Ludotopia : Spaces, Places and Territories in Computer Games / Espen Aarseth, Stephan Günzel |
Autore | Aarseth Espen |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2019 |
Descrizione fisica | 1 online resource (317 pages) |
Disciplina | 794.8 |
Collana | Edition Medienwissenschaft |
Soggetto topico | Space; Place; Maps; Computer Games; Media; Media Aesthetics; Media Theory; Media Studies |
Soggetto non controllato |
Computer Games
Maps Media Aesthetics Media Studies Media Theory Media Place |
ISBN | 3-8394-4730-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter 1 Content 5 Introduction 7 What Do They Represent? 13 Playing with Sight 41 From Background to Protagonist 61 The Art of Being There 75 Space and Narrative in Computer Games 103 Ludoforming 127 There's No Place Like Home 141 Videogame Wastelands as (Non-)Places and 'Any-Space-Whatevers' 167 The Game and 'The Stack' 185 No End of Worlds 201 Itineraria Picta 215 Distance and Fear 231 The Rhetoric of Game Space 245 Morphology and Meaning in 'Castle Wolfenstein 3D' 271 Combinatorial Explorations 295 Authors 311 |
Record Nr. | UNINA-9910553083203321 |
Aarseth Espen | ||
Bielefeld, : transcript Verlag, 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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Ludotopia : Spaces, Places and Territories in Computer Games / Espen Aarseth, Stephan Günzel |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2019 |
Descrizione fisica | 1 online resource (317 pages) |
Disciplina | 794.8 |
Collana | Edition Medienwissenschaft |
Soggetto topico | Space; Place; Maps; Computer Games; Media; Media Aesthetics; Media Theory; Media Studies |
Soggetto non controllato |
Computer Games
Maps Media Aesthetics Media Studies Media Theory Media Place |
ISBN | 3-8394-4730-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter 1 Content 5 Introduction 7 What Do They Represent? 13 Playing with Sight 41 From Background to Protagonist 61 The Art of Being There 75 Space and Narrative in Computer Games 103 Ludoforming 127 There's No Place Like Home 141 Videogame Wastelands as (Non-)Places and 'Any-Space-Whatevers' 167 The Game and 'The Stack' 185 No End of Worlds 201 Itineraria Picta 215 Distance and Fear 231 The Rhetoric of Game Space 245 Morphology and Meaning in 'Castle Wolfenstein 3D' 271 Combinatorial Explorations 295 Authors 311 |
Record Nr. | UNISA-996456647203316 |
Bielefeld, : transcript Verlag, 2019 | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
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