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The computer games journal
The computer games journal
Pubbl/distr/stampa [New York] : , : Springer, , 2015-
Descrizione fisica 1 online resource (volumes)
Disciplina 793
004
Soggetto topico Video games
Computer games
Videojocs
Informàtica recreativa
Soggetto genere / forma Periodicals.
Revistes electròniques.
ISSN 2052-773X
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNINA-9910874541603321
[New York] : , : Springer, , 2015-
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Dynamic games and applications
Dynamic games and applications
Pubbl/distr/stampa [Place of publication not identified], : Springer Nature, 2011-
Disciplina 519.3
Soggetto topico Game theory
Teoria de jocs
Videojocs
Soggetto genere / forma Periodicals.
Revistes electròniques.
ISSN 2153-0793
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNINA-9910307945003321
[Place of publication not identified], : Springer Nature, 2011-
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Games and Narrative: Theory and Practice / / edited by Barbaros Bostan
Games and Narrative: Theory and Practice / / edited by Barbaros Bostan
Autore Bostan Barbaros
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (347 pages)
Disciplina 794.8
Collana International Series on Computer, Entertainment and Media Technology
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Multimedia systems
Cognitive psychology
User Interfaces and Human Computer Interaction
Multimedia Information Systems
Cognitive Psychology
Videojocs
Narrativa audiovisual
Soggetto genere / forma Llibres electrònics
ISBN 9783030815387
9783030815370
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto SECTION 1 -- Chapter 1: Six Degrees of Videogame Narrative -- Chapter 2: Systemic NPC-side Branching in Linear AAA Video Game Stories -- Chapter 3: Breaking the Fourth Wall in Video Games: A New Terminology and Methodology -- Chapter 4: Gamifying Kindness: Toward a Praxis of the Ephemeral -- Chapter 5: The Digital Lineage of Narrative: Analyzing Interactive Fiction to Further -- Understand Game Narrative -- Chapter 6: The Case for Naive and Low Fidelity Narrative Generation -- SECTION 2: SOCIAL and CULTURAL STUDIES -- Chapter 7: Azeroth Has a Workplace Gender Inequality Problem: Gendered Professions -- Bias in Virtual Worlds -- Chapter 8: Narrative Design in Turkish Video Games: History and Comparison -- Chapter 9: The Games on Exhibition: Videogames as Contemporary Art -- Chapter 10: Ethics of Interactive Storytelling -- Chapter 11: The World Building in the Superhero Genre through Movies and Video -- Games: The Interplay Between Marvel’s Avengers and Marvel Cinematic Universe -- SECTION 3: NEW TECHNOLOGIES and APPROACHES -- Chapter 12: Academical: A Choice-Based Interactive Storytelling Game for Enhancing -- Moral Reasoning, Knowledge, and Attitudes in Responsible Conduct of Research -- Chapter 13: The Marriage of Quantum Computing and Interactive Storytelling -- Chapter 14: A Shared Vocabulary for Interactive Digital Narrative (IDN) - an -- Encyclopedia Project -- Chapter 15: Narrative as a Game User Experience Dimension: An Experimental Study -- SECTION 4: PRACTICES and CASE STUDIES -- Chapter 16: An Analysis of the Use of Religious Elements in Assassin's Creed Origins -- Chapter 17: Longform Video Essays as Critical Retellings of Video Game Narratives -- Chapter 18: Heritage, Authenticity, and The Fiction/Nonfiction Dualism in Attentat 1942 -- Chapter 19: Using Heuristics for Evaluating Game Narrative: A Close Reading of Death -- Stranding -- Chapter 20: Allegation and world-building in video games -- SECTION 5: TALES FROM THE INDUSTRY -- Chapter 21: Changing Scope, Keeping Focus: Lessons Learned During the Development of -- Frostpunk Narrative -- Chapter 22: Wordless Storytelling in a Surreal World -- Chapter 23: Details and Essentials of Virtual Narrative.
Record Nr. UNINA-9910523744203321
Bostan Barbaros  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Gamificación : fundamentos y aplicaciones / / Ferran Teixes
Gamificación : fundamentos y aplicaciones / / Ferran Teixes
Autore Teixes Ferran
Edizione [Primera edición]
Pubbl/distr/stampa Barcelona : , : Editorial UOC, , septiembre de 2014
Descrizione fisica 1 online resource (137 pages)
Collana UOC Business School
Soggetto topico Ludificació
Videojocs
ISBN 9788490646694
84-9064-669-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione spa
Record Nr. UNINA-9910838235103321
Teixes Ferran  
Barcelona : , : Editorial UOC, , septiembre de 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Researching virtual play experiences : visual methods in education research / / Chris Bailey
Researching virtual play experiences : visual methods in education research / / Chris Bailey
Autore Bailey Chris
Pubbl/distr/stampa Cham, Switzerland : , : Palgrave Macmillan, , [2021]
Descrizione fisica 1 online resource (394 pages)
Disciplina 794.8
Collana Palgrave Macmillan's Digital Education and Learning Series
Soggetto topico Video games in education
Education, Primary - Technological innovations
Video games and children
Joc
Videojocs
Condicions socials
Soggetto genere / forma Llibres electrònics
ISBN 3-030-78694-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910503007703321
Bailey Chris  
Cham, Switzerland : , : Palgrave Macmillan, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui