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Making virtual worlds [[electronic resource] ] : Linden Lab and Second Life / / Thomas M. Malaby
Making virtual worlds [[electronic resource] ] : Linden Lab and Second Life / / Thomas M. Malaby
Autore Malaby Thomas M. <1967->
Pubbl/distr/stampa Ithaca, : Cornell University Press, 2009
Descrizione fisica 1 online resource (177 p.)
Disciplina 794.8
Soggetto topico Second Life (Game) - Social aspects
Shared virtual environments
Video games - Design - Social aspects
Business anthropology - California - San Francisco
Corporate culture - California - San Francisco
ISBN 0-8014-5775-0
0-8014-5899-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front matter -- Contents -- Acknowledgments -- Introduction: A Developer's-Eye View -- 1. The Product: Second Life, Capital, and the Possibility of Failure in a Virtual World -- 2. Tools of the Gods -- 3. Knowing the Gamer from the Game -- 4. The Birth of the Cool -- 5. Precarious Authority -- Appendix A: The Tao of Linden -- Appendix B: The Mission of Linden Lab -- Notes -- Bibliography -- Index
Record Nr. UNINA-9910789624003321
Malaby Thomas M. <1967->  
Ithaca, : Cornell University Press, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Making virtual worlds [[electronic resource] ] : Linden Lab and Second Life / / Thomas M. Malaby
Making virtual worlds [[electronic resource] ] : Linden Lab and Second Life / / Thomas M. Malaby
Autore Malaby Thomas M. <1967->
Pubbl/distr/stampa Ithaca, : Cornell University Press, 2009
Descrizione fisica 1 online resource (177 p.)
Disciplina 794.8
Soggetto topico Second Life (Game) - Social aspects
Shared virtual environments
Video games - Design - Social aspects
Business anthropology - California - San Francisco
Corporate culture - California - San Francisco
ISBN 0-8014-5775-0
0-8014-5899-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front matter -- Contents -- Acknowledgments -- Introduction: A Developer's-Eye View -- 1. The Product: Second Life, Capital, and the Possibility of Failure in a Virtual World -- 2. Tools of the Gods -- 3. Knowing the Gamer from the Game -- 4. The Birth of the Cool -- 5. Precarious Authority -- Appendix A: The Tao of Linden -- Appendix B: The Mission of Linden Lab -- Notes -- Bibliography -- Index
Record Nr. UNINA-9910824439603321
Malaby Thomas M. <1967->  
Ithaca, : Cornell University Press, 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
On the way to fun : an emotion-based approach to successful game design / / Roberto Dillon
On the way to fun : an emotion-based approach to successful game design / / Roberto Dillon
Autore Dillon Roberto
Pubbl/distr/stampa Natick, Mass. : , : A K Peters, , 2010
Descrizione fisica 1 online resource (185 p.)
Disciplina 794.8/1526
Soggetto topico Video games - Programming
Video games - Design - Social aspects
ISBN 0-429-06615-5
1-138-42789-6
1-56881-409-7
1-4398-7689-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Table of Contents; Foreword; Preface; Introduction: What Makes a Game Fun?; PART I. Emotions and Games: The 6-11 Framework; PART II. Case Studies: Retro Games; PART III. Case Studies: Indie Games; PART IV. Conclusions; References; About the Author; Back Cover
Record Nr. UNINA-9910789336603321
Dillon Roberto  
Natick, Mass. : , : A K Peters, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
On the way to fun : an emotion-based approach to successful game design / / Roberto Dillon
On the way to fun : an emotion-based approach to successful game design / / Roberto Dillon
Autore Dillon Roberto
Edizione [1st ed.]
Pubbl/distr/stampa Natick, Mass. : , : A K Peters, , 2010
Descrizione fisica 1 online resource (185 p.)
Disciplina 794.8/1526
Soggetto topico Video games - Programming
Video games - Design - Social aspects
ISBN 0-429-06615-5
1-138-42789-6
1-56881-409-7
1-4398-7689-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Table of Contents; Foreword; Preface; Introduction: What Makes a Game Fun?; PART I. Emotions and Games: The 6-11 Framework; PART II. Case Studies: Retro Games; PART III. Case Studies: Indie Games; PART IV. Conclusions; References; About the Author; Back Cover
Record Nr. UNINA-9910815767403321
Dillon Roberto  
Natick, Mass. : , : A K Peters, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui