3D Research Challenges in Cultural Heritage IV : Risk Prevention and Monitoring Methods / / edited by Marinos Ioannides, Giovanni Issini, Daniel Oliveira
| 3D Research Challenges in Cultural Heritage IV : Risk Prevention and Monitoring Methods / / edited by Marinos Ioannides, Giovanni Issini, Daniel Oliveira |
| Autore | Ioannides Marinos |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (266 pages) |
| Disciplina | 025.060013 |
| Altri autori (Persone) |
IssiniGiovanni
OliveiraDaniel |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
Digital humanities
Virtual reality Augmented reality Image processing - Digital techniques Computer vision Building information modeling Cultural property Archaeology Digital Humanities Virtual and Augmented Reality Computer Imaging, Vision, Pattern Recognition and Graphics Building Information Modeling Cultural Heritage Heritage Management |
| ISBN | 3-031-93753-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | On the Use of HBIM for the Analysis of Historical Constructions: Technical and Semantic Interoperability for Different Aspects of the Structural Assessment -- The key role of structural health monitoring as a control tool in the post-earthquake recovery phase of damaged heritage buildings: The case study of "Collegiata di Santa Maria" in Visso, Italy -- Understanding and managing risk in historic areas: A multi-hazard vulnerability assessment of the Historic City Centre of Guimarães, Portugal -- Digital guardians: A new method of data management for at-risk cultural heritage in Bavaria -- Risks and Responsibilities: The German Tendaguru Collection as Chiltural Heritage and its 3D Digitisation -- AI-Driven Analysis in Point Clouds for Archaeological Documentation -- Digital Preservation and Restoration of Historic Buildings in Agadez, Niger -- Digital Humanities and Physics Applied to the Study of Cultural Heritage Objects: the case of ex-votos -- "Fostering Community-Cultural Heritage Resilience in Post-Disaster Scenarios: Merging Hands-On Experience with Digital Technologies in the OPHERA Project" -- Digital tools for assessment and communication of historic architectural heritage restoration project: The case study of Palazzo Saladini di Rovetino in Ascoli Piceno, Italy -- Preserving and Communicating a Sudanese Heritage Site through a Digital Exhibition -- Digital Heritage Documentation for Protecting and Rebuilding Tangible Heritage in Natural Disaster and Conflict Zones -- Restoration and Digitisation of the Tarxien Stone Bowl: A Multidisciplinary Approach. |
| Record Nr. | UNINA-9911015631603321 |
Ioannides Marinos
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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3D Research Challenges in Cultural Heritage IV : Risk Prevention and Monitoring Methods / / edited by Marinos Ioannides, Giovanni Issini, Daniel Oliveira
| 3D Research Challenges in Cultural Heritage IV : Risk Prevention and Monitoring Methods / / edited by Marinos Ioannides, Giovanni Issini, Daniel Oliveira |
| Autore | Ioannides Marinos |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (266 pages) |
| Disciplina | 025.060013 |
| Altri autori (Persone) |
IssiniGiovanni
OliveiraDaniel |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
Digital humanities
Virtual reality Augmented reality Image processing - Digital techniques Computer vision Building information modeling Cultural property Archaeology Digital Humanities Virtual and Augmented Reality Computer Imaging, Vision, Pattern Recognition and Graphics Building Information Modeling Cultural Heritage Heritage Management |
| ISBN | 3-031-93753-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | On the Use of HBIM for the Analysis of Historical Constructions: Technical and Semantic Interoperability for Different Aspects of the Structural Assessment -- The key role of structural health monitoring as a control tool in the post-earthquake recovery phase of damaged heritage buildings: The case study of "Collegiata di Santa Maria" in Visso, Italy -- Understanding and managing risk in historic areas: A multi-hazard vulnerability assessment of the Historic City Centre of Guimarães, Portugal -- Digital guardians: A new method of data management for at-risk cultural heritage in Bavaria -- Risks and Responsibilities: The German Tendaguru Collection as Chiltural Heritage and its 3D Digitisation -- AI-Driven Analysis in Point Clouds for Archaeological Documentation -- Digital Preservation and Restoration of Historic Buildings in Agadez, Niger -- Digital Humanities and Physics Applied to the Study of Cultural Heritage Objects: the case of ex-votos -- "Fostering Community-Cultural Heritage Resilience in Post-Disaster Scenarios: Merging Hands-On Experience with Digital Technologies in the OPHERA Project" -- Digital tools for assessment and communication of historic architectural heritage restoration project: The case study of Palazzo Saladini di Rovetino in Ascoli Piceno, Italy -- Preserving and Communicating a Sudanese Heritage Site through a Digital Exhibition -- Digital Heritage Documentation for Protecting and Rebuilding Tangible Heritage in Natural Disaster and Conflict Zones -- Restoration and Digitisation of the Tarxien Stone Bowl: A Multidisciplinary Approach. |
| Record Nr. | UNISA-996668464203316 |
Ioannides Marinos
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Advanced Intelligent Virtual Reality Technologies : Proceedings of 6th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2022) / / edited by Kazumi Nakamatsu, Srikanta Patnaik, Roumen Kountchev, Ruidong Li, Ari Aharari
| Advanced Intelligent Virtual Reality Technologies : Proceedings of 6th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2022) / / edited by Kazumi Nakamatsu, Srikanta Patnaik, Roumen Kountchev, Ruidong Li, Ari Aharari |
| Edizione | [1st ed. 2023.] |
| Pubbl/distr/stampa | Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023 |
| Descrizione fisica | 1 online resource (255 pages) |
| Disciplina | 006.3 |
| Collana | Smart Innovation, Systems and Technologies |
| Soggetto topico |
Computational intelligence
Artificial intelligence Virtual reality Augmented reality Artificial intelligence - Data processing Computational Intelligence Artificial Intelligence Virtual and Augmented Reality Data Science |
| ISBN | 981-19-7742-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part 1: Invited Paper -- Chapter 1. Paraconsistency and Paracompleteness in AI: Review Paper -- Part 2: Regular Papers -- Chapter 2. Decision Support Multi-agent Modeling and Simulation of Aeronautic Marine Oil Spill Response -- Chapter 3. Transferring Dense Object Detection Models to Event-based Data -- Chapter 4. Diagnosing Parkinson’s Disease Based on Voice Recordings: Comparative Study Using Machine Learning Techniques -- Chapter 5. Elements of Continuous Reassessment and Uncertainty Self-Awareness: A Narrow Implementation for Face and Facial Expression Recognition -- Chapter 6. Topic-aware Networks for Answer Selection -- Chapter 7. Design and Implementation of Multi_Scene Immersive Ancient Style Interaction System Based on Unreal Engine Platform -- Chapter 8. Auxiliary Figure Presentation Associated with Sweating on a Viewer’s Hand in order to Reduce VR Sickness -- Chapter 9. Design and Implementation of Immersive Display Interactive System Based on New Virtual Reality -- Chapter 10. 360-Degree Virtual Reality Videos in EFL Teaching: Student Experiences -- Chapter 11. Research on Chinese Garden Art Appreciation Based on Virtual Technology -- Chapter 12. Medical-Network (Med-Net): A Neural Network for Breast Cancer Segmentation in Ultrasound Image -- Chapter 13. Auxiliary Squat Training Method Based on Object Tracking -- Chapter 14. Study on the Visualization Modeling of Aviation Emergency Rescue System Based on Systems Engineering -- Chapter 15. An AI-based System Offering Automatic DR-enhanced AR for Indoor Scenes -- Chapter 16. Extending Mirror Therapy into Mixed Reality – Design and Implementation of the application PhantomAR to alleviate phantom limb pain in upper limb amputees -- Chapter 17. An Analysis of Trends and Problems of Information Technology Application Research in China's Accounting Field based on CiteSpace -- Chapter 18. Augmented Reality Framework and Application for Aviation Emergency Rescue Based on Multi-Agent and Service. . |
| Record Nr. | UNINA-9910645892903321 |
| Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advances in Remanufacturing : Proceedings of the VII International Workshop on Autonomous Remanufacturing / / edited by Marcello Fera, Mario Caterino, Roberto Macchiaroli, Duc Truong Pham
| Advances in Remanufacturing : Proceedings of the VII International Workshop on Autonomous Remanufacturing / / edited by Marcello Fera, Mario Caterino, Roberto Macchiaroli, Duc Truong Pham |
| Autore | Fera Marcello |
| Edizione | [1st ed. 2024.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
| Descrizione fisica | 1 online resource (549 pages) |
| Disciplina | 670 |
| Altri autori (Persone) |
CaterinoMario
MacchiaroliRoberto PhamD. T |
| Collana | Lecture Notes in Mechanical Engineering |
| Soggetto topico |
Manufactures
Robotics Virtual reality Augmented reality Operations research Management science Machines, Tools, Processes Robotic Engineering Virtual and Augmented Reality Operations Research, Management Science Operations Research and Decision Theory |
| ISBN | 9783031526497 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Development of Sustainable Remanufacturing Systems: Literature Review -- Artificial Intelligence in remanufacturing contexts: current status and future opportunities -- Robotic Disassembly Sequence Planning and Line Balancing - Research Trends Review and Bibliometric Analysis -- The Role of Simulation-Based Optimization in Remanufacturing and Reverse Logistics: A Systematic Literature Review -- Exploring Industry 5.0 for Remanufacturing of Lithium-Ion Batteries in Electric Vehicles -- Remanufacturing Decision-Making Tools: A State of the Art. |
| Record Nr. | UNINA-9910855365403321 |
Fera Marcello
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advances in Representation : New AI- and XR-Driven Transdisciplinarity / / edited by Andrea Giordano, Michele Russo, Roberta Spallone
| Advances in Representation : New AI- and XR-Driven Transdisciplinarity / / edited by Andrea Giordano, Michele Russo, Roberta Spallone |
| Autore | Giordano A (Andrea) |
| Edizione | [1st ed. 2024.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
| Descrizione fisica | 1 online resource (951 pages) |
| Disciplina | 690 |
| Altri autori (Persone) |
RussoMichele
SpalloneRoberta |
| Collana | Digital Innovations in Architecture, Engineering and Construction |
| Soggetto topico |
Buildings - Design and construction
Cultural property Building information modeling Virtual reality Augmented reality Building Construction and Design Cultural Heritage Building Information Modeling Virtual and Augmented Reality |
| ISBN | 3-031-62963-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Keynote Papers -- Beyond the visuals Future collaboration scenarios between architects and artificial intelligence -- Artificial Intelligence for Space Weather Prediction -- AI&XR and Historical Sources -- From Art for Industry to Artificial Intelligence a Complex Balance in a Case from the Centrale Montemartini -- Extended Reality ante litteram in the ephemeral apparatuses of Andrea Pozzo -- Digital reconstruction of the paradox. Escher's Relativity -- Between Image and Text Automatic Image Processing for Character Recognition in Historical Inscriptions -- Graphic and Constructive Resources in the Manuscript “Secretos de Arquitectura” -- AI&XR and Archaeological/Museum Heritage -- Interactive Heritage Site Mobile Application on Artworks -- Immersive Experiences for the Re-contextualization of Statues of the Goddess Sekhmet -- Investigating Depth Perception in Immersive Hypothetical Reconstructions: 1816 Canova’s Exhibition in Spirito Santo Church in Bologna -- AI for Archaeological Heritage Applications -- The e-Archeo 3D Project. An Innovative and Sustainable Cultural Proposal Based on XR Technologies -- Virtual Reconstruction, Museography, and VR/AR Communication in Design for Heritage -- Virtual Spaces for Knowledge Preservation. Digitization of a Vanished Archaeological Excavation -- Virtual and Mixed Reality for the Enhancement of an Absence The Case of the Artemis Statue -- The Connection Between Scenography and Virtual Reconstructions of the Statuary Groups in the Nymphaeum of Tiberius -- AI&XR and Heritage Routes -- A Simultaneous Multiuser Collaborative Immersive Design Environment: Extended Reality and Digital Photogrammetry for the Valorisation of Heritage Sites -- Towards Virtual Cultural Heritage Routes. Development of Digital Models for Extended Accessibility of the H2020 Prometheus Project -- AI for the Knowledge, Monitoring and Promotion of Cultural Heritage Places The “Heritour” Project -- The Recognizability of a Place Through Generative Representation of Intangible Qualities -- Sicilian Heritage Identity: between stereotype and AI-based knowledge -- Second World War Landing on Elba Island A Serious Game Reconstruction -- AR for the Knowledge and Fruition of Street Art Works -- Immersive Technologies for the Remote Fruition of an Inaccessible Archaeological Complex The Site of Cento Camerelle in the Phlegraean Fields Archaeological Park -- From digital survey to Extended Reality. Possible uses for the Cathedral of Udine -- The Former Monastery of Saints Severino and Sossio: An Example of an Immersive Reality for the Dissemination of Cultural Heritage -- Via Porro Reading and Inspirations from an Urban Space -- AI&XR and Classification/3D Analysis -- Hybrid Construction of Knowledge Graph and Deep Learning Experiments for Notre-Dame de Paris’ Data -- A Point Cloud-Based Multi-Platform Application to Support the Conservation Project of Medieval Stone Architecture -- Evaluation of Annotation Ambiguity in Common Supervised Machine Learning Classification Approaches for Cultural Heritage -- Predicting Architectural Decay by AI Applied to 3D Survey -- Exploring Cistercian Abbeys A Synergistic Approach of Architectural Analysis and Machine Learning -- 3D Modeling for Virtual Fruition from a Reality-Based Survey -- Rapid and Low-Cost 3D Model Creation Using Nerf for Heritage Videogames Environments -- AI&XR and Building Information Modeling -- A proposal of Integration of Point Cloud Semantization and VPL for Architectural Heritage Parametric Modeling -- Digital Twin for BIM-FM Data Comparison: A Decision Support System Based on Graphical Interfaces -- Multisensory VR Experiences Based on Auralization and HBIM. The Teatro del Maggio in Florence -- Laser scanning Data in Revitalization Projects for Historical Building -- Augmented Reality Application for BIM Maintenance Feedback Via Streaming Platforms -- AI&XR and Building/City Monitoring -- Immersion Through Extended Reality as a Tool Applied to Wayfinding Inside Hospitals -- Exploring Alternative Urban and Architectural Virtual Realities Through Multidomain Digital Twins -- Assessing In-Motion Urban Visual Perception: Analyzing Urban Features, Design Qualities, and People's Perception -- Comparative Analyses Between Sensors and Digital Data for the Characterization of Historical Surfaces -- Digital Twin and Artificial Intelligence: Matrix Automation for Design, Monitoring, and Management of Spaces -- A Method for Conscious Retrofitting Based on Handheld Laser Scanner and Environmental Data -- AI&XR and Education -- Maker Architecture: Learning by Fabricating in the Fourth Industrial Revolution -- Integrated Level Design Generation Methodology for Virtual Exploration in XR Mode -- The "Grimaldina", Knowledge and Dissemination the Grimaldina Tower in Genoa. A Case Study Between Technology and Visual Communication -- Enhancing Parametric Design Education through Rhinoceros/Grasshopper Visual Perception Principles, Student Outcomes, and Future Integration with AI -- Easily Accessible Technology for Architectural Storytelling Palazzo Ducale in Genoa, an Experimental Study -- AI&XR and Shape Representation -- Between impossible and probable Architectural recognition through qualitative evaluation of artificial intelligence response -- Hypotheses of images and architectural spaces in the age of artificial intelligence -- Is a Picture Worth a Thousand Words? Comparative Evaluation of Generative AI for Drawing and Representation -- Floating Acrobats Exploring Exaptation in Architecture Through Artificial Intelligence -- AI Text to Image Procedure for the Visualization of Figurative and Literary Tòpoi -- The New A.I. Gaining Control Over the Noise -- VR Feedback System for Product Design Service -- Markerless AR Applications and 3D Printing for the Augmented Prototyping of the Franciscan Heritage of the XVIII Century -- AR Applied to the Tactile Models. Museo d’Arte Orientale in Turin Communicating the Vaulted System of Palazzo Mazzonis. |
| Record Nr. | UNINA-9910878980903321 |
Giordano A (Andrea)
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advances in Simulation and Digital Human Modeling : Proceedings of the AHFE 2020 Virtual Conferences on Human Factors and Simulation, and Digital Human Modeling and Applied Optimization, July 16-20, 2020, USA / / edited by Daniel N Cassenti, Sofia Scataglini, Sudhakar L. Rajulu, Julia L. Wright
| Advances in Simulation and Digital Human Modeling : Proceedings of the AHFE 2020 Virtual Conferences on Human Factors and Simulation, and Digital Human Modeling and Applied Optimization, July 16-20, 2020, USA / / edited by Daniel N Cassenti, Sofia Scataglini, Sudhakar L. Rajulu, Julia L. Wright |
| Edizione | [1st ed. 2021.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
| Descrizione fisica | 1 online resource (354 pages) |
| Disciplina | 620.82 |
| Collana | Advances in Intelligent Systems and Computing |
| Soggetto topico |
Computational intelligence
Biomedical engineering Biomechanics Virtual reality Augmented reality Computational Intelligence Biomechanical Analysis and Modeling Virtual and Augmented Reality |
| ISBN | 3-030-51064-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910483919903321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advances in Simulation and Digital Human Modeling : Proceedings of the AHFE 2021 Virtual Conferences on Human Factors and Simulation, and Digital Human Modeling and Applied Optimization, July 25-29, 2021, USA / / edited by Julia L. Wright, Daniel Barber, Sofia Scataglini, Sudhakar L. Rajulu
| Advances in Simulation and Digital Human Modeling : Proceedings of the AHFE 2021 Virtual Conferences on Human Factors and Simulation, and Digital Human Modeling and Applied Optimization, July 25-29, 2021, USA / / edited by Julia L. Wright, Daniel Barber, Sofia Scataglini, Sudhakar L. Rajulu |
| Edizione | [1st ed. 2021.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
| Descrizione fisica | 1 online resource (399 pages) |
| Disciplina | 621.367 |
| Collana | Lecture Notes in Networks and Systems |
| Soggetto topico |
Computational intelligence
Biomedical engineering Biomechanics Virtual reality Augmented reality Computational Intelligence Biomechanical Analysis and Modeling Virtual and Augmented Reality |
| ISBN | 3-030-79763-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Human-autonomy teaming with learning capable agents: Performance and workload outcome -- Examining vigilance decrement in a simulated unmanned aircraft system (UAS) monitoring task -- Quantifying survivability via measurement of bodily exposure during simulated combat engagements -- Supervisory control of automation during event-paced scenarios -- Exploiting interdependence in autonomous human-machine systems to avoid disaggregation and vulnerability -- Visualizing human-autonomy team dynamics through the development of a global after-action review technology -- Development of a neural network algorithm to detect Soldier load from environmental speech. |
| Record Nr. | UNINA-9910488711003321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advances in Speech and Music Technology : Proceedings of FRSM 2020 / / edited by Anupam Biswas, Emile Wennekes, Tzung-Pei Hong, Alicja Wieczorkowska
| Advances in Speech and Music Technology : Proceedings of FRSM 2020 / / edited by Anupam Biswas, Emile Wennekes, Tzung-Pei Hong, Alicja Wieczorkowska |
| Edizione | [1st ed. 2021.] |
| Pubbl/distr/stampa | Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2021 |
| Descrizione fisica | 1 online resource (463 pages) |
| Disciplina | 006.454 |
| Collana | Advances in Intelligent Systems and Computing |
| Soggetto topico |
Computational intelligence
Signal processing Virtual reality Augmented reality Speech processing systems Music - Mathematics Music - Philosophy and aesthetics Computational Intelligence Signal, Speech and Image Processing Virtual and Augmented Reality Speech and Audio Processing Mathematics in Music Philosophy of Music Anàlisi del discurs Processament de la parla Música per ordinador |
| Soggetto genere / forma |
Congressos
Llibres electrònics |
| ISBN |
9789813368811
9813368810 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Musical Signal Processing – A Literature Survey -- Noise Removal from Audio Using CNN and Denoiser -- Sine-Wave Speech as Pre-processing for Downstream Tasks -- Style of Vocal Singers in Indian Classical Music: Timbre Approach -- Style Identification of Vocal Singers in Indian Classical Music Using Meend and Andolan -- Vocalist Identification in Audio Songs Using Convolutional Neural Network -- Swaragram: Shruti-based Chromagram for Indian Classical Music -- An Artificial Intelligence-based Approach Towards Segregation of Folk Songs -- Shruti Detection Using Machine Learning and Sargam Identification for Instrumental Audio -- Addressing the Recitative Problem in Real-time Opera Tracking -- Perception of Similarity and Dissimilarity in Hindustani Classical Music -- Analytical Comparison of Classification Models for Raga Identification in Carnatic Classical Audio -- Multimodal Sentiment Analysis of Rabindra- Sangeet through Machine Learning Techniques. |
| Record Nr. | UNINA-9910483217703321 |
| Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advances in Usability, User Experience, Wearable and Assistive Technology : Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, July 25-29, 2021, USA / / edited by Tareq Z. Ahram, Christianne S. Falcão
| Advances in Usability, User Experience, Wearable and Assistive Technology : Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, July 25-29, 2021, USA / / edited by Tareq Z. Ahram, Christianne S. Falcão |
| Edizione | [1st ed. 2021.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
| Descrizione fisica | 1 online resource (1165 pages) |
| Disciplina | 003 |
| Collana | Lecture Notes in Networks and Systems |
| Soggetto topico |
Biomedical engineering
User interfaces (Computer systems) Human-computer interaction Virtual reality Augmented reality Biomedical Devices and Instrumentation User Interfaces and Human Computer Interaction Virtual and Augmented Reality |
| ISBN | 3-030-80091-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Intro -- Advances in Human Factors and Ergonomics 2021 -- Preface -- Contents -- Human Factors and Wearable Technologies -- Design Principles for Mobile Brain-Body Imaging Devices with Optimized Ergonomics -- Abstract -- 1 Introduction -- 2 Design Process -- 2.1 Design with 3D Anthropometric Data -- 2.2 Dry Electrode and Skin Sensor -- 2.3 Fabrication -- 3 Design Assessment -- 4 Discussion and Future Work -- References -- Training Capabilities Assessment in Support of Enhanced Military Training: Comparing Head-Mounted Displays -- Abstract -- 1 Introduction -- 1.1 Training Proof of Concept -- 1.2 Mixed Reality for Training -- 2 Method -- 2.1 Training Capabilities Assessment -- 3 Results -- 4 Discussion -- Acknowledgment -- References -- Interactive Floor Mapping with Depth Sensors -- Abstract -- 1 Introduction -- 2 Review of SLAM Algorithms and Depth Sensors -- 3 Depth-Based SLAM Algorithm -- 4 Registration of the 3D Point Cloud to a Floor Map -- 4.1 Ground Plane Extraction -- 4.2 Floor Map Registration -- 4.3 Floor Mapping with a Floor Plan or Footprint -- 5 Edge Detection -- 6 Conclusions -- Acknowledgment -- References -- Detecting Daytime Bruxism Through Convenient and Wearable Around-the-Ear Electrodes -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Method -- 4 Signal Preprocessing and Inspection -- 5 Classification Results -- 6 Discussion and Conclusion -- References -- On the Diversity of Self-tracking Purposes: Systematizing the Objectives in Tracking Oneself -- Abstract -- 1 Introduction -- 2 Methodological Approach -- 3 Results -- 4 Concluding Remarks -- References -- Wearables for Quality Assurance in Manual Assembly: A Qualitative Study -- Abstract -- 1 Introduction -- 2 Theoretical Background -- 2.1 Wearables -- 3 Research Methodology -- 3.1 Qualitative Interviews -- 4 Results -- 4.1 Digitization Level in Companies.
4.2 Quality Assurance - Problems -- 4.3 Wearables -- 5 Conclusion -- References -- The Pattern-Making and Refinement of a Smart Compression Trouser Design for Taiwan University Football Team -- Abstract -- 1 Introduction -- 2 Methods -- 2.1 Idea Generation -- 2.2 Smart Trouser Design Development -- 2.3 The Sizing of the Smart Trousers -- 3 Conclusion -- Acknowledgment -- References -- Detection of Racial Bias from Physiological Responses -- Abstract -- 1 Introduction -- 2 Background and Related Work -- 2.1 Detecting Bias via the Implicit Association Test (IAT) -- 2.2 Physiological Sensing and its Relation to Bias -- 3 Methods -- 3.1 Data Collection -- 3.2 Data Processing -- 3.3 Machine Learning Analysis -- 4 Results -- 5 Discussion -- 6 Conclusion -- References -- The Importance of Product Language: An Exploratory Study of Smartwatches for Remote Healthcare -- Abstract -- 1 Introduction -- 2 Design and Health -- 3 Design and Gender -- 4 Method -- 5 Discussion and Conclusion -- References -- Pilot State Monitoring Wearable Systems in Real Environment: Pilot's Usability and Acceptance Feedback to Enhance Risk Management -- Abstract -- 1 Introduction -- 1.1 Monitoring Pilot State in Real Environment -- 1.2 The Research Objectives -- 2 Methods -- 2.1 Simulated vs. Real Environment Flights -- 2.2 Design of Pilot-Centered Wearables -- 2.3 Implementing Pilot Feedback -- 3 Results -- 3.1 Step 1: Definition of Wearable and Camera Combination -- 3.2 Step 2: Acceptance and Usability Tool and Protocol -- 3.3 Step 3: Short-Haul and Long-Haul Flights Protocol -- 4 Discussion -- 4.1 Next Steps: Data Collection and Data Analysis -- Acknowledgments -- References -- Children's Garments Based Near Filed Positioning Safety Oriented to Intelligence -- Abstract -- 1 Introduction -- 2 Implementing iBeacon Positional Children's Garments -- 2.1 The Firmware Threads. 2.2 The Clothing Design -- 2.3 Circuit Design -- 2.4 Design of the Bluetooth Low Energy Technology -- 2.5 Software Control -- 3 Summary of the Design of the iBeacon-Based Children's Positioning Safety Clothing -- 4 Conclusion -- References -- The Perception and Acceptance of Wearable Fitness Devices Among People and Designing Interventions for Prolonged Use -- Abstract -- 1 Introduction -- 2 Wearable Fitness Technology -- 2.1 Wearable Devices -- 2.2 Awareness of Wearable Technology Devices Among People -- 3 Study of the Acceptance of Wearable Fitness Technology -- 3.1 Technology Acceptance -- 3.2 Unified Theory of Acceptance and Use of Technology (UTAUT) -- 3.3 Unified Theory of Acceptance and Use of Technology 2 -- 4 Discussion -- References -- Innovative Design of Indigo Print in Soft Smart Knitted Garments -- Abstract -- 1 Introduction -- 2 Characteristics and Present Situation of Traditional Indigo Print -- 3 Design of Indigo Print in Soft Smart Knitted Garments -- 3.1 Material Design -- 3.2 Pattern Design -- 3.3 Technological Design -- 4 Guide to the Design of Soft Smart Knitted Garments by Indigo Print -- 4.1 Cultural Guide -- 4.2 Traditional Technological Guide -- 5 Conclusion -- References -- Evaluation of VR/AR Visual Comfort Based on Color Perception -- Abstract -- 1 Introduction -- 2 Materials and Methods -- 2.1 Experiment Variables -- 2.2 Experiment Variables -- 2.3 Subjects -- 2.4 Experimental Environment -- 2.5 Experimental Procedure -- 2.6 Data Analysis -- 3 Results and Analysis -- 3.1 Hue -- 3.2 Saturation -- 3.3 Brightness -- 4 Experimental Verification -- 5 Conclusion -- Acknowledgements -- References -- Virtual Reality Applications -- Eye Movements in VR Training: Expertise Measurement and it's Meaning for Adaptive Chess Training -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Study Design -- 3.2 Results. 3.3 Discussion -- 4 Conclusion and Future Work -- References -- Framework for Integration of Virtual Reality into Model Based Systems Engineering Approach -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Systems Modeling Language (SysML) -- 2.2 VR in MBSE -- 3 VR-MBSE Framework -- 4 Discussions -- 5 Conclusion -- References -- Designing for Rapport with Virtual Agents in a Simulated Mixed Reality Environment: Results from a Pilot Study with Senior Users in the bewARe Project -- Abstract -- 1 Introduction -- 2 Method -- 2.1 Design -- 2.2 Measures -- 2.3 Participants -- 3 Results -- 3.1 Rapport Scale -- 3.2 Interviews -- 4 Discussion -- Acknowledgments -- References -- How Simulation Training Can Benefit from Virtual Reality Extensions? Case: A Virtual Reality Extension to a Simulated Ship Bridge for Emergency Steering Training -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Technical Setup -- 4 Training Setup -- 5 Test Setup -- 6 Test Results -- 7 Conclusion and Future Work -- References -- User Individual Characteristics and Perceived Usability in Immersive HMD VR: A Mixed Method Explorative Study -- Abstract -- 1 Introduction -- 1.1 User Individual Factors Possibly Affecting Usability -- 2 Method -- 2.1 Participants and Equipment -- 2.2 Experimental Task -- 2.3 Questionnaires -- 2.4 Analyses -- 3 Results -- 3.1 Quantitative Data -- 3.2 Qualitative Data -- 4 Discussion -- 5 Conclusion -- Acknowledgements -- References -- Evaluating User Experience in Sandbox Game's Development Environment in Higher Education -- Abstract -- 1 Introduction -- 2 Methodology -- 3 Results -- 4 Analysis -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Towards Understanding of User's Immersion Using Electroencephalogram (EEG) and Activity-Adhered Biosensor in an Environment of Full-Body Game Gesture -- Abstract -- 1 Introduction. 1.1 Electroencephalogram (EEG) and Activity-Adhered Biosensor -- 2 Research Method -- 2.1 Participant, Equipment, and Full-Body Game Gesture -- 2.2 EEG Wearable Headband and Activity Adhered Biosensor -- 2.3 Procedure Collecting and Analyzing Data -- 3 Results and Discussion -- 3.1 The Results of the Quantitative Method -- 3.2 The Results of the Qualitative Method -- 3.3 The Analysis of Findings -- 4 Conclusions and Future Works -- Appendix -- References -- Virtual Reality and Game Design in Education -- Developing Interactive Company Presentations in the 3D Glue Virtual Reality Environment: A Collaborative Educational Approach -- Abstract -- 1 Introduction -- 2 Theoretical Background -- 2.1 Company Presentation Including Co-creation and Collaborative Learning Approaches -- 3 Methodology -- 3.1 Settings and Research Questions -- 3.2 Participants -- 3.3 Instruments for Virtual Workshop Design and Survey -- 4 Results -- 5 Conclusion and Future Work -- Acknowledgments -- References -- A Theoretical Model of Video Game Design in the Educational Context -- Abstract -- 1 Introduction -- 2 Game Design of Educational Video Games -- 3 The Educational Video Games Design Model Proposed by Navarro, Zapata, Vega and Chiroque (2018) and Its Revisions -- 4 Modifications of the Model by Navarro et al. [11] Based on the Development Experiences of Three Video Games -- 4.1 Modification 1: Hierarchy and Structure of the Model -- 4.2 Modification 2: Conceptual Clarity -- 5 Conclusions -- References -- Behind the Chain Coffee Shop: Design of Utilizing Virtual Reality for Coffee-Making Training -- Abstract -- 1 Introduction -- 2 Related Work -- 3 The Development of VR Coffee-Making Training System Design -- 3.1 Qualitative Data Analysis -- 3.2 System Design -- 4 Discussion -- 5 Limitation -- 6 Conclusion -- References. Efficacy of Romantic Poetry: Chinese Classical Poetry Education Project Based on Augmented Reality Technology for Elementary School Students. |
| Record Nr. | UNINA-9910491026003321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advances in Usability, User Experience, Wearable and Assistive Technology : Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA / / edited by Tareq Ahram, Christianne Falcão
| Advances in Usability, User Experience, Wearable and Assistive Technology : Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA / / edited by Tareq Ahram, Christianne Falcão |
| Edizione | [1st ed. 2020.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
| Descrizione fisica | 1 online resource (XXII, 933 p. 328 illus., 244 illus. in color.) |
| Disciplina | 620.82 |
| Collana | Advances in Intelligent Systems and Computing |
| Soggetto topico |
Biomedical engineering
User interfaces (Computer systems) Human-computer interaction Virtual reality Augmented reality Educational technology Video games - Programming Biomedical Devices and Instrumentation User Interfaces and Human Computer Interaction Virtual and Augmented Reality Digital Education and Educational Technology Game Development |
| ISBN | 3-030-51828-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910411936803321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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