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Mobile application development: practice and experience : 12th industry symposium in conjunction with 18th ICDCIT 2022 / / edited by Jagannath Singh, [and three others]
Mobile application development: practice and experience : 12th industry symposium in conjunction with 18th ICDCIT 2022 / / edited by Jagannath Singh, [and three others]
Pubbl/distr/stampa Singapore : , : Springer, , [2023]
Descrizione fisica 1 online resource (176 pages)
Disciplina 385
Collana Studies in Systems, Decision and Control
Soggetto topico Telecommunications engineers
ISBN 981-19-6893-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Acknowledgements -- Contents -- About the Editors -- A Survey on Mobile Application Development Models -- 1 Introduction -- 2 Literature Survey -- 3 Mobile Application Development Models -- 4 Comparison of Different Development Models -- 5 Software Development Methodologies -- 6 Conclusion -- References -- Mobile Technology for Smart Agriculture: Deployment Case for Pearl Millet Disease Detection -- 1 Introduction -- 2 Importance of Computer Technology in Agriculture -- 3 Different Mobile App for Smart Farming in India -- 3.1 Digital India Program -- 3.2 Kisan Suvidha -- 3.3 IFFCO Kisan Agriculture -- 3.4 RML Farmer-Krishi Mitr -- 3.5 Pusa Krishi -- 3.6 Agri App -- 3.7 Crop Insurance -- 3.8 Agri Market -- 4 Structure of Android APP Deployment -- 5 Mobile Deployment for Leaf Disease Detection in Pearl Millet Crop -- 5.1 Android Project Structure -- 6 Conclusion -- References -- Energy Consumption-Based Profiling of Android Apps -- 1 Introduction -- 2 Basic Concepts -- 2.1 Eclipse -- 2.2 DEX to JAR Convertor -- 2.3 Bytecode Viewer -- 3 Related Work -- 4 Proposed Work -- 5 Experimental Setup and Methodology -- 5.1 Addition -- 5.2 Intent -- 6 Methodology -- 6.1 Formula Derivation -- 6.2 Intent -- 6.3 Additions -- 7 Tools Used -- 7.1 Eclipse -- 7.2 BYTECODE Viewer -- 8 Conclusion and Limitations -- References -- Impact of COVID-19 on IT Business -- 1 Introduction -- 1.1 COVID-19 in India -- 1.2 Indian IT Industry -- 1.3 Current Challenges for IT Industries [4] -- 2 Data Collection -- 3 Result of the Survey -- 4 Methodology -- 5 Result of Classification -- 6 Conclusion -- References -- ANNDroid: A Framework for Android Malware Detection Using Feature Selection Techniques and Machine Learning Algorithms -- 1 Introduction -- 2 Related Work -- 3 Collection of .apk Files and Formulation of Features Dataset.
4 Feature Selection Techniques -- 4.1 Principal Component Analysis (PCA) -- 4.2 Rough Set Theory -- 5 Proposed Hybrid Machine Learning Techniques -- 5.1 Functional Link Artificial Neural Network (FLANN) -- 5.2 FLANN-Genetic (FGA) Technique -- 5.3 Adaptive FLANN-Genetic (AFGA) Technique -- 5.4 FLANN Particle Swarm Optimization (FPSO) Technique -- 5.5 FLANN-Clonal Selection Algorithm (FCSA) Approach -- 5.6 Modified-FLANN Particle Swarm Optimization (MFPSO) Technique -- 6 Experimental Setup -- 7 Outcomes -- 7.1 Feature Selection Approaches -- 7.2 Machine Learning Approaches -- 7.3 Comparison with Existing Developed Frameworks -- 8 Conclusion -- References -- DanVeer: A Secure Resource Funding Mobile Application -- 1 Introduction -- 2 Motivation -- 3 Literature Survey -- 4 About the DanVeer Application -- 5 Flowchart of the Application -- 6 Algorithm -- 7 App Screenshots -- 8 Application Code -- 9 Architecture for Generating Applications -- 9.1 Model View Controller (MVC) and Model View Presenter (MVP) -- 9.2 Model View ViewModel (MVVM) -- 10 App Debugging and Testing -- 11 App Review and Analytics -- 11.1 App Beyond Smartphones and Tablets -- 11.2 App Migration Across Platforms -- 11.3 Maintenance of Apps -- 11.4 App Security and Privacy -- 12 Conclusion -- References -- Mobile Data Analytics: A Comprehensive Case Study -- 1 Introduction -- 2 Mobile Analytics -- 3 Importance -- 4 Comparison with Web Analytics -- 5 Metrics Considered for Mobile Application Versus Website -- 6 Case Studies Suggesting Benefit of Mobile Analytics -- 6.1 Game Case Study: Pokémon Go -- 6.2 Utility Case Study: Gboard -- 7 Existing Tools -- 8 Benefits, Challenges and Limitations -- 8.1 Benefits of Mobile Analytics -- 8.2 Challenges in Mobile Analytics -- 8.3 Limitations in Mobile Analytics -- 9 Conclusion -- References.
Method Level Refactoring Prediction by Weighted-SVM Machine Learning Classifier -- 1 Introduction -- 2 Literature Survey -- 3 Background Study -- 3.1 Refactoring -- 3.2 Feature Extraction and Selection -- 3.3 Classification Techniques: SMOTE with SVM and Weighted-SVM -- 4 Proposed Methodology -- 5 Comparative Analysis -- 5.1 Classifier's Significance -- 5.2 Kernel's Significance -- 6 Conclusion -- References -- OCEANDROID -- 1 Introduction -- 2 Literature Review -- 3 OCEANDROID Application -- 3.1 Materials/Tools Required -- 3.2 Results -- 3.3 Implications -- 4 Conclusion -- References -- Innovation Propensity of Firms and the Interplay of Institutional Ecosystem-A Longitudinal Study from G-20 Middle-Income Countries -- 1 Introduction -- 2 Literature Review -- 3 Research Question and Hypotheses Formulation -- 4 Research Methodology -- 5 Dependent and Independent Variables -- 6 Data Collection -- 7 Analysis and Discussion -- 8 Regression Modeling -- 9 Regression Execution: Tests for Normality, Multi-collinearity and Auto-correlation -- 10 Results and Discussion -- 11 Academic and Managerial Implications -- 12 Limitations and Future Research Directions -- 13 Conclusion -- References -- Unique and Secure Account Management System Using CNN and Blockchain Technology -- 1 Introduction -- 2 Literature Survey -- 3 Proposed System -- 3.1 Front-End Account Creation -- 3.2 Face Recognition Model -- 3.3 Blockchain Storage -- 4 Implementation and Validation -- 4.1 Blockchain Module -- 4.2 Face Recognition Module -- 5 Result -- 5.1 Blockchain Module -- 5.2 Face Recognition Module -- 6 Conclusion -- References -- Model for Mobile App-Based Premium Calculation for Usage-Based Insurance (UBI) of Vehicles -- 1 Introduction -- 1.1 Artificial Intelligence -- 1.2 IOT and Robotics -- 2 Literature Survey -- 3 Research Gap -- 4 Objective -- 5 Conceptual Diagram.
6 Conclusion -- 7 Important Points -- References -- Web Service Anti-patterns Detection Using CNN with Varying Sequence Padding Size -- 1 Introduction -- 2 Objectives and Research Questions -- 3 Related Work -- 4 Experimental Setup -- 4.1 Experimental Dataset -- 5 Proposed Methodology -- 6 Experimental Outcome -- 6.1 Data Sampling Techniques -- 6.2 Word Embedding with CNN -- 7 Competitive Analysis -- 8 Threats to Validity -- 9 Conclusion and Future Scope -- References.
Record Nr. UNINA-9910637726103321
Singapore : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Web 2.0 heroes [[electronic resource] ] : interviews with 21 Web 2.0 influencers / / Bradley L. Jones [interviewer]
Web 2.0 heroes [[electronic resource] ] : interviews with 21 Web 2.0 influencers / / Bradley L. Jones [interviewer]
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., c2008
Descrizione fisica 1 online resource (290 p.)
Disciplina 384.3/3
Altri autori (Persone) JonesBradley
Soggetto topico Web 2.0
Telecommunications engineers
Web sites
Soggetto genere / forma Electronic books.
ISBN 1-281-28581-1
9786611285814
0-470-37895-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Web 2.0 Heroes: Interviews with 20 Web 2.0 Influencers; Contents; Introduction; Chapter 1: Max Mancini: eBay; If You Can Create a Compelling Experience for the Consumers...; Sound Bites; Chapter 2: Alan Meckler: Internet.com; We Tend to Think that We've Seen it All, When in Fact We Haven't Seen Anything Yet; Sound Bites; Chapter 3: Eric Engleman: Bloglines; I Don't Think There Is Anything Right or Wrong about Web 2.0; Sound Bites; Chapter 4: Gina Bianchini: Ning; I Don't Think It Matters...; Sound Bites; Chapter 5: Dorion Carroll: Technorati; See if it Sticks. If it Doesn't, Fail Fast
Move on to the Next Idea.Sound Bites; Chapter 6: Raju Vegesna: Zoho; That's What Web 2.0 Is: a Combination of the Wisdom of the Crowd and the Read/Write Web; Sound Bites; Chapter 7: Richard MacManus: Read/WriteWeb & Web 2.0 Workgroup; Web 2.0 Has Come To Be a Marketing Term...; Sound Bites; Chapter 8: TJ Kang: ThinkFree; We're at the Inflection Point; Sound Bites; Chapter 9: Patrick Crane: LinkedIn; It's a Fascinating Era That We're In; Sound Bites; Chapter 10: Shaun Walker: DotNetNuke; A Lot of the Players Will Need to Evolve with the Technology; Sound Bites; Chapter 11: Biz Stone: Twitter
People Find Value in OpennessSound Bites; Chapter 12: Seth Sternberg: Meebo; I Don't Think There is Anything Right or Wrong About Web 2.0; Sound Bites; Chapter 13: Joshua Schachter: del.icio us; The Limiting Factor Is Imagination and Implementation Skill; Sound Bites; Chapter 14: Ranjith Kumaran: YouSendIt; At a High Level, Web 2.0 is About Enabling Interesting Conversations and Collaboration; Sound Bites; Chapter 15: Garrett Camp: StumbleUpon; It is About the User Experience, Not the Technologies; Sound Bites; Chapter 16: Rodrigo Madanes: Skype
Web 2.0 Is Changing People's Lives and Changing IndustriesSound Bites; Chapter 17: Rod Smith: IBM Corporation; Web 2.0 Is That Intersection of Social Changes, Economic Changes, and Technology Changes; Sound Bites; Chapter 18: Tim Harris: Microsoft Corporation; There Is No Consensus in the Industry of What Web 2.0 Is; Sound Bites; Chapter 19: Bob Brewin & Tim Bray: Sun Microsystems; It Is All about the Information Flow; Sound Bites; Chapter 20: Michele Turner: Adobe Systems Incorporated; We Are on the Edge of This Very Exciting Time; Sound Bites; Index
Record Nr. UNINA-9910451313203321
Indianapolis, IN, : Wiley Pub., c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Web 2.0 heroes [[electronic resource] ] : interviews with 21 Web 2.0 influencers / / Bradley L. Jones [interviewer]
Web 2.0 heroes [[electronic resource] ] : interviews with 21 Web 2.0 influencers / / Bradley L. Jones [interviewer]
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., c2008
Descrizione fisica 1 online resource (290 p.)
Disciplina 384.3/3
Altri autori (Persone) JonesBradley
Soggetto topico Web 2.0
Telecommunications engineers
Web sites
ISBN 1-281-28581-1
9786611285814
0-470-37895-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Web 2.0 Heroes: Interviews with 20 Web 2.0 Influencers; Contents; Introduction; Chapter 1: Max Mancini: eBay; If You Can Create a Compelling Experience for the Consumers...; Sound Bites; Chapter 2: Alan Meckler: Internet.com; We Tend to Think that We've Seen it All, When in Fact We Haven't Seen Anything Yet; Sound Bites; Chapter 3: Eric Engleman: Bloglines; I Don't Think There Is Anything Right or Wrong about Web 2.0; Sound Bites; Chapter 4: Gina Bianchini: Ning; I Don't Think It Matters...; Sound Bites; Chapter 5: Dorion Carroll: Technorati; See if it Sticks. If it Doesn't, Fail Fast
Move on to the Next Idea.Sound Bites; Chapter 6: Raju Vegesna: Zoho; That's What Web 2.0 Is: a Combination of the Wisdom of the Crowd and the Read/Write Web; Sound Bites; Chapter 7: Richard MacManus: Read/WriteWeb & Web 2.0 Workgroup; Web 2.0 Has Come To Be a Marketing Term...; Sound Bites; Chapter 8: TJ Kang: ThinkFree; We're at the Inflection Point; Sound Bites; Chapter 9: Patrick Crane: LinkedIn; It's a Fascinating Era That We're In; Sound Bites; Chapter 10: Shaun Walker: DotNetNuke; A Lot of the Players Will Need to Evolve with the Technology; Sound Bites; Chapter 11: Biz Stone: Twitter
People Find Value in OpennessSound Bites; Chapter 12: Seth Sternberg: Meebo; I Don't Think There is Anything Right or Wrong About Web 2.0; Sound Bites; Chapter 13: Joshua Schachter: del.icio us; The Limiting Factor Is Imagination and Implementation Skill; Sound Bites; Chapter 14: Ranjith Kumaran: YouSendIt; At a High Level, Web 2.0 is About Enabling Interesting Conversations and Collaboration; Sound Bites; Chapter 15: Garrett Camp: StumbleUpon; It is About the User Experience, Not the Technologies; Sound Bites; Chapter 16: Rodrigo Madanes: Skype
Web 2.0 Is Changing People's Lives and Changing IndustriesSound Bites; Chapter 17: Rod Smith: IBM Corporation; Web 2.0 Is That Intersection of Social Changes, Economic Changes, and Technology Changes; Sound Bites; Chapter 18: Tim Harris: Microsoft Corporation; There Is No Consensus in the Industry of What Web 2.0 Is; Sound Bites; Chapter 19: Bob Brewin & Tim Bray: Sun Microsystems; It Is All about the Information Flow; Sound Bites; Chapter 20: Michele Turner: Adobe Systems Incorporated; We Are on the Edge of This Very Exciting Time; Sound Bites; Index
Record Nr. UNINA-9910777493503321
Indianapolis, IN, : Wiley Pub., c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Web 2.0 heroes : interviews with 21 Web 2.0 influencers / / Bradley L. Jones [interviewer]
Web 2.0 heroes : interviews with 21 Web 2.0 influencers / / Bradley L. Jones [interviewer]
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., c2008
Descrizione fisica 1 online resource (290 p.)
Disciplina 384.3/3
Altri autori (Persone) JonesBradley
Soggetto topico Web 2.0
Telecommunications engineers
Web sites
ISBN 1-281-28581-1
9786611285814
0-470-37895-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Web 2.0 Heroes: Interviews with 20 Web 2.0 Influencers; Contents; Introduction; Chapter 1: Max Mancini: eBay; If You Can Create a Compelling Experience for the Consumers...; Sound Bites; Chapter 2: Alan Meckler: Internet.com; We Tend to Think that We've Seen it All, When in Fact We Haven't Seen Anything Yet; Sound Bites; Chapter 3: Eric Engleman: Bloglines; I Don't Think There Is Anything Right or Wrong about Web 2.0; Sound Bites; Chapter 4: Gina Bianchini: Ning; I Don't Think It Matters...; Sound Bites; Chapter 5: Dorion Carroll: Technorati; See if it Sticks. If it Doesn't, Fail Fast
Move on to the Next Idea.Sound Bites; Chapter 6: Raju Vegesna: Zoho; That's What Web 2.0 Is: a Combination of the Wisdom of the Crowd and the Read/Write Web; Sound Bites; Chapter 7: Richard MacManus: Read/WriteWeb & Web 2.0 Workgroup; Web 2.0 Has Come To Be a Marketing Term...; Sound Bites; Chapter 8: TJ Kang: ThinkFree; We're at the Inflection Point; Sound Bites; Chapter 9: Patrick Crane: LinkedIn; It's a Fascinating Era That We're In; Sound Bites; Chapter 10: Shaun Walker: DotNetNuke; A Lot of the Players Will Need to Evolve with the Technology; Sound Bites; Chapter 11: Biz Stone: Twitter
People Find Value in OpennessSound Bites; Chapter 12: Seth Sternberg: Meebo; I Don't Think There is Anything Right or Wrong About Web 2.0; Sound Bites; Chapter 13: Joshua Schachter: del.icio us; The Limiting Factor Is Imagination and Implementation Skill; Sound Bites; Chapter 14: Ranjith Kumaran: YouSendIt; At a High Level, Web 2.0 is About Enabling Interesting Conversations and Collaboration; Sound Bites; Chapter 15: Garrett Camp: StumbleUpon; It is About the User Experience, Not the Technologies; Sound Bites; Chapter 16: Rodrigo Madanes: Skype
Web 2.0 Is Changing People's Lives and Changing IndustriesSound Bites; Chapter 17: Rod Smith: IBM Corporation; Web 2.0 Is That Intersection of Social Changes, Economic Changes, and Technology Changes; Sound Bites; Chapter 18: Tim Harris: Microsoft Corporation; There Is No Consensus in the Industry of What Web 2.0 Is; Sound Bites; Chapter 19: Bob Brewin & Tim Bray: Sun Microsystems; It Is All about the Information Flow; Sound Bites; Chapter 20: Michele Turner: Adobe Systems Incorporated; We Are on the Edge of This Very Exciting Time; Sound Bites; Index
Record Nr. UNINA-9910812302003321
Indianapolis, IN, : Wiley Pub., c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui