Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]] |
Autore | Barnhart Michael A. <1951-> |
Pubbl/distr/stampa | Ithaca : , : Cornell University Press, , 2021 |
Descrizione fisica | 1 online resource (199 pages) : illustrations |
Disciplina | 371.397 |
Collana | Cornell scholarship online |
Soggetto topico |
Simulation games in education
Role playing History - Study and teaching (Secondary) - Simulation methods History - Study and teaching (Higher) - Simulation methods |
ISBN |
1-5017-5564-1
1-5017-5565-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Acknowledgments -- Introduction -- 1. From Game to Simulation -- 2. Roles -- 3. Rules -- 4. Requirements -- 5. Room -- 6. The A.I. -- 7. Under the Hood -- 8. Simulations for an Afternoon -- 9. Can You Beat Churchill? -- Appendix: Finding Historical Simulations -- Notes -- Index |
Record Nr. | UNINA-9910795612603321 |
Barnhart Michael A. <1951->
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Ithaca : , : Cornell University Press, , 2021 | ||
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Lo trovi qui: Univ. Federico II | ||
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Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]] |
Autore | Barnhart Michael A. <1951-> |
Pubbl/distr/stampa | Ithaca : , : Cornell University Press, , 2021 |
Descrizione fisica | 1 online resource (199 pages) : illustrations |
Disciplina | 371.397 |
Collana | Cornell scholarship online |
Soggetto topico |
Simulation games in education
Role playing History - Study and teaching (Secondary) - Simulation methods History - Study and teaching (Higher) - Simulation methods |
ISBN |
1-5017-5564-1
1-5017-5565-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Contents -- Acknowledgments -- Introduction -- 1. From Game to Simulation -- 2. Roles -- 3. Rules -- 4. Requirements -- 5. Room -- 6. The A.I. -- 7. Under the Hood -- 8. Simulations for an Afternoon -- 9. Can You Beat Churchill? -- Appendix: Finding Historical Simulations -- Notes -- Index |
Record Nr. | UNINA-9910826385703321 |
Barnhart Michael A. <1951->
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Ithaca : , : Cornell University Press, , 2021 | ||
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Lo trovi qui: Univ. Federico II | ||
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Games and simulations in teacher education / / edited by Elizabeth Bradley |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2020] |
Descrizione fisica | 1 online resource (XIII, 201 p. 47 illus., 43 illus. in color.) |
Disciplina | 370.711 |
Collana | Advances in Game-Based Learning |
Soggetto topico |
Simulation games in education
Teachers - Training of |
ISBN | 3-030-44526-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Foreword -- Preface -- Introduction: Using Games and Simulations in Teacher Education -- Chapter 1: Teacher Talk Game - Simosys (2014) -- Chapter 2: TeachLivE - Dieker and colleagues (2014) Chapter 3: SimSchool – Gibson (2011) -- Chapter 4: Classroom SIM: Discipline Strategies - Aha! Process, Inc (2011) -- Chapter 5: At Risk for Middle and High School Educators – Kognito Interactive (2012) -- Chapter 6: Connect.ed – Commonwealth of Australia (2014) -- Chapter 7: Step In, Speak Up! – Kognito Interactive (2012) -- Chapter 8: Simulation TBA - sample topic, parent-teacher communication -- Chapter 9: Simulation TBA - sample topic, curriculum design and instruction -- Chapter 10: Simulation TBA - sample topic, accommodating diverse learners -- Chapter 11: Simulation TBA - sample topic, best practices in special education -- Chapter 12: Simulation TBA - sample topic, assistive technology -- Chapter 13: Simulation TBA - sample topic, assessing teaching effectiveness -- Chapter 14: Simulation TBA - sample topic, facilitating team meetings -- Chapter 15: Simulation TBA - sample topic, mobile simulation apps. |
Record Nr. | UNINA-9910468232103321 |
Cham, Switzerland : , : Springer, , [2020] | ||
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Lo trovi qui: Univ. Federico II | ||
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Interactive learning experiences, Grades 6-12 : increasing student engagement and learning / / David Smokler |
Autore | Smokler David <1974-> |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Thousand Oaks, California : , : Corwin Press, , 2009 |
Descrizione fisica | 1 online resource (169 p.) |
Disciplina | 373.1102 |
Soggetto topico |
Education, Secondary - Curricula
Simulation games in education |
Soggetto genere / forma | Electronic books. |
ISBN |
1-4522-9576-X
1-4522-9858-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Contents; Preface; Acknowledgments; About the Author; Chapter 1 - Why Create an Experience?; What is an Experience?; So Who Has Time for Experiences in the Classroom?; Brain-Compatible Learning; The Power of Reflection; Reflection Questions for Teachers; Chapter 2 - How to Create an Experience; Preparing a Classroom Environment Conducive to Experiences; Strategies for Creating Experiences; Putting It all Together-Creating Your Own Experiences; Other Ideas for Experiences; Reflection Questions for Teachers; Chapter 3 - How DoYou Assess an Experience?
Traditional Versus Authentic AssessmentReflection as Formative Assessment; Aligning Your Experiences to Standards; Why Standards-Based?; Reflection as Summative Assessment; Other Considerations; Reflection Questions for Teachers; Chapter 4 - Sample Experiences; Rapport-Building Activity: Guess Who Had This for Dinner; Rapport-Building Activity: Eliminator; Rapport-Building Activity: Morning Move-Around; Rapport-Building Activity: The Wave; Rapport-Building Activity: Two Truths and a Lie; Rapport-Building Activity: The Name Game; Rapport-Building Activity: Thumper Rapport-Building Activity: Old-Fashioned Sing-DownExperience: Musical Moment; Experience: The Reveal; Experience: Debate Shift-Around; Narrative: Save the Princess; Narrative: Counter-Terrorism; Experience: The Arrest; Experience: Shelter; Experience: The Scream; Experience: The Fire; Simulation Game: Power; Simulation Game: Island Survival; Simulation Game: The Salesperson; Simulation Game: Witch Hunt; Simulation Game: The Farm; Narrative: Crime Lab; Narrative: Roller Coaster Designer; Making Experiences Work for You; Resource A. Reproducible Handouts; Song Reflection Report Save the PrincessCounter-Terrorism; The Scream; Power; Island Survival; The Salesperson; The Farm Game; Crime Scene Lab Report; Resource B. Additional Resources; Brain-Based Learning Fun Kit; Web Sites about Brain-Based Learning; Web Sites about Simulation Games; References; Index |
Record Nr. | UNINA-9910479948903321 |
Smokler David <1974->
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Thousand Oaks, California : , : Corwin Press, , 2009 | ||
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Lo trovi qui: Univ. Federico II | ||
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Interactive learning experiences, Grades 6-12 : increasing student engagement and learning / / David Smokler |
Autore | Smokler David <1974-> |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Thousand Oaks, California : , : Corwin Press, , 2009 |
Descrizione fisica | 1 online resource (169 p.) |
Disciplina | 373.1102 |
Altri autori (Persone) | SmoklerDavid <1974-> |
Soggetto topico |
Education, Secondary - Curricula
Simulation games in education |
ISBN |
1-4522-9576-X
1-4522-9858-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Contents; Preface; Acknowledgments; About the Author; Chapter 1 - Why Create an Experience?; What is an Experience?; So Who Has Time for Experiences in the Classroom?; Brain-Compatible Learning; The Power of Reflection; Reflection Questions for Teachers; Chapter 2 - How to Create an Experience; Preparing a Classroom Environment Conducive to Experiences; Strategies for Creating Experiences; Putting It all Together-Creating Your Own Experiences; Other Ideas for Experiences; Reflection Questions for Teachers; Chapter 3 - How DoYou Assess an Experience?
Traditional Versus Authentic AssessmentReflection as Formative Assessment; Aligning Your Experiences to Standards; Why Standards-Based?; Reflection as Summative Assessment; Other Considerations; Reflection Questions for Teachers; Chapter 4 - Sample Experiences; Rapport-Building Activity: Guess Who Had This for Dinner; Rapport-Building Activity: Eliminator; Rapport-Building Activity: Morning Move-Around; Rapport-Building Activity: The Wave; Rapport-Building Activity: Two Truths and a Lie; Rapport-Building Activity: The Name Game; Rapport-Building Activity: Thumper Rapport-Building Activity: Old-Fashioned Sing-DownExperience: Musical Moment; Experience: The Reveal; Experience: Debate Shift-Around; Narrative: Save the Princess; Narrative: Counter-Terrorism; Experience: The Arrest; Experience: Shelter; Experience: The Scream; Experience: The Fire; Simulation Game: Power; Simulation Game: Island Survival; Simulation Game: The Salesperson; Simulation Game: Witch Hunt; Simulation Game: The Farm; Narrative: Crime Lab; Narrative: Roller Coaster Designer; Making Experiences Work for You; Resource A. Reproducible Handouts; Song Reflection Report Save the PrincessCounter-Terrorism; The Scream; Power; Island Survival; The Salesperson; The Farm Game; Crime Scene Lab Report; Resource B. Additional Resources; Brain-Based Learning Fun Kit; Web Sites about Brain-Based Learning; Web Sites about Simulation Games; References; Index |
Record Nr. | UNINA-9910797469303321 |
Smokler David <1974->
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Thousand Oaks, California : , : Corwin Press, , 2009 | ||
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Lo trovi qui: Univ. Federico II | ||
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Interactive learning experiences, Grades 6-12 : increasing student engagement and learning / / David Smokler |
Autore | Smokler David <1974-> |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Thousand Oaks, California : , : Corwin Press, , 2009 |
Descrizione fisica | 1 online resource (169 p.) |
Disciplina | 373.1102 |
Altri autori (Persone) | SmoklerDavid <1974-> |
Soggetto topico |
Education, Secondary - Curricula
Simulation games in education |
ISBN |
1-4522-9576-X
1-4522-9858-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Contents; Preface; Acknowledgments; About the Author; Chapter 1 - Why Create an Experience?; What is an Experience?; So Who Has Time for Experiences in the Classroom?; Brain-Compatible Learning; The Power of Reflection; Reflection Questions for Teachers; Chapter 2 - How to Create an Experience; Preparing a Classroom Environment Conducive to Experiences; Strategies for Creating Experiences; Putting It all Together-Creating Your Own Experiences; Other Ideas for Experiences; Reflection Questions for Teachers; Chapter 3 - How DoYou Assess an Experience?
Traditional Versus Authentic AssessmentReflection as Formative Assessment; Aligning Your Experiences to Standards; Why Standards-Based?; Reflection as Summative Assessment; Other Considerations; Reflection Questions for Teachers; Chapter 4 - Sample Experiences; Rapport-Building Activity: Guess Who Had This for Dinner; Rapport-Building Activity: Eliminator; Rapport-Building Activity: Morning Move-Around; Rapport-Building Activity: The Wave; Rapport-Building Activity: Two Truths and a Lie; Rapport-Building Activity: The Name Game; Rapport-Building Activity: Thumper Rapport-Building Activity: Old-Fashioned Sing-DownExperience: Musical Moment; Experience: The Reveal; Experience: Debate Shift-Around; Narrative: Save the Princess; Narrative: Counter-Terrorism; Experience: The Arrest; Experience: Shelter; Experience: The Scream; Experience: The Fire; Simulation Game: Power; Simulation Game: Island Survival; Simulation Game: The Salesperson; Simulation Game: Witch Hunt; Simulation Game: The Farm; Narrative: Crime Lab; Narrative: Roller Coaster Designer; Making Experiences Work for You; Resource A. Reproducible Handouts; Song Reflection Report Save the PrincessCounter-Terrorism; The Scream; Power; Island Survival; The Salesperson; The Farm Game; Crime Scene Lab Report; Resource B. Additional Resources; Brain-Based Learning Fun Kit; Web Sites about Brain-Based Learning; Web Sites about Simulation Games; References; Index |
Record Nr. | UNINA-9910811683703321 |
Smokler David <1974->
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Thousand Oaks, California : , : Corwin Press, , 2009 | ||
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Lo trovi qui: Univ. Federico II | ||
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Jeu, simulation et jeu de rôle / / Gilles Chamberland et Guy Provost |
Autore | Chamberland Gilles <1957-> |
Edizione | [First edition.] |
Pubbl/distr/stampa | Sainte-Foy : , : Presses de l'Universite du Quebec, , 1996 |
Descrizione fisica | 1 online resource (198 pages) |
Disciplina | 371.3 |
Collana | Collection Formules pédagogiques. |
Soggetto topico |
Role playing
Simulation games in education Educational games |
ISBN |
2-7605-2124-9
1-4416-0077-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | fre |
Nota di contenuto | JEU, SIMULATION ET JEU DE RÔLE; Avant-propos; Table des matières; Liste des tableaux; Liste des figures; Introduction; Chapitre 1_Survol historique; Chapitre 2_Fondements pédagogiques; Chapitre 3_Jeu; Chapitre 4_Simulation; Chapitre 5_Jeu de rôle; Chapitre 6_Conception de jeux, simulations et jeux de rôle; Chapitre 7_Préparation, animation et exploitation des simulations et des jeux de rôle; Chapitre 8_Témoignages d'enseignants; Conclusion; Bibliographie; Index |
Record Nr. | UNINA-9910524651103321 |
Chamberland Gilles <1957->
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Sainte-Foy : , : Presses de l'Universite du Quebec, , 1996 | ||
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Lo trovi qui: Univ. Federico II | ||
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Playing games in school : video games and simulations for primary and secondary education / / edited by Atsusi "2c" Hirumi |
Edizione | [First edition.] |
Pubbl/distr/stampa | Eugene, Oregon : , : International Society for Technology in Education, , [2010] |
Descrizione fisica | 1 online resource (455 p.) |
Disciplina | 371.39/7 |
Altri autori (Persone) | HirumiAtsusi |
Soggetto topico |
Simulation games in education
Video games and children Video games and teenagers Computer-assisted instruction |
Soggetto genere / forma | Electronic books. |
ISBN | 1-56484-423-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | section I. Why play games? -- section II. Games in subject areas -- section III. Planning to play games -- section IV. Additional perspectives on gameplay. |
Record Nr. | UNINA-9910463022403321 |
Eugene, Oregon : , : International Society for Technology in Education, , [2010] | ||
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Lo trovi qui: Univ. Federico II | ||
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La Simulación Como Estrategia Educativa : Propuesta Adaptada para el Medio Físico y Virtual / / M. Laura Angelini |
Autore | Angelini M. Laura |
Pubbl/distr/stampa | Madrid : , : Dykinson, S.L., , [2021] |
Descrizione fisica | 1 online resource (136 pages) |
Disciplina | 371.397 |
Soggetto topico | Simulation games in education |
ISBN | 84-1377-446-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | spa |
Record Nr. | UNINA-9910794424503321 |
Angelini M. Laura
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Madrid : , : Dykinson, S.L., , [2021] | ||
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Lo trovi qui: Univ. Federico II | ||
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La Simulación Como Estrategia Educativa : Propuesta Adaptada para el Medio Físico y Virtual / / M. Laura Angelini |
Autore | Angelini M. Laura |
Pubbl/distr/stampa | Madrid : , : Dykinson, S.L., , [2021] |
Descrizione fisica | 1 online resource (136 pages) |
Disciplina | 371.397 |
Soggetto topico | Simulation games in education |
ISBN | 84-1377-446-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | spa |
Record Nr. | UNINA-9910824394203321 |
Angelini M. Laura
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Madrid : , : Dykinson, S.L., , [2021] | ||
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Lo trovi qui: Univ. Federico II | ||
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