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The art of videogames [[electronic resource] /] / Grant Tavinor
The art of videogames [[electronic resource] /] / Grant Tavinor
Autore Tavinor Grant
Pubbl/distr/stampa Malden, MA, : Wiley-Blackwell, 2009
Descrizione fisica 1 online resource (241 p.)
Disciplina 794.8
794.801
Collana New directions in aesthetics
Soggetto topico Video games - Philosophy
Video games - Social aspects
Soggetto genere / forma Electronic books.
ISBN 1-283-20467-3
9786613204677
1-4051-8788-3
1-4443-1017-8
1-4443-1018-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX
Record Nr. UNINA-9910139957903321
Tavinor Grant  
Malden, MA, : Wiley-Blackwell, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
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The art of videogames / / Grant Tavinor
The art of videogames / / Grant Tavinor
Autore Tavinor Grant
Edizione [1st ed.]
Pubbl/distr/stampa Malden, MA, : Wiley-Blackwell, 2009
Descrizione fisica 1 online resource (241 p.)
Disciplina 794.8
794.801
Collana New directions in aesthetics
Soggetto topico Video games - Philosophy
Video games - Social aspects
ISBN 9786613204677
9781283204675
1283204673
9781405187886
1405187883
9781444310177
1444310178
9781444310184
1444310186
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX
Record Nr. UNINA-9910826474703321
Tavinor Grant  
Malden, MA, : Wiley-Blackwell, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Before the crash [[electronic resource] ] : early video game history / / edited by Mark J. P. Wolf
Before the crash [[electronic resource] ] : early video game history / / edited by Mark J. P. Wolf
Pubbl/distr/stampa Detroit, : Wayne State University Press, c2012
Descrizione fisica 1 online resource (xi, 255 pages) : illustrations
Disciplina 794.8
Altri autori (Persone) WolfMark J. P
Collana Contemporary approaches to film and media series
Soggetto topico Video games - History
Video games - Social aspects
Soggetto genere / forma Electronic books.
ISBN 0-8143-3722-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910463491403321
Detroit, : Wayne State University Press, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Before the crash [[electronic resource] ] : early video game history / / edited by Mark J. P. Wolf
Before the crash [[electronic resource] ] : early video game history / / edited by Mark J. P. Wolf
Pubbl/distr/stampa Detroit, : Wayne State University Press, c2012
Descrizione fisica 1 online resource (xi, 255 pages) : illustrations
Disciplina 794.8
Altri autori (Persone) WolfMark J. P
Collana Contemporary approaches to film and media series
Soggetto topico Video games - History
Video games - Social aspects
ISBN 0-8143-3722-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910788252703321
Detroit, : Wayne State University Press, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Best before : videogames, supersession and obsolescence / / James Newman
Best before : videogames, supersession and obsolescence / / James Newman
Autore Newman James (James A.)
Pubbl/distr/stampa Abingdon, Oxon ; ; New York : , : Routledge, , 2012
Descrizione fisica 1 online resource (193 p.)
Disciplina 794.8
Soggetto topico Video games
Video games - Social aspects
Video games industry
Video games - Marketing
Soggetto genere / forma Electronic books.
ISBN 1-283-58512-X
9786613897572
0-203-14426-0
1-136-50266-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX
Record Nr. UNINA-9910462323803321
Newman James (James A.)  
Abingdon, Oxon ; ; New York : , : Routledge, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Best before : videogames, supersession and obsolescence / / James Newman
Best before : videogames, supersession and obsolescence / / James Newman
Autore Newman James (James A.)
Pubbl/distr/stampa Abingdon, Oxon ; ; New York : , : Routledge, , 2012
Descrizione fisica 1 online resource (193 p.)
Disciplina 794.8
Soggetto topico Video games
Video games - Social aspects
Video games industry
Video games - Marketing
ISBN 1-136-50265-3
1-283-58512-X
9786613897572
0-203-14426-0
1-136-50266-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX
Record Nr. UNINA-9910785539403321
Newman James (James A.)  
Abingdon, Oxon ; ; New York : , : Routledge, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
Autore Kerr Aphra
Pubbl/distr/stampa London, : SAGE, c2006
Descrizione fisica 1 online resource (x, 177 p.) : ill
Disciplina 306.487
Soggetto topico Video games - Social aspects
Video games - Economic aspects
ISBN 1-4462-3072-4
1-4462-1141-X
1-281-25158-5
9786611251581
1-84787-767-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index
Record Nr. UNINA-9910785075203321
Kerr Aphra  
London, : SAGE, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The business and culture of digital games : gamework/gameplay / / Aphra Kerr
The business and culture of digital games : gamework/gameplay / / Aphra Kerr
Autore Kerr Aphra
Edizione [1st ed.]
Pubbl/distr/stampa London, : SAGE, c2006
Descrizione fisica 1 online resource (x, 177 p.) : ill
Disciplina 306.487
Soggetto topico Video games - Social aspects
Video games - Economic aspects
ISBN 9786611251581
9781446230725
1446230724
9781446211410
144621141X
9781281251589
1281251585
9781847877673
1847877672
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index
Record Nr. UNINA-9910964783803321
Kerr Aphra  
London, : SAGE, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
CLIHC 2015 : proceedings of the 7th Latin American Conference on Human Computer Interaction : November 18-21, 2015, Córdoba, Argentina / / general chairs, Luis-Felipe Rodríguez, Renata Fortes
CLIHC 2015 : proceedings of the 7th Latin American Conference on Human Computer Interaction : November 18-21, 2015, Córdoba, Argentina / / general chairs, Luis-Felipe Rodríguez, Renata Fortes
Pubbl/distr/stampa New York : , : ACM, , 2015
Descrizione fisica 1 online resource (135 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
Video games - Social aspects
Computer software - Human factors
ISBN 1-4503-3960-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Conference on Human Computer Interaction 2015
Proceedings of the Latin American Conference on Human Computer Interaction
Record Nr. UNINA-9910376546903321
New York : , : ACM, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Codename revolution : the Nintendo WII platform / / Steven E. Jones and George K. Thiruvathukal
Codename revolution : the Nintendo WII platform / / Steven E. Jones and George K. Thiruvathukal
Autore Jones Steven E (Steven Edward)
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2012
Descrizione fisica 1 online resource (215 p.)
Disciplina 794.8
Altri autori (Persone) ThiruvathukalGeorge K (George Kuriakose)
Collana Platform studies
Soggetto topico Video games - Social aspects
Nintendo Wii video games
Soggetto non controllato GAME STUDIES/General
CULTURAL STUDIES/Popular Culture
SOCIAL SCIENCES/Media Studies
ISBN 0-262-30053-2
1-280-49932-X
9786613594556
0-262-30131-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Series Foreword; Acknowledgments; Chapter 1. Introduction: Starting with Revolution: The Wii as a Platform; Our Approach; Cross-Platform Mario; The Book's Plan; Chapter 2. "Power Isn't Everything": The Wii Console; Form Factor and Technical Architecture; Power (Constraints); Red Steel 2; Power (Efficiencies); Chapter 3. Core Controller: The Wii Remote; Form Factor and Technology; The MotionPlus Attachment; Wii Sports Resort; WarioWare: Smooth Moves; The Wii Remote as Magic Crayon; The Wii Remote as Mouse; Chapter 4. Active at the Periphery: The Wii Balance Board
Form Factor and TechnologyWii Balance Board as a Game Controller; Wii Vitality Sensor: Capturing the Player's Internal State; Wii Fit Plus ("Measuring"); Player Space ("Adequate Space Required"); The Magic Circle and Miniature Garden; The Living Room as Player Space (Wii no Ma); Chapter 5. Channeling the System: Access, Distribution, and Transmission; The Television Metaphor (a Menu of Channels); Channeling the System; Distribution: The Virtual Console; Distribution: WiiWare; World of Goo (via WiiWare); WarioWare D.I.Y. (for DS and WiiWare); Internet Channel
Homebrew Channel: The Platform's EdgeChapter 6. "Wii Is for Everyone": A Social Platform; Degrees of Openness; Some Wii Mods and Hacks; Wii Social Games; The Wii as a Social Platform; Chapter 7. After the Revolution; Turning the Blue Ocean Red; A Software Phase; Emerging and Converging Technologies; The Absence of an Object?; Notes; Bibliography; Index
Record Nr. UNINA-9910790024703321
Jones Steven E (Steven Edward)  
Cambridge, Mass., : MIT Press, ©2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
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