Autore |
Ribeiro Celso C.
|
Edizione | [First edition.] |
Pubbl/distr/stampa |
Cham, Switzerland : , : Springer Nature Switzerland AG, , [2023]
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Descrizione fisica |
1 online resource (xxv, 175 pages) : illustrations (some color)
|
Disciplina |
511.6
|
Collana |
EURO Advanced Tutorials on Operational Research Series
|
Soggetto topico |
Combinatorial analysis
Scheduling - Mathematical models
Sports tournaments - Management
Sports tournaments - Mathematical models
|
ISBN |
3-031-37283-2
|
Formato |
Materiale a stampa  |
Livello bibliografico |
Monografia |
Lingua di pubblicazione |
eng
|
Nota di contenuto |
Intro -- Foreword -- Preface -- Acknowledgments -- Contents -- List of Abbreviations and Acronyms -- List of Algorithms -- List of Figures -- List of Tables -- 1 Leagues, Tournaments, and Schedules -- 1.1 Tournament Characteristics -- 1.1.1 Compactness -- 1.1.2 Scheduling Timing -- 1.1.3 Design -- 1.1.3.1 Round-Robin Tournaments -- 1.1.3.2 Knockout or Single-Elimination Tournaments -- 1.1.3.3 Swiss-System Tournaments -- 1.2 Professional Versus Amateur Leagues -- 1.3 Typical Problems -- 1.3.1 Break Minimization -- 1.3.2 Distance Minimization -- 1.3.3 Traveling Tournament Problem -- 1.3.4 Cost Minimization -- 1.3.5 Carry-Over Effects -- 1.3.6 Referee Assignment and Umpire Scheduling -- 1.3.7 Multileague Scheduling -- 1.3.8 International Timetabling Competition -- 1.4 Book Organization -- 1.5 Related Literature -- References -- 2 Combinatorial Structures -- 2.1 Elements of Graph Theory -- 2.2 Basic Graph Model for Single Round-Robin Tournaments -- 2.3 From Timetables to Schedules: Home and Away Games -- 2.4 Another Type of 1-Factorization -- 2.5 Multi-Round-Robin Tournaments -- 2.6 On the Structure of HAPs with a Minimum Number of Breaks -- 2.7 Constructing Schedules from HAPs or from Timetables -- 2.8 Minimizing the Number of Rounds with Breaks -- 2.9 Fairness of Schedules -- 2.10 Travel Minimization and Break Maximization -- 2.11 Balanced Tournaments -- 2.12 Tournaments with Referees -- 2.13 Carry-Over Effects -- 2.14 List-Edge Coloring -- 2.15 Exploring the Landscape of Edge Colorings -- 2.16 How to Find General 1-Factorizations? -- 2.17 Concluding Remarks -- 2.18 Related Literature -- References -- 3 Metaheuristics and Local Search -- 3.1 Exact and Approximate Optimization Methods -- 3.2 Greedy and Semi-Greedy Algorithms -- 3.3 Local Search -- 3.3.1 Solution Representation, Neighborhoods, and Search Space -- 3.3.2 Local Search Strategies.
3.3.3 Variable Neighborhood Descent -- 3.4 Metaheuristics and Templates -- 3.4.1 Simulated Annealing -- 3.4.2 Tabu Search -- 3.4.3 Greedy Randomized Adaptive Search Procedures -- 3.4.4 Variable Neighborhood Search -- 3.4.5 Iterated Local Search -- 3.4.6 Genetic Algorithms -- 3.5 Neighborhoods for Round-Robin Tournaments -- 3.5.1 Neighborhood ``Home-Away Swap'' (HAS) -- 3.5.2 Neighborhood ``Team Swap'' (TS) -- 3.5.3 Neighborhood ``Round Swap'' (RS) -- 3.5.4 Neighborhood ``Partial Round Swap'' (PRS) -- 3.5.5 Neighborhood ``Partial Team Swap'' (PTS) -- 3.5.6 Neighborhood ``Generalized Partial Team Swap'' (GPTS) -- 3.5.7 Ejection and Repair Chains -- 3.6 Connectivity of the Tournament Space -- 3.7 Related Literature -- References -- 4 Integer Programming Approaches -- 4.1 Motivation -- 4.2 The Traveling Tournament Problem with Predefined Venues -- 4.3 Preliminaries -- 4.4 Integer Programming Formulations -- 4.4.1 Formulation with O(n3) Variables -- 4.4.2 Formulation with O(n4) Variables -- 4.4.3 Formulation with O(n5) Variables -- 4.4.4 Linear Relaxation Bounds and Computational Results -- 4.5 Related Literature -- References -- 5 Case Studies -- 5.1 Minimizing Weighted Carry-Over Effects in Round-Robin Tournaments -- 5.1.1 Motivation -- 5.1.2 Formulation of the Weighted Problem -- 5.1.3 Hybrid Heuristic for Weighted Minimization -- 5.1.3.1 Construction Method for Building New Schedules -- 5.1.3.2 Local Search -- 5.1.3.3 Iterated Local Search -- 5.1.3.4 Iterated Local Search with Destructive Perturbations -- 5.1.4 Computational Results -- 5.1.4.1 Weighted Instances -- 5.1.4.2 Validation: Unweighted Instances -- 5.1.4.3 Destructive Neighboorhoods -- 5.2 Scheduling the Annual Brazilian Football Tournament -- 5.2.1 Tournament Structure -- 5.2.2 Schedule Requirements -- 5.2.2.1 Round-Robin Constraints -- 5.2.2.2 Home-Away Profiles of Game Playing.
5.2.2.3 Classic and Regional Games -- 5.2.2.4 Geographical and G12 Constraints -- 5.2.2.5 Perfect Matching of Paired Teams -- 5.2.3 Integer Programming Formulation -- 5.2.4 Solution Approach -- 5.2.4.1 Phase 1: Profile Generation -- 5.2.4.2 Phase 2: Profile Assignment -- 5.2.4.3 Phase 3: Schedule Creation -- 5.2.5 Development and Practical Experience -- 5.3 Dynamic Scheduling of E-Sports Tournaments -- 5.3.1 Rating Teams with Opponents of Different Strengths -- 5.3.2 Dynamic Scheduling: Team Pairing and Game Scheduling -- 5.3.3 Numerical Results -- 5.3.3.1 Simulated Results for Dynamic Scheduling from Realistic Data -- 5.3.3.2 Results for Randomly Generated Larger Tournaments -- 5.3.4 Concluding Remarks -- 5.4 Related Literature -- References -- Epilogue.
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Record Nr. | UNINA-9910746950603321 |