The art of videogames [[electronic resource] /] / Grant Tavinor
| The art of videogames [[electronic resource] /] / Grant Tavinor |
| Autore | Tavinor Grant |
| Pubbl/distr/stampa | Malden, MA, : Wiley-Blackwell, 2009 |
| Descrizione fisica | 1 online resource (241 p.) |
| Disciplina |
794.8
794.801 |
| Collana | New directions in aesthetics |
| Soggetto topico |
Video games - Philosophy
Video games - Social aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-283-20467-3
9786613204677 1-4051-8788-3 1-4443-1017-8 1-4443-1018-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX |
| Record Nr. | UNINA-9910139957903321 |
Tavinor Grant
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| Malden, MA, : Wiley-Blackwell, 2009 | ||
| Lo trovi qui: Univ. Federico II | ||
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The art of videogames / / Grant Tavinor
| The art of videogames / / Grant Tavinor |
| Autore | Tavinor Grant |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Malden, MA, : Wiley-Blackwell, 2009 |
| Descrizione fisica | 1 online resource (241 p.) |
| Disciplina |
794.8
794.801 |
| Collana | New directions in aesthetics |
| Soggetto topico |
Video games - Philosophy
Video games - Social aspects |
| ISBN |
9786613204677
9781283204675 1283204673 9781405187886 1405187883 9781444310177 1444310178 9781444310184 1444310186 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX |
| Record Nr. | UNINA-9910826474703321 |
Tavinor Grant
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| Malden, MA, : Wiley-Blackwell, 2009 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Before the crash [[electronic resource] ] : early video game history / / edited by Mark J. P. Wolf
| Before the crash [[electronic resource] ] : early video game history / / edited by Mark J. P. Wolf |
| Pubbl/distr/stampa | Detroit, : Wayne State University Press, c2012 |
| Descrizione fisica | 1 online resource (xi, 255 pages) : illustrations |
| Disciplina | 794.8 |
| Altri autori (Persone) | WolfMark J. P |
| Collana | Contemporary approaches to film and media series |
| Soggetto topico |
Video games - History
Video games - Social aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN | 0-8143-3722-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910463491403321 |
| Detroit, : Wayne State University Press, c2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Before the crash [[electronic resource] ] : early video game history / / edited by Mark J. P. Wolf
| Before the crash [[electronic resource] ] : early video game history / / edited by Mark J. P. Wolf |
| Pubbl/distr/stampa | Detroit, : Wayne State University Press, c2012 |
| Descrizione fisica | 1 online resource (xi, 255 pages) : illustrations |
| Disciplina | 794.8 |
| Altri autori (Persone) | WolfMark J. P |
| Collana | Contemporary approaches to film and media series |
| Soggetto topico |
Video games - History
Video games - Social aspects |
| ISBN | 0-8143-3722-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910788252703321 |
| Detroit, : Wayne State University Press, c2012 | ||
| Lo trovi qui: Univ. Federico II | ||
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Best before : videogames, supersession and obsolescence / / James Newman
| Best before : videogames, supersession and obsolescence / / James Newman |
| Autore | Newman James (James A.) |
| Pubbl/distr/stampa | Abingdon, Oxon ; ; New York : , : Routledge, , 2012 |
| Descrizione fisica | 1 online resource (193 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games
Video games - Social aspects Video games industry Video games - Marketing |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-283-58512-X
9786613897572 0-203-14426-0 1-136-50266-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX |
| Record Nr. | UNINA-9910462323803321 |
Newman James (James A.)
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| Abingdon, Oxon ; ; New York : , : Routledge, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Best before : videogames, supersession and obsolescence / / James Newman
| Best before : videogames, supersession and obsolescence / / James Newman |
| Autore | Newman James (James A.) |
| Pubbl/distr/stampa | Abingdon, Oxon ; ; New York : , : Routledge, , 2012 |
| Descrizione fisica | 1 online resource (193 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games
Video games - Social aspects Video games industry Video games - Marketing |
| ISBN |
1-136-50265-3
1-283-58512-X 9786613897572 0-203-14426-0 1-136-50266-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX |
| Record Nr. | UNINA-9910785539403321 |
Newman James (James A.)
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| Abingdon, Oxon ; ; New York : , : Routledge, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
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The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
| The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr |
| Autore | Kerr Aphra |
| Pubbl/distr/stampa | London, : SAGE, c2006 |
| Descrizione fisica | 1 online resource (x, 177 p.) : ill |
| Disciplina | 306.487 |
| Soggetto topico |
Video games - Social aspects
Video games - Economic aspects |
| ISBN |
1-4462-3072-4
1-4462-1141-X 1-281-25158-5 9786611251581 1-84787-767-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index |
| Record Nr. | UNINA-9910785075203321 |
Kerr Aphra
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| London, : SAGE, c2006 | ||
| Lo trovi qui: Univ. Federico II | ||
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The business and culture of digital games : gamework/gameplay / / Aphra Kerr
| The business and culture of digital games : gamework/gameplay / / Aphra Kerr |
| Autore | Kerr Aphra |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | London, : SAGE, c2006 |
| Descrizione fisica | 1 online resource (x, 177 p.) : ill |
| Disciplina | 306.487 |
| Soggetto topico |
Video games - Social aspects
Video games - Economic aspects |
| ISBN |
9786611251581
9781446230725 1446230724 9781446211410 144621141X 9781281251589 1281251585 9781847877673 1847877672 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index |
| Record Nr. | UNINA-9910964783803321 |
Kerr Aphra
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| London, : SAGE, c2006 | ||
| Lo trovi qui: Univ. Federico II | ||
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CLIHC 2015 : proceedings of the 7th Latin American Conference on Human Computer Interaction : November 18-21, 2015, Córdoba, Argentina / / general chairs, Luis-Felipe Rodríguez, Renata Fortes
| CLIHC 2015 : proceedings of the 7th Latin American Conference on Human Computer Interaction : November 18-21, 2015, Córdoba, Argentina / / general chairs, Luis-Felipe Rodríguez, Renata Fortes |
| Pubbl/distr/stampa | New York : , : ACM, , 2015 |
| Descrizione fisica | 1 online resource (135 pages) |
| Disciplina | 004.019 |
| Soggetto topico |
Human-computer interaction
Video games - Social aspects Computer software - Human factors |
| ISBN | 1-4503-3960-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti |
Conference on Human Computer Interaction 2015
Proceedings of the Latin American Conference on Human Computer Interaction |
| Record Nr. | UNINA-9910376546903321 |
| New York : , : ACM, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
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Codename revolution : the Nintendo WII platform / / Steven E. Jones and George K. Thiruvathukal
| Codename revolution : the Nintendo WII platform / / Steven E. Jones and George K. Thiruvathukal |
| Autore | Jones Steven E (Steven Edward) |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2012 |
| Descrizione fisica | 1 online resource (215 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) | ThiruvathukalGeorge K (George Kuriakose) |
| Collana | Platform studies |
| Soggetto topico |
Video games - Social aspects
Nintendo Wii video games |
| Soggetto non controllato |
GAME STUDIES/General
CULTURAL STUDIES/Popular Culture SOCIAL SCIENCES/Media Studies |
| ISBN |
0-262-30053-2
1-280-49932-X 9786613594556 0-262-30131-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Series Foreword; Acknowledgments; Chapter 1. Introduction: Starting with Revolution: The Wii as a Platform; Our Approach; Cross-Platform Mario; The Book's Plan; Chapter 2. "Power Isn't Everything": The Wii Console; Form Factor and Technical Architecture; Power (Constraints); Red Steel 2; Power (Efficiencies); Chapter 3. Core Controller: The Wii Remote; Form Factor and Technology; The MotionPlus Attachment; Wii Sports Resort; WarioWare: Smooth Moves; The Wii Remote as Magic Crayon; The Wii Remote as Mouse; Chapter 4. Active at the Periphery: The Wii Balance Board
Form Factor and TechnologyWii Balance Board as a Game Controller; Wii Vitality Sensor: Capturing the Player's Internal State; Wii Fit Plus ("Measuring"); Player Space ("Adequate Space Required"); The Magic Circle and Miniature Garden; The Living Room as Player Space (Wii no Ma); Chapter 5. Channeling the System: Access, Distribution, and Transmission; The Television Metaphor (a Menu of Channels); Channeling the System; Distribution: The Virtual Console; Distribution: WiiWare; World of Goo (via WiiWare); WarioWare D.I.Y. (for DS and WiiWare); Internet Channel Homebrew Channel: The Platform's EdgeChapter 6. "Wii Is for Everyone": A Social Platform; Degrees of Openness; Some Wii Mods and Hacks; Wii Social Games; The Wii as a Social Platform; Chapter 7. After the Revolution; Turning the Blue Ocean Red; A Software Phase; Emerging and Converging Technologies; The Absence of an Object?; Notes; Bibliography; Index |
| Record Nr. | UNINA-9910790024703321 |
Jones Steven E (Steven Edward)
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| Cambridge, Mass., : MIT Press, ©2012 | ||
| Lo trovi qui: Univ. Federico II | ||
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