16th International Conference on the Foundations of Digital Games (FDG) 2021 / / Allan Fowler [and four others], editors |
Pubbl/distr/stampa | New York : , : Association for Computing Machinery, , 2021 |
Descrizione fisica | 1 online resource (534 pages) : illustrations (some color) |
Disciplina | 794.8 |
Collana | ACM international conference proceedings series |
Soggetto topico |
Computer games
Computer games - Design Video games - Design Interactive games Massively multiplayer online games |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | 16th International Conference on the Foundations of Digital Games |
Record Nr. | UNINA-9910574881903321 |
New York : , : Association for Computing Machinery, , 2021 | ||
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Lo trovi qui: Univ. Federico II | ||
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2014 IEEE Games Media Entertainment : 22-24 October 2014 |
Pubbl/distr/stampa | New York : , : IEEE, , 2015 |
Descrizione fisica | 1 online resource (210 pages) |
Disciplina | 794.81526 |
Soggetto topico |
Video games - Design
Entertainment computing Video games - Programming |
ISBN | 1-4799-7546-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996280024903316 |
New York : , : IEEE, , 2015 | ||
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Lo trovi qui: Univ. di Salerno | ||
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2014 IEEE Games Media Entertainment : 22-24 October 2014 |
Pubbl/distr/stampa | New York : , : IEEE, , 2015 |
Descrizione fisica | 1 online resource (210 pages) |
Disciplina | 794.81526 |
Soggetto topico |
Video games - Design
Entertainment computing Video games - Programming |
ISBN | 1-4799-7546-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910140006803321 |
New York : , : IEEE, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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2022 IEEE Games, Entertainment, Media Conference (GEM) : took place November 27-30, 2022 in St. Michael, Barbados / / Rodney Taylor, Curtis Gittens |
Autore | Taylor Rodney |
Pubbl/distr/stampa | Pistacaway, New Jersey : , : IEEE, , 2023 |
Descrizione fisica | 1 online resource : illustrations |
Disciplina | 794.81526 |
Soggetto topico | Video games - Design |
ISBN |
1665461381
9781665461382 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996575075703316 |
Taylor Rodney
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Pistacaway, New Jersey : , : IEEE, , 2023 | ||
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Lo trovi qui: Univ. di Salerno | ||
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3D online multimedia & games [[electronic resource] ] : processing, transmission and visualization / / Irene Cheng ... [et al.] |
Pubbl/distr/stampa | Singapore ; ; Hackensack, N.J., : World Scientific, c2008 |
Descrizione fisica | 1 online resource (369 p.) |
Disciplina | 006.7 |
Altri autori (Persone) | ChengIrene |
Soggetto topico |
Multimedia systems
Three-dimensional imaging Imaging systems Video games - Design |
ISBN |
1-282-44096-9
9786612440960 981-281-125-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; 1. Introduction; 2. Adaptive Bandwidth Monitoring for QoS Based Retrieval A. Basu, I. Cheng, L. Ying and Y. Yu; 3. Wireless Protocols A. Khan; 4. Overview of 3D Coding and Simplification I. Cheng and L. Ying; 5. Scale-Space Filtering and LOD - The TexMesh Model I. Cheng; 6. Adaptive Online Transmission of Photo-Realistic Textured Mesh I. Cheng; 7. Perceptual Issues in a 3D TexMesh Model I. Cheng; 8. Quality Metric for Approximating Subjective Evaluation of 3D Objects A. Basu, I. Cheng and Y. Pan; 9. Perceptually Optimized 3D Transmission over Wireless Networks I. Cheng and A. Basu
10. Predictive Schemes for Remote Visualization of 3D Models P. Zanuttigh and G. M. Cortelazzo11. A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models N. Brusco, P. Zanuttigh, D. S. Taubman and G. M. Cortelazzo; 12. 3D Content Creation by Passive Optical Methods L. Ballan, N. Brusco and G. M. Cortelazzo; 13. 3D Visualization and Compression of Photorealistic Panoramic Backgrounds P. Zanuttigh, G. M. Cortelazzo and L. MacDonald; 14. A 3D Game - Castles G. Xiao, Z. Cai, L. Ying and A. Basu; 15. A Networked Version of Castles D. Lien, M. McElhinney, L. Ying and A. Basu 16. A Networked Multiplayer Java3D Game - Siege E. Benner, J. Kostek, L. Ying and A. Basu17. Collaborative Online 3D Editing I. Cheng, M. Bates and A. Basu |
Record Nr. | UNINA-9910780924303321 |
Singapore ; ; Hackensack, N.J., : World Scientific, c2008 | ||
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Lo trovi qui: Univ. Federico II | ||
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3D online multimedia & games [[electronic resource] ] : processing, transmission and visualization / / Irene Cheng ... [et al.] |
Pubbl/distr/stampa | Singapore ; ; Hackensack, N.J., : World Scientific, c2008 |
Descrizione fisica | 1 online resource (369 p.) |
Disciplina | 006.7 |
Altri autori (Persone) | ChengIrene |
Soggetto topico |
Multimedia systems
Three-dimensional imaging Imaging systems Video games - Design |
ISBN |
1-282-44096-9
9786612440960 981-281-125-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; 1. Introduction; 2. Adaptive Bandwidth Monitoring for QoS Based Retrieval A. Basu, I. Cheng, L. Ying and Y. Yu; 3. Wireless Protocols A. Khan; 4. Overview of 3D Coding and Simplification I. Cheng and L. Ying; 5. Scale-Space Filtering and LOD - The TexMesh Model I. Cheng; 6. Adaptive Online Transmission of Photo-Realistic Textured Mesh I. Cheng; 7. Perceptual Issues in a 3D TexMesh Model I. Cheng; 8. Quality Metric for Approximating Subjective Evaluation of 3D Objects A. Basu, I. Cheng and Y. Pan; 9. Perceptually Optimized 3D Transmission over Wireless Networks I. Cheng and A. Basu
10. Predictive Schemes for Remote Visualization of 3D Models P. Zanuttigh and G. M. Cortelazzo11. A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models N. Brusco, P. Zanuttigh, D. S. Taubman and G. M. Cortelazzo; 12. 3D Content Creation by Passive Optical Methods L. Ballan, N. Brusco and G. M. Cortelazzo; 13. 3D Visualization and Compression of Photorealistic Panoramic Backgrounds P. Zanuttigh, G. M. Cortelazzo and L. MacDonald; 14. A 3D Game - Castles G. Xiao, Z. Cai, L. Ying and A. Basu; 15. A Networked Version of Castles D. Lien, M. McElhinney, L. Ying and A. Basu 16. A Networked Multiplayer Java3D Game - Siege E. Benner, J. Kostek, L. Ying and A. Basu17. Collaborative Online 3D Editing I. Cheng, M. Bates and A. Basu |
Record Nr. | UNINA-9910817737703321 |
Singapore ; ; Hackensack, N.J., : World Scientific, c2008 | ||
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Lo trovi qui: Univ. Federico II | ||
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Advanced Game Design with HTML5 and JavaScript [[electronic resource] /] / by Rex van der Spuy |
Autore | van der Spuy Rex |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
Descrizione fisica | 1 online resource (540 p.) |
Disciplina | 004 |
Collana | The Expert's Voice in Game Development |
Soggetto topico |
Video games - Design
HTML (Document markup language) JavaScript (Computer program language) |
Soggetto non controllato |
computerwetenschappen
computer sciences Information and Communication Technology (General) Informatie- en communicatietechnologie (algemeen) |
ISBN | 1-4302-5801-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Introduction; Chapter 1: Level Up!; Some New JavaScript Tricks; Variables: let, const, and var; Functions; Getting Loopy with Arrays; Using forEach; Using a for of Loop; Looping through Objects; Looping through Only Some Array Elements; Finding Array Elements; Mapping an Old Array to a New Array; Filtering Elements from an Array; Reducing Array Elements to a Single Value; Making Variables from Arrays with Destructuring; Function Arguments; Initializing a Function with a Configuration Object; Getters and Setters; Preventing Changes to Properties with Object.defineProperty
Creating ObjectsMaking Objects from Other Objects; Composition; Understanding Closure; Configuring Objects; Mixing and Matching Objects; Classes; Inheritance; Modules; Module Basics; Importing a Property as a Different Name; Module Export and Import Options; Module Default Exports; Re-exporting Modules; Modules and Code Architecture; Working with External Data; Loading Data with JSON and XHR; How XHR Loads the JSON file; Saving Game Data with localStorage; More Options for Loading and Saving Game Data; Using Promises; Playing Games Full- Screen; Using the Fullscreen API Creating a Full-Screen Toggle ButtonMinifying Your JS Source Code; Using iFrames to Distribute Your Games on the Web; Setting Focus to the iFrame; Summary; Chapter 2: The Canvas Drawing API; Setting Up the Canvas; Drawing Lines; Line Caps; Connecting Lines to Create Shapes; Drawing Complex Shapes; Line Joins; Drawing Squares and Rectangles; Gradients; Drawing Circles and Arcs; Drawing Curved Lines; Shadows; Rotation; Scale; Making Things Transparent; Using Blend Modes; Compositing Effects; Filling Shapes with Images; Drawing an Image; Masking an Image; Blitting an Image onto the Canvas; Text SummaryChapter 3: Working with Game Assets; The assets Object; Building the assets Object; Initializing the Loading Process; Loading Images; Loading Fonts; Loading JSON Files; Using a Texture Atlas; Creating the Texture Atlas; Loading the Texture Atlas; Loading and Using the Texture Atlas in Your Game Code; Summary; Chapter 4: Making Sprites and a Scene Graph; What Are Sprites?; Making a Rectangle Sprite; The children Array; The rectangle Sprite; The render Function; Making Sprites; Building a Scene Graph; Creating Nestable Rectangle Sprites; The Stage and the Canvas; The New render Function Nesting SpritesLocal and Global Coordinates; Rotation; Scale; Alpha Transparency; Depth Layering; Sprites for Games; The DisplayObject Class; Coding the DisplayObject Class; A Full-featured Render Function; The Stage; The Rectangle Class; Masking; API Insurance; Pivoting Around the Rotation Axis; The Circle Class; The Line Class; The Text Class; The Group Class; The Sprite Class; Making Sprites from Single Images; Making Sprites from Texture Atlas Frames; Blitting a Subimage from a Tileset; Blitting Multiple Tileset Frames; Using Multiple Texture Atlas Frames; Using Multiple Image Files Making Your Own Sprites |
Record Nr. | UNINA-9910300651603321 |
van der Spuy Rex
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer |
Pubbl/distr/stampa | New York : , : Bloomsbury Academic, , 2017 |
Descrizione fisica | 1 online resource (353 pages) : illustrations, photographs |
Disciplina | 794.8/1536 |
Collana | Approaches to digital game studies |
Soggetto topico |
Game-based learning
Shared virtual environments Video games - Design |
ISBN |
1-5013-1627-3
1-5013-1625-7 1-5013-1626-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | From alternate to alternative reality : games as cultural probes -- Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction -- Alan Hook -- Alternate reality games for learning : a frame by frame analysis -- Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy -- Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat -- Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play -- Angela Colvert -- Games beyond the arg -- Jeff Watson -- Methods : studying alternate reality games as virtual worlds -- Calvin Johns -- A typology to describe alternate reality games for cultural contexts -- Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail -- Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil -- Thaiane Moreira de Oliveira. |
Record Nr. | UNINA-9910511382203321 |
New York : , : Bloomsbury Academic, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer |
Pubbl/distr/stampa | New York : , : Bloomsbury Academic, , 2017 |
Descrizione fisica | 1 online resource (353 pages) : illustrations, photographs |
Disciplina | 794.8/1536 |
Collana | Approaches to digital game studies |
Soggetto topico |
Game-based learning
Shared virtual environments Video games - Design |
ISBN |
1-5013-1627-3
1-5013-1625-7 1-5013-1626-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | From alternate to alternative reality : games as cultural probes -- Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction -- Alan Hook -- Alternate reality games for learning : a frame by frame analysis -- Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy -- Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat -- Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play -- Angela Colvert -- Games beyond the arg -- Jeff Watson -- Methods : studying alternate reality games as virtual worlds -- Calvin Johns -- A typology to describe alternate reality games for cultural contexts -- Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail -- Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil -- Thaiane Moreira de Oliveira. |
Record Nr. | UNINA-9910792900103321 |
New York : , : Bloomsbury Academic, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer |
Pubbl/distr/stampa | New York : , : Bloomsbury Academic, , 2017 |
Descrizione fisica | 1 online resource (353 pages) : illustrations, photographs |
Disciplina | 794.8/1536 |
Collana | Approaches to digital game studies |
Soggetto topico |
Game-based learning
Shared virtual environments Video games - Design |
ISBN |
1-5013-1627-3
1-5013-1625-7 1-5013-1626-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | From alternate to alternative reality : games as cultural probes -- Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction -- Alan Hook -- Alternate reality games for learning : a frame by frame analysis -- Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy -- Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat -- Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play -- Angela Colvert -- Games beyond the arg -- Jeff Watson -- Methods : studying alternate reality games as virtual worlds -- Calvin Johns -- A typology to describe alternate reality games for cultural contexts -- Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail -- Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil -- Thaiane Moreira de Oliveira. |
Record Nr. | UNINA-9910810738403321 |
New York : , : Bloomsbury Academic, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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