The Pop Theology of Videogames : Producing and Playing with Religion / / Lars de Wildt |
Autore | De Wildt Lars |
Edizione | [First edition.] |
Pubbl/distr/stampa | Amsterdam : , : Amsterdam University Press, , 2023 |
Descrizione fisica | 1 online resource (158 pages) : illustrations |
Disciplina | 794.8 |
Collana | Games and Play |
Soggetto topico |
Video games - Religious aspects - Christianity
Video games - Religious aspects |
Soggetto non controllato | Videogames, religion, production studies, consumption studies, qualitative sociology |
ISBN | 90-485-5513-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1. Introduction -- Part I. Producing Religion "Which choices lead game-makers to use religion in their videogames?" -- Chapter 2. Making Religion at Ubisoft -- Chapter 3. Indie-pendent: the Arthouse Gods of Indie games -- Part II. Consuming Religion "How do players make sense of and relate to religion in videogames?" -- Chapter 4. Public Religion on Videogame Forums -- Chapter 5. Single-player Religion -- Part III. Conclusion -- Chapter 6. Pop Theology. -- Bibliography -- Index. |
Record Nr. | UNINA-9910682542103321 |
De Wildt Lars
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Amsterdam : , : Amsterdam University Press, , 2023 | ||
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Lo trovi qui: Univ. Federico II | ||
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The Pop Theology of Videogames : Producing and Playing with Religion / / Lars de Wildt |
Autore | De Wildt Lars |
Edizione | [First edition.] |
Pubbl/distr/stampa | Amsterdam : , : Amsterdam University Press, , 2023 |
Descrizione fisica | 1 online resource (158 pages) : illustrations |
Disciplina | 794.8 |
Collana | Games and Play |
Soggetto topico |
Video games - Religious aspects - Christianity
Video games - Religious aspects |
Soggetto non controllato | Videogames, religion, production studies, consumption studies, qualitative sociology |
ISBN | 90-485-5513-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1. Introduction -- Part I. Producing Religion "Which choices lead game-makers to use religion in their videogames?" -- Chapter 2. Making Religion at Ubisoft -- Chapter 3. Indie-pendent: the Arthouse Gods of Indie games -- Part II. Consuming Religion "How do players make sense of and relate to religion in videogames?" -- Chapter 4. Public Religion on Videogame Forums -- Chapter 5. Single-player Religion -- Part III. Conclusion -- Chapter 6. Pop Theology. -- Bibliography -- Index. |
Record Nr. | UNISA-996524971103316 |
De Wildt Lars
![]() |
||
Amsterdam : , : Amsterdam University Press, , 2023 | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
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