The art of failure [[electronic resource] ] : an essay on the pain of playing video games / / Jesper Juul
| The art of failure [[electronic resource] ] : an essay on the pain of playing video games / / Jesper Juul |
| Autore | Juul Jesper <1970-> |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2013 |
| Descrizione fisica | xiii, 157 p |
| Disciplina | 794.8 |
| Collana | Playful thinking |
| Soggetto topico |
Video games - Psychological aspects
Video games - Philosophy Failure (Psychology) |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-299-22071-1
0-262-31312-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction: the paradox of failure -- The paradox of failure and the paradox of tragedy -- The feeling of failure -- Designing failure -- Fictional failure -- The art of failure. |
| Record Nr. | UNINA-9910465485103321 |
Juul Jesper <1970->
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| Cambridge, Mass., : MIT Press, c2013 | ||
| Lo trovi qui: Univ. Federico II | ||
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The art of failure [[electronic resource] ] : an essay on the pain of playing video games / / Jesper Juul
| The art of failure [[electronic resource] ] : an essay on the pain of playing video games / / Jesper Juul |
| Autore | Juul Jesper <1970-> |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2013 |
| Descrizione fisica | xiii, 157 p |
| Disciplina | 794.8 |
| Collana | Playful thinking |
| Soggetto topico |
Video games - Psychological aspects
Video games - Philosophy Failure (Psychology) |
| ISBN |
0-262-31313-8
1-299-22071-1 0-262-31312-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction: the paradox of failure -- The paradox of failure and the paradox of tragedy -- The feeling of failure -- Designing failure -- Fictional failure -- The art of failure. |
| Record Nr. | UNINA-9910792079203321 |
Juul Jesper <1970->
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| Cambridge, Mass., : MIT Press, c2013 | ||
| Lo trovi qui: Univ. Federico II | ||
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The art of videogames [[electronic resource] /] / Grant Tavinor
| The art of videogames [[electronic resource] /] / Grant Tavinor |
| Autore | Tavinor Grant |
| Pubbl/distr/stampa | Malden, MA, : Wiley-Blackwell, 2009 |
| Descrizione fisica | 1 online resource (241 p.) |
| Disciplina |
794.8
794.801 |
| Collana | New directions in aesthetics |
| Soggetto topico |
Video games - Philosophy
Video games - Social aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-283-20467-3
9786613204677 1-4051-8788-3 1-4443-1017-8 1-4443-1018-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX |
| Record Nr. | UNINA-9910139957903321 |
Tavinor Grant
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| Malden, MA, : Wiley-Blackwell, 2009 | ||
| Lo trovi qui: Univ. Federico II | ||
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The art of videogames / / Grant Tavinor
| The art of videogames / / Grant Tavinor |
| Autore | Tavinor Grant |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Malden, MA, : Wiley-Blackwell, 2009 |
| Descrizione fisica | 1 online resource (241 p.) |
| Disciplina |
794.8
794.801 |
| Collana | New directions in aesthetics |
| Soggetto topico |
Video games - Philosophy
Video games - Social aspects |
| ISBN |
9786613204677
9781283204675 1283204673 9781405187886 1405187883 9781444310177 1444310178 9781444310184 1444310186 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX |
| Record Nr. | UNINA-9910826474703321 |
Tavinor Grant
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| Malden, MA, : Wiley-Blackwell, 2009 | ||
| Lo trovi qui: Univ. Federico II | ||
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Beyond choices : the design of ethical gameplay / / Miguel Sicart
| Beyond choices : the design of ethical gameplay / / Miguel Sicart |
| Autore | Sicart Miguel <1978-, > |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , [2013] |
| Descrizione fisica | 1 online resource (189 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Moral and ethical aspects
Video games - Philosophy |
| Soggetto genere / forma | Electronic books. |
| ISBN | 0-262-31712-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Introduction -- 2. Defining ethical gameplay -- 3. Being a game -- 4. The player, the player -- 5. The design of ethical gameplay -- |
| Record Nr. | UNINA-9910452902303321 |
Sicart Miguel <1978-, >
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| Cambridge, Massachusetts : , : MIT Press, , [2013] | ||
| Lo trovi qui: Univ. Federico II | ||
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Beyond choices : the design of ethical gameplay / / Miguel Sicart
| Beyond choices : the design of ethical gameplay / / Miguel Sicart |
| Autore | Sicart Miguel <1978-> |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
| Descrizione fisica | 1 online resource (189 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Moral and ethical aspects
Video games - Philosophy |
| Soggetto non controllato |
Ethical gameplay
Video game design GAME STUDIES/Game Design PHILOSOPHY/Ethics & Bioethics SOCIAL SCIENCES/Media Studies |
| ISBN |
0-262-31713-3
0-262-31712-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Introduction -- 2. Defining ethical gameplay -- 3. Being a game -- 4. The player, the player -- 5. The design of ethical gameplay -- |
| Record Nr. | UNINA-9910790417903321 |
Sicart Miguel <1978->
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| Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
| Lo trovi qui: Univ. Federico II | ||
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BioShock and philosophy : irrational game, rational book / / edited by Luke Cuddy
| BioShock and philosophy : irrational game, rational book / / edited by Luke Cuddy |
| Pubbl/distr/stampa | Chichester, England : , : Wiley Blackwell, , 2015 |
| Descrizione fisica | 1 online resource (161 pages) |
| Disciplina | 794.8/1536 |
| Collana | Blackwell Philosophy and Pop Culture Series |
| Soggetto topico |
Video games - Philosophy
Video games - Design |
| ISBN |
1-118-91588-7
1-118-91587-9 |
| Classificazione | PHI000000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Machine generated contents note: Hacking Into This Book (Introduction) Luke Cuddy Level 1 Research Bonus: Increased Wisdom Capacity 1: BioShock's Meta-Narrative: What BioShock Teaches the Gamer about Gaming Collin Pointon 2: The Value of Art in BioShock: Ayn Rand, Emotion, and Choice Jason Rose 3: SHODAN vs. The Many--or--Mind vs. The Body Robert M. Mentyka 4: "The Cage is Somber:" A Feminist Understanding of Elizabeth Catlyn Origitano Tears, Time, and Reality 5: Rapture in a Physical World: Did Andrew Ryan Choose the Impossible? James Cook 6: Would You Kindly Bring us the Girl and Wipe Away the Debt: Free Will and Moral Responsibility in BioShock Infinite Oliver Laas 7: BioShock as Plato's Cave Roger Travis 8: BioShock Infinite and Transworld Individuality: Identity Across Space and Time Charles Joshua Horn 9: Shockingly Limited: Escaping Columbia's God of Necessity Scott Squires and James McBain The "Union" and the Sodom Below 10: "The Bindings are There as a Safeguard:" Sovereignty and Political Decisions in BioShock Infinite Rick Elmore 11: Propaganda, Lies, and Bullshit in BioShock's Rapture Rachel McKinnon 12: The Vox Populi Group, Marx, and Equal Rights for All Tyler DeHaven and Chris Hendrickson The Circus of Values 13: Infinite Lighthouses, Infinite Stories: BioShock and the Aesthetics of Video Game Storytelling Laszlo Kajtar 14: Have You Ever Been To Rapture? BioShock as an Introduction to Phenomenology Stefan Schevelier 15: "Evolve today!" Human Enhancement Technologies in the BioShock Universe Simon Ledder 16: Vending Machine Values: Buying Beauty and Morality in BioShock Michael J. Muniz . |
| Record Nr. | UNINA-9910131288803321 |
| Chichester, England : , : Wiley Blackwell, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
BioShock and philosophy : irrational game, rational book / / edited by Luke Cuddy
| BioShock and philosophy : irrational game, rational book / / edited by Luke Cuddy |
| Pubbl/distr/stampa | Chichester, England : , : Wiley Blackwell, , 2015 |
| Descrizione fisica | 1 online resource (161 pages) |
| Disciplina | 794.8/1536 |
| Collana | Blackwell Philosophy and Pop Culture Series |
| Soggetto topico |
Video games - Philosophy
Video games - Design |
| ISBN |
1-118-91588-7
1-118-91587-9 |
| Classificazione | PHI000000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Machine generated contents note: Hacking Into This Book (Introduction) Luke Cuddy Level 1 Research Bonus: Increased Wisdom Capacity 1: BioShock's Meta-Narrative: What BioShock Teaches the Gamer about Gaming Collin Pointon 2: The Value of Art in BioShock: Ayn Rand, Emotion, and Choice Jason Rose 3: SHODAN vs. The Many--or--Mind vs. The Body Robert M. Mentyka 4: "The Cage is Somber:" A Feminist Understanding of Elizabeth Catlyn Origitano Tears, Time, and Reality 5: Rapture in a Physical World: Did Andrew Ryan Choose the Impossible? James Cook 6: Would You Kindly Bring us the Girl and Wipe Away the Debt: Free Will and Moral Responsibility in BioShock Infinite Oliver Laas 7: BioShock as Plato's Cave Roger Travis 8: BioShock Infinite and Transworld Individuality: Identity Across Space and Time Charles Joshua Horn 9: Shockingly Limited: Escaping Columbia's God of Necessity Scott Squires and James McBain The "Union" and the Sodom Below 10: "The Bindings are There as a Safeguard:" Sovereignty and Political Decisions in BioShock Infinite Rick Elmore 11: Propaganda, Lies, and Bullshit in BioShock's Rapture Rachel McKinnon 12: The Vox Populi Group, Marx, and Equal Rights for All Tyler DeHaven and Chris Hendrickson The Circus of Values 13: Infinite Lighthouses, Infinite Stories: BioShock and the Aesthetics of Video Game Storytelling Laszlo Kajtar 14: Have You Ever Been To Rapture? BioShock as an Introduction to Phenomenology Stefan Schevelier 15: "Evolve today!" Human Enhancement Technologies in the BioShock Universe Simon Ledder 16: Vending Machine Values: Buying Beauty and Morality in BioShock Michael J. Muniz . |
| Record Nr. | UNINA-9910814136203321 |
| Chichester, England : , : Wiley Blackwell, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
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The ethics of computer games / / Miguel Sicart
| The ethics of computer games / / Miguel Sicart |
| Autore | Sicart Miguel <1978-> |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , c2009 |
| Descrizione fisica | 1 online resource (273 p.) |
| Disciplina | 175 |
| Soggetto topico |
Video games - Moral and ethical aspects
Video games - Philosophy |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-282-24014-5
9786612240140 0-262-25513-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Computer games as designed ethical systems -- Players as moral beings -- The ethics of computer games -- Applying ethics : case studies -- Unethical game content and effect studies : a critical ethical reading -- The ethics of game design. |
| Record Nr. | UNINA-9910456099703321 |
Sicart Miguel <1978->
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| Cambridge, Massachusetts : , : MIT Press, , c2009 | ||
| Lo trovi qui: Univ. Federico II | ||
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The ethics of computer games / / Miguel Sicart
| The ethics of computer games / / Miguel Sicart |
| Autore | Sicart Miguel <1978-> |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2009 |
| Descrizione fisica | 1 online resource (273 p.) |
| Disciplina | 175 |
| Soggetto topico |
Video games - Moral and ethical aspects
Video games - Philosophy |
| Soggetto non controllato |
GAME STUDIES/General
PHILOSOPHY/Ethics & Bioethics SOCIAL SCIENCES/Media Studies |
| ISBN |
0-262-26153-7
1-282-24014-5 9786612240140 0-262-25513-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Computer games as designed ethical systems -- Players as moral beings -- The ethics of computer games -- Applying ethics : case studies -- Unethical game content and effect studies : a critical ethical reading -- The ethics of game design. |
| Record Nr. | UNINA-9910780429303321 |
Sicart Miguel <1978->
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| Cambridge, Mass., : MIT Press, ©2009 | ||
| Lo trovi qui: Univ. Federico II | ||
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