2861.4-2023 - IEEE Standard for Game Voice Enhancement of Mobile Gaming / / IEEE |
Pubbl/distr/stampa | New York, USA : , : IEEE, , 2023 |
Descrizione fisica | 1 online resource (21 pages) : illustrations |
Disciplina | 004.1 |
Soggetto topico |
Mobile computing
Video games and children |
ISBN | 1-5044-9922-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996551157703316 |
New York, USA : , : IEEE, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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The Child in Videogames : From the Meek, to the Mighty, to the Monstrous / / Emma Reay |
Autore | Reay Emma |
Edizione | [First edition.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer Nature Switzerland AG, , [2024] |
Descrizione fisica | 1 online resource (229 pages) : illustrations |
Disciplina | 794.8 |
Soggetto topico |
Video games - Literary themes, motives
Children in mass media Video games and children |
ISBN |
9783031423710
9783031423703 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Intro -- Acknowledgements -- Contents -- List of Figures -- 1 Dreaming the Myth Onwards -- A Seat at the Kid's Table -- Childish Violence and Violent Children -- Adult Joy -- Destabilising Age-Based Identities -- Chapter Overview -- References -- 2 A Survey of Child-Characters in Contemporary Videogames -- The Invisible Child -- The Invincible Child -- Playable Child-Characters -- Central, Supporting, Background -- Age, Race, Gender -- Supporting Child NPCs -- Death -- Child-Antagonists -- A Shared Shorthand -- Approaches to Generating Taxonomies of Child-Characters -- Laying Bare the Faults -- Critical Ekphrasis -- References -- 3 The Child as a Social Construct -- Coded Kids -- Boy or Blob? -- History of the Child -- Who Thinks Beating a Child is Entertainment? -- Misogyny and Infantilisation -- References -- 4 Child-Killers and Killer-Children -- Agency and Eeriness -- Little Monsters -- Authority and Autonomy -- The Waif as an Indecipherable Cipher -- Who Won? -- Stereotyping as Conditioning -- References -- 5 Child Heroes -- An Unheroic Medium? -- The Spaces Between Oppositions -- It's Dangerous to Go Alone -- The Child Hero -- An Inventory System Theory of Fiction -- Symbiotes and Parasites -- References -- 6 Plushies, Dollies, and Action Figurines -- Cuddly Code -- The Cute Aggression Response -- Playgrounds of Cruelty -- Sensory Nostalgia as an Unscratchable Itch -- Spectral Nostalgia -- Intergenerational Bridges -- A Distant Someplace Else -- Childhood as a Magic Circle of Play -- References -- 7 The Kid in the Fridge -- The Sacrificial Child -- Types of Child Death -- Affection, Anxiety, and Agency -- Violent Retribution and the Hardness of Masculinity -- Lights, Child Death, Action -- Damn You, Ubisoft -- The Case of Kassandra -- References -- 8 Conclusion -- References -- Index. |
Altri titoli varianti | From the Meek, to the Mighty, to the Monstrous |
Record Nr. | UNINA-9910760290403321 |
Reay Emma | ||
Cham, Switzerland : , : Springer Nature Switzerland AG, , [2024] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Harm and offence in media content [[electronic resource] ] : a review of the evidence / / by Andrea Millwood Hargrave and Sonia Livingstone ; with contributions from David Brake ... [et al.] |
Autore | Hargrave Andrea Millwood |
Pubbl/distr/stampa | Bristol, UK ; ; Portland, Or., : Intellect, c2006 |
Descrizione fisica | 1 online resource (257 p.) |
Disciplina | 302.23 |
Altri autori (Persone) |
LivingstoneSonia M
BrakeDavid |
Soggetto topico |
Mass media and children
Television and children Computers and children Video games and children |
Soggetto genere / forma | Electronic books. |
ISBN |
1-280-47713-X
9786610477135 1-84150-960-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | The literature review -- Researching media effects -- 1. Television -- 2. Radio -- 3. Music -- 4. Print -- 5. Film, video and DVD -- 6. Games -- 7. Internet -- 8. Telephony -- 9. Advertising -- 10. Regulation -- Annex. The legal framework. |
