Application of Modern Trends in Museums / / Ladislav Župčán, editor
| Application of Modern Trends in Museums / / Ladislav Župčán, editor |
| Pubbl/distr/stampa | London : , : IntechOpen, , 2023 |
| Descrizione fisica | 1 online resource (104 pages) |
| Disciplina | 006.8 |
| Soggetto topico |
Augmented reality in education
Cultural property - Technological innovations Museums - Technological innovations Virtual reality in education |
| ISBN | 1-83768-956-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introductory Chapter: The Role of Digital Humanistics in Safeguarding Cultural Heritage -- Perspective Chapter: Times of Virtuality and Social Isolation - The Mantiqueira Museum and Digital Polyphonic Experiences as Museological Practices -- Perspective Chapter: Museums and the Metaverse - Emerging Technologies to Promote Inclusivity and Engagement -- Perspective Chapter: Digitalization of Museums and Academic Benefits for Tourists (Slemani Museum as Case) -- Perspective Chapter: The Integration Narrative of Media and Space in Museum -- Building a Museum Facility at the Local Level in the Conditions of the Slovak Republic, Example of the Town of Považská Bystrica. |
| Record Nr. | UNINA-9910765548103321 |
| London : , : IntechOpen, , 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Augmented Reality and Virtual Reality in Special Education
| Augmented Reality and Virtual Reality in Special Education |
| Autore | Devi V. Ajantha |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Newark : , : John Wiley & Sons, Incorporated, , 2024 |
| Descrizione fisica | 1 online resource (256 pages) |
| Altri autori (Persone) |
SinghWilliamjeet
KumarYogesh |
| Soggetto topico |
Augmented reality in education
Virtual reality in education |
| ISBN |
9781394167586
139416758X 9781394167579 1394167571 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover -- Series Page -- Title Page -- Copyright Page -- Contents -- Preface -- Chapter 1 Digital Learning Environments-Constructing Augmented and Virtual Reality in Educational Applications -- 1.1 Introduction -- 1.1.1 Organization of the Chapter -- 1.1.2 Multimedia Principles -- 1.1.2.1 Study One: Spatial Contiguity Principle -- 1.1.2.2 Study Two: Coherence Principle -- 1.2 Materials and Methods-Interaction between AR and VR -- 1.2.1 Immersion, Presence, and Embodiment -- 1.2.2 Interaction Methods -- 1.3 AR and VR Adaptability for Education -- 1.3.1 CoSpaces -- 1.3.2 Interior and Exterior Design -- 1.4 Constructing Framework of the ARLE System -- 1.4.1 Analysis -- 1.4.2 Design -- 1.4.3 Development -- 1.5 Digital Learning Environment Analysis in the Context of AR and VR -- 1.5.1 Physical Learning Environment -- 1.5.2 Psychological Learning Environment -- 1.5.3 Social Learning Environment -- 1.6 General Discussion and Future Aspects -- References -- Chapter 2 Role of AR and VR Technology in Transforming Education Ecology -- 2.1 Introduction -- 2.2 Related Works -- 2.2.1 Bibliometric Analysis -- 2.2.1.1 Search Key -- 2.2.1.2 Dataset Analysis -- 2.3 Source Analysis -- 2.3.1 Most Relevant Sources -- 2.3.2 Source Growth -- 2.4 Author Analysis -- 2.4.1 Corresponding Author's Country -- 2.4.2 Most Relevant Words -- 2.4.3 Wordcloud -- 2.4.4 Tree Map -- 2.4.5 Trend Topics -- 2.4.6 Thematic Map -- 2.4.7 Thematic Evolution -- 2.5 Strengths and Limitations of AR/VR in Education -- 2.5.1 Limitations of AR/VR Technology in the Education System -- 2.6 Conclusion -- References -- Chapter 3 Enhancing Social Skills Development Through Augmented Reality (AR) and Virtual Reality (VR) in Special Education -- 3.1 Introduction -- 3.2 Theoretical Frameworks for Social Skills Development -- 3.3 Using AR for Social Skills Training.
3.4 VR Simulations for Social Skills Development -- 3.5 Building Empathy and Perspective-Taking Through AR and VR -- 3.6 Virtual Social Interactions and Communication Training -- 3.7 Collaborative VR Environments for Social Skills Development -- 3.8 Assessing Social Skills Development in AR and VR Environments -- 3.9 Best Practices and Strategies for Implementing AR and VR in Social Skills Training -- 3.10 Real-World Examples of AR and VR Implementations in Social Skills Development: Case Studies -- 3.11 Potential Advancements and Future Research Directions for AR and VR in Social Skills Development -- 3.12 Conclusion -- References -- Chapter 4 Immersive Learning's Promise: The Educational Potential of Augmented and Virtual Reality -- 4.1 Introduction -- 4.2 The Impact of AR/VR on Education -- 4.3 Literature Survey -- 4.4 Some Uses of AR/VR in K-12 Education -- 4.5 Higher Education and AR/VR -- 4.6 AR/VR for Administrators and Educators -- 4.7 AR/VR Technologies: Current Applications in Education -- 4.7.1 K-12 Education: Increasing Opportunities and Improving Classroom Experiences -- 4.7.2 Curricula and Resource Collections for Immersive Learning -- 4.7.3 Special Education -- 4.7.4 Medical Education -- 4.7.5 Humanities, the Arts, and Other Academic Fields -- 4.7.6 Soft Skills and Career Development -- 4.7.7 Specialized Training and Technical Education -- 4.8 Teacher Preparation: Setting Up Teachers for Success -- 4.9 Invest in Health, Security, and Efficacy Research -- 4.10 Challenges Lie in Implementing VR in a Learning Environment -- 4.11 Policymakers and Recommendations -- 4.12 Conclusion -- References -- Chapter 5 Influence of Augmented Reality and Virtual Reality in Special Education in India -- List of Symbols and Abbreviations -- 5.1 Introduction -- 5.1.1 Increased Usage of AR and VR in Education. 5.1.2 The Significance of AR and VR in Special Education -- 5.1.3 Defining Special Education -- 5.1.4 Overview of Special Education as a Concept -- 5.1.5 Types of Disabilities Requiring Special Education Services -- 5.1.6 Significance of Personalized Learning Plans for Children with Disabilities -- 5.2 Review of Literature -- 5.2.1 Use Cases for AR in Special Education -- 5.2.2 Use Cases for VR in Special Education -- 5.2.3 VR Supports College Students with ASD during Social-Emotional Development -- 5.3 Methodology -- 5.4 Results -- 5.4.1 Demographics -- 5.4.2 ANOVA Test -- 5.4.3 One-Sample Kolmogorov-Smirnov Test -- 5.5 Discussion -- 5.6 Findings -- 5.6.1 ANOVA Findings -- 5.6.2 One-Sample Kolmogorov-Smirnov Test Findings -- 5.7 Conclusion -- Acknowledgments -- Conflict of Interest Statement -- References -- Chapter 6 Exploring the Untapped Potential of the Metaverse in Special Education: A Comprehensive Analysis of Applications and AI Integration -- 6.1 Introduction -- 6.2 Pillars of the Metaverse -- 6.3 Importance of Special Education in the Metaverse -- 6.4 Inclusion of the Metaverse in Special Education -- 6.5 Benefits of Metaverse in Special Education -- 6.5.1 Helps Visually Impaired Kids with Sensory Enhancement -- 6.5.2 Reenacts Social Communication for Kids with Autism -- 6.5.3 Uses Visual Imagery to Teach Hearing- and Speech- Impaired Students -- 6.5.4 Makes Learning Accessible to Everyone -- 6.6 Metaverse vs. Conventional Learning -- 6.7 Accessibility Features in the Metaverse -- 6.8 Risks of Metaverse in Special Education -- 6.9 AI Integration in the Metaverse for Special Education -- 6.10 Challenges and Considerations -- 6.11 Future Directions and Potential Impact -- 6.12 Conclusion -- References -- Chapter 7 Fostering and Integrating Augmented Reality/Virtual Reality Experiences for Learners with Autism Spectrum Disorders (ASDs). List of Abbreviations -- 7.1 Introduction -- 7.2 Augmented Reality (AR) in Learning -- 7.2.1 Status of AR from the Beginning to the Present -- 7.2.2 Learning with AR in Special Education -- 7.2.3 How Does AR Support Special Education? -- 7.2.4 Benefits of AR -- 7.2.5 Issues with AR -- 7.3 VR in Learning -- 7.3.1 Status of VR from the Beginning to the Present -- 7.3.2 Learning with VR in Special Education -- 7.3.3 What is the Impact of Integrating VR Technology into Special Education? -- 7.3.3.1 Non-Immersive -- 7.3.3.2 Semi-Immersive -- 7.3.3.3 Fully Immersive -- 7.3.4 Benefits of VR in Special Education -- 7.3.5 Issues with VR -- 7.4 Variance between AR and VR -- 7.5 AR/VR Enhancement in Children with Autism -- 7.6 The Plan and Expansion of an AR/VR Application for Children with ASD -- 7.7 Setup Requirements for AR/VR -- 7.8 Suggestions to Address Technical Problems Encountered in AR/VR Applications -- 7.9 Experimental Implementation for Autistic Children Based on Research Articles -- 7.9.1 Experiment 1: Virtual Public Speaking -- 7.9.2 Experiment 2: Stimming-Repetitive Behaviors -- 7.10 Challenges and Solutions -- 7.11 Discussion -- 7.12 Conclusion -- Acknowledgments -- Conflict of Interest Statement -- References -- Chapter 8 Impact of AR/VR in the Learning Process of Children with Dyslexia -- 8.1 Introduction -- 8.2 Background of the Study -- 8.2.1 Statement of the Problem -- 8.3 Medical Background -- 8.3.1 Significance of the Study -- 8.3.2 Suitable Alternative -- 8.3.2.1 Text-to-Speech Feature -- 8.3.2.2 Audiobooks -- 8.4 Research Aim, Objectives, and Hypothesis -- 8.4.1 Research on Dyslexia Bars -- 8.4.2 Research Questions -- 8.4.2.1 How Can Sound Therapy be Beneficial? -- 8.4.2.2 What Benefits does AR Offer? -- 8.4.2.3 What is the Situation of the Healthcare AR and VR Market Right Now?. 8.4.2.4 Despite Its Many Drawbacks, Is VR Still Worthwhile? -- 8.4.3 Hypothesis on AR/VR -- 8.4.4 Objectives of the Solution -- 8.4.5 Delimitations of the Study -- 8.4.6 Limitations of Using AR/VR -- 8.5 Proposed Methodology -- 8.5.1 Implementation of AR/VR for Dyslexia Bars -- 8.5.2 Comparisons -- 8.6 Conclusion -- References -- Chapter 9 Immersive Experience in the Education of Special Kids Using the Metaverse Platform -- 9.1 Introduction -- 9.2 Technologies Used in Special Education -- 9.2.1 Artificial Intelligence -- 9.2.2 Virtual Reality -- 9.2.3 Augmented Reality -- 9.2.4 Robotics -- 9.2.5 Gamification Using Gadgets -- 9.2.6 Metaverse Platforms -- 9.3 Component View of the Metaverse in Special Education -- 9.4 System Architecture of Metaverse in Special Education -- 9.5 Recent Studies on Trends in Special Education -- 9.6 Why Use Metaverse in Special Education? -- 9.7 Challenges of the Metaverse in Special Education -- 9.8 Future Potential of the Metaverse in Special Education -- 9.9 Conclusion -- Acknowledgments -- Conflict of Interest Statement -- References -- Chapter 10 Privacy and Security Concerns with Augmented Reality/Virtual Reality: A Systematic Review -- List of Abbreviations -- 10.1 Introduction -- 10.2 Augmented Reality/Virtual Reality -- 10.2.1 Benefits of AR -- 10.2.1.1 Higher Attention -- 10.2.1.2 Student Engagement and Interest -- 10.2.1.3 Learning Environment -- 10.2.1.4 Indulging the Content -- 10.2.1.5 Collaboration -- 10.2.1.6 Memory -- 10.2.1.7 Sensory Development -- 10.2.1.8 Cost-Effectiveness -- 10.2.2 Classroom Examples of AR -- 10.2.2.1 Math -- 10.2.2.2 Chemistry and Biology -- 10.2.2.3 History -- 10.2.2.4 Coding -- 10.2.2.5 Educational AR Apps -- 10.2.2.6 Human Anatomy Atlas -- 10.2.2.7 Holo-Human -- 10.2.2.8 VR Frog Dissection -- 10.2.2.9 GeoGebra AR -- 10.2.2.10 Expeditions -- 10.2.2.11 Exoplanet. 10.2.2.12 Star Walk. |
| Record Nr. | UNINA-9911019341503321 |
Devi V. Ajantha
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||
| Newark : , : John Wiley & Sons, Incorporated, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
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Augmented reality in educational settings / / edited by Theodosia Prodromou
| Augmented reality in educational settings / / edited by Theodosia Prodromou |
| Pubbl/distr/stampa | Leiden Boston : , : Brill | Sense, , 2020 |
| Descrizione fisica | 1 online resource (475 pages) |
| Disciplina | 371.33468 |
| Soggetto topico |
Augmented reality
Computer-assisted instruction Virtual reality in education |
| ISBN | 90-04-40884-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Uses of augmented reality in pre-primary education / Eva Severini, Blanka Kožík Lehotayová and Eva Csandová -- Uses of augmented reality for development of natural literacy in pre-primary education / Kateřina Jančaříkováand Eva Severini -- Empowering teachers to augment students' reading experience : the Living Book Project approach / Maria Meletiou-Mavrotheris, Constadina Charalambous, Katerina Mavrou, Christos Dimopoulos, Yiota Anastasi, Ilona-Elefteryja Lasica, Nayia Stylianidou and Christina Vasou -- Uses of augmented reality in primary education / Lilla Korenova, Eva Csandova and Renata Tothova -- Augmented reality applications in early childhood education / Lilla Korenova, Zsolt Lavicza and Ibolya Veress-Bágyi -- Mathematics learning and augmented reality in a virtual school / Gilles Aldon and Corinne Raffin -- Engaging students in covariational reasoning within an augmented reality environment / Osama Swidan, Florian Schacht, Cristina Sabena, Michael Fried, Jihad El-Sana and Ferdinando Arzarello -- Uses of augmented reality in biology education / Mária Fuchsová, Miriam Adamková and Miroslava Pirháčová Lapšanská -- Uses of augmented reality in tertiary education / Martina Siposova and Tomas Hlava -- An augmented reality based intelligent diagnosis platform for medical training / Utku Kose and Omer Deperlioglu -- Augmented reality and future mathematics teachers / Martina Babinská, Monika Dillingerová and Lilla Koreňová -- Enlivened laboratories within STEM education (EL-STEM) : a case study of augmented reality in secondary education / Lasica Ilona-Elefteryja, Meletiou-Mavrotheris Maria, Mavrotheris Efstathios, Pitsikalis Stavros, Katzis Konstantinos, Dimopoulos Christos and Tiniakos Christos -- Augmented playgrounds : questioning simulations to question intuitions / Chronis Kynigos, Zacharoula Smyrnaiou and Marianthi Grizioti -- Augmented reality in mathematics education : the case of GeoGebra AR / Melanie Tomaschko and Markus Hohenwarter -- Automatically augmented reality with GeoGebra / F. Botana, Z. Kovács, A. Martínez-Sevilla and T. Recio -- Augmented reality in museums and cultural heritage settings / Georgios Papaioannou -- Applications of augmented reality apps in teaching technical skills courses / Lilla Korenova, Maria Kozuchova, Zsolt Lavicza and Jiri Dostal -- Devices for virtual and augmented reality / Robert Bohdal. |
| Record Nr. | UNINA-9910793846503321 |
| Leiden Boston : , : Brill | Sense, , 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson
| Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson |
| Autore | Nelson Brian C. |
| Pubbl/distr/stampa | New York, N.Y. : , : Routledge, , 2012 |
| Descrizione fisica | 1 online resource (241 p.) |
| Disciplina | 371.397 |
| Altri autori (Persone) | ErlandsonBenjamin E |
| Collana | Interdisciplinary approaches to educational technology |
| Soggetto topico |
Virtual reality in education
Educational innovations |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-136-86304-4
0-203-83637-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction Virtual-World Curriculum Design Document |
| Record Nr. | UNINA-9910457703803321 |
Nelson Brian C.
