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The art of videogames [[electronic resource] /] / Grant Tavinor
The art of videogames [[electronic resource] /] / Grant Tavinor
Autore Tavinor Grant
Pubbl/distr/stampa Malden, MA, : Wiley-Blackwell, 2009
Descrizione fisica 1 online resource (241 p.)
Disciplina 794.8
794.801
Collana New directions in aesthetics
Soggetto topico Video games - Philosophy
Video games - Social aspects
Soggetto genere / forma Electronic books.
ISBN 1-283-20467-3
9786613204677
1-4051-8788-3
1-4443-1017-8
1-4443-1018-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX
Record Nr. UNINA-9910139957903321
Tavinor Grant  
Malden, MA, : Wiley-Blackwell, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The art of videogames [[electronic resource] /] / Grant Tavinor
The art of videogames [[electronic resource] /] / Grant Tavinor
Autore Tavinor Grant
Pubbl/distr/stampa Malden, MA, : Wiley-Blackwell, 2009
Descrizione fisica 1 online resource (241 p.)
Disciplina 794.8
794.801
Collana New directions in aesthetics
Soggetto topico Video games - Philosophy
Video games - Social aspects
ISBN 1-283-20467-3
9786613204677
1-4051-8788-3
1-4443-1017-8
1-4443-1018-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX
Record Nr. UNINA-9910826474703321
Tavinor Grant  
Malden, MA, : Wiley-Blackwell, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Before the crash [[electronic resource] ] : early video game history / / edited by Mark J. P. Wolf
Before the crash [[electronic resource] ] : early video game history / / edited by Mark J. P. Wolf
Pubbl/distr/stampa Detroit, : Wayne State University Press, c2012
Descrizione fisica 1 online resource (xi, 255 pages) : illustrations
Disciplina 794.8
Altri autori (Persone) WolfMark J. P
Collana Contemporary approaches to film and media series
Soggetto topico Video games - History
Video games - Social aspects
Soggetto genere / forma Electronic books.
ISBN 0-8143-3722-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910463491403321
Detroit, : Wayne State University Press, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Before the crash [[electronic resource] ] : early video game history / / edited by Mark J. P. Wolf
Before the crash [[electronic resource] ] : early video game history / / edited by Mark J. P. Wolf
Pubbl/distr/stampa Detroit, : Wayne State University Press, c2012
Descrizione fisica 1 online resource (xi, 255 pages) : illustrations
Disciplina 794.8
Altri autori (Persone) WolfMark J. P
Collana Contemporary approaches to film and media series
Soggetto topico Video games - History
Video games - Social aspects
ISBN 0-8143-3722-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910788252703321
Detroit, : Wayne State University Press, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Before the crash [[electronic resource] ] : early video game history / / edited by Mark J. P. Wolf
Before the crash [[electronic resource] ] : early video game history / / edited by Mark J. P. Wolf
Edizione [1st ed.]
Pubbl/distr/stampa Detroit, : Wayne State University Press, c2012
Descrizione fisica 1 online resource (xi, 255 pages) : illustrations
Disciplina 794.8
Altri autori (Persone) WolfMark J. P
Collana Contemporary approaches to film and media series
Soggetto topico Video games - History
Video games - Social aspects
ISBN 0-8143-3722-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Half-title -- Title -- Copyright -- Contents -- Foreword by Ed Rotberg -- Acknowledgments -- Introduction -- Notes -- Video Games Caught Up in History: Accessibility, Teleological Distortion, and Other Methodological Issues -- Look Back in Anger: Accessibility Issues in the Computer Age -- Emulation and Technical Proficiency -- The Incomplete Object -- Teleological Illusion: From Early Cinema to Early Video Games -- Reconfiguring History -- Notes -- What's Victoria Got To Do with It? Toward an Archaeology of Domestic Video Gaming -- Back to the Future, or Pre-Positioning the Video Game Console -- The Home and the Media: Early Connections -- The Stereoscope: The First True Domestic Media Device -- A Tactile and Interactive Relationship with Domestic Media Develops -- The Boy Showman Entertains the Family -- Do It Yourself-In Good and In Bad -- Conclusion: Playing Pranks on Winky -- Notes -- Ball-and-Paddle Consoles -- Notes -- Channel F for Forgotten: The Fairchild Video Entertainment System -- History -- Channel F, From the Bottom Up -- Paradigms of Control -- Easter Eggs -- Conclusion -- Notes -- The Video Game Industry Crash of 1977 -- Early Rapid Growth -- A System on a Chip -- The Crash -- The Industry Bounces Back -- Notes -- A Question of Character: Transmediation, Abstraction, and Identification in Early Games Licensed from Movies -- Early Adventures in Movie-Game Convergence -- A Question of Character: Abstraction and Identification -- Conclusion: A Question of Character, After the Crash and Beyond -- Notes -- Every Which Way But . . . : Reading the Atari Catalog -- Nostalgia, Ephemera, and the Cultures of Gaming -- Digital Nostalgia -- Input Codes -- . . . But Loose? -- Notes -- One-Bit Wonders: Video Game Sound before the Crash -- How Sound Was Made -- How Sound Was Used.
Key Influential Games for Sound up to 1983: A Series of Firsts -- Conclusion -- Notes -- The Rise and Fall of Cinematronics -- A Quick Buck -- Space Wars, or Is It War? -- Vectorbeam and Me -- Crossed Swords -- Vectorbeam -- Crossover -- Late Nights at Cinematronics -- Last Gasps -- Another Grab Bag of Games and Legal Entanglements -- WMS Wins the Games, I Sign the Papers -- PGD, Trivia Master, and the Real End of Cinematronics -- Notes -- Color-Cycled Space Fumes in the Pixel Particle Shockwave: The Technical Aesthetics of Defender and the Williams Arcade Platform, 1980-82 -- Notes -- Coin-Drop Capitalism: Economic Lessons from the Video Game Arcade -- Sight -- Sound -- Play -- Reflect -- The Cost of Play -- Arcade as Deviant Site -- Arcades in Economic Context -- Pinball and Modernity -- Play As Training -- Computerization and Economic Upheaval -- Conclusion -- Notes -- Early Online Gaming: BBSs and MUDs -- Bulletin Board Systems -- Multi-User Dungeons -- BBSs, MUDs, and Economics -- Notes -- Appendix A: Video Game History: Getting Things Straight -- Appendix B: The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) -- Contributors -- Index -- BackCover.
Record Nr. UNINA-9910810837303321
Detroit, : Wayne State University Press, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Best before : videogames, supersession and obsolescence / / James Newman
Best before : videogames, supersession and obsolescence / / James Newman
Autore Newman James (James A.)
Pubbl/distr/stampa Abingdon, Oxon ; ; New York : , : Routledge, , 2012
Descrizione fisica 1 online resource (193 p.)
Disciplina 794.8
Soggetto topico Video games
Video games - Social aspects
Video games industry
Video games - Marketing
Soggetto genere / forma Electronic books.
ISBN 1-283-58512-X
9786613897572
0-203-14426-0
1-136-50266-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX
Record Nr. UNINA-9910462323803321
Newman James (James A.)  
Abingdon, Oxon ; ; New York : , : Routledge, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Best before : videogames, supersession and obsolescence / / James Newman
Best before : videogames, supersession and obsolescence / / James Newman
Autore Newman James (James A.)
Pubbl/distr/stampa Abingdon, Oxon ; ; New York : , : Routledge, , 2012
Descrizione fisica 1 online resource (193 p.)
Disciplina 794.8
Soggetto topico Video games
Video games - Social aspects
Video games industry
Video games - Marketing
ISBN 1-136-50265-3
1-283-58512-X
9786613897572
0-203-14426-0
1-136-50266-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX
Record Nr. UNINA-9910785539403321
Newman James (James A.)  
Abingdon, Oxon ; ; New York : , : Routledge, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Best before : videogames, supersession and obsolescence / / James Newman
Best before : videogames, supersession and obsolescence / / James Newman
Autore Newman James (James A.)
Pubbl/distr/stampa Abingdon, Oxon ; ; New York : , : Routledge, , 2012
Descrizione fisica 1 online resource (193 p.)
Disciplina 794.8
Soggetto topico Video games
Video games - Social aspects
Video games industry
Video games - Marketing
ISBN 1-136-50265-3
1-283-58512-X
9786613897572
0-203-14426-0
1-136-50266-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title page; Copyright page; Table of Contents; Acknowledgements; List of Abbreviations; 1 VIDEOGAMES ARE DISAPPEARING; 2 NEW GAMES; 3 OLD GAMES; 4 GAME(PLAY) PRESERVATION; REFERENCES; INDEX
Record Nr. UNINA-9910827255703321
Newman James (James A.)  
Abingdon, Oxon ; ; New York : , : Routledge, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
Autore Kerr Aphra
Pubbl/distr/stampa London, : SAGE, c2006
Descrizione fisica 1 online resource (x, 177 p.) : ill
Disciplina 306.487
Soggetto topico Video games - Social aspects
Video games - Economic aspects
ISBN 1-4462-3072-4
1-4462-1141-X
1-281-25158-5
9786611251581
1-84787-767-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index
Record Nr. UNINA-9910785075203321
Kerr Aphra  
London, : SAGE, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
Autore Kerr Aphra
Pubbl/distr/stampa London, : SAGE, c2006
Descrizione fisica 1 online resource (x, 177 p.) : ill
Disciplina 306.487
Soggetto topico Video games - Social aspects
Video games - Economic aspects
ISBN 1-4462-3072-4
1-4462-1141-X
1-281-25158-5
9786611251581
1-84787-767-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index
Record Nr. UNINA-9910810038803321
Kerr Aphra  
London, : SAGE, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui