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The Pop Theology of Videogames : Producing and Playing with Religion / / Lars de Wildt
The Pop Theology of Videogames : Producing and Playing with Religion / / Lars de Wildt
Autore De Wildt Lars
Edizione [First edition.]
Pubbl/distr/stampa Amsterdam : , : Amsterdam University Press, , 2023
Descrizione fisica 1 online resource (158 pages) : illustrations
Disciplina 794.8
Collana Games and Play
Soggetto topico Video games - Religious aspects - Christianity
Video games - Religious aspects
Soggetto non controllato Videogames, religion, production studies, consumption studies, qualitative sociology
ISBN 90-485-5513-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1. Introduction -- Part I. Producing Religion "Which choices lead game-makers to use religion in their videogames?" -- Chapter 2. Making Religion at Ubisoft -- Chapter 3. Indie-pendent: the Arthouse Gods of Indie games -- Part II. Consuming Religion "How do players make sense of and relate to religion in videogames?" -- Chapter 4. Public Religion on Videogame Forums -- Chapter 5. Single-player Religion -- Part III. Conclusion -- Chapter 6. Pop Theology. -- Bibliography -- Index.
Record Nr. UNINA-9910682542103321
De Wildt Lars  
Amsterdam : , : Amsterdam University Press, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The Pop Theology of Videogames : Producing and Playing with Religion / / Lars de Wildt
The Pop Theology of Videogames : Producing and Playing with Religion / / Lars de Wildt
Autore De Wildt Lars
Edizione [First edition.]
Pubbl/distr/stampa Amsterdam : , : Amsterdam University Press, , 2023
Descrizione fisica 1 online resource (158 pages) : illustrations
Disciplina 794.8
Collana Games and Play
Soggetto topico Video games - Religious aspects - Christianity
Video games - Religious aspects
Soggetto non controllato Videogames, religion, production studies, consumption studies, qualitative sociology
ISBN 90-485-5513-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1. Introduction -- Part I. Producing Religion "Which choices lead game-makers to use religion in their videogames?" -- Chapter 2. Making Religion at Ubisoft -- Chapter 3. Indie-pendent: the Arthouse Gods of Indie games -- Part II. Consuming Religion "How do players make sense of and relate to religion in videogames?" -- Chapter 4. Public Religion on Videogame Forums -- Chapter 5. Single-player Religion -- Part III. Conclusion -- Chapter 6. Pop Theology. -- Bibliography -- Index.
Record Nr. UNISA-996524971103316
De Wildt Lars  
Amsterdam : , : Amsterdam University Press, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui