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Application of Modern Trends in Museums / / Ladislav Župčán, editor
Application of Modern Trends in Museums / / Ladislav Župčán, editor
Pubbl/distr/stampa London : , : IntechOpen, , 2023
Descrizione fisica 1 online resource (104 pages)
Disciplina 006.8
Soggetto topico Augmented reality in education
Cultural property - Technological innovations
Museums - Technological innovations
Virtual reality in education
ISBN 1-83768-956-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introductory Chapter: The Role of Digital Humanistics in Safeguarding Cultural Heritage -- Perspective Chapter: Times of Virtuality and Social Isolation - The Mantiqueira Museum and Digital Polyphonic Experiences as Museological Practices -- Perspective Chapter: Museums and the Metaverse - Emerging Technologies to Promote Inclusivity and Engagement -- Perspective Chapter: Digitalization of Museums and Academic Benefits for Tourists (Slemani Museum as Case) -- Perspective Chapter: The Integration Narrative of Media and Space in Museum -- Building a Museum Facility at the Local Level in the Conditions of the Slovak Republic, Example of the Town of Považská Bystrica.
Record Nr. UNINA-9910765548103321
London : , : IntechOpen, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Augmented reality in educational settings / / edited by Theodosia Prodromou
Augmented reality in educational settings / / edited by Theodosia Prodromou
Pubbl/distr/stampa Leiden Boston : , : Brill | Sense, , 2020
Descrizione fisica 1 online resource (475 pages)
Disciplina 371.33468
Soggetto topico Augmented reality
Computer-assisted instruction
Virtual reality in education
ISBN 90-04-40884-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Uses of augmented reality in pre-primary education / Eva Severini, Blanka Kožík Lehotayová and Eva Csandová -- Uses of augmented reality for development of natural literacy in pre-primary education / Kateřina Jančaříkováand Eva Severini -- Empowering teachers to augment students' reading experience : the Living Book Project approach / Maria Meletiou-Mavrotheris, Constadina Charalambous, Katerina Mavrou, Christos Dimopoulos, Yiota Anastasi, Ilona-Elefteryja Lasica, Nayia Stylianidou and Christina Vasou -- Uses of augmented reality in primary education / Lilla Korenova, Eva Csandova and Renata Tothova -- Augmented reality applications in early childhood education / Lilla Korenova, Zsolt Lavicza and Ibolya Veress-Bágyi -- Mathematics learning and augmented reality in a virtual school / Gilles Aldon and Corinne Raffin -- Engaging students in covariational reasoning within an augmented reality environment / Osama Swidan, Florian Schacht, Cristina Sabena, Michael Fried, Jihad El-Sana and Ferdinando Arzarello -- Uses of augmented reality in biology education / Mária Fuchsová, Miriam Adamková and Miroslava Pirháčová Lapšanská -- Uses of augmented reality in tertiary education / Martina Siposova and Tomas Hlava -- An augmented reality based intelligent diagnosis platform for medical training / Utku Kose and Omer Deperlioglu -- Augmented reality and future mathematics teachers / Martina Babinská, Monika Dillingerová and Lilla Koreňová -- Enlivened laboratories within STEM education (EL-STEM) : a case study of augmented reality in secondary education / Lasica Ilona-Elefteryja, Meletiou-Mavrotheris Maria, Mavrotheris Efstathios, Pitsikalis Stavros, Katzis Konstantinos, Dimopoulos Christos and Tiniakos Christos -- Augmented playgrounds : questioning simulations to question intuitions / Chronis Kynigos, Zacharoula Smyrnaiou and Marianthi Grizioti -- Augmented reality in mathematics education : the case of GeoGebra AR / Melanie Tomaschko and Markus Hohenwarter -- Automatically augmented reality with GeoGebra / F. Botana, Z. Kovács, A. Martínez-Sevilla and T. Recio -- Augmented reality in museums and cultural heritage settings / Georgios Papaioannou -- Applications of augmented reality apps in teaching technical skills courses / Lilla Korenova, Maria Kozuchova, Zsolt Lavicza and Jiri Dostal -- Devices for virtual and augmented reality / Robert Bohdal.
Record Nr. UNINA-9910793846503321
Leiden Boston : , : Brill | Sense, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented reality in educational settings / / edited by Theodosia Prodromou
Augmented reality in educational settings / / edited by Theodosia Prodromou
Pubbl/distr/stampa Leiden Boston : , : Brill | Sense, , 2020
Descrizione fisica 1 online resource (475 pages)
Disciplina 371.33468
Soggetto topico Augmented reality
Computer-assisted instruction
Virtual reality in education
ISBN 90-04-40884-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Uses of augmented reality in pre-primary education / Eva Severini, Blanka Kožík Lehotayová and Eva Csandová -- Uses of augmented reality for development of natural literacy in pre-primary education / Kateřina Jančaříkováand Eva Severini -- Empowering teachers to augment students' reading experience : the Living Book Project approach / Maria Meletiou-Mavrotheris, Constadina Charalambous, Katerina Mavrou, Christos Dimopoulos, Yiota Anastasi, Ilona-Elefteryja Lasica, Nayia Stylianidou and Christina Vasou -- Uses of augmented reality in primary education / Lilla Korenova, Eva Csandova and Renata Tothova -- Augmented reality applications in early childhood education / Lilla Korenova, Zsolt Lavicza and Ibolya Veress-Bágyi -- Mathematics learning and augmented reality in a virtual school / Gilles Aldon and Corinne Raffin -- Engaging students in covariational reasoning within an augmented reality environment / Osama Swidan, Florian Schacht, Cristina Sabena, Michael Fried, Jihad El-Sana and Ferdinando Arzarello -- Uses of augmented reality in biology education / Mária Fuchsová, Miriam Adamková and Miroslava Pirháčová Lapšanská -- Uses of augmented reality in tertiary education / Martina Siposova and Tomas Hlava -- An augmented reality based intelligent diagnosis platform for medical training / Utku Kose and Omer Deperlioglu -- Augmented reality and future mathematics teachers / Martina Babinská, Monika Dillingerová and Lilla Koreňová -- Enlivened laboratories within STEM education (EL-STEM) : a case study of augmented reality in secondary education / Lasica Ilona-Elefteryja, Meletiou-Mavrotheris Maria, Mavrotheris Efstathios, Pitsikalis Stavros, Katzis Konstantinos, Dimopoulos Christos and Tiniakos Christos -- Augmented playgrounds : questioning simulations to question intuitions / Chronis Kynigos, Zacharoula Smyrnaiou and Marianthi Grizioti -- Augmented reality in mathematics education : the case of GeoGebra AR / Melanie Tomaschko and Markus Hohenwarter -- Automatically augmented reality with GeoGebra / F. Botana, Z. Kovács, A. Martínez-Sevilla and T. Recio -- Augmented reality in museums and cultural heritage settings / Georgios Papaioannou -- Applications of augmented reality apps in teaching technical skills courses / Lilla Korenova, Maria Kozuchova, Zsolt Lavicza and Jiri Dostal -- Devices for virtual and augmented reality / Robert Bohdal.
Record Nr. UNINA-9910824630503321
Leiden Boston : , : Brill | Sense, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson
Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson
Autore Nelson Brian C.
Pubbl/distr/stampa New York, N.Y. : , : Routledge, , 2012
Descrizione fisica 1 online resource (241 p.)
Disciplina 371.397
Altri autori (Persone) ErlandsonBenjamin E
Collana Interdisciplinary approaches to educational technology
Soggetto topico Virtual reality in education
Educational innovations
Soggetto genere / forma Electronic books.
ISBN 1-136-86304-4
0-203-83637-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI
IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion
Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds
What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction
Virtual-World Curriculum Design Document
Record Nr. UNINA-9910457703803321
Nelson Brian C.  
New York, N.Y. : , : Routledge, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson
Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson
Autore Nelson Brian C.
Pubbl/distr/stampa New York, N.Y. : , : Routledge, , 2012
Descrizione fisica 1 online resource (241 p.)
Disciplina 371.397
Altri autori (Persone) ErlandsonBenjamin E
Collana Interdisciplinary approaches to educational technology
Soggetto topico Virtual reality in education
Educational innovations
ISBN 1-136-86303-6
1-136-86304-4
0-203-83637-5
Classificazione EDU000000EDU039000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI
IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion
Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds
What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction
Virtual-World Curriculum Design Document
Record Nr. UNINA-9910778910303321
Nelson Brian C.  
New York, N.Y. : , : Routledge, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design for learning in virtual worlds / / Brian C. Nelson, Benjamin E. Erlandson
Design for learning in virtual worlds / / Brian C. Nelson, Benjamin E. Erlandson
Autore Nelson Brian C
Edizione [1st ed.]
Pubbl/distr/stampa New York, NY, : Routledge, 2012
Descrizione fisica 1 online resource (241 p.)
Disciplina 371.397
Altri autori (Persone) ErlandsonBenjamin E
Collana Interdisciplinary approaches to educational technology
Soggetto topico Virtual reality in education
Educational innovations
ISBN 1-136-86303-6
1-136-86304-4
0-203-83637-5
Classificazione EDU000000EDU039000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI
IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion
Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds
What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction
Virtual-World Curriculum Design Document
Record Nr. UNINA-9910806109803321
Nelson Brian C  
New York, NY, : Routledge, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital anatomy : applications of virtual, mixed and augmented reality / / Jean-François Uhl [and three others], editors
Digital anatomy : applications of virtual, mixed and augmented reality / / Jean-François Uhl [and three others], editors
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (XIV, 385 p. 218 illus., 202 illus. in color.)
Disciplina 371.33468
Collana Human-computer interaction series
Soggetto topico Virtual reality in education
ISBN 3-030-61905-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1. Introduction -- Chapter 2. From anatomical dissection to computerized assisted anatomical dissection -- Part I. Imaging Segmentation & Reconstruction -- Chapter 3. The interest of 3d modeling from anatomical or histological slices for research: Methodology and results of Computer-Assisted Anatomical Dissection (CAAD) method -- Chapter 4. Technique of Volume Rendering from DICOM data (MDCT) applied to the study of Virtual Anatomy -- Chapter 5. 3D vectorial modeling from anatomical slices: building of a 3D Atlas -- Chapter 6. Segmentation software from VRT reconstruction -- Chapter 7. 3D Reconstruction of CT images using Free Software Tools -- Chapter 8. Statistical analysis of organ’s shapes and deformations: the Riemannian and the affine settings in computational anatomy -- Part II. Applications -- Chapter 9. Patient Specific Anatomy : the new area of anatomy based on 3D modelling -- Chapter 10. High fidelity 3D anatomical visualization of the fiber bundles of ^ Mixed Reality Virtual Dissection Table -- Chapter 13. The Road to Birth: Using Extended Reality to visualize pregnancy anatomy -- Chapter 14. Innovations in Microscopic Neurosurgery -- Chapter 15. Cataracts, VR and Digital Anatomy -- Part III. Education -- Chapter 16. VR Simulation for Radiation Therapy Education -- Chapter 17. Towards Constructivist Approach Using Virtual Reality in Anatomy Education -- Chapter 18. InNervate AR: Mobile Augmented Reality for Studying Motor Nerve Deficits in Anatomy Education -- Chapter 19. Virtual and augmented reality for educational anatomy.
Record Nr. UNINA-9910484405503321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital anatomy : applications of virtual, mixed and augmented reality / / Jean-François Uhl [and three others], editors
Digital anatomy : applications of virtual, mixed and augmented reality / / Jean-François Uhl [and three others], editors
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (XIV, 385 p. 218 illus., 202 illus. in color.)
Disciplina 371.33468
Collana Human-computer interaction series
Soggetto topico Virtual reality in education
ISBN 3-030-61905-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1. Introduction -- Chapter 2. From anatomical dissection to computerized assisted anatomical dissection -- Part I. Imaging Segmentation & Reconstruction -- Chapter 3. The interest of 3d modeling from anatomical or histological slices for research: Methodology and results of Computer-Assisted Anatomical Dissection (CAAD) method -- Chapter 4. Technique of Volume Rendering from DICOM data (MDCT) applied to the study of Virtual Anatomy -- Chapter 5. 3D vectorial modeling from anatomical slices: building of a 3D Atlas -- Chapter 6. Segmentation software from VRT reconstruction -- Chapter 7. 3D Reconstruction of CT images using Free Software Tools -- Chapter 8. Statistical analysis of organ’s shapes and deformations: the Riemannian and the affine settings in computational anatomy -- Part II. Applications -- Chapter 9. Patient Specific Anatomy : the new area of anatomy based on 3D modelling -- Chapter 10. High fidelity 3D anatomical visualization of the fiber bundles of ^ Mixed Reality Virtual Dissection Table -- Chapter 13. The Road to Birth: Using Extended Reality to visualize pregnancy anatomy -- Chapter 14. Innovations in Microscopic Neurosurgery -- Chapter 15. Cataracts, VR and Digital Anatomy -- Part III. Education -- Chapter 16. VR Simulation for Radiation Therapy Education -- Chapter 17. Towards Constructivist Approach Using Virtual Reality in Anatomy Education -- Chapter 18. InNervate AR: Mobile Augmented Reality for Studying Motor Nerve Deficits in Anatomy Education -- Chapter 19. Virtual and augmented reality for educational anatomy.
Record Nr. UNISA-996464533803316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Diseño y Moderación de Entornos Virtuales de Aprendizaje / / Juan Silva Quiroz
Diseño y Moderación de Entornos Virtuales de Aprendizaje / / Juan Silva Quiroz
Autore Silva Quiroz Juan
Pubbl/distr/stampa Barcelona : , : Editorial UOC, , [2011]
Descrizione fisica 1 online resource (167 p.)
Disciplina 371.334
Collana Educación y Sociedad Red
Soggetto topico Shared virtual environments
Virtual reality in education
ISBN 84-9029-090-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione spa
Record Nr. UNINA-9910785805103321
Silva Quiroz Juan  
Barcelona : , : Editorial UOC, , [2011]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Diseño y Moderación de Entornos Virtuales de Aprendizaje / / Juan Silva Quiroz
Diseño y Moderación de Entornos Virtuales de Aprendizaje / / Juan Silva Quiroz
Autore Silva Quiroz Juan
Pubbl/distr/stampa Barcelona : , : Editorial UOC, , [2011]
Descrizione fisica 1 online resource (167 p.)
Disciplina 371.334
Collana Educación y Sociedad Red
Soggetto topico Shared virtual environments
Virtual reality in education
ISBN 84-9029-090-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione spa
Record Nr. UNINA-9910815044303321
Silva Quiroz Juan  
Barcelona : , : Editorial UOC, , [2011]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui