The media snatcher : PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX / / Carl Therrien |
Autore | Therrien Carl |
Pubbl/distr/stampa | Cambridge : , : MIT Press, , 2019 |
Descrizione fisica | 1 online resource (208 pages) |
Disciplina | 338.4/77948153 |
Collana | Platform Studies |
Soggetto topico |
Video games industry - History
Video games - History TurboGrafx video games Microcomputers - History |
ISBN | 0-262-35486-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910341952703321 |
Therrien Carl | ||
Cambridge : , : MIT Press, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The video game industry : formation, present state, and future / / edited by Peter Zackariasson and Timothy L. Wilson |
Edizione | [1st ed.] |
Pubbl/distr/stampa | New York, N.Y. : , : Routledge, , 2012 |
Descrizione fisica | 1 online resource (271 p.) |
Disciplina | 338.4/77948 |
Altri autori (Persone) |
WilsonTimothy L
ZackariassonPeter <1972-> |
Collana | RIOT! Routledge studies in innovation, organization and technology |
Soggetto topico | Video games industry - History |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-58570-7
9786613898159 1-136-25825-6 0-203-10649-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index. |
Record Nr. | UNINA-9910462246603321 |
New York, N.Y. : , : Routledge, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The video game industry : formation, present state, and future / / edited by Peter Zackariasson and Timothy L. Wilson |
Edizione | [1st ed.] |
Pubbl/distr/stampa | New York, N.Y. : , : Routledge, , 2012 |
Descrizione fisica | 1 online resource (271 p.) |
Disciplina | 338.4/77948 |
Altri autori (Persone) |
WilsonTimothy L
ZackariassonPeter <1972-> |
Collana | RIOT! Routledge studies in innovation, organization and technology |
Soggetto topico | Video games industry - History |
ISBN |
1-136-25824-8
1-283-58570-7 9786613898159 1-136-25825-6 0-203-10649-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index. |
Record Nr. | UNINA-9910785783203321 |
New York, N.Y. : , : Routledge, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|