Beyond choices : the design of ethical gameplay / / Miguel Sicart
| Beyond choices : the design of ethical gameplay / / Miguel Sicart |
| Autore | Sicart Miguel <1978-, > |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , [2013] |
| Descrizione fisica | 1 online resource (189 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Moral and ethical aspects
Video games - Philosophy |
| Soggetto genere / forma | Electronic books. |
| ISBN | 0-262-31712-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Introduction -- 2. Defining ethical gameplay -- 3. Being a game -- 4. The player, the player -- 5. The design of ethical gameplay -- |
| Record Nr. | UNINA-9910452902303321 |
Sicart Miguel <1978-, >
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| Cambridge, Massachusetts : , : MIT Press, , [2013] | ||
| Lo trovi qui: Univ. Federico II | ||
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Beyond choices : the design of ethical gameplay / / Miguel Sicart
| Beyond choices : the design of ethical gameplay / / Miguel Sicart |
| Autore | Sicart Miguel <1978-> |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
| Descrizione fisica | 1 online resource (189 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Moral and ethical aspects
Video games - Philosophy |
| Soggetto non controllato |
Ethical gameplay
Video game design GAME STUDIES/Game Design PHILOSOPHY/Ethics & Bioethics SOCIAL SCIENCES/Media Studies |
| ISBN |
0-262-31713-3
0-262-31712-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Introduction -- 2. Defining ethical gameplay -- 3. Being a game -- 4. The player, the player -- 5. The design of ethical gameplay -- |
| Record Nr. | UNINA-9910790417903321 |
Sicart Miguel <1978->
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| Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
| Lo trovi qui: Univ. Federico II | ||
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Cheating [[electronic resource] ] : gaining advantage in videogames / / Mia Consalvo
| Cheating [[electronic resource] ] : gaining advantage in videogames / / Mia Consalvo |
| Autore | Consalvo Mia <1969-> |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2007 |
| Descrizione fisica | 1 online resource (241 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Cheating at video games
Video games industry - Corrupt practices Video games - Moral and ethical aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-282-09880-2
9786612098802 0-262-27074-9 1-4294-7966-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910452304803321 |
Consalvo Mia <1969->
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| Cambridge, Mass., : MIT Press, c2007 | ||
| Lo trovi qui: Univ. Federico II | ||
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Cheating : gaining advantage in videogames / / Mia Consalvo
| Cheating : gaining advantage in videogames / / Mia Consalvo |
| Autore | Consalvo Mia <1969-> |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2007 |
| Descrizione fisica | 1 online resource (241 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Cheating at video games
Video games industry - Corrupt practices Video games - Moral and ethical aspects |
| Soggetto non controllato |
GAME STUDIES/General
GAME STUDIES/Online Games SOCIAL SCIENCES/Media Studies |
| ISBN |
1-282-09880-2
9786612098802 0-262-27074-9 1-4294-7966-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910777767703321 |
Consalvo Mia <1969->
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| Cambridge, Mass., : MIT Press, ©2007 | ||
| Lo trovi qui: Univ. Federico II | ||
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The ethics of computer games / / Miguel Sicart
| The ethics of computer games / / Miguel Sicart |
| Autore | Sicart Miguel <1978-> |
| Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , c2009 |
| Descrizione fisica | 1 online resource (273 p.) |
| Disciplina | 175 |
| Soggetto topico |
Video games - Moral and ethical aspects
Video games - Philosophy |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-282-24014-5
9786612240140 0-262-25513-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Computer games as designed ethical systems -- Players as moral beings -- The ethics of computer games -- Applying ethics : case studies -- Unethical game content and effect studies : a critical ethical reading -- The ethics of game design. |
