Best before : videogames, supersession and obsolescence / / James Newman
| Best before : videogames, supersession and obsolescence / / James Newman |
| Autore | Newman James (James A.) |
| Pubbl/distr/stampa | Abingdon, Oxon ; ; New York : , : Routledge, , 2012 |
| Descrizione fisica | 1 online resource (193 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games
Video games - Social aspects Video games industry Video games - Marketing |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-283-58512-X
9786613897572 0-203-14426-0 1-136-50266-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX |
| Record Nr. | UNINA-9910462323803321 |
Newman James (James A.)
|
||
| Abingdon, Oxon ; ; New York : , : Routledge, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Best before : videogames, supersession and obsolescence / / James Newman
| Best before : videogames, supersession and obsolescence / / James Newman |
| Autore | Newman James (James A.) |
| Pubbl/distr/stampa | Abingdon, Oxon ; ; New York : , : Routledge, , 2012 |
| Descrizione fisica | 1 online resource (193 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games
Video games - Social aspects Video games industry Video games - Marketing |
| ISBN |
1-136-50265-3
1-283-58512-X 9786613897572 0-203-14426-0 1-136-50266-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX |
| Record Nr. | UNINA-9910785539403321 |
Newman James (James A.)
|
||
| Abingdon, Oxon ; ; New York : , : Routledge, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Best before : videogames, supersession and obsolescence / / James Newman
| Best before : videogames, supersession and obsolescence / / James Newman |
| Autore | Newman James (James A.) |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Abingdon [England] ; ; New York, : Routledge, 2012 |
| Descrizione fisica | 1 online resource (193 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games
Video games - Social aspects Video games industry Video games - Marketing |
| ISBN |
1-136-50265-3
1-283-58512-X 9786613897572 0-203-14426-0 1-136-50266-1 9780203144268 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX |
| Record Nr. | UNINA-9911110016203321 |
Newman James (James A.)
|
||
| Abingdon [England] ; ; New York, : Routledge, 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Best before : videogames, supersession and obsolescence / / James Newman
| Best before : videogames, supersession and obsolescence / / James Newman |
| Autore | Newman James (James A.) |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Abingdon [England] ; ; New York, : Routledge, 2012 |
| Descrizione fisica | 1 online resource (193 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games
Video games - Social aspects Video games industry Video games - Marketing |
| ISBN |
1-136-50265-3
1-283-58512-X 9786613897572 0-203-14426-0 1-136-50266-1 9780203144268 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX |
| Record Nr. | UNINA-9911143124003321 |
Newman James (James A.)
|
||
| Abingdon [England] ; ; New York, : Routledge, 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / / Christoph Illigen
| Customer competences and innovation capability : empirical investigation for the example of the German video games industry / / Christoph Illigen |
| Autore | lligen Christoph |
| Pubbl/distr/stampa | Gottingen, [Germany] : , : Cuvillier Verlag, , 2015 |
| Descrizione fisica | 1 online resource (439 pages) : illustrations, tables |
| Disciplina | 338.477948 |
| Soggetto topico | Video games industry |
| ISBN | 3-7369-4916-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910794931903321 |
lligen Christoph
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||
| Gottingen, [Germany] : , : Cuvillier Verlag, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Customer competences and innovation capability : empirical investigation for the example of the German video games industry / / Christoph Illigen
| Customer competences and innovation capability : empirical investigation for the example of the German video games industry / / Christoph Illigen |
| Autore | lligen Christoph |
| Pubbl/distr/stampa | Gottingen, [Germany] : , : Cuvillier Verlag, , 2015 |
| Descrizione fisica | 1 online resource (439 pages) : illustrations, tables |
| Disciplina | 338.477948 |
| Soggetto topico | Video games industry |
| ISBN | 3-7369-4916-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910826757503321 |
lligen Christoph
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||
| Gottingen, [Germany] : , : Cuvillier Verlag, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Cybersecurity Threats and Attacks in the Gaming Industry : Secure Game Players' and Developers' Data and Systems / / by Massimo Nardone
| Cybersecurity Threats and Attacks in the Gaming Industry : Secure Game Players' and Developers' Data and Systems / / by Massimo Nardone |
| Autore | Nardone Massimo |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2025 |
| Descrizione fisica | 1 online resource (XVI, 106 p. 4 illus.) |
| Disciplina | 794.815 |
| Collana | Apress Pocket Guides |
| Soggetto topico |
Computer security
Internet - Security measures Cyberterrorism Video games industry |
| ISBN | 979-88-6881-492-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Introduction of Cybersecurity in the Gaming Industry -- Chapter 2: Key aspects of Cybersecurity in Gaming Industry -- Chapter 3: Games Target of Cybersecurity Attacks -- Chapter 4: Cybersecurity Threats & Attacks in Gaming Industry. |
| Record Nr. | UNINA-9911007472603321 |
Nardone Massimo
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Digital Gaming and the Advertising Landscape / Teresa de la Hera
| Digital Gaming and the Advertising Landscape / Teresa de la Hera |
| Autore | Hera Teresa de la |
| Pubbl/distr/stampa | Baltimore, Maryland : , : Project Muse, , 2020 |
| Descrizione fisica | 1 online resource (208 pages) : color illustrations |
| Disciplina | 338.4/77948 |
| Collana | Games and play |
| Soggetto topico |
Video games - Economic aspects
Video games industry Electronic games - Marketing |
| Soggetto genere / forma | Electronic books. |
| Soggetto non controllato | Advergames, persuasive games, advertising, entertaining persuasive communication |
| ISBN | 90-485-3867-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Contents -- Acknowledgments -- Preface -- 1. Digital Games and the Advertising Landscape: An Introduction -- 2. Advergames: A Definition -- 3. Advergames: History -- 4. Advergames: Effectiveness -- 5. The Procedural School: A Critical Analysis -- 6. Persuasion through Digital Games: A Theoretical Model -- 7. Persuasive Strategies for Advergames -- 8. A Case Study: Tem de Tank -- Conclusions -- About the Author -- Index |
| Record Nr. | UNISA-996312639503316 |
Hera Teresa de la
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| Baltimore, Maryland : , : Project Muse, , 2020 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Digital Gaming and the Advertising Landscape / Teresa de la Hera
| Digital Gaming and the Advertising Landscape / Teresa de la Hera |
| Autore | Hera Teresa de la <1981-> |
| Pubbl/distr/stampa | Baltimore, Maryland : , : Project Muse, , 2020 |
| Descrizione fisica | 1 online resource (208 pages) : color illustrations |
| Disciplina | 338.4/77948 |
| Collana | Games and play |
| Soggetto topico |
Video games - Economic aspects
Video games industry Video games - Marketing |
| ISBN |
1-003-69393-8
90-485-3867-X 9781003693932 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Contents -- Acknowledgments -- Preface -- 1. Digital Games and the Advertising Landscape: An Introduction -- 2. Advergames: A Definition -- 3. Advergames: History -- 4. Advergames: Effectiveness -- 5. The Procedural School: A Critical Analysis -- 6. Persuasion through Digital Games: A Theoretical Model -- 7. Persuasive Strategies for Advergames -- 8. A Case Study: Tem de Tank -- Conclusions -- About the Author -- Index |
| Record Nr. | UNINA-9910348216203321 |
Hera Teresa de la <1981->
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| Baltimore, Maryland : , : Project Muse, , 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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Digital play : the interaction of technology, culture, and marketing / / Stephen Kline, Nick Dyer-Witheford and Greig de Peuter
| Digital play : the interaction of technology, culture, and marketing / / Stephen Kline, Nick Dyer-Witheford and Greig de Peuter |
| Autore | Kline Stephen |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Montreal, : McGill-Queen's University Press, 2005, c2003 |
| Descrizione fisica | 1 online resource (378 p.) |
| Disciplina | 338.4/77948 |
| Altri autori (Persone) |
Dyer-WithefordNick <1951->
De PeuterGreig <1974-> |
| Soggetto topico |
Video games industry
Video games - Social aspects |
| ISBN |
1-282-86116-6
9786612861161 0-7735-7106-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Pages:1 to 25; Pages:26 to 50; Pages:51 to 75; Pages:76 to 100; Pages:101 to 125; Pages:126 to 150; Pages:151 to 175; Pages:176 to 200; Pages:201 to 225; Pages:226 to 250; Pages:251 to 275; Pages:276 to 300; Pages:301 to 325; Pages:326 to 350; Pages:351 to 375; Pages:376 to 378 |
| Record Nr. | UNINA-9911098072003321 |
Kline Stephen
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| Montreal, : McGill-Queen's University Press, 2005, c2003 | ||
| Lo trovi qui: Univ. Federico II | ||
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