|
||
| New York, N.Y. : , : Routledge, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson
| Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson |
| Autore | Nelson Brian C. |
| Pubbl/distr/stampa | New York, N.Y. : , : Routledge, , 2012 |
| Descrizione fisica | 1 online resource (241 p.) |
| Disciplina | 371.397 |
| Altri autori (Persone) | ErlandsonBenjamin E |
| Collana | Interdisciplinary approaches to educational technology |
| Soggetto topico |
Virtual reality in education
Educational innovations |
| ISBN |
1-136-86303-6
1-136-86304-4 0-203-83637-5 |
| Classificazione | EDU000000EDU039000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction Virtual-World Curriculum Design Document |
| Record Nr. | UNINA-9910778910303321 |
Nelson Brian C.
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| New York, N.Y. : , : Routledge, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
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Digital anatomy : applications of virtual, mixed and augmented reality / / Jean-François Uhl [and three others], editors
| Digital anatomy : applications of virtual, mixed and augmented reality / / Jean-François Uhl [and three others], editors |
| Edizione | [1st ed. 2021.] |
| Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
| Descrizione fisica | 1 online resource (XIV, 385 p. 218 illus., 202 illus. in color.) |
| Disciplina | 371.33468 |
| Collana | Human-computer interaction series |
| Soggetto topico | Virtual reality in education |
| ISBN | 3-030-61905-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1. Introduction -- Chapter 2. From anatomical dissection to computerized assisted anatomical dissection -- Part I. Imaging Segmentation & Reconstruction -- Chapter 3. The interest of 3d modeling from anatomical or histological slices for research: Methodology and results of Computer-Assisted Anatomical Dissection (CAAD) method -- Chapter 4. Technique of Volume Rendering from DICOM data (MDCT) applied to the study of Virtual Anatomy -- Chapter 5. 3D vectorial modeling from anatomical slices: building of a 3D Atlas -- Chapter 6. Segmentation software from VRT reconstruction -- Chapter 7. 3D Reconstruction of CT images using Free Software Tools -- Chapter 8. Statistical analysis of organ’s shapes and deformations: the Riemannian and the affine settings in computational anatomy -- Part II. Applications -- Chapter 9. Patient Specific Anatomy : the new area of anatomy based on 3D modelling -- Chapter 10. High fidelity 3D anatomical visualization of the fiber bundles of ^ Mixed Reality Virtual Dissection Table -- Chapter 13. The Road to Birth: Using Extended Reality to visualize pregnancy anatomy -- Chapter 14. Innovations in Microscopic Neurosurgery -- Chapter 15. Cataracts, VR and Digital Anatomy -- Part III. Education -- Chapter 16. VR Simulation for Radiation Therapy Education -- Chapter 17. Towards Constructivist Approach Using Virtual Reality in Anatomy Education -- Chapter 18. InNervate AR: Mobile Augmented Reality for Studying Motor Nerve Deficits in Anatomy Education -- Chapter 19. Virtual and augmented reality for educational anatomy. |
| Record Nr. | UNINA-9910484405503321 |
| Cham, Switzerland : , : Springer, , [2021] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Digital anatomy : applications of virtual, mixed and augmented reality / / Jean-François Uhl [and three others], editors
| Digital anatomy : applications of virtual, mixed and augmented reality / / Jean-François Uhl [and three others], editors |
| Edizione | [1st ed. 2021.] |
| Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
| Descrizione fisica | 1 online resource (XIV, 385 p. 218 illus., 202 illus. in color.) |
| Disciplina | 371.33468 |
| Collana | Human-computer interaction series |
| Soggetto topico | Virtual reality in education |
| ISBN | 3-030-61905-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1. Introduction -- Chapter 2. From anatomical dissection to computerized assisted anatomical dissection -- Part I. Imaging Segmentation & Reconstruction -- Chapter 3. The interest of 3d modeling from anatomical or histological slices for research: Methodology and results of Computer-Assisted Anatomical Dissection (CAAD) method -- Chapter 4. Technique of Volume Rendering from DICOM data (MDCT) applied to the study of Virtual Anatomy -- Chapter 5. 3D vectorial modeling from anatomical slices: building of a 3D Atlas -- Chapter 6. Segmentation software from VRT reconstruction -- Chapter 7. 3D Reconstruction of CT images using Free Software Tools -- Chapter 8. Statistical analysis of organ’s shapes and deformations: the Riemannian and the affine settings in computational anatomy -- Part II. Applications -- Chapter 9. Patient Specific Anatomy : the new area of anatomy based on 3D modelling -- Chapter 10. High fidelity 3D anatomical visualization of the fiber bundles of ^ Mixed Reality Virtual Dissection Table -- Chapter 13. The Road to Birth: Using Extended Reality to visualize pregnancy anatomy -- Chapter 14. Innovations in Microscopic Neurosurgery -- Chapter 15. Cataracts, VR and Digital Anatomy -- Part III. Education -- Chapter 16. VR Simulation for Radiation Therapy Education -- Chapter 17. Towards Constructivist Approach Using Virtual Reality in Anatomy Education -- Chapter 18. InNervate AR: Mobile Augmented Reality for Studying Motor Nerve Deficits in Anatomy Education -- Chapter 19. Virtual and augmented reality for educational anatomy. |
| Record Nr. | UNISA-996464533803316 |
| Cham, Switzerland : , : Springer, , [2021] | ||
| Lo trovi qui: Univ. di Salerno | ||
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Diseño y Moderación de Entornos Virtuales de Aprendizaje / / Juan Silva Quiroz
| Diseño y Moderación de Entornos Virtuales de Aprendizaje / / Juan Silva Quiroz |
| Autore | Silva Quiroz Juan |
| Pubbl/distr/stampa | Barcelona : , : Editorial UOC, , [2011] |
| Descrizione fisica | 1 online resource (167 p.) |
| Disciplina | 371.334 |
| Collana | Educación y Sociedad Red |
| Soggetto topico |
Shared virtual environments
Virtual reality in education |
| ISBN | 84-9029-090-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | spa |
| Record Nr. | UNINA-9910785805103321 |
Silva Quiroz Juan
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| Barcelona : , : Editorial UOC, , [2011] | ||
| Lo trovi qui: Univ. Federico II | ||
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Diseño y Moderación de Entornos Virtuales de Aprendizaje / / Juan Silva Quiroz
| Diseño y Moderación de Entornos Virtuales de Aprendizaje / / Juan Silva Quiroz |
| Autore | Silva Quiroz Juan |
| Pubbl/distr/stampa | Barcelona : , : Editorial UOC, , [2011] |
| Descrizione fisica | 1 online resource (167 p.) |
| Disciplina | 371.334 |
| Collana | Educación y Sociedad Red |
| Soggetto topico |
Shared virtual environments
Virtual reality in education |
| ISBN | 84-9029-090-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | spa |
| Record Nr. | UNINA-9910815044303321 |
Silva Quiroz Juan
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||
| Barcelona : , : Editorial UOC, , [2011] | ||
| Lo trovi qui: Univ. Federico II | ||
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Engaging learners through Zoom : strategies for virtual teaching across disciplines / / Jonathan Brennan
| Engaging learners through Zoom : strategies for virtual teaching across disciplines / / Jonathan Brennan |
| Autore | Brennan Jonathan |
| Pubbl/distr/stampa | Hoboken, New Jersey : , : Jossey-Bass, a Wiley Imprint, , [2020] |
| Descrizione fisica | 1 online resource (xviii, 126 pages) |
| Disciplina | 371.33468 |
| Soggetto topico |
Virtual reality in education
Internet in education Computer conferencing in education Teaching - Computer network resources Distance education |
| ISBN |
1-119-78317-8
1-119-78315-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Polls -- Chat -- Breakout rooms -- Main session room -- Minimizing Zoom fatigue -- Whiteboards for sharing -- Virtual backgrounds and profile photos -- Integrating apps. |
| Record Nr. | UNINA-9910798841903321 |
Brennan Jonathan
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| Hoboken, New Jersey : , : Jossey-Bass, a Wiley Imprint, , [2020] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||