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2016 IEEE Third VR International Workshop on Collaborative Virtual Environments : 20-20 March 2016, Greenville, SC, USA / / Institute of Electrical and Electronics Engineers
2016 IEEE Third VR International Workshop on Collaborative Virtual Environments : 20-20 March 2016, Greenville, SC, USA / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2016
Descrizione fisica 1 online resource (23 pages)
Disciplina 621.367
Soggetto topico Shared virtual environments
Three-dimensional display systems
Human-computer interaction
ISBN 1-5090-2138-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910332525103321
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
2016 IEEE Third VR International Workshop on Collaborative Virtual Environments : 20-20 March 2016, Greenville, SC, USA / / Institute of Electrical and Electronics Engineers
2016 IEEE Third VR International Workshop on Collaborative Virtual Environments : 20-20 March 2016, Greenville, SC, USA / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2016
Descrizione fisica 1 online resource (23 pages)
Disciplina 621.367
Soggetto topico Shared virtual environments
Three-dimensional display systems
Human-computer interaction
ISBN 1-5090-2138-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996575439003316
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2016
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
2016 IEEE Virtual Humans and Crowds for Immersive Environments : 20-20 March 2016, Greenville, S.C., USA / / Institute of Electrical and Electronics Engineers
2016 IEEE Virtual Humans and Crowds for Immersive Environments : 20-20 March 2016, Greenville, S.C., USA / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2016
Descrizione fisica 1 online resource (22 pages)
Disciplina 006.8
Soggetto topico Virtual reality
Shared virtual environments
Digital computer simulation
ISBN 1-5090-0829-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910332525003321
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
2016 IEEE Virtual Humans and Crowds for Immersive Environments : 20-20 March 2016, Greenville, S.C., USA / / Institute of Electrical and Electronics Engineers
2016 IEEE Virtual Humans and Crowds for Immersive Environments : 20-20 March 2016, Greenville, S.C., USA / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2016
Descrizione fisica 1 online resource (22 pages)
Disciplina 006.8
Soggetto topico Virtual reality
Shared virtual environments
Digital computer simulation
ISBN 1-5090-0829-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996575459703316
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2016
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
3DCVE : 2018 IEEE fourth VR International Workshop on Collaborative Virtual Environments : 19 March 2018, Reutlingen, Germany / / Institute of Electrical and Electronics Engineers
3DCVE : 2018 IEEE fourth VR International Workshop on Collaborative Virtual Environments : 19 March 2018, Reutlingen, Germany / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Descrizione fisica 1 online resource (109 pages)
Disciplina 681.25
Soggetto topico Three-dimensional display systems
Shared virtual environments
ISBN 1-5386-5132-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910309945703321
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3DCVE : 2018 IEEE fourth VR International Workshop on Collaborative Virtual Environments : 19 March 2018, Reutlingen, Germany / / Institute of Electrical and Electronics Engineers
3DCVE : 2018 IEEE fourth VR International Workshop on Collaborative Virtual Environments : 19 March 2018, Reutlingen, Germany / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Descrizione fisica 1 online resource (109 pages)
Disciplina 681.25
Soggetto topico Three-dimensional display systems
Shared virtual environments
ISBN 1-5386-5132-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996575295103316
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer
Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer
Pubbl/distr/stampa New York : , : Bloomsbury Academic, , 2017
Descrizione fisica 1 online resource (353 pages) : illustrations, photographs
Disciplina 794.8/1536
Collana Approaches to digital game studies
Soggetto topico Game-based learning
Shared virtual environments
Video games - Design
ISBN 1-5013-1627-3
1-5013-1625-7
1-5013-1626-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto From alternate to alternative reality : games as cultural probes -- Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction -- Alan Hook -- Alternate reality games for learning : a frame by frame analysis -- Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy -- Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat -- Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play -- Angela Colvert -- Games beyond the arg -- Jeff Watson -- Methods : studying alternate reality games as virtual worlds -- Calvin Johns -- A typology to describe alternate reality games for cultural contexts -- Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail -- Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil -- Thaiane Moreira de Oliveira.
Record Nr. UNINA-9910511382203321
New York : , : Bloomsbury Academic, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer
Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer
Pubbl/distr/stampa New York : , : Bloomsbury Academic, , 2017
Descrizione fisica 1 online resource (353 pages) : illustrations, photographs
Disciplina 794.8/1536
Collana Approaches to digital game studies
Soggetto topico Game-based learning
Shared virtual environments
Video games - Design
ISBN 1-5013-1627-3
1-5013-1625-7
1-5013-1626-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto From alternate to alternative reality : games as cultural probes -- Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction -- Alan Hook -- Alternate reality games for learning : a frame by frame analysis -- Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy -- Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat -- Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play -- Angela Colvert -- Games beyond the arg -- Jeff Watson -- Methods : studying alternate reality games as virtual worlds -- Calvin Johns -- A typology to describe alternate reality games for cultural contexts -- Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail -- Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil -- Thaiane Moreira de Oliveira.
Record Nr. UNINA-9910792900103321
New York : , : Bloomsbury Academic, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer
Alternate reality games and the cusp of digital gameplay / / edited by Antero Garcia and Greg Niemeyer
Pubbl/distr/stampa New York : , : Bloomsbury Academic, , 2017
Descrizione fisica 1 online resource (353 pages) : illustrations, photographs
Disciplina 794.8/1536
Collana Approaches to digital game studies
Soggetto topico Game-based learning
Shared virtual environments
Video games - Design
ISBN 1-5013-1627-3
1-5013-1625-7
1-5013-1626-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto From alternate to alternative reality : games as cultural probes -- Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction -- Alan Hook -- Alternate reality games for learning : a frame by frame analysis -- Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy -- Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat -- Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play -- Angela Colvert -- Games beyond the arg -- Jeff Watson -- Methods : studying alternate reality games as virtual worlds -- Calvin Johns -- A typology to describe alternate reality games for cultural contexts -- Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail -- Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil -- Thaiane Moreira de Oliveira.
Record Nr. UNINA-9910810738403321
New York : , : Bloomsbury Academic, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Avatars in networked virtual environments
Avatars in networked virtual environments
Pubbl/distr/stampa [Place of publication not identified], : Wiley, 1999
Descrizione fisica 1 online resource (273 pages)
Disciplina 006.7
Soggetto topico Avatars (Virtual reality)
Shared virtual environments
Interactive multimedia
Engineering & Applied Sciences
Computer Science
ISBN 1-280-55514-9
9786610555147
0-470-85217-8
0-470-84176-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910146061103321
[Place of publication not identified], : Wiley, 1999
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui