | 1-59327-023-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Intro -- ACKNOWLEDGMENTS -- CONTENTS -- INTRODUCING .NET -- Chapters -- 1 -- 2 -- 3 -- 4 -- 5 -- 6 -- 7 -- 8 -- 9 -- 10 -- 11 -- 12 -- Index. |
Record Nr. | UNINA-9910825948203321 |
Dunaway Robert B | ||
San Francisco, Calif., : No Starch Press, c2002 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
CSS3 foundations [[electronic resource] /] / Ian Lunn |
Autore | Lunn Ian |
Edizione | [1st edition] |
Pubbl/distr/stampa | Chichester, West Sussex, : Wiley, 2013 |
Descrizione fisica | 1 online resource (354 p.) |
Disciplina | 006.74 |
Collana | Treehouse Book Series |
Soggetto topico |
Cascading style sheets
Web site development - Computer programs Web sites - Design |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-42516-2
1-299-18723-4 1-118-42514-6 1-118-42515-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. Introduction -- pt. 2. Learning CSS syntax and adding presentational styles -- pt. 3. Building a solid and adaptable page structure -- pt. 4. Typography -- pt. 5. Taking it to the next level with transforms and animations -- pt. 6. Preparing for multiple browsers and devices. |
Record Nr. | UNINA-9910463430703321 |
Lunn Ian | ||
Chichester, West Sussex, : Wiley, 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
CSS3 foundations [[electronic resource] /] / Ian Lunn |
Autore | Lunn Ian |
Edizione | [1st edition] |
Pubbl/distr/stampa | Chichester, West Sussex, : Wiley, 2013 |
Descrizione fisica | 1 online resource (354 p.) |
Disciplina | 006.74 |
Collana | Treehouse Book Series |
Soggetto topico |
Cascading style sheets
Web site development - Computer programs Web sites - Design |
ISBN |
1-118-42516-2
1-299-18723-4 1-118-42514-6 1-118-42515-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. Introduction -- pt. 2. Learning CSS syntax and adding presentational styles -- pt. 3. Building a solid and adaptable page structure -- pt. 4. Typography -- pt. 5. Taking it to the next level with transforms and animations -- pt. 6. Preparing for multiple browsers and devices. |
Record Nr. | UNINA-9910786163703321 |
Lunn Ian | ||
Chichester, West Sussex, : Wiley, 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
CSS3 foundations [[electronic resource] /] / Ian Lunn |
Autore | Lunn Ian |
Edizione | [1st edition] |
Pubbl/distr/stampa | Chichester, West Sussex, : Wiley, 2013 |
Descrizione fisica | 1 online resource (354 p.) |
Disciplina | 006.74 |
Collana | Treehouse Book Series |
Soggetto topico |
Cascading style sheets
Web site development - Computer programs Web sites - Design |
ISBN |
1-118-42516-2
1-299-18723-4 1-118-42514-6 1-118-42515-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. Introduction -- pt. 2. Learning CSS syntax and adding presentational styles -- pt. 3. Building a solid and adaptable page structure -- pt. 4. Typography -- pt. 5. Taking it to the next level with transforms and animations -- pt. 6. Preparing for multiple browsers and devices. |
Record Nr. | UNINA-9910826790003321 |
Lunn Ian | ||
Chichester, West Sussex, : Wiley, 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|