| Record Nr. | UNINA-9910456099703321 |
Sicart Miguel <1978->
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| Cambridge, Massachusetts : , : MIT Press, , c2009 | ||
| Lo trovi qui: Univ. Federico II | ||
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The ethics of computer games / / Miguel Sicart
| The ethics of computer games / / Miguel Sicart |
| Autore | Sicart Miguel <1978-> |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2009 |
| Descrizione fisica | 1 online resource (273 p.) |
| Disciplina | 175 |
| Soggetto topico |
Video games - Moral and ethical aspects
Video games - Philosophy |
| Soggetto non controllato |
GAME STUDIES/General
PHILOSOPHY/Ethics & Bioethics SOCIAL SCIENCES/Media Studies |
| ISBN |
0-262-26153-7
1-282-24014-5 9786612240140 0-262-25513-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Computer games as designed ethical systems -- Players as moral beings -- The ethics of computer games -- Applying ethics : case studies -- Unethical game content and effect studies : a critical ethical reading -- The ethics of game design. |
| Record Nr. | UNINA-9910780429303321 |
Sicart Miguel <1978->
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| Cambridge, Mass., : MIT Press, ©2009 | ||
| Lo trovi qui: Univ. Federico II | ||
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Future Gaming : Creative Interventions in Video Game Culture / / Paolo Ruffino
| Future Gaming : Creative Interventions in Video Game Culture / / Paolo Ruffino |
| Autore | Ruffino Paolo |
| Pubbl/distr/stampa | Cambridge, MA : , : Goldsmiths Press, , [2018] |
| Descrizione fisica | 1 online resource |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Moral and ethical aspects
Video games - Social aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN | 1-906897-67-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction : creative game studies -- Life after gamification : how I broke up with Nike+ FuelBand -- Independent gaming : take care of your own video game -- They leak! : hacking PlayStation (as a) network -- A history of boxes : game archaeology and the burial of E.T. the Extra-Terrestrial -- GamerGate : becoming parasites to gaming -- Conclusion : at the time of writing. |
| Record Nr. | UNINA-9910480847703321 |
Ruffino Paolo
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| Cambridge, MA : , : Goldsmiths Press, , [2018] | ||
| Lo trovi qui: Univ. Federico II | ||
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Future Gaming : Creative Interventions in Video Game Culture / / Paolo Ruffino
| Future Gaming : Creative Interventions in Video Game Culture / / Paolo Ruffino |
| Autore | Ruffino Paolo |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Cambridge, MA : , : Goldsmiths Press, , [2018] |
| Descrizione fisica | 1 online resource |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Moral and ethical aspects
Video games - Social aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN |
9781906897703
1906897700 9781906897673 1906897670 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction : creative game studies -- Life after gamification : how I broke up with Nike+ FuelBand -- Independent gaming : take care of your own video game -- They leak! : hacking PlayStation (as a) network -- A history of boxes : game archaeology and the burial of E.T. the Extra-Terrestrial -- GamerGate : becoming parasites to gaming -- Conclusion : at the time of writing. |
| Record Nr. | UNINA-9910667411003321 |
Ruffino Paolo
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| Cambridge, MA : , : Goldsmiths Press, , [2018] | ||
| Lo trovi qui: Univ. Federico II | ||
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Kill the Overseer! : The Gamification of Slave Resistance
| Kill the Overseer! : The Gamification of Slave Resistance |
| Autore | Lauro Sarah Juliet |
| Pubbl/distr/stampa | University of Minnesota Press, 2020 |
| Descrizione fisica | 1 online resource (1 online resource 103 p..) |
| Disciplina | 794.84552 |
| Collana | Forerunners: Ideas First |
| Soggetto topico |
Video games - Social aspects
Video games - Moral and ethical aspects Slavery in mass media GAMES / Video & Electronic Video games - Political aspects |
| ISBN |
1-4529-6549-8
1-5179-1100-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover Page -- Half Title -- Series Page -- Title Page -- Copyright Page -- Contents -- Videogames as Commemoration -- Nat Turner and Harriet Tubman -- Paths to Freedom -- A Close Playing: Flight to Freedom -- "Make History Yours": An Introduction to Assassin's Creed -- Avatar Trouble and Aveline -- Untranslated -- Failure and Freedom Cry -- A Digital Fragment -- Untitled -- Acknowledgments -- About the Author |
| Record Nr. | UNINA-9910437642303321 |
Lauro Sarah Juliet
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| University of Minnesota Press, 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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Race, gender, and deviance in Xbox Live : theoretical perspectives from the virtual margins / / Kishonna L. Gray
| Race, gender, and deviance in Xbox Live : theoretical perspectives from the virtual margins / / Kishonna L. Gray |
| Autore | Gray Kishonna L. |
| Pubbl/distr/stampa | Waltham, Mass. : , : Anderson Pub., , [2015] |
| Descrizione fisica | 1 online resource (114 p.) |
| Disciplina | 688.74 |
| Collana | Theoretical Criminology Series |
| Soggetto topico |
kjønnsdiskriminering
rasisme Violence in video games Video games - Moral and ethical aspects Xbox video games - Social aspects Racism in popular culture |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-138-14332-4
1-315-72137-6 1-317-52180-3 0-323-29625-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Front Cover; Race, Gender, and Deviance in Xbox Live; Copyright Page; Contents; Acknowledgments; Author Biography; Foreword: Dismantling the Master's (Virtual) House: One Avatar at a Time; Works Cited; Introduction; I.1 Xbox as a Mediated Console Multiplayer Environment; I.1.1 Features of Xbox/Xbox Live; I.2 Communication and Conflict in Xbox Live; I.3 The Marginalized as Gamer; I.3.1 "Girl Gamers"; I.3.2 Gamers of Color; I: The Games; 1 Video Games as Ideological Projects; 1.1 Race and Gender as Ideology; 1.2 Video Game Narrative; 1.2.1 Ideology and Hegemony
1.2.2 Examining Hegemonic Whiteness1.2.3 "Othering" Whiteness; 1.2.4 Hegemonic Masculinity; 1.2.5 Marginalized Masculinities; 1.3 Conclusion; 2 Racing and Gendering the Game; 2.1 The White Messiah in the Shooter; 2.2 Racialized Representations Within Other Genres; 2.3 Hegemonic Imagery in Fighting Genres; 2.4 Gendered Depictions Within Video Games; 2.5 Conclusion; II: The Gaming Space; 3 Deviant Acts: Racism and Sexism in Virtual Gaming Communities; 3.1 Deviant Behavior in Virtual Communities; 3.1.1 Types of Gamers in Virtual Communities; 3.1.2 Griefing; 3.1.3 Flaming 3.2 Online Disinhibition3.2.1 Dissociative Anonymity; 3.2.2 Asynchronicity; 3.2.3 Solipsistic Introjection; 3.2.4 Dissociative Imagination; 3.2.5 Minimization of Status and Authority; 3.3 Linguistic Profiling: The Origin of Deviance in Xbox Live; 3.4 The Process Leading to Racism; 4 Deviant Bodies: Racism, Sexism, and Intersecting Oppressions; 4.1 Deviant Bodies, Racism, and Xbox Live; 4.2 Punishing Blackness in Popular Media; 4.2.1 The Resistant Masculinity Paradigm; 4.2.2 The Self-Made Masculinity Paradigm; 4.2.3 The Black Rage Paradigm; 4.2.4 The Plantation Patriarchy Paradigm 4.3 Intersecting Identities and Intersecting Oppressions4.3.1 Black Women and Intersectionality; 4.3.2 Latina and Chicana Identity Development and Oppression; III: The Solutions; 5 Deviant Bodies Resisting Deviant Acts; 5.1 Information Communication Technology and Women Organizing Online; 5.2 Examining the Organized Efforts of Women in Xbox Live; 5.2.1 Resource Mobilization Theory; 5.2.2 Applying Habitus to Marginalized Gamers in Xbox; 5.3 Conclusion; 6 Virtual Tools in the Virtual House?; 6.1 Black Feminist Thought in the Digital Era; 6.2 Effecting Change in Xbox Live; Bibliography Video GameographyBibliography |
| Record Nr. | UNINA-9910453496703321 |
Gray Kishonna L.
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| Waltham, Mass. : , : Anderson Pub., , [2015] | ||
| Lo trovi qui: Univ. Federico II | ||
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