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16th International Conference on the Foundations of Digital Games (FDG) 2021 / / Allan Fowler [and four others], editors
16th International Conference on the Foundations of Digital Games (FDG) 2021 / / Allan Fowler [and four others], editors
Pubbl/distr/stampa New York : , : Association for Computing Machinery, , 2021
Descrizione fisica 1 online resource (534 pages) : illustrations (some color)
Disciplina 794.8
Collana ACM international conference proceedings series
Soggetto topico Computer games
Computer games - Design
Video games - Design
Interactive games
Massively multiplayer online games
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti 16th International Conference on the Foundations of Digital Games
Record Nr. UNINA-9910574881903321
New York : , : Association for Computing Machinery, , 2021
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2014 IEEE Games Media Entertainment : 22-24 October 2014
2014 IEEE Games Media Entertainment : 22-24 October 2014
Pubbl/distr/stampa New York : , : IEEE, , 2015
Descrizione fisica 1 online resource (210 pages)
Disciplina 794.81526
Soggetto topico Video games - Design
Entertainment computing
Video games - Programming
ISBN 1-4799-7546-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996280024903316
New York : , : IEEE, , 2015
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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2014 IEEE Games Media Entertainment : 22-24 October 2014
2014 IEEE Games Media Entertainment : 22-24 October 2014
Pubbl/distr/stampa New York : , : IEEE, , 2015
Descrizione fisica 1 online resource (210 pages)
Disciplina 794.81526
Soggetto topico Video games - Design
Entertainment computing
Video games - Programming
ISBN 1-4799-7546-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910140006803321
New York : , : IEEE, , 2015
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2022 IEEE Games, Entertainment, Media Conference (GEM) : took place November 27-30, 2022 in St. Michael, Barbados / / Rodney Taylor, Curtis Gittens
2022 IEEE Games, Entertainment, Media Conference (GEM) : took place November 27-30, 2022 in St. Michael, Barbados / / Rodney Taylor, Curtis Gittens
Autore Taylor Rodney
Pubbl/distr/stampa Pistacaway, New Jersey : , : IEEE, , 2023
Descrizione fisica 1 online resource : illustrations
Disciplina 794.81526
Soggetto topico Video games - Design
ISBN 1665461381
9781665461382
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996575075703316
Taylor Rodney  
Pistacaway, New Jersey : , : IEEE, , 2023
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3D online multimedia & games [[electronic resource] ] : processing, transmission and visualization / / Irene Cheng ... [et al.]
3D online multimedia & games [[electronic resource] ] : processing, transmission and visualization / / Irene Cheng ... [et al.]
Pubbl/distr/stampa Singapore ; ; Hackensack, N.J., : World Scientific, c2008
Descrizione fisica 1 online resource (369 p.)
Disciplina 006.7
Altri autori (Persone) ChengIrene
Soggetto topico Multimedia systems
Three-dimensional imaging
Imaging systems
Video games - Design
ISBN 1-282-44096-9
9786612440960
981-281-125-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; 1. Introduction; 2. Adaptive Bandwidth Monitoring for QoS Based Retrieval A. Basu, I. Cheng, L. Ying and Y. Yu; 3. Wireless Protocols A. Khan; 4. Overview of 3D Coding and Simplification I. Cheng and L. Ying; 5. Scale-Space Filtering and LOD - The TexMesh Model I. Cheng; 6. Adaptive Online Transmission of Photo-Realistic Textured Mesh I. Cheng; 7. Perceptual Issues in a 3D TexMesh Model I. Cheng; 8. Quality Metric for Approximating Subjective Evaluation of 3D Objects A. Basu, I. Cheng and Y. Pan; 9. Perceptually Optimized 3D Transmission over Wireless Networks I. Cheng and A. Basu
10. Predictive Schemes for Remote Visualization of 3D Models P. Zanuttigh and G. M. Cortelazzo11. A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models N. Brusco, P. Zanuttigh, D. S. Taubman and G. M. Cortelazzo; 12. 3D Content Creation by Passive Optical Methods L. Ballan, N. Brusco and G. M. Cortelazzo; 13. 3D Visualization and Compression of Photorealistic Panoramic Backgrounds P. Zanuttigh, G. M. Cortelazzo and L. MacDonald; 14. A 3D Game - Castles G. Xiao, Z. Cai, L. Ying and A. Basu; 15. A Networked Version of Castles D. Lien, M. McElhinney, L. Ying and A. Basu
16. A Networked Multiplayer Java3D Game - Siege E. Benner, J. Kostek, L. Ying and A. Basu17. Collaborative Online 3D Editing I. Cheng, M. Bates and A. Basu
Record Nr. UNINA-9910780924303321
Singapore ; ; Hackensack, N.J., : World Scientific, c2008
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Lo trovi qui: Univ. Federico II
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3D online multimedia & games [[electronic resource] ] : processing, transmission and visualization / / Irene Cheng ... [et al.]
3D online multimedia & games [[electronic resource] ] : processing, transmission and visualization / / Irene Cheng ... [et al.]
Pubbl/distr/stampa Singapore ; ; Hackensack, N.J., : World Scientific, c2008
Descrizione fisica 1 online resource (369 p.)
Disciplina 006.7
Altri autori (Persone) ChengIrene
Soggetto topico Multimedia systems
Three-dimensional imaging
Imaging systems
Video games - Design
ISBN 1-282-44096-9
9786612440960
981-281-125-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; 1. Introduction; 2. Adaptive Bandwidth Monitoring for QoS Based Retrieval A. Basu, I. Cheng, L. Ying and Y. Yu; 3. Wireless Protocols A. Khan; 4. Overview of 3D Coding and Simplification I. Cheng and L. Ying; 5. Scale-Space Filtering and LOD - The TexMesh Model I. Cheng; 6. Adaptive Online Transmission of Photo-Realistic Textured Mesh I. Cheng; 7. Perceptual Issues in a 3D TexMesh Model I. Cheng; 8. Quality Metric for Approximating Subjective Evaluation of 3D Objects A. Basu, I. Cheng and Y. Pan; 9. Perceptually Optimized 3D Transmission over Wireless Networks I. Cheng and A. Basu
10. Predictive Schemes for Remote Visualization of 3D Models P. Zanuttigh and G. M. Cortelazzo11. A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models N. Brusco, P. Zanuttigh, D. S. Taubman and G. M. Cortelazzo; 12. 3D Content Creation by Passive Optical Methods L. Ballan, N. Brusco and G. M. Cortelazzo; 13. 3D Visualization and Compression of Photorealistic Panoramic Backgrounds P. Zanuttigh, G. M. Cortelazzo and L. MacDonald; 14. A 3D Game - Castles G. Xiao, Z. Cai, L. Ying and A. Basu; 15. A Networked Version of Castles D. Lien, M. McElhinney, L. Ying and A. Basu
16. A Networked Multiplayer Java3D Game - Siege E. Benner, J. Kostek, L. Ying and A. Basu17. Collaborative Online 3D Editing I. Cheng, M. Bates and A. Basu
Record Nr. UNINA-9910817737703321
Singapore ; ; Hackensack, N.J., : World Scientific, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Advanced Game Design with HTML5 and JavaScript [[electronic resource] /] / by Rex van der Spuy
Advanced Game Design with HTML5 and JavaScript [[electronic resource] /] / by Rex van der Spuy
Autore van der Spuy Rex
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (540 p.)
Disciplina 004
Collana The Expert's Voice in Game Development
Soggetto topico Video games - Design
HTML (Document markup language)
JavaScript (Computer program language)
Soggetto non controllato computerwetenschappen
computer sciences
Information and Communication Technology (General)
Informatie- en communicatietechnologie (algemeen)
ISBN 1-4302-5801-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Introduction; Chapter 1: Level Up!; Some New JavaScript Tricks; Variables: let, const, and var; Functions; Getting Loopy with Arrays; Using forEach; Using a for of Loop; Looping through Objects; Looping through Only Some Array Elements; Finding Array Elements; Mapping an Old Array to a New Array; Filtering Elements from an Array; Reducing Array Elements to a Single Value; Making Variables from Arrays with Destructuring; Function Arguments; Initializing a Function with a Configuration Object; Getters and Setters; Preventing Changes to Properties with Object.defineProperty
Creating ObjectsMaking Objects from Other Objects; Composition; Understanding Closure; Configuring Objects; Mixing and Matching Objects; Classes; Inheritance; Modules; Module Basics; Importing a Property as a Different Name; Module Export and Import Options; Module Default Exports; Re-exporting Modules; Modules and Code Architecture; Working with External Data; Loading Data with JSON and XHR; How XHR Loads the JSON file; Saving Game Data with localStorage; More Options for Loading and Saving Game Data; Using Promises; Playing Games Full- Screen; Using the Fullscreen API
Creating a Full-Screen Toggle ButtonMinifying Your JS Source Code; Using iFrames to Distribute Your Games on the Web; Setting Focus to the iFrame; Summary; Chapter 2: The Canvas Drawing API; Setting Up the Canvas; Drawing Lines; Line Caps; Connecting Lines to Create Shapes; Drawing Complex Shapes; Line Joins; Drawing Squares and Rectangles; Gradients; Drawing Circles and Arcs; Drawing Curved Lines; Shadows; Rotation; Scale; Making Things Transparent; Using Blend Modes; Compositing Effects; Filling Shapes with Images; Drawing an Image; Masking an Image; Blitting an Image onto the Canvas; Text
SummaryChapter 3: Working with Game Assets; The assets Object; Building the assets Object; Initializing the Loading Process; Loading Images; Loading Fonts; Loading JSON Files; Using a Texture Atlas; Creating the Texture Atlas; Loading the Texture Atlas; Loading and Using the Texture Atlas in Your Game Code; Summary; Chapter 4: Making Sprites and a Scene Graph; What Are Sprites?; Making a Rectangle Sprite; The children Array; The rectangle Sprite; The render Function; Making Sprites; Building a Scene Graph; Creating Nestable Rectangle Sprites; The Stage and the Canvas; The New render Function
Nesting SpritesLocal and Global Coordinates; Rotation; Scale; Alpha Transparency; Depth Layering; Sprites for Games; The DisplayObject Class; Coding the DisplayObject Class; A Full-featured Render Function; The Stage; The Rectangle Class; Masking; API Insurance; Pivoting Around the Rotation Axis; The Circle Class; The Line Class; The Text Class; The Group Class; The Sprite Class; Making Sprites from Single Images; Making Sprites from Texture Atlas Frames; Blitting a Subimage from a Tileset; Blitting Multiple Tileset Frames; Using Multiple Texture Atlas Frames; Using Multiple Image Files
Making Your Own Sprites
Record Nr. UNINA-9910300651603321
van der Spuy Rex  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer
Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer
Pubbl/distr/stampa New York : , : Bloomsbury Academic, , 2017
Descrizione fisica 1 online resource (353 pages) : illustrations, photographs
Disciplina 794.8/1536
Collana Approaches to digital game studies
Soggetto topico Game-based learning
Shared virtual environments
Video games - Design
ISBN 1-5013-1627-3
1-5013-1625-7
1-5013-1626-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto From alternate to alternative reality : games as cultural probes -- Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction -- Alan Hook -- Alternate reality games for learning : a frame by frame analysis -- Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy -- Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat -- Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play -- Angela Colvert -- Games beyond the arg -- Jeff Watson -- Methods : studying alternate reality games as virtual worlds -- Calvin Johns -- A typology to describe alternate reality games for cultural contexts -- Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail -- Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil -- Thaiane Moreira de Oliveira.
Record Nr. UNINA-9910511382203321
New York : , : Bloomsbury Academic, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer
Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer
Pubbl/distr/stampa New York : , : Bloomsbury Academic, , 2017
Descrizione fisica 1 online resource (353 pages) : illustrations, photographs
Disciplina 794.8/1536
Collana Approaches to digital game studies
Soggetto topico Game-based learning
Shared virtual environments
Video games - Design
ISBN 1-5013-1627-3
1-5013-1625-7
1-5013-1626-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto From alternate to alternative reality : games as cultural probes -- Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction -- Alan Hook -- Alternate reality games for learning : a frame by frame analysis -- Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy -- Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat -- Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play -- Angela Colvert -- Games beyond the arg -- Jeff Watson -- Methods : studying alternate reality games as virtual worlds -- Calvin Johns -- A typology to describe alternate reality games for cultural contexts -- Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail -- Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil -- Thaiane Moreira de Oliveira.
Record Nr. UNINA-9910792900103321
New York : , : Bloomsbury Academic, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer
Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer
Pubbl/distr/stampa New York : , : Bloomsbury Academic, , 2017
Descrizione fisica 1 online resource (353 pages) : illustrations, photographs
Disciplina 794.8/1536
Collana Approaches to digital game studies
Soggetto topico Game-based learning
Shared virtual environments
Video games - Design
ISBN 1-5013-1627-3
1-5013-1625-7
1-5013-1626-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto From alternate to alternative reality : games as cultural probes -- Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction -- Alan Hook -- Alternate reality games for learning : a frame by frame analysis -- Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy -- Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat -- Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play -- Angela Colvert -- Games beyond the arg -- Jeff Watson -- Methods : studying alternate reality games as virtual worlds -- Calvin Johns -- A typology to describe alternate reality games for cultural contexts -- Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail -- Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil -- Thaiane Moreira de Oliveira.
Record Nr. UNINA-9910810738403321
New York : , : Bloomsbury Academic, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui