The art of failure [[electronic resource] ] : an essay on the pain of playing video games / / Jesper Juul |
Autore | Juul Jesper <1970-> |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2013 |
Descrizione fisica | xiii, 157 p |
Disciplina | 794.8 |
Collana | Playful thinking |
Soggetto topico |
Video games - Psychological aspects
Video games - Philosophy Failure (Psychology) |
Soggetto genere / forma | Electronic books. |
ISBN |
1-299-22071-1
0-262-31312-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction: the paradox of failure -- The paradox of failure and the paradox of tragedy -- The feeling of failure -- Designing failure -- Fictional failure -- The art of failure. |
Record Nr. | UNINA-9910465485103321 |
Juul Jesper <1970-> | ||
Cambridge, Mass., : MIT Press, c2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The art of failure [[electronic resource] ] : an essay on the pain of playing video games / / Jesper Juul |
Autore | Juul Jesper <1970-> |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2013 |
Descrizione fisica | xiii, 157 p |
Disciplina | 794.8 |
Collana | Playful thinking |
Soggetto topico |
Video games - Psychological aspects
Video games - Philosophy Failure (Psychology) |
ISBN |
0-262-31313-8
1-299-22071-1 0-262-31312-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction: the paradox of failure -- The paradox of failure and the paradox of tragedy -- The feeling of failure -- Designing failure -- Fictional failure -- The art of failure. |
Record Nr. | UNINA-9910792079203321 |
Juul Jesper <1970-> | ||
Cambridge, Mass., : MIT Press, c2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The art of failure : an essay on the pain of playing video games / / Jesper Juul |
Autore | Juul Jesper <1970-> |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2013 |
Descrizione fisica | xiii, 157 p |
Disciplina | 794.8 |
Collana | Playful thinking |
Soggetto topico |
Video games - Psychological aspects
Video games - Philosophy Failure (Psychology) |
ISBN |
0-262-31313-8
1-299-22071-1 0-262-31312-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction: the paradox of failure -- The paradox of failure and the paradox of tragedy -- The feeling of failure -- Designing failure -- Fictional failure -- The art of failure. |
Record Nr. | UNINA-9910812613203321 |
Juul Jesper <1970-> | ||
Cambridge, Mass., : MIT Press, c2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The art of videogames [[electronic resource] /] / Grant Tavinor |
Autore | Tavinor Grant |
Pubbl/distr/stampa | Malden, MA, : Wiley-Blackwell, 2009 |
Descrizione fisica | 1 online resource (241 p.) |
Disciplina |
794.8
794.801 |
Collana | New directions in aesthetics |
Soggetto topico |
Video games - Philosophy
Video games - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-20467-3
9786613204677 1-4051-8788-3 1-4443-1017-8 1-4443-1018-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX |
Record Nr. | UNINA-9910139957903321 |
Tavinor Grant | ||
Malden, MA, : Wiley-Blackwell, 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The art of videogames / / Grant Tavinor |
Autore | Tavinor Grant |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Malden, MA, : Wiley-Blackwell, 2009 |
Descrizione fisica | 1 online resource (241 p.) |
Disciplina |
794.8
794.801 |
Collana | New directions in aesthetics |
Soggetto topico |
Video games - Philosophy
Video games - Social aspects |
ISBN |
1-283-20467-3
9786613204677 1-4051-8788-3 1-4443-1017-8 1-4443-1018-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEX |
Record Nr. | UNINA-9910826474703321 |
Tavinor Grant | ||
Malden, MA, : Wiley-Blackwell, 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Beyond choices : the design of ethical gameplay / / Miguel Sicart |
Autore | Sicart Miguel <1978-, > |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , [2013] |
Descrizione fisica | 1 online resource (189 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - Moral and ethical aspects
Video games - Philosophy |
Soggetto genere / forma | Electronic books. |
ISBN | 0-262-31712-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction -- 2. Defining ethical gameplay -- 3. Being a game -- 4. The player, the player -- 5. The design of ethical gameplay -- |
Record Nr. | UNINA-9910452902303321 |
Sicart Miguel <1978-, > | ||
Cambridge, Massachusetts : , : MIT Press, , [2013] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Beyond choices : the design of ethical gameplay / / Miguel Sicart |
Autore | Sicart Miguel <1978-> |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
Descrizione fisica | 1 online resource (189 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - Moral and ethical aspects
Video games - Philosophy |
Soggetto non controllato |
Ethical gameplay
Video game design GAME STUDIES/Game Design PHILOSOPHY/Ethics & Bioethics SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-31713-3
0-262-31712-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction -- 2. Defining ethical gameplay -- 3. Being a game -- 4. The player, the player -- 5. The design of ethical gameplay -- |
Record Nr. | UNINA-9910790417903321 |
Sicart Miguel <1978-> | ||
Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Beyond choices : the design of ethical gameplay / / Miguel Sicart |
Autore | Sicart Miguel <1978-> |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
Descrizione fisica | 1 online resource (189 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - Moral and ethical aspects
Video games - Philosophy |
Soggetto non controllato |
Ethical gameplay
Video game design GAME STUDIES/Game Design PHILOSOPHY/Ethics & Bioethics SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-31713-3
0-262-31712-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction -- 2. Defining ethical gameplay -- 3. Being a game -- 4. The player, the player -- 5. The design of ethical gameplay -- |
Record Nr. | UNINA-9910824895803321 |
Sicart Miguel <1978-> | ||
Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
BioShock and philosophy : irrational game, rational book / / edited by Luke Cuddy |
Pubbl/distr/stampa | Chichester, England : , : Wiley Blackwell, , 2015 |
Descrizione fisica | 1 online resource (161 pages) |
Disciplina | 794.8/1536 |
Collana | Blackwell Philosophy and Pop Culture Series |
Soggetto topico |
Video games - Philosophy
Video games - Design |
ISBN |
1-118-91588-7
1-118-91587-9 |
Classificazione | PHI000000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Machine generated contents note: Hacking Into This Book (Introduction) Luke Cuddy Level 1 Research Bonus: Increased Wisdom Capacity 1: BioShock's Meta-Narrative: What BioShock Teaches the Gamer about Gaming Collin Pointon 2: The Value of Art in BioShock: Ayn Rand, Emotion, and Choice Jason Rose 3: SHODAN vs. The Many--or--Mind vs. The Body Robert M. Mentyka 4: "The Cage is Somber:" A Feminist Understanding of Elizabeth Catlyn Origitano Tears, Time, and Reality 5: Rapture in a Physical World: Did Andrew Ryan Choose the Impossible? James Cook 6: Would You Kindly Bring us the Girl and Wipe Away the Debt: Free Will and Moral Responsibility in BioShock Infinite Oliver Laas 7: BioShock as Plato's Cave Roger Travis 8: BioShock Infinite and Transworld Individuality: Identity Across Space and Time Charles Joshua Horn 9: Shockingly Limited: Escaping Columbia's God of Necessity Scott Squires and James McBain The "Union" and the Sodom Below 10: "The Bindings are There as a Safeguard:" Sovereignty and Political Decisions in BioShock Infinite Rick Elmore 11: Propaganda, Lies, and Bullshit in BioShock's Rapture Rachel McKinnon 12: The Vox Populi Group, Marx, and Equal Rights for All Tyler DeHaven and Chris Hendrickson The Circus of Values 13: Infinite Lighthouses, Infinite Stories: BioShock and the Aesthetics of Video Game Storytelling Laszlo Kajtar 14: Have You Ever Been To Rapture? BioShock as an Introduction to Phenomenology Stefan Schevelier 15: "Evolve today!" Human Enhancement Technologies in the BioShock Universe Simon Ledder 16: Vending Machine Values: Buying Beauty and Morality in BioShock Michael J. Muniz . |
Record Nr. | UNINA-9910131288803321 |
Chichester, England : , : Wiley Blackwell, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
BioShock and philosophy : irrational game, rational book / / edited by Luke Cuddy |
Pubbl/distr/stampa | Chichester, England : , : Wiley Blackwell, , 2015 |
Descrizione fisica | 1 online resource (161 pages) |
Disciplina | 794.8/1536 |
Collana | Blackwell Philosophy and Pop Culture Series |
Soggetto topico |
Video games - Philosophy
Video games - Design |
ISBN |
1-118-91588-7
1-118-91587-9 |
Classificazione | PHI000000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Machine generated contents note: Hacking Into This Book (Introduction) Luke Cuddy Level 1 Research Bonus: Increased Wisdom Capacity 1: BioShock's Meta-Narrative: What BioShock Teaches the Gamer about Gaming Collin Pointon 2: The Value of Art in BioShock: Ayn Rand, Emotion, and Choice Jason Rose 3: SHODAN vs. The Many--or--Mind vs. The Body Robert M. Mentyka 4: "The Cage is Somber:" A Feminist Understanding of Elizabeth Catlyn Origitano Tears, Time, and Reality 5: Rapture in a Physical World: Did Andrew Ryan Choose the Impossible? James Cook 6: Would You Kindly Bring us the Girl and Wipe Away the Debt: Free Will and Moral Responsibility in BioShock Infinite Oliver Laas 7: BioShock as Plato's Cave Roger Travis 8: BioShock Infinite and Transworld Individuality: Identity Across Space and Time Charles Joshua Horn 9: Shockingly Limited: Escaping Columbia's God of Necessity Scott Squires and James McBain The "Union" and the Sodom Below 10: "The Bindings are There as a Safeguard:" Sovereignty and Political Decisions in BioShock Infinite Rick Elmore 11: Propaganda, Lies, and Bullshit in BioShock's Rapture Rachel McKinnon 12: The Vox Populi Group, Marx, and Equal Rights for All Tyler DeHaven and Chris Hendrickson The Circus of Values 13: Infinite Lighthouses, Infinite Stories: BioShock and the Aesthetics of Video Game Storytelling Laszlo Kajtar 14: Have You Ever Been To Rapture? BioShock as an Introduction to Phenomenology Stefan Schevelier 15: "Evolve today!" Human Enhancement Technologies in the BioShock Universe Simon Ledder 16: Vending Machine Values: Buying Beauty and Morality in BioShock Michael J. Muniz . |
Record Nr. | UNINA-9910814136203321 |
Chichester, England : , : Wiley Blackwell, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|