Android design patterns [[electronic resource] ] : interaction design solutions for developers / / Greg Nudelman |
Autore | Nudelman Greg |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley, 2013 |
Descrizione fisica | 1 online resource (458 p.) |
Disciplina |
005.25
005.258 |
Soggetto topico |
Application software - Development
Mobile computing Smartphones - Programming |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-41755-0
1-299-24192-1 1-118-43934-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. UX principles and Android OS considerations -- pt. 2. Android design patterns and antipatterns. |
Record Nr. | UNINA-9910465388503321 |
Nudelman Greg | ||
Indianapolis, Ind., : Wiley, 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Android design patterns [[electronic resource] ] : interaction design solutions for developers / / Greg Nudelman |
Autore | Nudelman Greg |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley, 2013 |
Descrizione fisica | 1 online resource (458 p.) |
Disciplina |
005.25
005.258 |
Soggetto topico |
Application software - Development
Mobile computing Smartphones - Programming |
ISBN |
1-118-41755-0
1-299-24192-1 1-118-43934-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. UX principles and Android OS considerations -- pt. 2. Android design patterns and antipatterns. |
Record Nr. | UNINA-9910792080403321 |
Nudelman Greg | ||
Indianapolis, Ind., : Wiley, 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Android design patterns : interaction design solutions for developers / / Greg Nudelman |
Autore | Nudelman Greg |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley, 2013 |
Descrizione fisica | 1 online resource (458 p.) |
Disciplina |
005.25
005.258 |
Soggetto topico |
Application software - Development
Mobile computing Smartphones - Programming |
ISBN |
1-118-41755-0
1-299-24192-1 1-118-43934-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. UX principles and Android OS considerations -- pt. 2. Android design patterns and antipatterns. |
Record Nr. | UNINA-9910812616203321 |
Nudelman Greg | ||
Indianapolis, Ind., : Wiley, 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Android programming : pushing the limits / / Erik Hellman |
Autore | Hellman Erik |
Pubbl/distr/stampa | Chichester, West Sussex : , : Wiley, , 2014 |
Descrizione fisica | 1 online resource (434 p.) |
Disciplina | 434 |
Collana | Pushing the Limits |
Soggetto topico |
Application software - Development
Smartphones - Programming Tablet computers - Programming |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-71735-X
1-118-71730-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I. Building a better foundation -- part II. Getting the most out of components -- part III. Pushing the limits. |
Record Nr. | UNINA-9910462670903321 |
Hellman Erik | ||
Chichester, West Sussex : , : Wiley, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Android programming : pushing the limits / / Erik Hellman |
Autore | Hellman Erik |
Pubbl/distr/stampa | Chichester, West Sussex : , : Wiley, , 2014 |
Descrizione fisica | 1 online resource (434 p.) |
Disciplina | 434 |
Collana | Pushing the Limits |
Soggetto topico |
Application software - Development
Smartphones - Programming Tablet computers - Programming |
ISBN |
1-118-71735-X
1-118-71730-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I. Building a better foundation -- part II. Getting the most out of components -- part III. Pushing the limits. |
Record Nr. | UNINA-9910787782903321 |
Hellman Erik | ||
Chichester, West Sussex : , : Wiley, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Android programming : pushing the limits / / Erik Hellman |
Autore | Hellman Erik |
Pubbl/distr/stampa | Chichester, West Sussex : , : Wiley, , 2014 |
Descrizione fisica | 1 online resource (434 p.) |
Disciplina | 434 |
Collana | Pushing the Limits |
Soggetto topico |
Application software - Development
Smartphones - Programming Tablet computers - Programming |
ISBN |
1-118-71735-X
1-118-71730-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I. Building a better foundation -- part II. Getting the most out of components -- part III. Pushing the limits. |
Record Nr. | UNINA-9910809334403321 |
Hellman Erik | ||
Chichester, West Sussex : , : Wiley, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Android programming concepts / / Trish Cornez, University of Redlands, Richard Cornez, University of Redlands |
Autore | Cornez Trish |
Edizione | [1st edition] |
Pubbl/distr/stampa | Burlington, Massachusetts : , : Jones & Bartlett Learning, , 2017 |
Descrizione fisica | 1 online resource (1,030 pages) : illustrations (some color) |
Disciplina | 005.26/8 |
Soggetto topico |
Application software - Development
Tablet computers - Programming Smartphones - Programming |
ISBN |
1-284-07071-9
1-284-07070-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Building user interfaces basic applications -- Activities and intents -- Fragments, ActionBar, and menus -- Graphics, drawing, and audio -- Threads, handlers, and programmatic movement -- Touch gestures -- Sensors and camera -- File storage, shares preferences, and SQLite. |
Record Nr. | UNINA-9910162926903321 |
Cornez Trish | ||
Burlington, Massachusetts : , : Jones & Bartlett Learning, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
App inventor for Android [[electronic resource] ] : build your own apps-- no experience required! / / Jason Tyler |
Autore | Tyler Jason <1976-> |
Edizione | [1st edition] |
Pubbl/distr/stampa | Hoboken, N.J., : Wiley, c2011 |
Descrizione fisica | 1 online resource (467 p.) |
Disciplina |
005.265
005.268 |
Soggetto topico |
Application software - Development
Smartphones - Programming Open source software Mobile computing |
Soggetto genere / forma | Electronic books. |
ISBN |
1-119-99480-2
1-283-20463-0 9786613204639 1-119-99481-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
App Inventor for Android:; Table of Contents; Introduction; Who This Book Is For; Part I: Getting Up and Running with Google App Inventor; Part II: Designing Your Own Apps: Step-by-Step Guides; Part III: Reference and Appendixes; Downloadable Project Files and Bonus Content; About This Book; Part I; Chapter 1: Building Your First App While Exploring the Interface; Starting a New Project; Getting Familiar with Design View; Adding Components to Your New Project; Keeping your project neat; Introducing the Blocks Editor; Previewing Built-in Blocks; Placing Your Button Component Blocks
Placing Your Sound Component BlocksManaging Your Projects; Peeking inside the .ZIP file; Chapter 2: Programming and Design Fundamentals; Clarifying Your Design Idea; Getting Primitive with Your Design; Starting Easy, Getting More Complex; Mastering the Fundamentals of Programming Terminology; Part II; Chapter 3: SounDroid: Creating anAndroid Sound Machine; Creating SounDroid 2.0; Getting Started on SounDroid 2.0; Expanding the SounDroid Project: SounDroid 3.0; Getting Started on SounDroid 3.0; Chapter 4: OrderDroid: A Maintainable Mobile Commerce App; Creating the OrderDroid Application Getting Started on OrderDroid 1.0Adding New Components to OrderDroid 1.0; Creating OrderDroid 2.0; Getting Started on OrderDroid 2.0; Chapter 5: AndroidDown: A Location-Aware Panic Button; Creating the AndroidDown Application; Getting Started on AndroidDown 1.0; Making the most of typeblocking; Creating AndroidDown 2.0; Getting Started on AndroidDown 2.0; Chapter 6: AlphaDroid: An Alphabet Tracing Game; Creating AlphaDroid 1.0; Getting Started on AlphaDroid 1.0; Creating AlphaDroid 2.0; Beginning AlphaDroid 2.0; Chapter 7: PunchDroid: An Android Punch Bug Game Creating the PunchDroid ApplicationGetting Started on the PunchDroid Application; Installing the PunchDroid Application; Chapter 8: Collection Assistant: A Barcode and Database Application; Creating Collection Assistant 1.0; Getting Started on Collection Assistant 1.0; Creating Collection Assistant 2.0; Getting Started on Collection Assistant 2.0; Challenging Yourself; Chapter 9: BlueChat: A Bluetooth Chat Client; Creating the BlueChat Application; Getting Started on BlueChat; Challenging Yourself; Chapter 10: TwiTorial: A Twitter Application; Creating the TwiTorial Application Getting Started on TwiTorialPart III; Blocks and Component Reference; Built-In Blocks; My Blocks; Appendix A: Setting Up Your Phone and Computer; Setting Up Your Phone; Testing Java Web Start; Installing the App Inventor Extras; Working with ADB ( Android Debug Bridge); Adapting to Special Circumstances; Working with the Android Emulator; Exploring the Android SDK and Other Emulator Options; Troubleshooting Your Phone's Connection; Appendix B: Creating Your Own TinyWebDB; Setting Up Your Google App Engine; Customizing and Installing the TinyWebDB Service; Index |
Record Nr. | UNINA-9910456516303321 |
Tyler Jason <1976-> | ||
Hoboken, N.J., : Wiley, c2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
App inventor for Android : build your own apps-- no experience required! / / Jason Tyler |
Autore | Tyler Jason <1976-> |
Edizione | [First edition] |
Pubbl/distr/stampa | Hoboken, New Jersey : , : Wiley, , [2011] |
Descrizione fisica | 1 online resource (467 pages) |
Disciplina |
005.265
005.268 |
Soggetto topico |
Application software - Development
Smartphones - Programming Open source software Mobile computing |
ISBN |
1-119-99480-2
1-283-20463-0 9786613204639 1-119-99481-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
App Inventor for Android:; Table of Contents; Introduction; Who This Book Is For; Part I: Getting Up and Running with Google App Inventor; Part II: Designing Your Own Apps: Step-by-Step Guides; Part III: Reference and Appendixes; Downloadable Project Files and Bonus Content; About This Book; Part I; Chapter 1: Building Your First App While Exploring the Interface; Starting a New Project; Getting Familiar with Design View; Adding Components to Your New Project; Keeping your project neat; Introducing the Blocks Editor; Previewing Built-in Blocks; Placing Your Button Component Blocks
Placing Your Sound Component BlocksManaging Your Projects; Peeking inside the .ZIP file; Chapter 2: Programming and Design Fundamentals; Clarifying Your Design Idea; Getting Primitive with Your Design; Starting Easy, Getting More Complex; Mastering the Fundamentals of Programming Terminology; Part II; Chapter 3: SounDroid: Creating anAndroid Sound Machine; Creating SounDroid 2.0; Getting Started on SounDroid 2.0; Expanding the SounDroid Project: SounDroid 3.0; Getting Started on SounDroid 3.0; Chapter 4: OrderDroid: A Maintainable Mobile Commerce App; Creating the OrderDroid Application Getting Started on OrderDroid 1.0Adding New Components to OrderDroid 1.0; Creating OrderDroid 2.0; Getting Started on OrderDroid 2.0; Chapter 5: AndroidDown: A Location-Aware Panic Button; Creating the AndroidDown Application; Getting Started on AndroidDown 1.0; Making the most of typeblocking; Creating AndroidDown 2.0; Getting Started on AndroidDown 2.0; Chapter 6: AlphaDroid: An Alphabet Tracing Game; Creating AlphaDroid 1.0; Getting Started on AlphaDroid 1.0; Creating AlphaDroid 2.0; Beginning AlphaDroid 2.0; Chapter 7: PunchDroid: An Android Punch Bug Game Creating the PunchDroid ApplicationGetting Started on the PunchDroid Application; Installing the PunchDroid Application; Chapter 8: Collection Assistant: A Barcode and Database Application; Creating Collection Assistant 1.0; Getting Started on Collection Assistant 1.0; Creating Collection Assistant 2.0; Getting Started on Collection Assistant 2.0; Challenging Yourself; Chapter 9: BlueChat: A Bluetooth Chat Client; Creating the BlueChat Application; Getting Started on BlueChat; Challenging Yourself; Chapter 10: TwiTorial: A Twitter Application; Creating the TwiTorial Application Getting Started on TwiTorialPart III; Blocks and Component Reference; Built-In Blocks; My Blocks; Appendix A: Setting Up Your Phone and Computer; Setting Up Your Phone; Testing Java Web Start; Installing the App Inventor Extras; Working with ADB ( Android Debug Bridge); Adapting to Special Circumstances; Working with the Android Emulator; Exploring the Android SDK and Other Emulator Options; Troubleshooting Your Phone's Connection; Appendix B: Creating Your Own TinyWebDB; Setting Up Your Google App Engine; Customizing and Installing the TinyWebDB Service; Index |
Record Nr. | UNINA-9910781773803321 |
Tyler Jason <1976-> | ||
Hoboken, New Jersey : , : Wiley, , [2011] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
App inventor for Android : build your own apps-- no experience required! / / Jason Tyler |
Autore | Tyler Jason <1976-> |
Edizione | [First edition] |
Pubbl/distr/stampa | Hoboken, New Jersey : , : Wiley, , [2011] |
Descrizione fisica | 1 online resource (467 pages) |
Disciplina |
005.265
005.268 |
Soggetto topico |
Application software - Development
Smartphones - Programming Open source software Mobile computing |
ISBN |
1-119-99480-2
1-283-20463-0 9786613204639 1-119-99481-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
App Inventor for Android:; Table of Contents; Introduction; Who This Book Is For; Part I: Getting Up and Running with Google App Inventor; Part II: Designing Your Own Apps: Step-by-Step Guides; Part III: Reference and Appendixes; Downloadable Project Files and Bonus Content; About This Book; Part I; Chapter 1: Building Your First App While Exploring the Interface; Starting a New Project; Getting Familiar with Design View; Adding Components to Your New Project; Keeping your project neat; Introducing the Blocks Editor; Previewing Built-in Blocks; Placing Your Button Component Blocks
Placing Your Sound Component BlocksManaging Your Projects; Peeking inside the .ZIP file; Chapter 2: Programming and Design Fundamentals; Clarifying Your Design Idea; Getting Primitive with Your Design; Starting Easy, Getting More Complex; Mastering the Fundamentals of Programming Terminology; Part II; Chapter 3: SounDroid: Creating anAndroid Sound Machine; Creating SounDroid 2.0; Getting Started on SounDroid 2.0; Expanding the SounDroid Project: SounDroid 3.0; Getting Started on SounDroid 3.0; Chapter 4: OrderDroid: A Maintainable Mobile Commerce App; Creating the OrderDroid Application Getting Started on OrderDroid 1.0Adding New Components to OrderDroid 1.0; Creating OrderDroid 2.0; Getting Started on OrderDroid 2.0; Chapter 5: AndroidDown: A Location-Aware Panic Button; Creating the AndroidDown Application; Getting Started on AndroidDown 1.0; Making the most of typeblocking; Creating AndroidDown 2.0; Getting Started on AndroidDown 2.0; Chapter 6: AlphaDroid: An Alphabet Tracing Game; Creating AlphaDroid 1.0; Getting Started on AlphaDroid 1.0; Creating AlphaDroid 2.0; Beginning AlphaDroid 2.0; Chapter 7: PunchDroid: An Android Punch Bug Game Creating the PunchDroid ApplicationGetting Started on the PunchDroid Application; Installing the PunchDroid Application; Chapter 8: Collection Assistant: A Barcode and Database Application; Creating Collection Assistant 1.0; Getting Started on Collection Assistant 1.0; Creating Collection Assistant 2.0; Getting Started on Collection Assistant 2.0; Challenging Yourself; Chapter 9: BlueChat: A Bluetooth Chat Client; Creating the BlueChat Application; Getting Started on BlueChat; Challenging Yourself; Chapter 10: TwiTorial: A Twitter Application; Creating the TwiTorial Application Getting Started on TwiTorialPart III; Blocks and Component Reference; Built-In Blocks; My Blocks; Appendix A: Setting Up Your Phone and Computer; Setting Up Your Phone; Testing Java Web Start; Installing the App Inventor Extras; Working with ADB ( Android Debug Bridge); Adapting to Special Circumstances; Working with the Android Emulator; Exploring the Android SDK and Other Emulator Options; Troubleshooting Your Phone's Connection; Appendix B: Creating Your Own TinyWebDB; Setting Up Your Google App Engine; Customizing and Installing the TinyWebDB Service; Index |
Record Nr. | UNINA-9910814876403321 |
Tyler Jason <1976-> | ||
Hoboken, New Jersey : , : Wiley, , [2011] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|