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Architectonics of Game Spaces : The Spatial Logic of the Virtual and Its Meaning for the Real / Andri Gerber, Ulrich Götz
Architectonics of Game Spaces : The Spatial Logic of the Virtual and Its Meaning for the Real / Andri Gerber, Ulrich Götz
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2020
Descrizione fisica 1 online resource (343 pages) : illustrations (chiefly color), facsimiles, map, plan
Disciplina 720.2840285536
Collana Architekturen
Soggetto topico Virtual Environments
Game Spaces
Game Architecture
Video Games
Architecture
Media
Space
Computer Games
Digital Media
ISBN 9783839448021
3839448026
Classificazione ZH 2800
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Introduction 9 Taking Risks! 27 Invisible (Game) Cities 47 In-World Realism 59 Video/Game 71 Games as Provinces of Meaning 85 Free your Imagination! 95 A Fascination for Empty Rooms 111 Towards an Architecture of Desire 119 The Architectonics of Game Spaces 135 Virtual World Weariness 153 The Lived Space of Computer Games 167 The Architectural Continuum 183 From Asteroids to Architectoids 201 Piercing all Layers of the Anthroposphere 215 Creating Fascinating Spaces 233 Augmented Play, Art, and Space 249 Play the City 265 Democracy, Video Games, and Urban Design 277 Video Game Urbanism 293 Bibliography/Ludography 313 Image Copyrights 331 Authors 335
Altri titoli varianti Gerber/Götz (eds.), Architectonics of Games Spaces The Spatial Logic of the Virtual and Its Meaning for the Real
Record Nr. UNINA-9910433250903321
Bielefeld, : transcript Verlag, 2020
Materiale a stampa
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Games and Rules : Game Mechanics for the »Magic Circle« / Beat Suter, Mela Kocher, René Bauer
Games and Rules : Game Mechanics for the »Magic Circle« / Beat Suter, Mela Kocher, René Bauer
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2019
Descrizione fisica 1 online resource (322 p.)
Disciplina 794.8
Collana Edition Medienwissenschaft
Soggetto topico Games
Video Games
Media
Media Studies
Game Studies
Game Design
Ludology
Narratology
Motivation
Game Mechanics
Ergodic Systems
Aporia and Epiphany
Computer Games
Media Aesthetics
Media Art
ISBN 9783839443040
3839443040
Classificazione ST 324
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Introduction 7 Rules of Play as a Framework for the "Magic Circle" 19 Games as a Special Zone 35 Play Computers 47 Requirements for a General Game Mechanics Framework 67 Underneath and Beyond Mechanics 87 Hansel and Gretel 115 The Spectacular Space 139 Nonverbal Guidance Systems 169 Ethics as a Game Mechanism 193 The Player as Puppet 217 The Ethical Avatar 243 Rules Shape Spaces Spaces Shape Rules 259 Game Mechanics of Serious Urban Games 267 NPC and Me 293 When Game Mechanics Come Crawling out of Ant Colonies 299 Authors 317
Altri titoli varianti Suter et al. (eds.), Games and Rules Game Mechanics for the »Magic Circle«
Record Nr. UNINA-9910315224203321
Bielefeld, : transcript Verlag, 2019
Materiale a stampa
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International journal of computer games technology
International journal of computer games technology
Pubbl/distr/stampa [Cairo, Egypt], : Hindawi Pub. Corp., 2008-
Descrizione fisica 1 online resource
Soggetto topico Video games - Design
Video games - Programming
Video Games
Jeux d'ordinateur
Jeux d'ordinateur - Programmation
Jeux d'ordinateur - Conception
video games
Computer games - Design
Soggetto genere / forma Periodicals.
Soggetto non controllato Computer Science
ISSN 1687-7055
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti IJCGT
Record Nr. UNISA-996321178903316
[Cairo, Egypt], : Hindawi Pub. Corp., 2008-
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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International journal of computer games technology
International journal of computer games technology
Pubbl/distr/stampa [Cairo, Egypt], : Hindawi Pub. Corp., 2008-
Descrizione fisica 1 online resource
Disciplina 794.81
Soggetto topico Video games - Design
Video games - Programming
Video Games
Jeux d'ordinateur
Jeux d'ordinateur - Programmation
Jeux d'ordinateur - Conception
video games
Soggetto genere / forma Periodicals.
ISSN 1687-7055
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti IJCGT
Record Nr. UNINA-9910142674403321
[Cairo, Egypt], : Hindawi Pub. Corp., 2008-
Materiale a stampa
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JMIR serious games
JMIR serious games
Pubbl/distr/stampa Toronto : , : JMIR Publications, , [2013]-
Descrizione fisica 1 online resource
Soggetto topico Medicine - Computer simulation
Video games
Medical Informatics
Video Games
Computer games
Soggetto genere / forma Periodical
Fulltext
Internet Resources.
Periodicals.
ISSN 2291-9279
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti JSG
Record Nr. UNISA-996321069403316
Toronto : , : JMIR Publications, , [2013]-
Materiale a stampa
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JMIR serious games
JMIR serious games
Pubbl/distr/stampa Toronto : , : JMIR Publications, , [2013]-
Descrizione fisica 1 online resource
Soggetto topico Medicine - Computer simulation
Video games
Medical Informatics
Video Games
Soggetto genere / forma Periodical
Fulltext
Internet Resources.
Periodicals.
ISSN 2291-9279
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti JSG
Record Nr. UNINA-9910132345203321
Toronto : , : JMIR Publications, , [2013]-
Materiale a stampa
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SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health : book of proceedings
SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health : book of proceedings
Pubbl/distr/stampa Piscataway, NJ : , : IEEE, , [2011]-
Descrizione fisica 1 online resource
Disciplina 610
Soggetto topico Medicine - Computer simulation
Computer games
Computer Simulation
Medicine
Video Games
Medical Informatics
Soggetto genere / forma Congress.
Conference papers and proceedings.
ISSN 2573-3060
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti Serious Games and Applications for Health (SeGAH), IEEE International Conference on
IEEE International Conference on Serious Games and Applications for Health (SeGAH ...)
Record Nr. UNISA-996280753003316
Piscataway, NJ : , : IEEE, , [2011]-
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health : book of proceedings
SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health : book of proceedings
Pubbl/distr/stampa Piscataway, NJ : , : IEEE, , [2011]-
Descrizione fisica 1 online resource
Disciplina 610
Soggetto topico Medicine - Computer simulation
Video games
Computer Simulation
Medicine
Video Games
Medical Informatics
Computer games
Soggetto genere / forma Congress.
Conference papers and proceedings.
ISSN 2573-3060
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti Serious Games and Applications for Health (SeGAH), IEEE International Conference on
IEEE International Conference on Serious Games and Applications for Health (SeGAH ...)
Record Nr. UNINA-9910626156803321
Piscataway, NJ : , : IEEE, , [2011]-
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Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal
Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal
Autore Alvarez Igarzábal Federico <p>Federico Alvarez Igarzábal, TH Köln, Deutschland </p>
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2023
Descrizione fisica 1 online resource (233 pages)
Disciplina 794.8
Collana Bild und Bit. Studien zur digitalen Medienkultur
Soggetto topico Computer
Games
Time
Video Games
Sequencing
Space
Aesthetics
Cognitive Science
Time Perception
Media
Popular Culture
Computer Games
Media Aesthetics
Digital Media
Media Studies
ISBN 9783839447130
3839447135
Classificazione AP 15963
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Introduction 9 The State Machine and the Present Moment 33 Structuring Gametime 53 Cause, Effect, and Player-Centric Time 85 Predictive Thinking in Virtual Worlds 101 The Groundhog Day Effect 115 The Hybrid Narrator 139 The Speed of Time 159 Marshmallows and Bullets 175 Chekhov's BFG 191 Conclusion 205 Acknowledgements 211 References 213
Altri titoli varianti Alvarez Igarzábal, Time and Space in Video A Cognitive-Formalist Approach
Record Nr. UNINA-9910745597803321
Alvarez Igarzábal Federico <p>Federico Alvarez Igarzábal, TH Köln, Deutschland </p>  
Bielefeld, : transcript Verlag, 2023
Materiale a stampa
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Violent video game effects on children and adolescents : theory, research, and public policy / / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley
Violent video game effects on children and adolescents : theory, research, and public policy / / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley
Autore Anderson Craig Alan <1952->
Edizione [1st ed.]
Pubbl/distr/stampa Oxford ; ; New York, : Oxford University Press, 2007
Descrizione fisica viii, 190 p. : ill
Disciplina 302.23/1
Altri autori (Persone) GentileDouglas A. <1964->
BuckleyKatherine E
Soggetto topico Video games and children
Video games and teenagers
Violence in mass media
Children and violence
Youth and violence
Aggressiveness in children
Aggressiveness in adolescence
Video Games
Aggression
Violence
Child
Adolescent
ISBN 9786611163518
9780195345568
0195345568
9780199893393
019989339X
9781429468947
1429468947
9781281163516
1281163511
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects.
Record Nr. UNINA-9910955539003321
Anderson Craig Alan <1952->  
Oxford ; ; New York, : Oxford University Press, 2007
Materiale a stampa
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