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Artificial Intelligence in China : Proceedings of the 2nd International Conference on Artificial Intelligence in China / / edited by Qilian Liang, Wei Wang, Jiasong Mu, Xin Liu, Zhenyu Na, Xiantao Cai
Artificial Intelligence in China : Proceedings of the 2nd International Conference on Artificial Intelligence in China / / edited by Qilian Liang, Wei Wang, Jiasong Mu, Xin Liu, Zhenyu Na, Xiantao Cai
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2021
Descrizione fisica 1 online resource (X, 607 p. 292 illus., 216 illus. in color.)
Disciplina 006.3
Collana Lecture Notes in Electrical Engineering
Soggetto topico Artificial intelligence
Telecommunication
Electronic circuits
Signal processing
Database management
Artificial Intelligence
Communications Engineering, Networks
Electronic Circuits and Systems
Digital and Analog Signal Processing
Database Management System
Intel·ligència artificial
Telecomunicació
Circuits electrònics
Processament de senyals
Gestió de bases de dades
Soggetto genere / forma Llibres electrònics
ISBN 981-15-8599-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Deep Learning and Neural Networks -- Machine Learning -- Computer Vision -- Knowledge Representation and Reasoning -- Probabilistic Reasoning -- Statistical Learning -- Reinforcement Learning -- Decision Making -- Fuzzy Systems -- Evolutionary Computing -- Inference and Prediction -- Human-Inspired Learning and Computing -- Autonomous Vehicle -- Data Mining -- Spoken Language Processing -- Pattern Analysis and Recognition -- Robotics -- AI for Sensing -- AI for Communications -- AI for Internet of Things -- AI for Signal Processing -- AI for Education -- AI for Healthcare -- AI for Other Applications.
Record Nr. UNINA-9910484451803321
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
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ArtsIT, Interactivity and Game Creation : 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I / / edited by Anthony L. Brooks
ArtsIT, Interactivity and Game Creation : 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I / / edited by Anthony L. Brooks
Autore Brooks Anthony L
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (230 pages)
Disciplina 621.382
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Telecommunication
Application software
Signal processing
Education
Social sciences - Data processing
Computer networks
Communications Engineering, Networks
Computer and Information Systems Applications
Signal, Speech and Image Processing
Computer Application in Social and Behavioral Sciences
Computer Communication Networks
Telecomunicació
Programari d'aplicació
Processament de senyals
Xarxes d'ordinadors
Soggetto genere / forma Congressos
Llibres electrònics
ISBN 9783031553196
3031553195
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Exploring new frontiers in Music Therapy -- Exploring the Theoretical Landscape of BehCreative: Artistic and Therapeutic Possibilities of an Extended Digital Musical Instrument -- Adapting the Emobook Life Story Book App for Reminiscence Focused Music Therapy in Dementia Care: An Interdisciplinary Participatory Design Approach -- Preliminary Findings from BehCreative: Exploring the Potential of Extended Digital Music Instruments for Music Therapy and Rehabilitation -- A systematic review of the technology available for data collection and assessment in music therapy -- Network Dance &Technology -- Sound Body as Embodied Poetic interaction -- Immersive dramaturgy. Aesthetic dance experiences embodied through virtual reality -- Dance And New Technologies: Different Interdisciplinary Approaches In Teaching And Practice -- Dance and Technology: different readings of the technologically mediated body -- Computational Art and the Creative Process -- Art as an expanded field: the case of the r/place social experiment -- OPHILIA: Cy-Collage Cyberperformance -- Bridging Computational Art and Climate Change: An analysis of a mobile application for raising awareness about climate change through art -- Guitar Improvisation Preparation and Practice: A Digital-Assisted Approach Integrating Set Theory and Mechanical Gesture Exploration -- Dignitas in the Metaverse -- Using Generative Models to Create a Visual Description of Climate Change.
Record Nr. UNINA-9910845489203321
Brooks Anthony L  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
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ArtsIT, Interactivity and Game Creation : 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II / / edited by Anthony L. Brooks
ArtsIT, Interactivity and Game Creation : 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II / / edited by Anthony L. Brooks
Autore Brooks Anthony L
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (387 pages)
Disciplina 700.105
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Telecommunication
Application software
Signal processing
Education
Social sciences - Data processing
Computer networks
Communications Engineering, Networks
Computer and Information Systems Applications
Signal, Speech and Image Processing
Computer Application in Social and Behavioral Sciences
Computer Communication Networks
Telecomunicació
Programari d'aplicació
Processament de senyals
Xarxes d'ordinadors
Soggetto genere / forma Congressos
Llibres electrònics
ISBN 9783031553127
3031553128
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Alternative realities, immersion experiences, and arts-based research -- Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in Mixed Reality -- Point-Based Stylization: An Interactive Rendering Approach for Non-Uniform Artistic Representation -- Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park (Itu, SP) -- Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualization -- Enhancing Scientific Communication Through Information Visualization: A Proposal for a Multimodal Platform -- Fragments of Fungi: Eliciting Dialogue Through a Virtual Experience -- Creating a Methodology to Elaborate High-Resolution Digital Outcrop for Virtual Reality Models with Hyperspectral and LIDAR Data.-Games -- Hearing sounds through different ears: a video gamecase study -- A Review of Game Design Techniques for Evoking and Managing Curiosity -- Aesthetics, engagement, and narration. A taxonomy of Temporal constraints for ludo-narrative design -- Preliminary Study of the Artistic Potential of Video Games -- Interactive technologies, multimedia, and musical art -- Singing Code -- Glitch Art Generation and Performance using Musical Live Coding -- Psychological Evaluation of Media Art Focusing on Movement -- Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Model -- Touching the Untouchable: Playing the Virtual Glass Harmonica -- Technology as a Means of Musical and Artistic Expression: A Comparative Study of Nono’s Prometheus and Pink Floyd’s Concert in Venice in the 1980s -- Soundscape to Music: Experiences in an Additive Manufacturing Open Lab -- Presenting the testimonial in multimedia documentaries -- Human at Centre -- Animated pedagogical agents performing affective gestures extracted from the GEMEP Dataset: can people recognize their emotions? -- The potential of holographic avatars in the hybrid workplace: an industrial/organizational psychology perspective -- Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment -- I’ve Gut Something to Tell You: A Speculative Biofeedback Wearable Art Installation on the Gut-Brain Connection -- MappEMG: Enhancing Music Pedagogy by Mapping Electromyography to Multimodal Feedback -- Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human vs. Social Robot -- A Historical Perspective of the Biofeedback Art: Pioneering Artists and Contributions.
Record Nr. UNINA-9910853991003321
Brooks Anthony L  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
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ArtsIT, Interactivity and Game Creation : 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings / / edited by Anthony L. Brooks
ArtsIT, Interactivity and Game Creation : 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings / / edited by Anthony L. Brooks
Autore Brooks Anthony L
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (640 pages)
Disciplina 700.105
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Telecommunication
Application software
Signal processing
Education
Social sciences - Data processing
Communications Engineering, Networks
Computer and Information Systems Applications
Signal, Speech and Image Processing
Computer Application in Social and Behavioral Sciences
Telecomunicació
Innovacions educatives
Narrativa digital
Soggetto genere / forma Congressos
Llibres electrònics
ISBN 9783031289934
9783031289927
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Dialogues Between Geometry, Computer Graphics and the Visual Arts (Special session) -- [IN]Musicality: a collection of VR drawings and music as an artistic application of Hybrid Immersive Models -- 2000 eyes: Spherical View of La Fenice di Venezia. A Large-format equirectangular drawing with a gigapixel resolution -- A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture -- A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts -- Using off-the-shelf AR and VR software for teaching immersive perspectives to 9th grade students -- Geometrical feature identification of cuneiform signs on micro survey reconstruction -- Games and Gamification -- Digital Game-based Second Language Learning of JLPT N5 & N4 Grammatical Concepts for Japanese -- CryptoKitties vs. Axie Infinity: Computational Analysis of NFT Game Reddit Discussions -- Preferences of Student in-GameElements for Implementation in Gamified Learning: a Survey Report -- Design Factors for an Educational Game where Girls and Boys Play Together to Learn Fundamental Programming -- Recreating Gaming Experience Through Spatial Augmented Reality -- IN[The Hate Booth]: a Gamified Installation to Counteract Hate Speech -- A Review of Game Design Techniques for Managing Suspense -- Implementation and Playtesting for a world adventure game’s Procedural Content Generation System -- Museums and the Virtual -- Engaging Museum Visitors with AI-Generated Narration and Gameplay -- User experience of a conversational user interface in a museum -- Designing Virtual Guides’ Characteristics for Remote Tourism in the Arctic -- User Experience in Virtual Museum - Evaluating Assassin’s Creed Odyssey: Discovery Tour -- VR Diet Museum: A Virtual Experience Designed for Better Learning and Reflection on Eating Habits and Its Effects -- Animation, AI,Books and Behavior -- The Impact of hybrid animation on the future of Animation -- Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiment -- Transmediation Of The Illustrated Children’s Book «Goodnight Moon»: A Web-based Traditional Animation -- Analysis of Affective Behavior in the Artistic Installation Moviescape -- Fate, Death and marketing. Is a book the same product as yogurt or a car? -- The singing bridge: sonification of a stress-ribbon footbridge -- Shadow Display Design Concepts for AI Enhanced Environments -- Fluency, Fashion, Emotion and Play -- Designing a multilingual, multimodal and collaborative platform of resources for higher education -- Desiring Machines and Affective Virtual Environments -- Development of Art Fashion by Integrating Art and Digital Textile Printing -- Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion and Access through Participatory Action-Research -- Movement, Film and Audio -- PirouNet: Creating Dance through Artist-Centric Deep Learning -- Simulating Idiosyncratic Movement Qualities -- Audial Kinetics and the Disembodied Voice -- Banging interaction in ubiquitous music -- Motion capture as a tool of empowerment for female main characters -- Next Level Choreography: Applying a Transformer Network to Generate Improvised Dance Motions -- Customising the Interactive Film -- Synaesthetic Sound Design in Virtual Reality -- Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two client case studies with a single Music Therapist -- Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies -- Designing an Interactive 2-Level Circular Algorithm to Visualize and Support Collaboration in Science -- Cross-Sections Between Geometric Patterns of the Past and the Generative Arts of Today -- The Resurrection of Art and Human Dignity MAGNETS case study -- Touchy Tap: a Slow Technology for Shared Reflections on Water Consumption -- Shadows as Ambient Displays - a Design Space.
Record Nr. UNINA-9910686772703321
Brooks Anthony L  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Bell Labs technical journal
Bell Labs technical journal
Pubbl/distr/stampa [Murray Hill, N.J.], : Lucent Technologies, c1996-
Disciplina 621.382/05
Soggetto topico Telecommunication
Electronics
Télécommunications
Électronique
53.70 telecommunications technology: general
Telecomunicació
Ordinadors
Enginyeria elèctrica
Soggetto genere / forma Revistes electròniques
ISSN 1538-7305
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNINA-9910144566303321
[Murray Hill, N.J.], : Lucent Technologies, c1996-
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Blockchain Technology for IoT Applications / / edited by Seok-Won Lee, Irish Singh, Masoud Mohammadian
Blockchain Technology for IoT Applications / / edited by Seok-Won Lee, Irish Singh, Masoud Mohammadian
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2021
Descrizione fisica 1 online resource (x, 205 pages) : illustrations
Disciplina 005.74
Collana Blockchain Technologies
Soggetto topico Cooperating objects (Computer systems)
Data protection
Business information services
Engineering mathematics
Engineering - Data processing
Telecommunication
Big data
Cyber-Physical Systems
Data and Information Security
IT in Business
Mathematical and Computational Engineering Applications
Communications Engineering, Networks
Big Data
Objectes cooperants (Sistemes informàtics)
Protecció de dades
Serveis d'informació
Enginyeria
Processament de dades
Telecomunicació
Mineria de dades
Soggetto genere / forma Llibres electrònics
ISBN 981-334-122-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Requirement Engineering and Its Role in a Blockchain Enabled Internet of Things -- 2. Automata DAO: A Blockchain-based Data Marketplace for Interactive Robot and IoT Data Exchanges Using Ethermint and State Channels -- 3. Hyperledger Architecture for Internet of Things and Supply chain Management -- 4. Can we predict tropical storms? Evidence from artificial intelligence -- 5. A Critical Review on using Blockchain Technology in Education Domain -- 6. A Blockchain-based Decentralized and Autonomous Model to Administer University Examinations -- 7. FaceHub: Facial Recognition Data Management in Blockchain -- 8. Incorporating Transaction Lifecycle Information in Blockchain Process Discovery -- 9. BIoT based Smart Agriculture: Food and Crops Efficiency & Improvement in Supply Chain Cycle -- 10. Hitching Medical IoT Devices to Blockchain for Personal Health Information Management.
Record Nr. UNINA-9910484031103321
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
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BT technology journal
BT technology journal
Pubbl/distr/stampa [Dordrecht], : Springer Netherlands
Disciplina 621.382
Soggetto topico Telecommunication - Great Britain
Télécommunications - Grande-Bretagne
Telecommunication
Telecomunicació
Soggetto genere / forma Periodicals.
Revistes electròniques.
ISSN 1573-1995
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNINA-9910145572803321
[Dordrecht], : Springer Netherlands
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Compressed sensing in information processing / / Gitta Kutyniok, Holger Rauhut, Robert J. Kunsch, editors
Compressed sensing in information processing / / Gitta Kutyniok, Holger Rauhut, Robert J. Kunsch, editors
Pubbl/distr/stampa Cham, Switzerland : , : Birkhäuser, , [2022]
Descrizione fisica 1 online resource (549 pages)
Disciplina 621.3678
Collana Applied and numerical harmonic analysis
Soggetto topico Compressed sensing (Telecommunication)
Information theory
Neural networks (Computer science) - Design and construction
Telecomunicació
Teoria de la informació
Xarxes neuronals (Informàtica)
Soggetto genere / forma Llibres electrònics
ISBN 3-031-09745-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996495169003316
Cham, Switzerland : , : Birkhäuser, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Computational Science and Technology : 7th ICCST 2020, Pattaya, Thailand, 29–30 August, 2020 / / edited by Rayner Alfred, Hiroyuki Iida, Haviluddin Haviluddin, Patricia Anthony
Computational Science and Technology : 7th ICCST 2020, Pattaya, Thailand, 29–30 August, 2020 / / edited by Rayner Alfred, Hiroyuki Iida, Haviluddin Haviluddin, Patricia Anthony
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2021
Descrizione fisica 1 online resource (XIII, 585 p. 221 illus., 146 illus. in color.)
Disciplina 006.3
Collana Lecture Notes in Electrical Engineering
Soggetto topico Artificial intelligence
Telecommunication
Big data
Artificial Intelligence
Communications Engineering, Networks
Big Data
Intel·ligència artificial
Telecomunicació
Dades massives
Soggetto genere / forma Llibres electrònics
ISBN 981-334-069-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Building a Knowledge Graph of Vietnam Tourism from Text -- Technology Adoption Models: Users’ Online Social Media Behavior Towards Visual Information -- A Pedagogical Framework with Integration of TPACK for Mobile Interactive System in Teaching Mathematics -- Towards Palm Bunch Ripeness Classification using Colour and Canny Edge Detection -- Attention Models for Sentiment Analysis using Objectivity and Subjectivity Word Vectors -- A Question-Answering System that Can Count -- Contactless Patient Authentication for Registration Using Face Recognition Technology -- Drawing and Recognising Simple Shapes with Real-Time Feedback Using Pattern Recognition -- Information Technology Students' Preferences on Blended Learning -- Improved Facial Recognition Algorithms based on Dragonfly and Grasshopper Optimization.
Record Nr. UNINA-9910484608303321
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Computer Security and the Internet : Tools and Jewels from Malware to Bitcoin / / by Paul C. van Oorschot
Computer Security and the Internet : Tools and Jewels from Malware to Bitcoin / / by Paul C. van Oorschot
Autore Van Oorschot Paul C.
Edizione [2nd ed. 2021.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
Descrizione fisica 1 online resource (464 pages)
Disciplina 005.8
Collana Information Security and Cryptography
Soggetto topico Data protection
Security systems
Computer engineering
Computer networks
Telecommunication
Application software
Data and Information Security
Security Science and Technology
Computer Engineering and Networks
Communications Engineering, Networks
Computer and Information Systems Applications
Protecció de dades
Sistemes de seguretat
Enginyeria de programari
Telecomunicació
Programari d'aplicació
Seguretat informàtica
Soggetto genere / forma Llibres electrònics
ISBN 3-030-83411-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Security Concepts and Principles -- 2. Cryptographic Building Blocks -- 3. User Authentication—Passwords, Biometrics and Alternatives -- 4. Authentication Protocols and Key Establishment.-5. Operating System Security and Access Control -- 6. Software Security—Exploits and Privilege Escalation -- 7. Malicious Software -- 8. Public-Key Certificate Management and Use Cases -- 9. Web and Browser Security -- 10. Firewalls and Tunnels -- 11. Intrusion Detection and Network-Based Attacks -- 12. Wireless LAN Security: 802.11 and Wi-Fi -- 13. Bitcoin, Blockchains and Ethereum -- Epilogue -- Index. .
Record Nr. UNINA-9910502589803321
Van Oorschot Paul C.  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
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