Application of Modern Trends in Museums / / Ladislav Župčán, editor |
Pubbl/distr/stampa | London : , : IntechOpen, , 2023 |
Descrizione fisica | 1 online resource (104 pages) |
Disciplina | 006.8 |
Soggetto topico |
Augmented reality in education
Cultural property - Technological innovations Museums - Technological innovations Virtual reality in education |
ISBN | 1-83768-956-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introductory Chapter: The Role of Digital Humanistics in Safeguarding Cultural Heritage -- Perspective Chapter: Times of Virtuality and Social Isolation - The Mantiqueira Museum and Digital Polyphonic Experiences as Museological Practices -- Perspective Chapter: Museums and the Metaverse - Emerging Technologies to Promote Inclusivity and Engagement -- Perspective Chapter: Digitalization of Museums and Academic Benefits for Tourists (Slemani Museum as Case) -- Perspective Chapter: The Integration Narrative of Media and Space in Museum -- Building a Museum Facility at the Local Level in the Conditions of the Slovak Republic, Example of the Town of Považská Bystrica. |
Record Nr. | UNINA-9910765548103321 |
London : , : IntechOpen, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Augmented reality in educational settings / / edited by Theodosia Prodromou |
Pubbl/distr/stampa | Leiden Boston : , : Brill | Sense, , 2020 |
Descrizione fisica | 1 online resource (475 pages) |
Disciplina | 371.33468 |
Soggetto topico |
Augmented reality
Computer-assisted instruction Virtual reality in education |
ISBN | 90-04-40884-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Uses of augmented reality in pre-primary education / Eva Severini, Blanka Kožík Lehotayová and Eva Csandová -- Uses of augmented reality for development of natural literacy in pre-primary education / Kateřina Jančaříkováand Eva Severini -- Empowering teachers to augment students' reading experience : the Living Book Project approach / Maria Meletiou-Mavrotheris, Constadina Charalambous, Katerina Mavrou, Christos Dimopoulos, Yiota Anastasi, Ilona-Elefteryja Lasica, Nayia Stylianidou and Christina Vasou -- Uses of augmented reality in primary education / Lilla Korenova, Eva Csandova and Renata Tothova -- Augmented reality applications in early childhood education / Lilla Korenova, Zsolt Lavicza and Ibolya Veress-Bágyi -- Mathematics learning and augmented reality in a virtual school / Gilles Aldon and Corinne Raffin -- Engaging students in covariational reasoning within an augmented reality environment / Osama Swidan, Florian Schacht, Cristina Sabena, Michael Fried, Jihad El-Sana and Ferdinando Arzarello -- Uses of augmented reality in biology education / Mária Fuchsová, Miriam Adamková and Miroslava Pirháčová Lapšanská -- Uses of augmented reality in tertiary education / Martina Siposova and Tomas Hlava -- An augmented reality based intelligent diagnosis platform for medical training / Utku Kose and Omer Deperlioglu -- Augmented reality and future mathematics teachers / Martina Babinská, Monika Dillingerová and Lilla Koreňová -- Enlivened laboratories within STEM education (EL-STEM) : a case study of augmented reality in secondary education / Lasica Ilona-Elefteryja, Meletiou-Mavrotheris Maria, Mavrotheris Efstathios, Pitsikalis Stavros, Katzis Konstantinos, Dimopoulos Christos and Tiniakos Christos -- Augmented playgrounds : questioning simulations to question intuitions / Chronis Kynigos, Zacharoula Smyrnaiou and Marianthi Grizioti -- Augmented reality in mathematics education : the case of GeoGebra AR / Melanie Tomaschko and Markus Hohenwarter -- Automatically augmented reality with GeoGebra / F. Botana, Z. Kovács, A. Martínez-Sevilla and T. Recio -- Augmented reality in museums and cultural heritage settings / Georgios Papaioannou -- Applications of augmented reality apps in teaching technical skills courses / Lilla Korenova, Maria Kozuchova, Zsolt Lavicza and Jiri Dostal -- Devices for virtual and augmented reality / Robert Bohdal. |
Record Nr. | UNINA-9910793846503321 |
Leiden Boston : , : Brill | Sense, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Augmented reality in educational settings / / edited by Theodosia Prodromou |
Pubbl/distr/stampa | Leiden Boston : , : Brill | Sense, , 2020 |
Descrizione fisica | 1 online resource (475 pages) |
Disciplina | 371.33468 |
Soggetto topico |
Augmented reality
Computer-assisted instruction Virtual reality in education |
ISBN | 90-04-40884-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Uses of augmented reality in pre-primary education / Eva Severini, Blanka Kožík Lehotayová and Eva Csandová -- Uses of augmented reality for development of natural literacy in pre-primary education / Kateřina Jančaříkováand Eva Severini -- Empowering teachers to augment students' reading experience : the Living Book Project approach / Maria Meletiou-Mavrotheris, Constadina Charalambous, Katerina Mavrou, Christos Dimopoulos, Yiota Anastasi, Ilona-Elefteryja Lasica, Nayia Stylianidou and Christina Vasou -- Uses of augmented reality in primary education / Lilla Korenova, Eva Csandova and Renata Tothova -- Augmented reality applications in early childhood education / Lilla Korenova, Zsolt Lavicza and Ibolya Veress-Bágyi -- Mathematics learning and augmented reality in a virtual school / Gilles Aldon and Corinne Raffin -- Engaging students in covariational reasoning within an augmented reality environment / Osama Swidan, Florian Schacht, Cristina Sabena, Michael Fried, Jihad El-Sana and Ferdinando Arzarello -- Uses of augmented reality in biology education / Mária Fuchsová, Miriam Adamková and Miroslava Pirháčová Lapšanská -- Uses of augmented reality in tertiary education / Martina Siposova and Tomas Hlava -- An augmented reality based intelligent diagnosis platform for medical training / Utku Kose and Omer Deperlioglu -- Augmented reality and future mathematics teachers / Martina Babinská, Monika Dillingerová and Lilla Koreňová -- Enlivened laboratories within STEM education (EL-STEM) : a case study of augmented reality in secondary education / Lasica Ilona-Elefteryja, Meletiou-Mavrotheris Maria, Mavrotheris Efstathios, Pitsikalis Stavros, Katzis Konstantinos, Dimopoulos Christos and Tiniakos Christos -- Augmented playgrounds : questioning simulations to question intuitions / Chronis Kynigos, Zacharoula Smyrnaiou and Marianthi Grizioti -- Augmented reality in mathematics education : the case of GeoGebra AR / Melanie Tomaschko and Markus Hohenwarter -- Automatically augmented reality with GeoGebra / F. Botana, Z. Kovács, A. Martínez-Sevilla and T. Recio -- Augmented reality in museums and cultural heritage settings / Georgios Papaioannou -- Applications of augmented reality apps in teaching technical skills courses / Lilla Korenova, Maria Kozuchova, Zsolt Lavicza and Jiri Dostal -- Devices for virtual and augmented reality / Robert Bohdal. |
Record Nr. | UNINA-9910824630503321 |
Leiden Boston : , : Brill | Sense, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson |
Autore | Nelson Brian C. |
Pubbl/distr/stampa | New York, N.Y. : , : Routledge, , 2012 |
Descrizione fisica | 1 online resource (241 p.) |
Disciplina | 371.397 |
Altri autori (Persone) | ErlandsonBenjamin E |
Collana | Interdisciplinary approaches to educational technology |
Soggetto topico |
Virtual reality in education
Educational innovations |
Soggetto genere / forma | Electronic books. |
ISBN |
1-136-86304-4
0-203-83637-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction Virtual-World Curriculum Design Document |
Record Nr. | UNINA-9910457703803321 |
Nelson Brian C. | ||
New York, N.Y. : , : Routledge, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Design for learning in virtual worlds / / Brian C. Nelson and Benjamin E. Erlandson |
Autore | Nelson Brian C. |
Pubbl/distr/stampa | New York, N.Y. : , : Routledge, , 2012 |
Descrizione fisica | 1 online resource (241 p.) |
Disciplina | 371.397 |
Altri autori (Persone) | ErlandsonBenjamin E |
Collana | Interdisciplinary approaches to educational technology |
Soggetto topico |
Virtual reality in education
Educational innovations |
ISBN |
1-136-86303-6
1-136-86304-4 0-203-83637-5 |
Classificazione | EDU000000EDU039000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction Virtual-World Curriculum Design Document |
Record Nr. | UNINA-9910778910303321 |
Nelson Brian C. | ||
New York, N.Y. : , : Routledge, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Design for learning in virtual worlds / / Brian C. Nelson, Benjamin E. Erlandson |
Autore | Nelson Brian C |
Edizione | [1st ed.] |
Pubbl/distr/stampa | New York, NY, : Routledge, 2012 |
Descrizione fisica | 1 online resource (241 p.) |
Disciplina | 371.397 |
Altri autori (Persone) | ErlandsonBenjamin E |
Collana | Interdisciplinary approaches to educational technology |
Soggetto topico |
Virtual reality in education
Educational innovations |
ISBN |
1-136-86303-6
1-136-86304-4 0-203-83637-5 |
Classificazione | EDU000000EDU039000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources
Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction Virtual-World Curriculum Design Document |
Record Nr. | UNINA-9910806109803321 |
Nelson Brian C | ||
New York, NY, : Routledge, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Digital anatomy : applications of virtual, mixed and augmented reality / / Jean-François Uhl [and three others], editors |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (XIV, 385 p. 218 illus., 202 illus. in color.) |
Disciplina | 371.33468 |
Collana | Human-computer interaction series |
Soggetto topico | Virtual reality in education |
ISBN | 3-030-61905-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1. Introduction -- Chapter 2. From anatomical dissection to computerized assisted anatomical dissection -- Part I. Imaging Segmentation & Reconstruction -- Chapter 3. The interest of 3d modeling from anatomical or histological slices for research: Methodology and results of Computer-Assisted Anatomical Dissection (CAAD) method -- Chapter 4. Technique of Volume Rendering from DICOM data (MDCT) applied to the study of Virtual Anatomy -- Chapter 5. 3D vectorial modeling from anatomical slices: building of a 3D Atlas -- Chapter 6. Segmentation software from VRT reconstruction -- Chapter 7. 3D Reconstruction of CT images using Free Software Tools -- Chapter 8. Statistical analysis of organ’s shapes and deformations: the Riemannian and the affine settings in computational anatomy -- Part II. Applications -- Chapter 9. Patient Specific Anatomy : the new area of anatomy based on 3D modelling -- Chapter 10. High fidelity 3D anatomical visualization of the fiber bundles of ^ Mixed Reality Virtual Dissection Table -- Chapter 13. The Road to Birth: Using Extended Reality to visualize pregnancy anatomy -- Chapter 14. Innovations in Microscopic Neurosurgery -- Chapter 15. Cataracts, VR and Digital Anatomy -- Part III. Education -- Chapter 16. VR Simulation for Radiation Therapy Education -- Chapter 17. Towards Constructivist Approach Using Virtual Reality in Anatomy Education -- Chapter 18. InNervate AR: Mobile Augmented Reality for Studying Motor Nerve Deficits in Anatomy Education -- Chapter 19. Virtual and augmented reality for educational anatomy. |
Record Nr. | UNINA-9910484405503321 |
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Digital anatomy : applications of virtual, mixed and augmented reality / / Jean-François Uhl [and three others], editors |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (XIV, 385 p. 218 illus., 202 illus. in color.) |
Disciplina | 371.33468 |
Collana | Human-computer interaction series |
Soggetto topico | Virtual reality in education |
ISBN | 3-030-61905-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1. Introduction -- Chapter 2. From anatomical dissection to computerized assisted anatomical dissection -- Part I. Imaging Segmentation & Reconstruction -- Chapter 3. The interest of 3d modeling from anatomical or histological slices for research: Methodology and results of Computer-Assisted Anatomical Dissection (CAAD) method -- Chapter 4. Technique of Volume Rendering from DICOM data (MDCT) applied to the study of Virtual Anatomy -- Chapter 5. 3D vectorial modeling from anatomical slices: building of a 3D Atlas -- Chapter 6. Segmentation software from VRT reconstruction -- Chapter 7. 3D Reconstruction of CT images using Free Software Tools -- Chapter 8. Statistical analysis of organ’s shapes and deformations: the Riemannian and the affine settings in computational anatomy -- Part II. Applications -- Chapter 9. Patient Specific Anatomy : the new area of anatomy based on 3D modelling -- Chapter 10. High fidelity 3D anatomical visualization of the fiber bundles of ^ Mixed Reality Virtual Dissection Table -- Chapter 13. The Road to Birth: Using Extended Reality to visualize pregnancy anatomy -- Chapter 14. Innovations in Microscopic Neurosurgery -- Chapter 15. Cataracts, VR and Digital Anatomy -- Part III. Education -- Chapter 16. VR Simulation for Radiation Therapy Education -- Chapter 17. Towards Constructivist Approach Using Virtual Reality in Anatomy Education -- Chapter 18. InNervate AR: Mobile Augmented Reality for Studying Motor Nerve Deficits in Anatomy Education -- Chapter 19. Virtual and augmented reality for educational anatomy. |
Record Nr. | UNISA-996464533803316 |
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Diseño y Moderación de Entornos Virtuales de Aprendizaje / / Juan Silva Quiroz |
Autore | Silva Quiroz Juan |
Pubbl/distr/stampa | Barcelona : , : Editorial UOC, , [2011] |
Descrizione fisica | 1 online resource (167 p.) |
Disciplina | 371.334 |
Collana | Educación y Sociedad Red |
Soggetto topico |
Shared virtual environments
Virtual reality in education |
ISBN | 84-9029-090-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | spa |
Record Nr. | UNINA-9910785805103321 |
Silva Quiroz Juan | ||
Barcelona : , : Editorial UOC, , [2011] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Diseño y Moderación de Entornos Virtuales de Aprendizaje / / Juan Silva Quiroz |
Autore | Silva Quiroz Juan |
Pubbl/distr/stampa | Barcelona : , : Editorial UOC, , [2011] |
Descrizione fisica | 1 online resource (167 p.) |
Disciplina | 371.334 |
Collana | Educación y Sociedad Red |
Soggetto topico |
Shared virtual environments
Virtual reality in education |
ISBN | 84-9029-090-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | spa |
Record Nr. | UNINA-9910815044303321 |
Silva Quiroz Juan | ||
Barcelona : , : Editorial UOC, , [2011] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|