Record Nr. | UNINA-9910450795503321 |
Hargrave Andrea Millwood | ||
Bristol, UK ; ; Portland, Or., : Intellect, c2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Learning by playing : frontiers of video gaming in education / / edited by Fran C. Blumberg |
Pubbl/distr/stampa | Oxford, [England] ; ; New York, New York : , : Oxford University Press, , 2014 |
Descrizione fisica | 1 online resource (386 p.) |
Disciplina | 371.33 |
Altri autori (Persone) |
BlumbergFran C
BlumbergFran |
Soggetto topico |
Educational technology
Education - Effect of technological innovations on Video games and children |
Soggetto genere / forma | Electronic books. |
ISBN |
0-19-025614-1
0-19-989665-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Learning by Playing; Copyright; Contents; Contributors; Part One INTRODUCTION AND OVERVIEW; 1 Academic Lessons from Video Game Learning; Part Two THEORETICAL AND COGNITIVE PERSPECTIVES: HOW SHOULD WE THINK ABOUT LEARNING IN VIDEO GAMES?; 2 Virtual to Real Life-Assessing Transfer of Learning from Video Games; 3 The Perceptual and Cognitive Effects of Action Video Game Experience; 4 Relations between Video Gaming and Children's Executive Functions; 5 Developing Scientific Thinking in the Context of Video Games: Where to Next?; 6 Do Video Games Provide Motivation to Learn?
7 What We Know About How Experts Attain Their Superior Performance: Implications for the Use of Video Games and Game Training in Schools8 Media Effects, Communication, and Complexity Science Insights on Games for Learning; 9 The General Learning Model: Unveiling the Teaching Potential of Video Games; Part Three GAME DESIGN PERSPECTIVES: HOW SHOULD WE DESIGN EDUCATIONAL VIDEO GAMES?; 10 Toward a Playful and Usable Education; 11 Educational Video Games: Two Tools for Research and Development; 12 Formative Research for Game Design; 13 Transfer of Learning from Video Game Play to the Classroom Part Four LEARNING IN PRACTICE: HOW SHOULD WE STUDY LEARNING IN VIDEO GAMES FOR TRANSFER TO ACADEMIC TASKS?14 Cross-Platform Learning: How Do Children Learn from Multiple Media?; 15 Electronic Game Changers for the Obesity Crisis; 16 Tug-of-War: Seeking Help while Playing an Educational Card Game; 17 Scientific Inquiry in Digital Games; 18 Computer Games and Education: A Multidimensional Relationship; 19 Video Games, Motivation, and Learning; 20 Video and Computer Games as Grounding Experiences for Learning; 21 Evaluating the Specificity of Effects of Video Game Training; Part Five CONCLUSION 22 Games in a Digital Age: Supporting a New Ecology of Learning1,2Index |
Record Nr. | UNINA-9910464433303321 |
Oxford, [England] ; ; New York, New York : , : Oxford University Press, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Learning by playing : frontiers of video gaming in education / / edited by Fran C. Blumberg |
Pubbl/distr/stampa | Oxford, [England] ; ; New York, New York : , : Oxford University Press, , 2014 |
Descrizione fisica | 1 online resource (386 p.) |
Disciplina | 371.33 |
Altri autori (Persone) |
BlumbergFran C
BlumbergFran |
Soggetto topico |
Educational technology
Education - Effect of technological innovations on Video games and children |
ISBN |
0-19-025614-1
0-19-989665-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Learning by Playing; Copyright; Contents; Contributors; Part One INTRODUCTION AND OVERVIEW; 1 Academic Lessons from Video Game Learning; Part Two THEORETICAL AND COGNITIVE PERSPECTIVES: HOW SHOULD WE THINK ABOUT LEARNING IN VIDEO GAMES?; 2 Virtual to Real Life-Assessing Transfer of Learning from Video Games; 3 The Perceptual and Cognitive Effects of Action Video Game Experience; 4 Relations between Video Gaming and Children's Executive Functions; 5 Developing Scientific Thinking in the Context of Video Games: Where to Next?; 6 Do Video Games Provide Motivation to Learn?
7 What We Know About How Experts Attain Their Superior Performance: Implications for the Use of Video Games and Game Training in Schools8 Media Effects, Communication, and Complexity Science Insights on Games for Learning; 9 The General Learning Model: Unveiling the Teaching Potential of Video Games; Part Three GAME DESIGN PERSPECTIVES: HOW SHOULD WE DESIGN EDUCATIONAL VIDEO GAMES?; 10 Toward a Playful and Usable Education; 11 Educational Video Games: Two Tools for Research and Development; 12 Formative Research for Game Design; 13 Transfer of Learning from Video Game Play to the Classroom Part Four LEARNING IN PRACTICE: HOW SHOULD WE STUDY LEARNING IN VIDEO GAMES FOR TRANSFER TO ACADEMIC TASKS?14 Cross-Platform Learning: How Do Children Learn from Multiple Media?; 15 Electronic Game Changers for the Obesity Crisis; 16 Tug-of-War: Seeking Help while Playing an Educational Card Game; 17 Scientific Inquiry in Digital Games; 18 Computer Games and Education: A Multidimensional Relationship; 19 Video Games, Motivation, and Learning; 20 Video and Computer Games as Grounding Experiences for Learning; 21 Evaluating the Specificity of Effects of Video Game Training; Part Five CONCLUSION 22 Games in a Digital Age: Supporting a New Ecology of Learning1,2Index |
Record Nr. | UNINA-9910789017403321 |
Oxford, [England] ; ; New York, New York : , : Oxford University Press, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Learning by playing : frontiers of video gaming in education / / edited by Fran C. Blumberg |
Pubbl/distr/stampa | Oxford, [England] ; ; New York, New York : , : Oxford University Press, , 2014 |
Descrizione fisica | 1 online resource (386 p.) |
Disciplina | 371.33 |
Altri autori (Persone) |
BlumbergFran C
BlumbergFran |
Soggetto topico |
Educational technology
Education - Effect of technological innovations on Video games and children |
ISBN |
0-19-025614-1
0-19-989665-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Learning by Playing; Copyright; Contents; Contributors; Part One INTRODUCTION AND OVERVIEW; 1 Academic Lessons from Video Game Learning; Part Two THEORETICAL AND COGNITIVE PERSPECTIVES: HOW SHOULD WE THINK ABOUT LEARNING IN VIDEO GAMES?; 2 Virtual to Real Life-Assessing Transfer of Learning from Video Games; 3 The Perceptual and Cognitive Effects of Action Video Game Experience; 4 Relations between Video Gaming and Children's Executive Functions; 5 Developing Scientific Thinking in the Context of Video Games: Where to Next?; 6 Do Video Games Provide Motivation to Learn?
7 What We Know About How Experts Attain Their Superior Performance: Implications for the Use of Video Games and Game Training in Schools8 Media Effects, Communication, and Complexity Science Insights on Games for Learning; 9 The General Learning Model: Unveiling the Teaching Potential of Video Games; Part Three GAME DESIGN PERSPECTIVES: HOW SHOULD WE DESIGN EDUCATIONAL VIDEO GAMES?; 10 Toward a Playful and Usable Education; 11 Educational Video Games: Two Tools for Research and Development; 12 Formative Research for Game Design; 13 Transfer of Learning from Video Game Play to the Classroom Part Four LEARNING IN PRACTICE: HOW SHOULD WE STUDY LEARNING IN VIDEO GAMES FOR TRANSFER TO ACADEMIC TASKS?14 Cross-Platform Learning: How Do Children Learn from Multiple Media?; 15 Electronic Game Changers for the Obesity Crisis; 16 Tug-of-War: Seeking Help while Playing an Educational Card Game; 17 Scientific Inquiry in Digital Games; 18 Computer Games and Education: A Multidimensional Relationship; 19 Video Games, Motivation, and Learning; 20 Video and Computer Games as Grounding Experiences for Learning; 21 Evaluating the Specificity of Effects of Video Game Training; Part Five CONCLUSION 22 Games in a Digital Age: Supporting a New Ecology of Learning1,2Index |
Record Nr. | UNINA-9910806228203321 |
Oxford, [England] ; ; New York, New York : , : Oxford University Press, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Playing games in school : video games and simulations for primary and secondary education / / edited by Atsusi "2c" Hirumi |
Edizione | [First edition.] |
Pubbl/distr/stampa | Eugene, Oregon : , : International Society for Technology in Education, , [2010] |
Descrizione fisica | 1 online resource (455 p.) |
Disciplina | 371.39/7 |
Altri autori (Persone) | HirumiAtsusi |
Soggetto topico |
Simulation games in education
Video games and children Video games and teenagers Computer-assisted instruction |
Soggetto genere / forma | Electronic books. |
ISBN | 1-56484-423-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | section I. Why play games? -- section II. Games in subject areas -- section III. Planning to play games -- section IV. Additional perspectives on gameplay. |
Record Nr. | UNINA-9910463022403321 |
Eugene, Oregon : , : International Society for Technology in Education, , [2010] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Researching virtual play experiences : visual methods in education research / / Chris Bailey |
Autore | Bailey Chris |
Pubbl/distr/stampa | Cham, Switzerland : , : Palgrave Macmillan, , [2021] |
Descrizione fisica | 1 online resource (394 pages) |
Disciplina | 794.8 |
Collana | Palgrave Macmillan's Digital Education and Learning Series |
Soggetto topico |
Video games in education
Education, Primary - Technological innovations Video games and children Joc Videojocs Condicions socials |
Soggetto genere / forma | Llibres electrònics |
ISBN | 3-030-78694-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910503007703321 |
Bailey Chris | ||
Cham, Switzerland : , : Palgrave Macmillan, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Situated language and learning [[electronic resource] ] : a critique of traditional schooling / / James Paul Gee |
Autore | Gee James Paul |
Pubbl/distr/stampa | New York ; ; London, : Routledge, 2004 |
Descrizione fisica | 1 online resource (130 p.) |
Disciplina | 370.1523 |
Collana | Literacies |
Soggetto topico |
Learning
Language acquisition Children - Language Education - United States Video games and children Language and education |
Soggetto genere / forma | Electronic books. |
ISBN |
9786610225095
0-203-30964-2 1-280-22509-2 1-282-37365-X 9786612373657 0-203-59421-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Book Cover; Half-Title; Series Title; Title; Copyright; CONTENTS; 2 A STRANGE FACT ABOUT NOT LEARNING TO READ; 3 LANGUAGE AND IDENTITY AT HOME; 4 SIMULATIONS AND BODIES; 5 LEARNING AND GAMING; 6 AFFINITY SPACES; 7 SHAPE-SHIFTING PORTFOLIO PEOPLE; 8 A FINAL WORD; REFERENCES; INDEX; |
Record Nr. | UNINA-9910450707603321 |
Gee James Paul | ||
New York ; ; London, : Routledge, 2004 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Situated language and learning [[electronic resource] ] : a critique of traditional schooling / / James Paul Gee |
Autore | Gee James Paul |
Pubbl/distr/stampa | New York ; ; London, : Routledge, 2004 |
Descrizione fisica | 1 online resource (130 p.) |
Disciplina | 370.1523 |
Collana | Literacies |
Soggetto topico |
Learning
Language acquisition Children - Language Education - United States Video games and children Language and education |
ISBN |
1-134-36963-8
9786610225095 0-203-30964-2 1-280-22509-2 1-282-37365-X 9786612373657 0-203-59421-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Book Cover; Half-Title; Series Title; Title; Copyright; CONTENTS; 2 A STRANGE FACT ABOUT NOT LEARNING TO READ; 3 LANGUAGE AND IDENTITY AT HOME; 4 SIMULATIONS AND BODIES; 5 LEARNING AND GAMING; 6 AFFINITY SPACES; 7 SHAPE-SHIFTING PORTFOLIO PEOPLE; 8 A FINAL WORD; REFERENCES; INDEX; |
Record Nr. | UNINA-9910783845503321 |
Gee James Paul | ||
New York ; ; London, : Routledge, 2004 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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