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The civic potential of video games / / Joseph Kahne, Ellen Middaugh, and Chris Evans
The civic potential of video games / / Joseph Kahne, Ellen Middaugh, and Chris Evans
Autore Kahne Joseph
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2009
Descrizione fisica 1 online resource (xiii, 94 p. ) : ill. ;
Disciplina 794.8
Altri autori (Persone) MiddaughEllen
EvansChris (M. Christina)
Collana The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
Soggetto topico Video games - Social aspects - United States
Video games and teenagers - United States
Youth - Political activity - United States
Youth - Social networks - United States
Soggetto non controllato EDUCATION/Digital Media & Learning
GAME STUDIES/Games in Education
SOCIAL SCIENCES/Media Studies
ISBN 0-262-25897-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Contents -- Series Foreword -- Acknowledgments -- About This Report -- The Civic Dimensions of Video Games -- Youth Civic and Political Engagement -- Potential Links between Video Games and Youth Civic and Political Development -- Research Questions -- Study Design -- Findings -- Discussion and Implications -- Next Steps for Parents, Educators, and Game Designers -- Research Agenda -- Conclusion -- Appendix A: Parent and Teen Survey on Gaming and Civic Engagement Methodology -- Appendix B: Regression Analysis -- Notes.
Record Nr. UNISA-996320200103316
Kahne Joseph  
Cambridge, Mass., : MIT Press, ©2009
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
The civic potential of video games / / Joseph Kahne, Ellen Middaugh, and Chris Evans
The civic potential of video games / / Joseph Kahne, Ellen Middaugh, and Chris Evans
Autore Kahne Joseph
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2009
Descrizione fisica 1 online resource (xiii, 94 p. ) : ill. ;
Disciplina 794.8
Altri autori (Persone) MiddaughEllen
EvansChris (M. Christina)
Collana The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
Soggetto topico Video games - Social aspects - United States
Video games and teenagers - United States
Youth - Political activity - United States
Youth - Social networks - United States
Soggetto non controllato EDUCATION/Digital Media & Learning
GAME STUDIES/Games in Education
SOCIAL SCIENCES/Media Studies
ISBN 0-262-25897-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Contents -- Series Foreword -- Acknowledgments -- About This Report -- The Civic Dimensions of Video Games -- Youth Civic and Political Engagement -- Potential Links between Video Games and Youth Civic and Political Development -- Research Questions -- Study Design -- Findings -- Discussion and Implications -- Next Steps for Parents, Educators, and Game Designers -- Research Agenda -- Conclusion -- Appendix A: Parent and Teen Survey on Gaming and Civic Engagement Methodology -- Appendix B: Regression Analysis -- Notes.
Record Nr. UNINA-9910139368803321
Kahne Joseph  
Cambridge, Mass., : MIT Press, ©2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Violent and explicit video games : informing parents and protecting children : hearing before the Subcommittee on Commerce, Trade, and Consumer Protection of the Committee on Energy and Commerce, House of Representatives, One Hundred Ninth Congress, second session, June 14, 2006
Violent and explicit video games : informing parents and protecting children : hearing before the Subcommittee on Commerce, Trade, and Consumer Protection of the Committee on Energy and Commerce, House of Representatives, One Hundred Ninth Congress, second session, June 14, 2006
Descrizione fisica 1 online resource (iii, 159 p.) : ill
Soggetto topico Video games - Age suitability ratings - United States
Video games and children - United States
Video games and teenagers - United States
Violence in popular culture - United States
Sex in popular culture - United States
Soggetto non controllato Electronic games
Video games
Popular culture
Games & activities
Social science
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Violent and explicit video games
Record Nr. UNINA-9910694165203321
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui