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Android design patterns [[electronic resource] ] : interaction design solutions for developers / / Greg Nudelman
Android design patterns [[electronic resource] ] : interaction design solutions for developers / / Greg Nudelman
Autore Nudelman Greg
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2013
Descrizione fisica 1 online resource (458 p.)
Disciplina 005.25
005.258
Soggetto topico Application software - Development
Mobile computing
Smartphones - Programming
Soggetto genere / forma Electronic books.
ISBN 1-118-41755-0
1-299-24192-1
1-118-43934-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. UX principles and Android OS considerations -- pt. 2. Android design patterns and antipatterns.
Record Nr. UNINA-9910465388503321
Nudelman Greg  
Indianapolis, Ind., : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android design patterns [[electronic resource] ] : interaction design solutions for developers / / Greg Nudelman
Android design patterns [[electronic resource] ] : interaction design solutions for developers / / Greg Nudelman
Autore Nudelman Greg
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2013
Descrizione fisica 1 online resource (458 p.)
Disciplina 005.25
005.258
Soggetto topico Application software - Development
Mobile computing
Smartphones - Programming
ISBN 1-118-41755-0
1-299-24192-1
1-118-43934-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. UX principles and Android OS considerations -- pt. 2. Android design patterns and antipatterns.
Record Nr. UNINA-9910792080403321
Nudelman Greg  
Indianapolis, Ind., : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android programming : pushing the limits / / Erik Hellman
Android programming : pushing the limits / / Erik Hellman
Autore Hellman Erik
Pubbl/distr/stampa Chichester, West Sussex : , : Wiley, , 2014
Descrizione fisica 1 online resource (434 p.)
Disciplina 434
Collana Pushing the Limits
Soggetto topico Application software - Development
Smartphones - Programming
Tablet computers - Programming
Soggetto genere / forma Electronic books.
ISBN 1-118-71735-X
1-118-71730-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I. Building a better foundation -- part II. Getting the most out of components -- part III. Pushing the limits.
Record Nr. UNINA-9910462670903321
Hellman Erik  
Chichester, West Sussex : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android programming : pushing the limits / / Erik Hellman
Android programming : pushing the limits / / Erik Hellman
Autore Hellman Erik
Pubbl/distr/stampa Chichester, West Sussex : , : Wiley, , 2014
Descrizione fisica 1 online resource (434 p.)
Disciplina 434
Collana Pushing the Limits
Soggetto topico Application software - Development
Smartphones - Programming
Tablet computers - Programming
ISBN 1-118-71735-X
1-118-71730-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I. Building a better foundation -- part II. Getting the most out of components -- part III. Pushing the limits.
Record Nr. UNINA-9910787782903321
Hellman Erik  
Chichester, West Sussex : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android programming : pushing the limits / / Erik Hellman
Android programming : pushing the limits / / Erik Hellman
Autore Hellman Erik
Pubbl/distr/stampa Chichester, West Sussex : , : Wiley, , 2014
Descrizione fisica 1 online resource (434 p.)
Disciplina 434
Collana Pushing the Limits
Soggetto topico Application software - Development
Smartphones - Programming
Tablet computers - Programming
ISBN 1-118-71735-X
1-118-71730-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I. Building a better foundation -- part II. Getting the most out of components -- part III. Pushing the limits.
Record Nr. UNINA-9910809334403321
Hellman Erik  
Chichester, West Sussex : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android programming concepts / / Trish Cornez, University of Redlands, Richard Cornez, University of Redlands
Android programming concepts / / Trish Cornez, University of Redlands, Richard Cornez, University of Redlands
Autore Cornez Trish
Edizione [1st edition]
Pubbl/distr/stampa Burlington, Massachusetts : , : Jones & Bartlett Learning, , 2017
Descrizione fisica 1 online resource (1,030 pages) : illustrations (some color)
Disciplina 005.26/8
Soggetto topico Application software - Development
Tablet computers - Programming
Smartphones - Programming
ISBN 1-284-07071-9
1-284-07070-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Building user interfaces basic applications -- Activities and intents -- Fragments, ActionBar, and menus -- Graphics, drawing, and audio -- Threads, handlers, and programmatic movement -- Touch gestures -- Sensors and camera -- File storage, shares preferences, and SQLite.
Record Nr. UNINA-9910162926903321
Cornez Trish  
Burlington, Massachusetts : , : Jones & Bartlett Learning, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
App inventor for Android [[electronic resource] ] : build your own apps-- no experience required! / / Jason Tyler
App inventor for Android [[electronic resource] ] : build your own apps-- no experience required! / / Jason Tyler
Autore Tyler Jason <1976->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, c2011
Descrizione fisica 1 online resource (467 p.)
Disciplina 005.265
005.268
Soggetto topico Application software - Development
Smartphones - Programming
Open source software
Mobile computing
Soggetto genere / forma Electronic books.
ISBN 1-119-99480-2
1-283-20463-0
9786613204639
1-119-99481-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto App Inventor for Android:; Table of Contents; Introduction; Who This Book Is For; Part I: Getting Up and Running with Google App Inventor; Part II: Designing Your Own Apps: Step-by-Step Guides; Part III: Reference and Appendixes; Downloadable Project Files and Bonus Content; About This Book; Part I; Chapter 1: Building Your First App While Exploring the Interface; Starting a New Project; Getting Familiar with Design View; Adding Components to Your New Project; Keeping your project neat; Introducing the Blocks Editor; Previewing Built-in Blocks; Placing Your Button Component Blocks
Placing Your Sound Component BlocksManaging Your Projects; Peeking inside the .ZIP file; Chapter 2: Programming and Design Fundamentals; Clarifying Your Design Idea; Getting Primitive with Your Design; Starting Easy, Getting More Complex; Mastering the Fundamentals of Programming Terminology; Part II; Chapter 3: SounDroid: Creating anAndroid Sound Machine; Creating SounDroid 2.0; Getting Started on SounDroid 2.0; Expanding the SounDroid Project: SounDroid 3.0; Getting Started on SounDroid 3.0; Chapter 4: OrderDroid: A Maintainable Mobile Commerce App; Creating the OrderDroid Application
Getting Started on OrderDroid 1.0Adding New Components to OrderDroid 1.0; Creating OrderDroid 2.0; Getting Started on OrderDroid 2.0; Chapter 5: AndroidDown: A Location-Aware Panic Button; Creating the AndroidDown Application; Getting Started on AndroidDown 1.0; Making the most of typeblocking; Creating AndroidDown 2.0; Getting Started on AndroidDown 2.0; Chapter 6: AlphaDroid: An Alphabet Tracing Game; Creating AlphaDroid 1.0; Getting Started on AlphaDroid 1.0; Creating AlphaDroid 2.0; Beginning AlphaDroid 2.0; Chapter 7: PunchDroid: An Android Punch Bug Game
Creating the PunchDroid ApplicationGetting Started on the PunchDroid Application; Installing the PunchDroid Application; Chapter 8: Collection Assistant: A Barcode and Database Application; Creating Collection Assistant 1.0; Getting Started on Collection Assistant 1.0; Creating Collection Assistant 2.0; Getting Started on Collection Assistant 2.0; Challenging Yourself; Chapter 9: BlueChat: A Bluetooth Chat Client; Creating the BlueChat Application; Getting Started on BlueChat; Challenging Yourself; Chapter 10: TwiTorial: A Twitter Application; Creating the TwiTorial Application
Getting Started on TwiTorialPart III; Blocks and Component Reference; Built-In Blocks; My Blocks; Appendix A: Setting Up Your Phone and Computer; Setting Up Your Phone; Testing Java Web Start; Installing the App Inventor Extras; Working with ADB ( Android Debug Bridge); Adapting to Special Circumstances; Working with the Android Emulator; Exploring the Android SDK and Other Emulator Options; Troubleshooting Your Phone's Connection; Appendix B: Creating Your Own TinyWebDB; Setting Up Your Google App Engine; Customizing and Installing the TinyWebDB Service; Index
Record Nr. UNINA-9910456516303321
Tyler Jason <1976->  
Hoboken, N.J., : Wiley, c2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
App inventor for Android : build your own apps-- no experience required! / / Jason Tyler
App inventor for Android : build your own apps-- no experience required! / / Jason Tyler
Autore Tyler Jason <1976->
Edizione [First edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , [2011]
Descrizione fisica 1 online resource (467 pages)
Disciplina 005.265
005.268
Soggetto topico Application software - Development
Smartphones - Programming
Open source software
Mobile computing
ISBN 1-119-99480-2
1-283-20463-0
9786613204639
1-119-99481-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto App Inventor for Android:; Table of Contents; Introduction; Who This Book Is For; Part I: Getting Up and Running with Google App Inventor; Part II: Designing Your Own Apps: Step-by-Step Guides; Part III: Reference and Appendixes; Downloadable Project Files and Bonus Content; About This Book; Part I; Chapter 1: Building Your First App While Exploring the Interface; Starting a New Project; Getting Familiar with Design View; Adding Components to Your New Project; Keeping your project neat; Introducing the Blocks Editor; Previewing Built-in Blocks; Placing Your Button Component Blocks
Placing Your Sound Component BlocksManaging Your Projects; Peeking inside the .ZIP file; Chapter 2: Programming and Design Fundamentals; Clarifying Your Design Idea; Getting Primitive with Your Design; Starting Easy, Getting More Complex; Mastering the Fundamentals of Programming Terminology; Part II; Chapter 3: SounDroid: Creating anAndroid Sound Machine; Creating SounDroid 2.0; Getting Started on SounDroid 2.0; Expanding the SounDroid Project: SounDroid 3.0; Getting Started on SounDroid 3.0; Chapter 4: OrderDroid: A Maintainable Mobile Commerce App; Creating the OrderDroid Application
Getting Started on OrderDroid 1.0Adding New Components to OrderDroid 1.0; Creating OrderDroid 2.0; Getting Started on OrderDroid 2.0; Chapter 5: AndroidDown: A Location-Aware Panic Button; Creating the AndroidDown Application; Getting Started on AndroidDown 1.0; Making the most of typeblocking; Creating AndroidDown 2.0; Getting Started on AndroidDown 2.0; Chapter 6: AlphaDroid: An Alphabet Tracing Game; Creating AlphaDroid 1.0; Getting Started on AlphaDroid 1.0; Creating AlphaDroid 2.0; Beginning AlphaDroid 2.0; Chapter 7: PunchDroid: An Android Punch Bug Game
Creating the PunchDroid ApplicationGetting Started on the PunchDroid Application; Installing the PunchDroid Application; Chapter 8: Collection Assistant: A Barcode and Database Application; Creating Collection Assistant 1.0; Getting Started on Collection Assistant 1.0; Creating Collection Assistant 2.0; Getting Started on Collection Assistant 2.0; Challenging Yourself; Chapter 9: BlueChat: A Bluetooth Chat Client; Creating the BlueChat Application; Getting Started on BlueChat; Challenging Yourself; Chapter 10: TwiTorial: A Twitter Application; Creating the TwiTorial Application
Getting Started on TwiTorialPart III; Blocks and Component Reference; Built-In Blocks; My Blocks; Appendix A: Setting Up Your Phone and Computer; Setting Up Your Phone; Testing Java Web Start; Installing the App Inventor Extras; Working with ADB ( Android Debug Bridge); Adapting to Special Circumstances; Working with the Android Emulator; Exploring the Android SDK and Other Emulator Options; Troubleshooting Your Phone's Connection; Appendix B: Creating Your Own TinyWebDB; Setting Up Your Google App Engine; Customizing and Installing the TinyWebDB Service; Index
Record Nr. UNINA-9910781773803321
Tyler Jason <1976->  
Hoboken, New Jersey : , : Wiley, , [2011]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented reality using Appcelerator Titanium Starter [[electronic resource] /] / Trevor Ward
Augmented reality using Appcelerator Titanium Starter [[electronic resource] /] / Trevor Ward
Autore Ward Trevor
Pubbl/distr/stampa Birmingham, [Eng.], : Packt Publishing, 2012
Descrizione fisica 1 online resource (51 p.)
Disciplina 006
Soggetto topico Augmented reality
Application software - Development
Smartphones - Programming
Soggetto genere / forma Electronic books.
ISBN 1-283-73913-5
1-84969-391-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; Foreword; www.PacktPub.com; www.PacktLib.PacktPub.com; Table of Contents; Augmented Reality using Appcelerator Titanium Starter; So, what is Augmented Reality?; Installation; Step 1 - What do I need?; Step 2 - Downloading Titanium Studio; Step 3 - Apple developer account; Step 4 - Google Places API; Step 5 - Get augmentedTi; And that's it!; The application architecture; An overview; The application; Augmented Reality; The basics; Device testing; Getting the location; Data processing; Distance and direction; Distance; Bearing; Degree; Radius; Sort
Building the interfaceRadar; POIs; The camera view; Moving the display; Updating the data; Height; Distance; Data; People and places you should get to know; Official sites; Articles and tutorials; Twitter; Book links; Index
Record Nr. UNINA-9910462273803321
Ward Trevor  
Birmingham, [Eng.], : Packt Publishing, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented reality using Appcelerator Titanium Starter [[electronic resource] /] / Trevor Ward
Augmented reality using Appcelerator Titanium Starter [[electronic resource] /] / Trevor Ward
Autore Ward Trevor
Pubbl/distr/stampa Birmingham, [Eng.], : Packt Publishing, 2012
Descrizione fisica 1 online resource (51 p.)
Disciplina 006
Soggetto topico Augmented reality
Application software - Development
Smartphones - Programming
ISBN 1-283-73913-5
1-84969-391-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; Foreword; www.PacktPub.com; www.PacktLib.PacktPub.com; Table of Contents; Augmented Reality using Appcelerator Titanium Starter; So, what is Augmented Reality?; Installation; Step 1 - What do I need?; Step 2 - Downloading Titanium Studio; Step 3 - Apple developer account; Step 4 - Google Places API; Step 5 - Get augmentedTi; And that's it!; The application architecture; An overview; The application; Augmented Reality; The basics; Device testing; Getting the location; Data processing; Distance and direction; Distance; Bearing; Degree; Radius; Sort
Building the interfaceRadar; POIs; The camera view; Moving the display; Updating the data; Height; Distance; Data; People and places you should get to know; Official sites; Articles and tutorials; Twitter; Book links; Index
Record Nr. UNINA-9910785947303321
Ward Trevor  
Birmingham, [Eng.], : Packt Publishing, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui