top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Autore Anderson Jermaine G
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (404 p.)
Disciplina 006.786
Collana Wrox programmer to programmer
Soggetto topico Interactive multimedia
Web sites - Design
Application software - Development
Web site development - Computer programs
Soggetto genere / forma Electronic books.
ISBN 1-283-30667-0
9786613306678
1-118-19334-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views
Creating a Mobile Project Using Flash BuilderCreating a Hello World App Example; Defining Run Configurations; Running Mobile Applications on the Desktop; Running Mobile Applications on the Device; Summary; Chapter 3: Building Air Applications for Android, Blackberry, and IOS Devices; AIR Application Descriptor Files; Setting Properties in the AIR Application Descriptor File; Manually Editing the Application Descriptor File for the Hello World App; BlackBerry Tablet OS Configuration; Packaging for Google Android; Packaging for Apple iOS; Packaging for BlackBerry Tablet OS
Updating AIR ApplicationsRetrieving Details from the Application Descriptor File; Using the Version Number; Summary; Chapter 4: Touch, Multitouch, and Gestures; Multitouch Interactions; Determining Touch Input Support; Creating a Multitouch and Gestures App Example; Touch Event Handling; Registering Touch Events on Interactive Objects; Determining the Supported Touch Points; Gesture Interactions; Determining Which Gestures Are Supported on a Device; Gesture Events and Event Handling; Registering Gesture Events on Interactive Objects; Handling Gesture Events
Utilizing the Multitouch Panel in Device CentralSummary; Chapter 5: Developing for Multiple Screen Sizes; Considerations for Multiple Screen Sizes; Pixel Density; Utilizing Device DPI; Adapting Content to Stage Size; Using the StageScaleMode and StageAlign Classes; Handling Stage Resize Events; Creating the Sprite Layout App Example; Handling Device Orientation; Using the StageOrientation Class; Using the StageOrientationEvent Class; Using Layouts in Flex; Aligning Items in Group Containers; Summary; Chapter 6: Debugging Applications; Setting Breakpoints; Global Error Handling
Handling Uncaught ErrorsTry...Catch Statements; Stepping through Code; Summary; Chapter 7: Working with The Filesystem; Reading from the Filesystem; The File and FileStream Classes; Creating a Files Explorer App Example; Modifying Files and Filesystems; Creating New Files and Directories; Utilizing Browse Dialogs; Opening a Single File; Opening Multiple Files; Saving a Single File to a Location; Summary; Chapter 8: Working with Data; Detecting Changes in Network Availability; Retrieving Data with URLRequest; Monitoring the URLRequest Object; Creating the Maintaining Data App Example
Using SQLite for Storing Data
Record Nr. UNINA-9910457770103321
Anderson Jermaine G  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Autore Anderson Jermaine G
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (404 p.)
Disciplina 006.786
Collana Wrox programmer to programmer
Soggetto topico Interactive multimedia
Web sites - Design
Application software - Development
Web site development - Computer programs
ISBN 1-283-30667-0
9786613306678
1-118-19334-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views
Creating a Mobile Project Using Flash BuilderCreating a Hello World App Example; Defining Run Configurations; Running Mobile Applications on the Desktop; Running Mobile Applications on the Device; Summary; Chapter 3: Building Air Applications for Android, Blackberry, and IOS Devices; AIR Application Descriptor Files; Setting Properties in the AIR Application Descriptor File; Manually Editing the Application Descriptor File for the Hello World App; BlackBerry Tablet OS Configuration; Packaging for Google Android; Packaging for Apple iOS; Packaging for BlackBerry Tablet OS
Updating AIR ApplicationsRetrieving Details from the Application Descriptor File; Using the Version Number; Summary; Chapter 4: Touch, Multitouch, and Gestures; Multitouch Interactions; Determining Touch Input Support; Creating a Multitouch and Gestures App Example; Touch Event Handling; Registering Touch Events on Interactive Objects; Determining the Supported Touch Points; Gesture Interactions; Determining Which Gestures Are Supported on a Device; Gesture Events and Event Handling; Registering Gesture Events on Interactive Objects; Handling Gesture Events
Utilizing the Multitouch Panel in Device CentralSummary; Chapter 5: Developing for Multiple Screen Sizes; Considerations for Multiple Screen Sizes; Pixel Density; Utilizing Device DPI; Adapting Content to Stage Size; Using the StageScaleMode and StageAlign Classes; Handling Stage Resize Events; Creating the Sprite Layout App Example; Handling Device Orientation; Using the StageOrientation Class; Using the StageOrientationEvent Class; Using Layouts in Flex; Aligning Items in Group Containers; Summary; Chapter 6: Debugging Applications; Setting Breakpoints; Global Error Handling
Handling Uncaught ErrorsTry...Catch Statements; Stepping through Code; Summary; Chapter 7: Working with The Filesystem; Reading from the Filesystem; The File and FileStream Classes; Creating a Files Explorer App Example; Modifying Files and Filesystems; Creating New Files and Directories; Utilizing Browse Dialogs; Opening a Single File; Opening Multiple Files; Saving a Single File to a Location; Summary; Chapter 8: Working with Data; Detecting Changes in Network Availability; Retrieving Data with URLRequest; Monitoring the URLRequest Object; Creating the Maintaining Data App Example
Using SQLite for Storing Data
Record Nr. UNINA-9910781993203321
Anderson Jermaine G  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Autore Anderson Jermaine G
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (404 p.)
Disciplina 006.786
Collana Wrox programmer to programmer
Soggetto topico Interactive multimedia
Web sites - Design
Application software - Development
Web site development - Computer programs
ISBN 1-283-30667-0
9786613306678
1-118-19334-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views
Creating a Mobile Project Using Flash BuilderCreating a Hello World App Example; Defining Run Configurations; Running Mobile Applications on the Desktop; Running Mobile Applications on the Device; Summary; Chapter 3: Building Air Applications for Android, Blackberry, and IOS Devices; AIR Application Descriptor Files; Setting Properties in the AIR Application Descriptor File; Manually Editing the Application Descriptor File for the Hello World App; BlackBerry Tablet OS Configuration; Packaging for Google Android; Packaging for Apple iOS; Packaging for BlackBerry Tablet OS
Updating AIR ApplicationsRetrieving Details from the Application Descriptor File; Using the Version Number; Summary; Chapter 4: Touch, Multitouch, and Gestures; Multitouch Interactions; Determining Touch Input Support; Creating a Multitouch and Gestures App Example; Touch Event Handling; Registering Touch Events on Interactive Objects; Determining the Supported Touch Points; Gesture Interactions; Determining Which Gestures Are Supported on a Device; Gesture Events and Event Handling; Registering Gesture Events on Interactive Objects; Handling Gesture Events
Utilizing the Multitouch Panel in Device CentralSummary; Chapter 5: Developing for Multiple Screen Sizes; Considerations for Multiple Screen Sizes; Pixel Density; Utilizing Device DPI; Adapting Content to Stage Size; Using the StageScaleMode and StageAlign Classes; Handling Stage Resize Events; Creating the Sprite Layout App Example; Handling Device Orientation; Using the StageOrientation Class; Using the StageOrientationEvent Class; Using Layouts in Flex; Aligning Items in Group Containers; Summary; Chapter 6: Debugging Applications; Setting Breakpoints; Global Error Handling
Handling Uncaught ErrorsTry...Catch Statements; Stepping through Code; Summary; Chapter 7: Working with The Filesystem; Reading from the Filesystem; The File and FileStream Classes; Creating a Files Explorer App Example; Modifying Files and Filesystems; Creating New Files and Directories; Utilizing Browse Dialogs; Opening a Single File; Opening Multiple Files; Saving a Single File to a Location; Summary; Chapter 8: Working with Data; Detecting Changes in Network Availability; Retrieving Data with URLRequest; Monitoring the URLRequest Object; Creating the Maintaining Data App Example
Using SQLite for Storing Data
Record Nr. UNINA-9910827509903321
Anderson Jermaine G  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The book of visual studio.Net [[electronic resource] ] : aguide for developers / / Robert B. Dunaway
The book of visual studio.Net [[electronic resource] ] : aguide for developers / / Robert B. Dunaway
Autore Dunaway Robert B
Pubbl/distr/stampa San Francisco, Calif., : No Starch Press, c2002
Descrizione fisica xix, 369 p. : ill
Disciplina 005.2/76
Soggetto topico Microsoft .NET Framework
Web site development - Computer programs
Application software - Development - Computer programs
Soggetto genere / forma Electronic books.
ISBN 1-59327-023-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910456342203321
Dunaway Robert B  
San Francisco, Calif., : No Starch Press, c2002
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The book of visual studio.Net [[electronic resource] ] : aguide for developers / / Robert B. Dunaway
The book of visual studio.Net [[electronic resource] ] : aguide for developers / / Robert B. Dunaway
Autore Dunaway Robert B
Pubbl/distr/stampa San Francisco, Calif., : No Starch Press, c2002
Descrizione fisica xix, 369 p. : ill
Disciplina 005.2/76
Soggetto topico Microsoft .NET Framework
Web site development - Computer programs
Application software - Development - Computer programs
ISBN 1-59327-023-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910780126403321
Dunaway Robert B  
San Francisco, Calif., : No Starch Press, c2002
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The book of visual studio.Net [[electronic resource] ] : aguide for developers / / Robert B. Dunaway
The book of visual studio.Net [[electronic resource] ] : aguide for developers / / Robert B. Dunaway
Autore Dunaway Robert B
Pubbl/distr/stampa San Francisco, Calif., : No Starch Press, c2002
Descrizione fisica xix, 369 p. : ill
Disciplina 005.2/76
Soggetto topico Microsoft .NET Framework
Web site development - Computer programs
Application software - Development - Computer programs
ISBN 1-59327-023-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910825948203321
Dunaway Robert B  
San Francisco, Calif., : No Starch Press, c2002
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
CSS3 foundations [[electronic resource] /] / Ian Lunn
CSS3 foundations [[electronic resource] /] / Ian Lunn
Autore Lunn Ian
Edizione [1st edition]
Pubbl/distr/stampa Chichester, West Sussex, : Wiley, 2013
Descrizione fisica 1 online resource (354 p.)
Disciplina 006.74
Collana Treehouse Book Series
Soggetto topico Cascading style sheets
Web site development - Computer programs
Web sites - Design
Soggetto genere / forma Electronic books.
ISBN 1-118-42516-2
1-299-18723-4
1-118-42514-6
1-118-42515-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Introduction -- pt. 2. Learning CSS syntax and adding presentational styles -- pt. 3. Building a solid and adaptable page structure -- pt. 4. Typography -- pt. 5. Taking it to the next level with transforms and animations -- pt. 6. Preparing for multiple browsers and devices.
Record Nr. UNINA-9910463430703321
Lunn Ian  
Chichester, West Sussex, : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
CSS3 foundations [[electronic resource] /] / Ian Lunn
CSS3 foundations [[electronic resource] /] / Ian Lunn
Autore Lunn Ian
Edizione [1st edition]
Pubbl/distr/stampa Chichester, West Sussex, : Wiley, 2013
Descrizione fisica 1 online resource (354 p.)
Disciplina 006.74
Collana Treehouse Book Series
Soggetto topico Cascading style sheets
Web site development - Computer programs
Web sites - Design
ISBN 1-118-42516-2
1-299-18723-4
1-118-42514-6
1-118-42515-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Introduction -- pt. 2. Learning CSS syntax and adding presentational styles -- pt. 3. Building a solid and adaptable page structure -- pt. 4. Typography -- pt. 5. Taking it to the next level with transforms and animations -- pt. 6. Preparing for multiple browsers and devices.
Record Nr. UNINA-9910786163703321
Lunn Ian  
Chichester, West Sussex, : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
CSS3 foundations [[electronic resource] /] / Ian Lunn
CSS3 foundations [[electronic resource] /] / Ian Lunn
Autore Lunn Ian
Edizione [1st edition]
Pubbl/distr/stampa Chichester, West Sussex, : Wiley, 2013
Descrizione fisica 1 online resource (354 p.)
Disciplina 006.74
Collana Treehouse Book Series
Soggetto topico Cascading style sheets
Web site development - Computer programs
Web sites - Design
ISBN 1-118-42516-2
1-299-18723-4
1-118-42514-6
1-118-42515-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Introduction -- pt. 2. Learning CSS syntax and adding presentational styles -- pt. 3. Building a solid and adaptable page structure -- pt. 4. Typography -- pt. 5. Taking it to the next level with transforms and animations -- pt. 6. Preparing for multiple browsers and devices.
Record Nr. UNINA-9910826790003321
Lunn Ian  
Chichester, West Sussex, : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Django design patterns and best practices : industry-standard web development techniques and solutions using Python / / Arun Ravindran
Django design patterns and best practices : industry-standard web development techniques and solutions using Python / / Arun Ravindran
Autore Ravindran Arun
Edizione [Second edition.]
Pubbl/distr/stampa Birmingham ; ; Mumbai : , : Packt, , [2018]
Descrizione fisica 1 online resource
Disciplina 006.7
Soggetto topico Web sites - Authoring programs
Web site development - Computer programs
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Django and Patterns; Why Django?; The story of Django; A framework is born; Removing the magic; Django keeps getting better; How does Django work?; What is a pattern?; Gang of four patterns; Is Django MVC?; Fowler's patterns; Are there more patterns?; Patterns in this book; Criticism of patterns; How to use patterns; Python Zen and Django's design philosophy; Summary; Chapter 2: Application Design; How to gather requirements?; Are you a storyteller?; HTML mockups.; Designing the application; Dividing a project into apps; Reuse or roll-your-own?; My app sandbox; Which packages made it?; Best practices before starting a project; SuperBook -- your mission, should you choose to accept it; Why Python 3?; Which Django Version to use; Starting the project; Summary; Chapter 3: Models; M is bigger than V and C; The model hunt; Splitting models.py into multiple files; Structural patterns; Patterns -- normalized models; Problem details; Solution details; Three steps of normalization; First normal form (1NF); Second normal form (2NF); Third normal form (3NF).; Django models; Performance and denormalization; Should we always normalize?; Pattern -- model mixins; Problem details; Solution details; Model mixins; Pattern -- user profiles; Problem details; Solution details; Signals; Admin; Multiple profile types; Pattern -- service objects; Problem details; Solution details; Retrieval patterns; Pattern -- property field; Problem details; Solution details; Cached properties; Pattern -- custom model managers; Problem details; Solution details; Set operations on QuerySets; Chaining multiple QuerySets; Migrations; Summary; Chapter 4: Views and URLs.; A view from the topViews got classier; Class-based generic views; Class-Based Views are not always Class-Based Generic Views; View mixins; Order of mixins; Decorators; View patterns; Pattern -- access controlled views; Problem details; Solution details; Pattern -- context enhancers; Problem details; Solution details; Pattern -- services; Problem details; Solution details; Designing URLs; URL anatomy; What happens in urls.py?; Simplified URL pattern syntax; Regular expression URL pattern syntax; Can the simplified syntax replace regular expressions?; Names and namespaces; Pattern order.; URL pattern stylesDepartment store URLs; RESTful URLs; React.js, Vue.js, and other view replacements; Summary; Chapter 5: Templates; Understanding Django's template language features; Variables; Attributes; Filters; Tags; Philosophy -- don't invent a programming language; Jinja2; Organizing templates; How templates work; Using Bootstrap; But they all look the same!; Lightweight alternatives; Template patterns; Pattern -- template inheritance tree; Problem details; Solution details; Pattern -- the active link; Problem details; Solution details; A template-only solution; Custom tags; Summary.
Record Nr. UNINA-9910794634603321
Ravindran Arun  
Birmingham ; ; Mumbai : , : Packt, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui