Cooperative gaming : diversity in the games industry and how to cultivate inclusion / / Alayna M. Cole and Jessica Zammit
| Cooperative gaming : diversity in the games industry and how to cultivate inclusion / / Alayna M. Cole and Jessica Zammit |
| Autore | Cole Alayna M. |
| Pubbl/distr/stampa | Boca Raton, Florida ; ; London ; ; New York : , : CRC Press, , [2021] |
| Descrizione fisica | 1 online resource (112 pages) |
| Disciplina | 306.487 |
| Soggetto topico |
Computer games industry - Social aspects
Video games industry - Social aspects Diversity in the workplace |
| ISBN |
0-429-32482-0
1-000-09362-X 1-000-09366-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Being marginalised -- Development and representation -- Company culture -- Events -- Future of diversity and games. |
| Record Nr. | UNINA-9910794012803321 |
Cole Alayna M.
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| Boca Raton, Florida ; ; London ; ; New York : , : CRC Press, , [2021] | ||
| Lo trovi qui: Univ. Federico II | ||
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Cooperative gaming : diversity in the games industry and how to cultivate inclusion / / Alayna M. Cole and Jessica Zammit
| Cooperative gaming : diversity in the games industry and how to cultivate inclusion / / Alayna M. Cole and Jessica Zammit |
| Autore | Cole Alayna M. |
| Pubbl/distr/stampa | Boca Raton, Florida ; ; London ; ; New York : , : CRC Press, , [2021] |
| Descrizione fisica | 1 online resource (112 pages) |
| Disciplina | 306.487 |
| Soggetto topico |
Computer games industry - Social aspects
Video games industry - Social aspects Diversity in the workplace |
| ISBN |
0-429-32482-0
1-000-09362-X 1-000-09366-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Being marginalised -- Development and representation -- Company culture -- Events -- Future of diversity and games. |
| Record Nr. | UNINA-9910818416603321 |
Cole Alayna M.
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| Boca Raton, Florida ; ; London ; ; New York : , : CRC Press, , [2021] | ||
| Lo trovi qui: Univ. Federico II | ||
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Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames / / Stephanie Boluk and Patrick LeMieux
| Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames / / Stephanie Boluk and Patrick LeMieux |
| Autore | Boluk Stephanie <1979-> |
| Pubbl/distr/stampa | Minneapolis, Minnesota ; ; London, [England] : , : University of Minnesota Press, , 2017 |
| Descrizione fisica | 1 online resource (383 pages) : illustrations, photographs |
| Disciplina | 794.8 |
| Collana | Electronic mediations |
| Soggetto topico |
SOCIAL SCIENCE / Popular Culture
COMPUTERS / Social Aspects / General GAMES / Video & Electronic Video games - Design Video games industry - Social aspects Video games - Social aspects |
| ISBN | 1-4529-5415-1 |
| Classificazione | GAM013000COM079000SOC022000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Machine generated contents note: -- Contents -- Introduction. Metagaming: Videogames and the Practice of Play -- 1. About, Within, Around, Without: A Survey of Six Metagames -- Metagame 2: Triforce -- 2. Stretched Skulls: Anamorphic Games and the Memento Mortem Mortis -- Metagame 3: Memento Mortem Mortis -- 3. Blind Spots: The Phantom Pain, The Helen Keller Simulator, and Blindrunning -- Metagame 4: It Is Pitch Black -- 4. Hundred Thousand Billion Fingers: A Serial History of Super Mario Bros. -- Metagame 5: 99 Exercises in Style -- 5. The Turn of the Tide: E-Sports, Moneyball, and the Undercurrency in Dota 2 -- Metagame 6: Tide Hunter -- 6. Breaking the Metagame: Feminist Spoilsports and Magic Circle Jerks -- Acknowledgments -- Notes -- Bibliography -- Gameography -- Index. |
| Record Nr. | UNINA-9910389554303321 |
Boluk Stephanie <1979->
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| Minneapolis, Minnesota ; ; London, [England] : , : University of Minnesota Press, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
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Penser (avec) la culture vidéoludique : discours, pratiques, pédagogie / / sous la direction de Sélim Krichane, Isaac Pante et Yannick Rochat
| Penser (avec) la culture vidéoludique : discours, pratiques, pédagogie / / sous la direction de Sélim Krichane, Isaac Pante et Yannick Rochat |
| Pubbl/distr/stampa | Presses universitaires de Liège, 2022 |
| Soggetto topico |
Video games - Social aspects
Video games industry - Social aspects Play - Social aspects |
| ISBN | 2-87562-404-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910799600303321 |
| Presses universitaires de Liège, 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Utopic dreams and apocalyptic fantasies [[electronic resource] ] : critical approaches to researching video game play / / edited by J. Talmadge Wright, David G. Embrick, and András Lukács
| Utopic dreams and apocalyptic fantasies [[electronic resource] ] : critical approaches to researching video game play / / edited by J. Talmadge Wright, David G. Embrick, and András Lukács |
| Pubbl/distr/stampa | Lanham, Md., : Rowman & Littlefield Publishers, c2010 |
| Descrizione fisica | 1 online resource (424 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
WrightJ. Talmadge
EmbrickDavid G LukácsAndrás |
| Soggetto topico |
Video games - Social aspects
Video games industry - Social aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-282-92187-8
9786612921872 0-7391-4702-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Acknowledgments; chapter One; Introduction; J. Talmadge Wright, David G. Embrick, and Andra ́s Luka ́cs; part i; Modern Play and Technology-Defining Digital Play; chapter two; Play and Cultural Transformation-Or, What Would Huizinga Think of Video Games?; Thomas S. Henricks; chapter three; "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies; Ken S. McAllister and Judd Ethan Ruggill; chapter four; Capitalism, Contradiction, and the Carnivalesque: Alienated Labor vs. Ludic Play; Lauren Langman and Andra ́s Luka ́cs; chapter five
Sneaking Mission: Late Imperial America and Metal Gear SolidDerek Noon and Nick Dyer-Witheford; chapter six; I Blog, Therefore I Am: Virtual Embodiment and the Self; Alanna R. Miller; part ii; Marketing Culture and the Video Game Business; chapter seven; Marketing Computer Games: Reinforcing or Changing Stereotypes?; Paul R. Ketchum and B. Mitchell Peck; chapter eight; Censoring Violence in Virtual Dystopia: Issues in the Rating of Video Games in Japan and of Japanese Video Games Outside Japan; William H. Kelly; chapter nine Coding Culture: Video Game Localization and the Practice of Mediating Cultural DifferenceRebecca Carlson and Jonathan Corliss; part iii; Researching Video Game Play; chapter ten; Beyond "Sheeping the Moon"-Methodological Considerations for Critical Studies of Virtual Realms; Andra ́s Luka ́cs; chapter eleven; The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes Inside an FPS Multiplayer Online Game; Nicolas Ducheneaut; chapter twelve; The Quantitative-Qualitative Antinomy in Virtual World Studies; Samuel Coavoux; part iv; Summary and Conclusions; chapter thirteen Virtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Gameplay to the Next LevelAndra ́s Luka ́cs, J. Talmadge Wright, and David G. Embrick; About the Contributors |
| Record Nr. | UNINA-9910459479003321 |
| Lanham, Md., : Rowman & Littlefield Publishers, c2010 | ||
| Lo trovi qui: Univ. Federico II | ||
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Utopic dreams and apocalyptic fantasies [[electronic resource] ] : critical approaches to researching video game play / / edited by J. Talmadge Wright, David G. Embrick, and András Lukács
| Utopic dreams and apocalyptic fantasies [[electronic resource] ] : critical approaches to researching video game play / / edited by J. Talmadge Wright, David G. Embrick, and András Lukács |
| Pubbl/distr/stampa | Lanham, Md., : Rowman & Littlefield Publishers, c2010 |
| Descrizione fisica | 1 online resource (424 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
WrightJ. Talmadge
EmbrickDavid G LukácsAndrás |
| Soggetto topico |
Video games - Social aspects
Video games industry - Social aspects |
| ISBN |
1-282-92187-8
9786612921872 0-7391-4702-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Acknowledgments; chapter One; Introduction; J. Talmadge Wright, David G. Embrick, and Andra ́s Luka ́cs; part i; Modern Play and Technology-Defining Digital Play; chapter two; Play and Cultural Transformation-Or, What Would Huizinga Think of Video Games?; Thomas S. Henricks; chapter three; "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies; Ken S. McAllister and Judd Ethan Ruggill; chapter four; Capitalism, Contradiction, and the Carnivalesque: Alienated Labor vs. Ludic Play; Lauren Langman and Andra ́s Luka ́cs; chapter five
Sneaking Mission: Late Imperial America and Metal Gear SolidDerek Noon and Nick Dyer-Witheford; chapter six; I Blog, Therefore I Am: Virtual Embodiment and the Self; Alanna R. Miller; part ii; Marketing Culture and the Video Game Business; chapter seven; Marketing Computer Games: Reinforcing or Changing Stereotypes?; Paul R. Ketchum and B. Mitchell Peck; chapter eight; Censoring Violence in Virtual Dystopia: Issues in the Rating of Video Games in Japan and of Japanese Video Games Outside Japan; William H. Kelly; chapter nine Coding Culture: Video Game Localization and the Practice of Mediating Cultural DifferenceRebecca Carlson and Jonathan Corliss; part iii; Researching Video Game Play; chapter ten; Beyond "Sheeping the Moon"-Methodological Considerations for Critical Studies of Virtual Realms; Andra ́s Luka ́cs; chapter eleven; The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes Inside an FPS Multiplayer Online Game; Nicolas Ducheneaut; chapter twelve; The Quantitative-Qualitative Antinomy in Virtual World Studies; Samuel Coavoux; part iv; Summary and Conclusions; chapter thirteen Virtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Gameplay to the Next LevelAndra ́s Luka ́cs, J. Talmadge Wright, and David G. Embrick; About the Contributors |
| Record Nr. | UNINA-9910785341303321 |
| Lanham, Md., : Rowman & Littlefield Publishers, c2010 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Utopic dreams and apocalyptic fantasies : critical approaches to researching video game play / / edited by J. Talmadge Wright, David G. Embrick, and Andras Lukacs
| Utopic dreams and apocalyptic fantasies : critical approaches to researching video game play / / edited by J. Talmadge Wright, David G. Embrick, and Andras Lukacs |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Lanham, Md., : Rowman & Littlefield Publishers, c2010 |
| Descrizione fisica | 1 online resource (424 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
WrightJ. Talmadge
EmbrickDavid G LukacsAndras |
| Soggetto topico |
Video games - Social aspects
Video games industry - Social aspects |
| ISBN |
979-82-16-30523-1
1-282-92187-8 9786612921872 0-7391-4702-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Acknowledgments; chapter One; Introduction; J. Talmadge Wright, David G. Embrick, and Andra ́s Luka ́cs; part i; Modern Play and Technology-Defining Digital Play; chapter two; Play and Cultural Transformation-Or, What Would Huizinga Think of Video Games?; Thomas S. Henricks; chapter three; "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies; Ken S. McAllister and Judd Ethan Ruggill; chapter four; Capitalism, Contradiction, and the Carnivalesque: Alienated Labor vs. Ludic Play; Lauren Langman and Andra ́s Luka ́cs; chapter five
Sneaking Mission: Late Imperial America and Metal Gear SolidDerek Noon and Nick Dyer-Witheford; chapter six; I Blog, Therefore I Am: Virtual Embodiment and the Self; Alanna R. Miller; part ii; Marketing Culture and the Video Game Business; chapter seven; Marketing Computer Games: Reinforcing or Changing Stereotypes?; Paul R. Ketchum and B. Mitchell Peck; chapter eight; Censoring Violence in Virtual Dystopia: Issues in the Rating of Video Games in Japan and of Japanese Video Games Outside Japan; William H. Kelly; chapter nine Coding Culture: Video Game Localization and the Practice of Mediating Cultural DifferenceRebecca Carlson and Jonathan Corliss; part iii; Researching Video Game Play; chapter ten; Beyond "Sheeping the Moon"-Methodological Considerations for Critical Studies of Virtual Realms; Andra ́s Luka ́cs; chapter eleven; The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes Inside an FPS Multiplayer Online Game; Nicolas Ducheneaut; chapter twelve; The Quantitative-Qualitative Antinomy in Virtual World Studies; Samuel Coavoux; part iv; Summary and Conclusions; chapter thirteen Virtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Gameplay to the Next LevelAndra ́s Luka ́cs, J. Talmadge Wright, and David G. Embrick; About the Contributors |
| Record Nr. | UNINA-9910959019103321 |
| Lanham, Md., : Rowman & Littlefield Publishers, c2010 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||