Kill the Overseer! : The Gamification of Slave Resistance
| Kill the Overseer! : The Gamification of Slave Resistance |
| Autore | Lauro Sarah Juliet |
| Pubbl/distr/stampa | University of Minnesota Press, 2020 |
| Descrizione fisica | 1 online resource (1 online resource 103 p..) |
| Disciplina | 794.84552 |
| Collana | Forerunners: Ideas First |
| Soggetto topico |
Video games - Social aspects
Video games - Moral and ethical aspects Slavery in mass media GAMES / Video & Electronic Video games - Political aspects |
| ISBN |
1-4529-6549-8
1-5179-1100-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover Page -- Half Title -- Series Page -- Title Page -- Copyright Page -- Contents -- Videogames as Commemoration -- Nat Turner and Harriet Tubman -- Paths to Freedom -- A Close Playing: Flight to Freedom -- "Make History Yours": An Introduction to Assassin's Creed -- Avatar Trouble and Aveline -- Untranslated -- Failure and Freedom Cry -- A Digital Fragment -- Untitled -- Acknowledgments -- About the Author |
| Record Nr. | UNINA-9910437642303321 |
Lauro Sarah Juliet
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| University of Minnesota Press, 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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Making democracy fun : how game design can empower citizens and transform politics / / Josh Lerner
| Making democracy fun : how game design can empower citizens and transform politics / / Josh Lerner |
| Autore | Lerner Josh <1978-> |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , [2014] |
| Descrizione fisica | 1 online resource (288 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Political aspects
Video games - Design Democracy |
| Soggetto genere / forma | Electronic books. |
| ISBN | 0-262-32151-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Contents; Acknowledgments; 1 Should Democracy Be Fun?; 2 Games, Play, and Democracy; 3 What Game Design Can Teach Us about Democracy; 4 Not Just Child's Play: Games in Democratic Processes; 5 Rosario Hábitat: Designing Participation Like a Game; 6 Toronto Community Housing: Game Design in Less Fertile Soils; 7 My Game Design Experiment; Conclusion; Notes; Bibliography; Index |
| Record Nr. | UNINA-9910464430503321 |
Lerner Josh <1978->
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| Cambridge, Massachusetts : , : MIT Press, , [2014] | ||
| Lo trovi qui: Univ. Federico II | ||
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Making democracy fun : how game design can empower citizens and transform politics / / Josh Lerner
| Making democracy fun : how game design can empower citizens and transform politics / / Josh Lerner |
| Autore | Lerner Josh <1978-> |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , [2014] |
| Descrizione fisica | 1 online resource (288 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Political aspects
Video games - Design Democracy |
| Soggetto non controllato |
GAME STUDIES/Game Design
SOCIAL SCIENCES/Political Science/General SOCIAL SCIENCES/Media Studies |
| ISBN |
0-262-32152-1
0-262-32151-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Contents; Acknowledgments; 1 Should Democracy Be Fun?; 2 Games, Play, and Democracy; 3 What Game Design Can Teach Us about Democracy; 4 Not Just Child's Play: Games in Democratic Processes; 5 Rosario Hábitat: Designing Participation Like a Game; 6 Toronto Community Housing: Game Design in Less Fertile Soils; 7 My Game Design Experiment; Conclusion; Notes; Bibliography; Index |
| Altri titoli varianti | How game design can empower citizens and transform politics |
| Record Nr. | UNINA-9910789016903321 |
Lerner Josh <1978->
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| Cambridge, Massachusetts : , : MIT Press, , [2014] | ||
| Lo trovi qui: Univ. Federico II | ||
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Making democracy fun : how game design can empower citizens and transform politics / / Josh Lerner
| Making democracy fun : how game design can empower citizens and transform politics / / Josh Lerner |
| Autore | Lerner Josh <1978-> |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , [2014] |
| Descrizione fisica | 1 online resource (288 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Political aspects
Video games - Design Democracy |
| ISBN |
0-262-32152-1
0-262-32151-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Contents; Acknowledgments; 1 Should Democracy Be Fun?; 2 Games, Play, and Democracy; 3 What Game Design Can Teach Us about Democracy; 4 Not Just Child's Play: Games in Democratic Processes; 5 Rosario Hábitat: Designing Participation Like a Game; 6 Toronto Community Housing: Game Design in Less Fertile Soils; 7 My Game Design Experiment; Conclusion; Notes; Bibliography; Index |
| Altri titoli varianti | How game design can empower citizens and transform politics |
| Record Nr. | UNINA-9910973816703321 |
Lerner Josh <1978->
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| Cambridge, Massachusetts : , : MIT Press, , [2014] | ||
| Lo trovi qui: Univ. Federico II | ||
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Politiken des (digitalen) Spiels : Transdisziplinäre Perspektiven / / hrsg. von Arno Görgen, Tobias Unterhuber
| Politiken des (digitalen) Spiels : Transdisziplinäre Perspektiven / / hrsg. von Arno Görgen, Tobias Unterhuber |
| Autore | Arno Görgen |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Transcript Verlag, 2023 |
| Descrizione fisica | 1 online resource (360 p.) |
| Disciplina | 000 |
| Collana | Game Studies |
| Soggetto topico |
SOCIAL SCIENCE / Popular Culture
Video games - Political aspects Video games - Social aspects Social sciences |
| ISBN |
9783732867905
3732867900 9783839467909 383946790X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ger |
| Nota di contenuto | Frontmatter -- Inhalt -- Politiken des (digitalen) Spiels zwischen Affirmation und Antagonismus -- Analysen -- Computerrollenspiele -- Wie dem Spielen das Töten beigebracht wurde -- »Neue Bedingungen für den Zufall« -- »Nintendo What Nintendon’t« -- »Historiker analysieren« -- Game Over? -- »Are you an Idiot? It’s a freaking videogame!« -- Regulationen des Computerspielens in Internetcafés um 2000 -- Spuren auf Papier -- »Do you have a moment to increase world awesome?« -- Miszellen -- 8 Minuten, 46 Sekunden -- Politiken der Spielwirkung -- Verschwören, Verwirren, Verleumden -- PROJEKT CH+ Spielerische Demokratieförderung -- Part of the Game -- Überwachen und Strafen im Online-Gaming? -- The Special Sauce of Total Refusal -- Werkstattbericht zu »Spuren auf Papier« -- Interviews -- »Ich bin überrascht, dass ich überlebt habe« -- Rechtsterrorismus und die Gaming-Welt -- »Unsere Vision ist eine Gesellschaft, die alle Potenziale von Games nicht nur kennt, sondern auch einsetzt« -- »Ihr wisst schon, dass ihr Künstler seid?« -- »Wenn ein Medium erwachsen wird, muss man auch diskutieren, wie es wirkt« -- Die Autor*innen -- Editorial |
| Record Nr. | UNINA-9910832999303321 |
Arno Görgen
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| Transcript Verlag, 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
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