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Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real / / Ulrich Gotz, Andri Gerber
Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real / / Ulrich Gotz, Andri Gerber
Autore Götz Ulrich
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2019
Descrizione fisica 1 online resource (343 pages) : illustrations (chiefly color), facsimiles, map, plan
Disciplina 720.2840285536
Collana Architekturen
Soggetto topico Virtual reality in architecture
Architecture - Planning
Soggetto non controllato Architecture
Computer Games
Digital Media
Game Architecture
Game Spaces
Media
Space
Video Games
ISBN 3-8394-4802-6
Classificazione ZH 2800
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Introduction 9 Taking Risks! 27 Invisible (Game) Cities 47 In-World Realism 59 Video/Game 71 Games as Provinces of Meaning 85 Free your Imagination! 95 A Fascination for Empty Rooms 111 Towards an Architecture of Desire 119 The Architectonics of Game Spaces 135 Virtual World Weariness 153 The Lived Space of Computer Games 167 The Architectural Continuum 183 From Asteroids to Architectoids 201 Piercing all Layers of the Anthroposphere 215 Creating Fascinating Spaces 233 Augmented Play, Art, and Space 249 Play the City 265 Democracy, Video Games, and Urban Design 277 Video Game Urbanism 293 Bibliography/Ludography 313 Image Copyrights 331 Authors 335
Record Nr. UNISA-996344228203316
Götz Ulrich  
Bielefeld, : transcript Verlag, 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real / / Ulrich Gotz, Andri Gerber
Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real / / Ulrich Gotz, Andri Gerber
Autore Götz Ulrich
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2019
Descrizione fisica 1 online resource (343 pages) : illustrations (chiefly color), facsimiles, map, plan
Disciplina 720.2840285536
Collana Architekturen
Soggetto topico Virtual reality in architecture
Architecture - Planning
Soggetto non controllato Architecture
Computer Games
Digital Media
Game Architecture
Game Spaces
Media
Space
Video Games
ISBN 3-8394-4802-6
Classificazione ZH 2800
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Introduction 9 Taking Risks! 27 Invisible (Game) Cities 47 In-World Realism 59 Video/Game 71 Games as Provinces of Meaning 85 Free your Imagination! 95 A Fascination for Empty Rooms 111 Towards an Architecture of Desire 119 The Architectonics of Game Spaces 135 Virtual World Weariness 153 The Lived Space of Computer Games 167 The Architectural Continuum 183 From Asteroids to Architectoids 201 Piercing all Layers of the Anthroposphere 215 Creating Fascinating Spaces 233 Augmented Play, Art, and Space 249 Play the City 265 Democracy, Video Games, and Urban Design 277 Video Game Urbanism 293 Bibliography/Ludography 313 Image Copyrights 331 Authors 335
Record Nr. UNINA-9910433250903321
Götz Ulrich  
Bielefeld, : transcript Verlag, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented Reality : Mensch, Raum und Virtualität / / Marco Hemmerling (Hg.)
Augmented Reality : Mensch, Raum und Virtualität / / Marco Hemmerling (Hg.)
Pubbl/distr/stampa Paderborn : , : Wilhelm Fink Verlag, , 2011
Descrizione fisica 1 online resource
Altri autori (Persone) HemmerlingMarco
Collana PerceptionLab
Soggetto topico Technology and the arts
Virtual reality in art
Virtual reality in architecture
Virtual reality in literature
Virtual reality - Social aspects
ISBN 3-8467-5254-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Preliminary Material / Marco Hemmerling -- Einleitung / Marco Hemmerling -- Die Erweiterung der Realität / Marco Hemmerling -- Der digitale Raum als Vermittler zwischen Vision und Realität / Ursula Kirschner -- Body Purge / Mathew Emmett -- Zeitreisen / Heizo Schulze -- Emotionalität in 3D / Max Zimmermann -- Digitale Realitäten / Markus Schaefer -- Digitales Design: Digitale Produktion / Ulrich Nether -- The Laboratory of Public Space / Mischa Kuball -- Techno-Poetry of Augmented Reality and Interactive Architecture / Daan Roosegaarde -- Virtual Prototyping / Helene Waßmann and Sven Kreft -- Computerspielwelten als soziale Kommunikationsräume und »dritte Orte» / Jeffrey Wimmer -- Im Auge des Blade Runners / Martin Ludwig Hofmann -- Wahrnehmung und Interaktion / Katharina König -- Gegebene und konstruierte Räume / Petra Lohmann -- Im Alpenraum / Christoph Schindler -- Das PerceptionLab / Ulrich Nether -- Hinweise zu den Autorinnen und Autoren / Marco Hemmerling -- Bildnachweise / Marco Hemmerling -- Internetpräsenzen / Marco Hemmerling.
Record Nr. UNINA-9910860806203321
Paderborn : , : Wilhelm Fink Verlag, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
From building information modelling to mixed reality / / edited by Cecilia Bolognesi, Daniele Villa
From building information modelling to mixed reality / / edited by Cecilia Bolognesi, Daniele Villa
Edizione [1st edition 2021.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
Descrizione fisica 1 online resource (X, 217 p. 125 illus., 108 illus. in color.)
Disciplina 720.0285
Collana Springer Tracts in Civil Engineering
Soggetto topico Computer simulation
Building
Computer-aided engineering
Virtual reality in architecture
Cultural heritage
Building Construction and Design
Computer-Aided Engineering (CAD, CAE) and Design
Cultural Heritage
ISBN 3-030-49278-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910483273103321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Online planning journal
Online planning journal
Pubbl/distr/stampa London, : Centre for Advanced Spatial Analysis, University College London, [2000?-]
Soggetto topico City planning - Computer simulation
Virtual reality in architecture
Soggetto genere / forma Online resources.
Periodicals.
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNINA-9910146651603321
London, : Centre for Advanced Spatial Analysis, University College London, [2000?-]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Online planning journal
Online planning journal
Pubbl/distr/stampa London, : Centre for Advanced Spatial Analysis, University College London, [2000?-]
Soggetto topico City planning - Computer simulation
Virtual reality in architecture
Soggetto genere / forma Online resources.
Periodicals.
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNISA-996200084203316
London, : Centre for Advanced Spatial Analysis, University College London, [2000?-]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Virtual Building Acoustics : Auralization with Contextual and Interactive Features / / Imran Muhammad
Virtual Building Acoustics : Auralization with Contextual and Interactive Features / / Imran Muhammad
Autore Muhammad Imran
Pubbl/distr/stampa Berlin, Germany : , : Logos Verlag Berlin GmbH, , 2022
Descrizione fisica 1 online resource (314 pages)
Disciplina 006.8
Soggetto topico Hearing
Psychoacoustics
Soundproofing
Noise - Psychological aspects
Virtual reality
Virtual reality in architecture
Sound
Soggetto non controllato virtual building acoustics
psychoacoustic experiments
acoustics
ISBN 3-8325-5601-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Abstract -- List of Symbols -- List of Figures -- List of Tables -- Annexes -- Chapter 1: Introduction -- 1.1. Background and Related Work -- 1.2. Research Objectives -- 1.3. Content Outline -- Chapter 2: Fundamentals of Building Acoustics -- 2.1. Sound Field in Rooms -- 2.1.1. Direct and Diffuse Field, and Reverberation Distance -- 2.1.2. Incident Sound Power on a Surface -- 2.2. Outdoor Sound Fields -- 2.3. Propagation of Sound in Plates -- 2.3.1. Longitudinal Waves -- 2.3.2. Shear Waves -- 2.3.3. Bending Waves (Flexural Waves) -- 2.3.4. Free Vibration of Plates -- 2.3.5. Loss Factor for Bending Waves: (Internal Energy Losses in -- Materials) -- 2.3.6. Critical frequency -- 2.4. Sound Radiation from Building Elements -- 2.4.1. Radiation Factor (Radiation Efficiency) -- 2.4.2. Sound Radiation from an Infinite Large Plate -- 2.4.3. Sound Radiation from a Finite Plate -- Chapter 3: Airborne Sound Insulation Models -- 3.1. Airborne Transmission (Sound Reduction Index) -- 3.2. Direct Transmission -- 3.2.1. Direct Transmission: Infinite Plate -- ii -- 3.2.1.1. Direct Transmission Characterized by Mass Impedance -- 3.2.1.2. Bending Wave Field: Characterized by Wall Impedance -- 3.2.1.3. Direct Transmission (Angle Dependent) -- 3.2.1.4. Direct Transmission (Diffuse Field) -- 3.2.2. Direct Transmission: Finite Plate -- 3.2.2.1. Davy's Theory -- 3.2.2.1.1. Above the Critical Frequency -- 3.2.2.1.2. Below the Critical Frequency -- 3.2.2.2. Spatial Windowing Technique -- 3.2.2.3. ISO Standard Approach -- 3.3. Flanking Transmission -- 3.3.1. Apparent Sound Reduction Index -- 3.3.2. Flanking Sound Reduction Index -- 3.4. Combining Direct and Flanking Transmissions -- 3.4.1. Bending wave transmission across plate intersections -- 3.4.2. Vibration reduction index -- 3.4.3. Combining Multiple Surfaces -- Chapter 4: Sound Insulation Filters: Auralization -- 4.1. Filters for Adjacent Rooms: Simplified Approach -- 4.2. Filters for Adjacent Rooms: Extended Approach -- 4.2.1. Sound Source Directivity -- 4.2.2. Room Impulse Response Synthesis -- 4.2.3. Sound Field in the Source Room -- 4.2.4. Incident Sound Energy at Wall Surface (Source Room) -- 4.2.5. Sound Transmission -- 4.2.5.1. Direct Sound Transmission -- 4.2.5.2. Flanking Sound Transmission -- 4.2.6. Sound Field in the Receiver Room -- 4.3. Façade Sound Insulation Filters: (Outdoor Scenes) -- 4.3.1. Outdoor Sound Propagation Model -- 4.3.1.1. Reflection Model -- 4.3.2. Filter Design -- 4.4. Filter Rendering -- 4.5. Auralization -- 4.5.1. Source Signals -- 4.5.2. Interpolation -- 4.5.3. Binaural Techniques -- 4.5.4. Signal Presentation for Listening -- 4.5.5. Headphone Equalization -- iii -- Chapter 5: Implementation and Verification -- 5.1. Built Environments (Case Studies) -- 5.2. Evaluation for Adjacent Rooms (Indoor Case) -- 5.2.1. Verification of Level Difference ( ) -- 5.2.2. Comparison with Measurements -- 5.2.2.1. Level Differences -- 5.2.3. Visualization of Sound field -- 5.3. Verification of Façade Sound Insulation -- 5.3.1. Verification of Level Difference ( ) -- 5.3.2. Visualization of Sound Fields (Outdoor Excitation) -- 5.4. Extension to Urban Environments (Outdoor) -- 5.4.1. Verification of Level Difference ( ) -- Chapter 6: Auditory-Visual Virtual Reality Framework -- 6.1. Virtual Building Acoustics (VBA) Framework -- 6.1.1. Architectural Models -- 6.1.2. Virtual Reality Visual Environments -- 6.2. Implementation of VBA -- 6.2.1. Room Acoustics Package -- 6.2.2. Building Acoustics Package -- 6.2.3. Outdoor Sound Propagation Package -- 6.2.4. Geometry Handling Package -- 6.2.5. Transfer Function/Audio Rendering Package -- 6.3. Evaluation of Real-time Performance (VBA) -- 6.3.1. Filter Construction (Initialization) -- 6.3.2. Real-time Filter Rendering and Convolution -- 6.4. Audio-Visual Scenes -- Chapter 7: Perceptual Studies -- 7.1. Cognitive Performance during Background Noise Effects -- 7.1.1. Building Acoustics Model (Adjacent Office) -- 7.1.2. Virtual Reality Environment (VR-Scene) -- 7.1.3. Evaluation of VR environment: Cognitive performance and -- subjective ratings -- 7.1.3.1. Methods -- 7.1.3.2. Results -- 7.1.3.2.1. Performance Measurements -- 7.1.3.2.2. Subjective Ratings -- 7.1.4. Summary -- 7.2. Perception of Passing-by Outdoor Sources -- iv -- 7.2.1. Building Acoustical Model (Façade Sound Insulation) -- 7.2.2. Virtual Reality Environment (VR-Scene) -- 7.2.3. Evaluation of VR environment: Perceptual Localization of -- Moving Outdoor Sources -- 7.2.3.1. Methods -- 7.2.3.2. Results -- Chapter 8: Summary -- Chapter 9: Outlook -- Annexes -- Bibliography -- Curriculum Vitae.
Altri titoli varianti Virtual Building Acoustics
Record Nr. UNINA-9910647263403321
Muhammad Imran  
Berlin, Germany : , : Logos Verlag Berlin GmbH, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui