Playing with religion in digital games / / edited by Heidi A. Campbell and Gregory Price Grieve |
Pubbl/distr/stampa | Bloomington, Indiana : , : Indiana University Press, , 2014 |
Descrizione fisica | 1 online resource (314 p.) |
Disciplina | 794.8 |
Collana | Digital Game Studies |
Soggetto topico | Video games - Religious aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
0-253-01244-9
0-253-01263-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít [S,HAC]isler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut. |
Record Nr. | UNINA-9910458584403321 |
Bloomington, Indiana : , : Indiana University Press, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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Playing with religion in digital games / / edited by Heidi A. Campbell and Gregory Price Grieve |
Pubbl/distr/stampa | Bloomington, Indiana : , : Indiana University Press, , 2014 |
Descrizione fisica | 1 online resource (314 p.) |
Disciplina | 794.8 |
Collana | Digital Game Studies |
Soggetto topico | Video games - Religious aspects |
ISBN |
0-253-01244-9
0-253-01263-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít [S,HAC]isler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut. |
Record Nr. | UNINA-9910790926403321 |
Bloomington, Indiana : , : Indiana University Press, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
|
Playing with religion in digital games / / edited by Heidi A. Campbell and Gregory Price Grieve |
Pubbl/distr/stampa | Bloomington, Indiana : , : Indiana University Press, , 2014 |
Descrizione fisica | 1 online resource (314 p.) |
Disciplina | 794.8 |
Collana | Digital Game Studies |
Soggetto topico | Video games - Religious aspects |
ISBN |
0-253-01244-9
0-253-01263-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít [S,HAC]isler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut. |
Record Nr. | UNINA-9910809370803321 |
Bloomington, Indiana : , : Indiana University Press, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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The Pop Theology of Videogames : Producing and Playing with Religion / / Lars de Wildt |
Autore | De Wildt Lars |
Edizione | [First edition.] |
Pubbl/distr/stampa | Amsterdam : , : Amsterdam University Press, , 2023 |
Descrizione fisica | 1 online resource (158 pages) : illustrations |
Disciplina | 794.8 |
Collana | Games and Play |
Soggetto topico |
Video games - Religious aspects - Christianity
Video games - Religious aspects |
Soggetto non controllato | Videogames, religion, production studies, consumption studies, qualitative sociology |
ISBN | 90-485-5513-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1. Introduction -- Part I. Producing Religion "Which choices lead game-makers to use religion in their videogames?" -- Chapter 2. Making Religion at Ubisoft -- Chapter 3. Indie-pendent: the Arthouse Gods of Indie games -- Part II. Consuming Religion "How do players make sense of and relate to religion in videogames?" -- Chapter 4. Public Religion on Videogame Forums -- Chapter 5. Single-player Religion -- Part III. Conclusion -- Chapter 6. Pop Theology. -- Bibliography -- Index. |
Record Nr. | UNINA-9910682542103321 |
De Wildt Lars
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Amsterdam : , : Amsterdam University Press, , 2023 | ||
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Lo trovi qui: Univ. Federico II | ||
|
The Pop Theology of Videogames : Producing and Playing with Religion / / Lars de Wildt |
Autore | De Wildt Lars |
Edizione | [First edition.] |
Pubbl/distr/stampa | Amsterdam : , : Amsterdam University Press, , 2023 |
Descrizione fisica | 1 online resource (158 pages) : illustrations |
Disciplina | 794.8 |
Collana | Games and Play |
Soggetto topico |
Video games - Religious aspects - Christianity
Video games - Religious aspects |
Soggetto non controllato | Videogames, religion, production studies, consumption studies, qualitative sociology |
ISBN | 90-485-5513-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1. Introduction -- Part I. Producing Religion "Which choices lead game-makers to use religion in their videogames?" -- Chapter 2. Making Religion at Ubisoft -- Chapter 3. Indie-pendent: the Arthouse Gods of Indie games -- Part II. Consuming Religion "How do players make sense of and relate to religion in videogames?" -- Chapter 4. Public Religion on Videogame Forums -- Chapter 5. Single-player Religion -- Part III. Conclusion -- Chapter 6. Pop Theology. -- Bibliography -- Index. |
Record Nr. | UNISA-996524971103316 |
De Wildt Lars
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Amsterdam : , : Amsterdam University Press, , 2023 | ||
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Lo trovi qui: Univ. di Salerno | ||
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The sacred & the digital : critical depictions of religions in video games / / special issue editor, Frank G. Bosman |
Pubbl/distr/stampa | Basel, Switzerland : , : MDPI - Multidisciplinary Digital Publishing Institute, , [2019] |
Descrizione fisica | 1 online resource (184 pages) |
Disciplina | 794.8 |
Soggetto topico | Video games - Religious aspects |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910674008603321 |
Basel, Switzerland : , : MDPI - Multidisciplinary Digital Publishing Institute, , [2019] | ||
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Lo trovi qui: Univ. Federico II | ||
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The sacred & the digital : critical depictions of religions in video games / / special issue editor, Frank G. Bosman |
Pubbl/distr/stampa | Basel, Switzerland : , : MDPI, , [2019] |
Descrizione fisica | 1 online resource (182 pages) : illustrations |
Disciplina | 794.8 |
Soggetto topico | Video games - Religious aspects |
ISBN | 3-03897-831-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910765798303321 |
Basel, Switzerland : , : MDPI, , [2019] | ||
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Lo trovi qui: Univ. Federico II | ||
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