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Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]]
Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]]
Autore Barnhart Michael A. <1951->
Pubbl/distr/stampa Ithaca : , : Cornell University Press, , 2021
Descrizione fisica 1 online resource (199 pages) : illustrations
Disciplina 371.397
Collana Cornell scholarship online
Soggetto topico Simulation games in education
Role playing
History - Study and teaching (Secondary) - Simulation methods
History - Study and teaching (Higher) - Simulation methods
ISBN 1-5017-5564-1
1-5017-5565-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Acknowledgments -- Introduction -- 1. From Game to Simulation -- 2. Roles -- 3. Rules -- 4. Requirements -- 5. Room -- 6. The A.I. -- 7. Under the Hood -- 8. Simulations for an Afternoon -- 9. Can You Beat Churchill? -- Appendix: Finding Historical Simulations -- Notes -- Index
Record Nr. UNINA-9910795612603321
Barnhart Michael A. <1951->  
Ithaca : , : Cornell University Press, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]]
Can you beat Churchill? : teaching history through simulations / / Michael A. Barnhart [[electronic resource]]
Autore Barnhart Michael A. <1951->
Pubbl/distr/stampa Ithaca : , : Cornell University Press, , 2021
Descrizione fisica 1 online resource (199 pages) : illustrations
Disciplina 371.397
Collana Cornell scholarship online
Soggetto topico Simulation games in education
Role playing
History - Study and teaching (Secondary) - Simulation methods
History - Study and teaching (Higher) - Simulation methods
ISBN 1-5017-5564-1
1-5017-5565-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Contents -- Acknowledgments -- Introduction -- 1. From Game to Simulation -- 2. Roles -- 3. Rules -- 4. Requirements -- 5. Room -- 6. The A.I. -- 7. Under the Hood -- 8. Simulations for an Afternoon -- 9. Can You Beat Churchill? -- Appendix: Finding Historical Simulations -- Notes -- Index
Record Nr. UNINA-9910826385703321
Barnhart Michael A. <1951->  
Ithaca : , : Cornell University Press, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Games and simulations in teacher education / / edited by Elizabeth Bradley
Games and simulations in teacher education / / edited by Elizabeth Bradley
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2020]
Descrizione fisica 1 online resource (XIII, 201 p. 47 illus., 43 illus. in color.)
Disciplina 370.711
Collana Advances in Game-Based Learning
Soggetto topico Simulation games in education
Teachers - Training of
ISBN 3-030-44526-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Foreword -- Preface -- Introduction: Using Games and Simulations in Teacher Education -- Chapter 1: Teacher Talk Game - Simosys (2014) -- Chapter 2: TeachLivE - Dieker and colleagues (2014) Chapter 3: SimSchool – Gibson (2011) -- Chapter 4: Classroom SIM: Discipline Strategies - Aha! Process, Inc (2011) -- Chapter 5: At Risk for Middle and High School Educators – Kognito Interactive (2012) -- Chapter 6: Connect.ed – Commonwealth of Australia (2014) -- Chapter 7: Step In, Speak Up! – Kognito Interactive (2012) -- Chapter 8: Simulation TBA - sample topic, parent-teacher communication -- Chapter 9: Simulation TBA - sample topic, curriculum design and instruction -- Chapter 10: Simulation TBA - sample topic, accommodating diverse learners -- Chapter 11: Simulation TBA - sample topic, best practices in special education -- Chapter 12: Simulation TBA - sample topic, assistive technology -- Chapter 13: Simulation TBA - sample topic, assessing teaching effectiveness -- Chapter 14: Simulation TBA - sample topic, facilitating team meetings -- Chapter 15: Simulation TBA - sample topic, mobile simulation apps.
Record Nr. UNINA-9910468232103321
Cham, Switzerland : , : Springer, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Games of history : games and gaming as historical sources / / Apostolos Spanos
Games of history : games and gaming as historical sources / / Apostolos Spanos
Autore Spanos Apostolos
Pubbl/distr/stampa Abingdon, Oxon ; ; New York, NY : , : Routledge, , 2021
Descrizione fisica 1 online resource : illustrations (black and white)
Disciplina 371.397
Collana Routledge guides to using historical sources
Soggetto topico Games - History
History - Simulation games
Simulation games in education
History - Study and teaching
ISBN 0-429-34247-0
1-000-39743-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910774822903321
Spanos Apostolos  
Abingdon, Oxon ; ; New York, NY : , : Routledge, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Interactive learning experiences, Grades 6-12 : increasing student engagement and learning / / David Smokler
Interactive learning experiences, Grades 6-12 : increasing student engagement and learning / / David Smokler
Autore Smokler David <1974->
Edizione [Second edition.]
Pubbl/distr/stampa Thousand Oaks, California : , : Corwin Press, , 2009
Descrizione fisica 1 online resource (169 p.)
Disciplina 373.1102
Soggetto topico Education, Secondary - Curricula
Simulation games in education
Soggetto genere / forma Electronic books.
ISBN 1-4522-9576-X
1-4522-9858-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; Preface; Acknowledgments; About the Author; Chapter 1 - Why Create an Experience?; What is an Experience?; So Who Has Time for Experiences in the Classroom?; Brain-Compatible Learning; The Power of Reflection; Reflection Questions for Teachers; Chapter 2 - How to Create an Experience; Preparing a Classroom Environment Conducive to Experiences; Strategies for Creating Experiences; Putting It all Together-Creating Your Own Experiences; Other Ideas for Experiences; Reflection Questions for Teachers; Chapter 3 - How DoYou Assess an Experience?
Traditional Versus Authentic AssessmentReflection as Formative Assessment; Aligning Your Experiences to Standards; Why Standards-Based?; Reflection as Summative Assessment; Other Considerations; Reflection Questions for Teachers; Chapter 4 - Sample Experiences; Rapport-Building Activity: Guess Who Had This for Dinner; Rapport-Building Activity: Eliminator; Rapport-Building Activity: Morning Move-Around; Rapport-Building Activity: The Wave; Rapport-Building Activity: Two Truths and a Lie; Rapport-Building Activity: The Name Game; Rapport-Building Activity: Thumper
Rapport-Building Activity: Old-Fashioned Sing-DownExperience: Musical Moment; Experience: The Reveal; Experience: Debate Shift-Around; Narrative: Save the Princess; Narrative: Counter-Terrorism; Experience: The Arrest; Experience: Shelter; Experience: The Scream; Experience: The Fire; Simulation Game: Power; Simulation Game: Island Survival; Simulation Game: The Salesperson; Simulation Game: Witch Hunt; Simulation Game: The Farm; Narrative: Crime Lab; Narrative: Roller Coaster Designer; Making Experiences Work for You; Resource A. Reproducible Handouts; Song Reflection Report
Save the PrincessCounter-Terrorism; The Scream; Power; Island Survival; The Salesperson; The Farm Game; Crime Scene Lab Report; Resource B. Additional Resources; Brain-Based Learning Fun Kit; Web Sites about Brain-Based Learning; Web Sites about Simulation Games; References; Index
Record Nr. UNINA-9910479948903321
Smokler David <1974->  
Thousand Oaks, California : , : Corwin Press, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Interactive learning experiences, Grades 6-12 : increasing student engagement and learning / / David Smokler
Interactive learning experiences, Grades 6-12 : increasing student engagement and learning / / David Smokler
Autore Smokler David <1974->
Edizione [Second edition.]
Pubbl/distr/stampa Thousand Oaks, California : , : Corwin Press, , 2009
Descrizione fisica 1 online resource (169 p.)
Disciplina 373.1102
Altri autori (Persone) SmoklerDavid <1974->
Soggetto topico Education, Secondary - Curricula
Simulation games in education
ISBN 1-4522-9576-X
1-4522-9858-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; Preface; Acknowledgments; About the Author; Chapter 1 - Why Create an Experience?; What is an Experience?; So Who Has Time for Experiences in the Classroom?; Brain-Compatible Learning; The Power of Reflection; Reflection Questions for Teachers; Chapter 2 - How to Create an Experience; Preparing a Classroom Environment Conducive to Experiences; Strategies for Creating Experiences; Putting It all Together-Creating Your Own Experiences; Other Ideas for Experiences; Reflection Questions for Teachers; Chapter 3 - How DoYou Assess an Experience?
Traditional Versus Authentic AssessmentReflection as Formative Assessment; Aligning Your Experiences to Standards; Why Standards-Based?; Reflection as Summative Assessment; Other Considerations; Reflection Questions for Teachers; Chapter 4 - Sample Experiences; Rapport-Building Activity: Guess Who Had This for Dinner; Rapport-Building Activity: Eliminator; Rapport-Building Activity: Morning Move-Around; Rapport-Building Activity: The Wave; Rapport-Building Activity: Two Truths and a Lie; Rapport-Building Activity: The Name Game; Rapport-Building Activity: Thumper
Rapport-Building Activity: Old-Fashioned Sing-DownExperience: Musical Moment; Experience: The Reveal; Experience: Debate Shift-Around; Narrative: Save the Princess; Narrative: Counter-Terrorism; Experience: The Arrest; Experience: Shelter; Experience: The Scream; Experience: The Fire; Simulation Game: Power; Simulation Game: Island Survival; Simulation Game: The Salesperson; Simulation Game: Witch Hunt; Simulation Game: The Farm; Narrative: Crime Lab; Narrative: Roller Coaster Designer; Making Experiences Work for You; Resource A. Reproducible Handouts; Song Reflection Report
Save the PrincessCounter-Terrorism; The Scream; Power; Island Survival; The Salesperson; The Farm Game; Crime Scene Lab Report; Resource B. Additional Resources; Brain-Based Learning Fun Kit; Web Sites about Brain-Based Learning; Web Sites about Simulation Games; References; Index
Record Nr. UNINA-9910797469303321
Smokler David <1974->  
Thousand Oaks, California : , : Corwin Press, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Interactive learning experiences, Grades 6-12 : increasing student engagement and learning / / David Smokler
Interactive learning experiences, Grades 6-12 : increasing student engagement and learning / / David Smokler
Autore Smokler David <1974->
Edizione [Second edition.]
Pubbl/distr/stampa Thousand Oaks, California : , : Corwin Press, , 2009
Descrizione fisica 1 online resource (169 p.)
Disciplina 373.1102
Altri autori (Persone) SmoklerDavid <1974->
Soggetto topico Education, Secondary - Curricula
Simulation games in education
ISBN 1-4522-9576-X
1-4522-9858-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; Preface; Acknowledgments; About the Author; Chapter 1 - Why Create an Experience?; What is an Experience?; So Who Has Time for Experiences in the Classroom?; Brain-Compatible Learning; The Power of Reflection; Reflection Questions for Teachers; Chapter 2 - How to Create an Experience; Preparing a Classroom Environment Conducive to Experiences; Strategies for Creating Experiences; Putting It all Together-Creating Your Own Experiences; Other Ideas for Experiences; Reflection Questions for Teachers; Chapter 3 - How DoYou Assess an Experience?
Traditional Versus Authentic AssessmentReflection as Formative Assessment; Aligning Your Experiences to Standards; Why Standards-Based?; Reflection as Summative Assessment; Other Considerations; Reflection Questions for Teachers; Chapter 4 - Sample Experiences; Rapport-Building Activity: Guess Who Had This for Dinner; Rapport-Building Activity: Eliminator; Rapport-Building Activity: Morning Move-Around; Rapport-Building Activity: The Wave; Rapport-Building Activity: Two Truths and a Lie; Rapport-Building Activity: The Name Game; Rapport-Building Activity: Thumper
Rapport-Building Activity: Old-Fashioned Sing-DownExperience: Musical Moment; Experience: The Reveal; Experience: Debate Shift-Around; Narrative: Save the Princess; Narrative: Counter-Terrorism; Experience: The Arrest; Experience: Shelter; Experience: The Scream; Experience: The Fire; Simulation Game: Power; Simulation Game: Island Survival; Simulation Game: The Salesperson; Simulation Game: Witch Hunt; Simulation Game: The Farm; Narrative: Crime Lab; Narrative: Roller Coaster Designer; Making Experiences Work for You; Resource A. Reproducible Handouts; Song Reflection Report
Save the PrincessCounter-Terrorism; The Scream; Power; Island Survival; The Salesperson; The Farm Game; Crime Scene Lab Report; Resource B. Additional Resources; Brain-Based Learning Fun Kit; Web Sites about Brain-Based Learning; Web Sites about Simulation Games; References; Index
Record Nr. UNINA-9910811683703321
Smokler David <1974->  
Thousand Oaks, California : , : Corwin Press, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Jeu, simulation et jeu de rôle / / Gilles Chamberland et Guy Provost
Jeu, simulation et jeu de rôle / / Gilles Chamberland et Guy Provost
Autore Chamberland Gilles <1957->
Edizione [First edition.]
Pubbl/distr/stampa Sainte-Foy : , : Presses de l'Universite du Quebec, , 1996
Descrizione fisica 1 online resource (198 pages)
Disciplina 371.3
Collana Collection Formules pédagogiques.
Soggetto topico Role playing
Simulation games in education
Educational games
ISBN 2-7605-2124-9
1-4416-0077-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione fre
Nota di contenuto JEU, SIMULATION ET JEU DE RÔLE; Avant-propos; Table des matières; Liste des tableaux; Liste des figures; Introduction; Chapitre 1_Survol historique; Chapitre 2_Fondements pédagogiques; Chapitre 3_Jeu; Chapitre 4_Simulation; Chapitre 5_Jeu de rôle; Chapitre 6_Conception de jeux, simulations et jeux de rôle; Chapitre 7_Préparation, animation et exploitation des simulations et des jeux de rôle; Chapitre 8_Témoignages d'enseignants; Conclusion; Bibliographie; Index
Record Nr. UNINA-9910524651103321
Chamberland Gilles <1957->  
Sainte-Foy : , : Presses de l'Universite du Quebec, , 1996
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Playing games in school : video games and simulations for primary and secondary education / / edited by Atsusi "2c" Hirumi
Playing games in school : video games and simulations for primary and secondary education / / edited by Atsusi "2c" Hirumi
Edizione [First edition.]
Pubbl/distr/stampa Eugene, Oregon : , : International Society for Technology in Education, , [2010]
Descrizione fisica 1 online resource (455 p.)
Disciplina 371.39/7
Altri autori (Persone) HirumiAtsusi
Soggetto topico Simulation games in education
Video games and children
Video games and teenagers
Computer-assisted instruction
Soggetto genere / forma Electronic books.
ISBN 1-56484-423-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto section I. Why play games? -- section II. Games in subject areas -- section III. Planning to play games -- section IV. Additional perspectives on gameplay.
Record Nr. UNINA-9910463022403321
Eugene, Oregon : , : International Society for Technology in Education, , [2010]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
La Simulación Como Estrategia Educativa : Propuesta Adaptada para el Medio Físico y Virtual / / M. Laura Angelini
La Simulación Como Estrategia Educativa : Propuesta Adaptada para el Medio Físico y Virtual / / M. Laura Angelini
Autore Angelini M. Laura
Pubbl/distr/stampa Madrid : , : Dykinson, S.L., , [2021]
Descrizione fisica 1 online resource (136 pages)
Disciplina 371.397
Soggetto topico Simulation games in education
ISBN 84-1377-446-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione spa
Record Nr. UNINA-9910794424503321
Angelini M. Laura  
Madrid : , : Dykinson, S.L., , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui