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Communities of play [[electronic resource] ] : emergent cultures in multiplayer games and virtual worlds / / Celia Pearce and Artemesia
Communities of play [[electronic resource] ] : emergent cultures in multiplayer games and virtual worlds / / Celia Pearce and Artemesia
Autore Pearce Celia
Pubbl/distr/stampa Cambridge, MA, : MIT Press, c2009
Descrizione fisica 1 online resource (342 p.)
Disciplina 794.8/1
Soggetto topico Internet games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Shared virtual environments - Social aspects
Communities
Community life
Soggetto genere / forma Electronic books.
ISBN 1-282-69471-5
9786612694714
0-262-25912-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910454561103321
Pearce Celia  
Cambridge, MA, : MIT Press, c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Communities of play : emergent cultures in multiplayer games and virtual worlds / / Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi
Communities of play : emergent cultures in multiplayer games and virtual worlds / / Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi
Autore Pearce Celia
Edizione [1st ed.]
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2009
Descrizione fisica 1 online resource (342 p.)
Disciplina 794.8/1
Soggetto topico Video games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Shared virtual environments - Social aspects
Communities
Community life
Soggetto non controllato GAME STUDIES/Online Games
DIGITAL HUMANITIES & NEW MEDIA/Social Media & Networking
SOCIAL SCIENCES/Media Studies
ISBN 0-262-29154-1
1-282-69471-5
9786612694714
0-262-25912-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Contents -- Methods of Culture -- Play, Community, and History -- Acknowledgments -- I Play, Community, and Emergent Cultures -- 1 Communities of Play and the Global Playground -- 2 Virtual Worlds, Play Ecosystems, and the Ludisphere -- 3 Emergence in Cultures, Games, and Virtual Worlds -- 4 Reading, Writing, and Playing Cultures -- II The Uru Diaspora -- 5 An Imaginary Homeland -- 6 Identity as Place -- 7 The Inner Lives of Avatars -- 8 Communities and Cultures of Play -- 9 Patterns of Emergence -- 10 Productive Play -- 11 Porous Magic Circles and the Ludisphere -- 12 Emergence as Design Material -- III Playing Ethnography -- 13 Methodology -- IV The Social Construction of the Ethnographer -- 14 Being Artemesia -- V Beyond Uru -- 15 Coda: Uru Resurrection -- 16 Crafting Cultures -- 17 Global Playgrounds and the "Play Turn" In Culture -- Games and Virtual Worlds Cited -- References -- Index.
Record Nr. UNINA-9910778555503321
Pearce Celia  
Cambridge, Mass., : MIT Press, ©2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Communities of play : emergent cultures in multiplayer games and virtual worlds / / Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi
Communities of play : emergent cultures in multiplayer games and virtual worlds / / Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi
Autore Pearce Celia
Edizione [1st ed.]
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2009
Descrizione fisica 1 online resource (342 p.)
Disciplina 794.8/1
Soggetto topico Video games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Shared virtual environments - Social aspects
Communities
Community life
Soggetto non controllato GAME STUDIES/Online Games
DIGITAL HUMANITIES & NEW MEDIA/Social Media & Networking
SOCIAL SCIENCES/Media Studies
ISBN 0-262-29154-1
1-282-69471-5
9786612694714
0-262-25912-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Contents -- Methods of Culture -- Play, Community, and History -- Acknowledgments -- I Play, Community, and Emergent Cultures -- 1 Communities of Play and the Global Playground -- 2 Virtual Worlds, Play Ecosystems, and the Ludisphere -- 3 Emergence in Cultures, Games, and Virtual Worlds -- 4 Reading, Writing, and Playing Cultures -- II The Uru Diaspora -- 5 An Imaginary Homeland -- 6 Identity as Place -- 7 The Inner Lives of Avatars -- 8 Communities and Cultures of Play -- 9 Patterns of Emergence -- 10 Productive Play -- 11 Porous Magic Circles and the Ludisphere -- 12 Emergence as Design Material -- III Playing Ethnography -- 13 Methodology -- IV The Social Construction of the Ethnographer -- 14 Being Artemesia -- V Beyond Uru -- 15 Coda: Uru Resurrection -- 16 Crafting Cultures -- 17 Global Playgrounds and the "Play Turn" In Culture -- Games and Virtual Worlds Cited -- References -- Index.
Record Nr. UNINA-9910811768403321
Pearce Celia  
Cambridge, Mass., : MIT Press, ©2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Play between worlds [[electronic resource] ] : exploring online game culture / / T.L. Taylor
Play between worlds [[electronic resource] ] : exploring online game culture / / T.L. Taylor
Autore Taylor T. L
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, c2006
Descrizione fisica 1 online resource (206 p.)
Disciplina 794.8
Soggetto topico Internet games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Soggetto genere / forma Electronic books.
ISBN 1-282-10089-0
9786612100895
0-262-28471-5
1-4237-7457-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910451927203321
Taylor T. L  
Cambridge, Mass., : MIT Press, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Play between worlds : exploring online game culture / / T.L. Taylor
Play between worlds : exploring online game culture / / T.L. Taylor
Autore Taylor T. L
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2006
Descrizione fisica 1 online resource (206 p.)
Disciplina 794.8
Soggetto topico Video games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Soggetto non controllato GAME STUDIES/Online Games
GAME STUDIES/Games & Culture
CULTURAL STUDIES/Identity Politics
ISBN 1-282-10089-0
9786612100895
0-262-28471-5
1-4237-7457-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910777514703321
Taylor T. L  
Cambridge, Mass., : MIT Press, ©2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Play between worlds : exploring online game culture / / T.L. Taylor
Play between worlds : exploring online game culture / / T.L. Taylor
Autore Taylor T. L
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2006
Descrizione fisica 1 online resource (206 p.)
Disciplina 794.8
Soggetto topico Video games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Soggetto non controllato GAME STUDIES/Online Games
GAME STUDIES/Games & Culture
CULTURAL STUDIES/Identity Politics
ISBN 1-282-10089-0
9786612100895
0-262-28471-5
1-4237-7457-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910823361803321
Taylor T. L  
Cambridge, Mass., : MIT Press, ©2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Play, performance, and identity : how institutions structure ludic spaces / / edited by Matt Omasta and Drew Chappell
Play, performance, and identity : how institutions structure ludic spaces / / edited by Matt Omasta and Drew Chappell
Pubbl/distr/stampa New York : , : Routledge, , 2015
Descrizione fisica 1 online resource (193 p.)
Disciplina 790
Altri autori (Persone) ChappellDrew
OmastaMatt <1980->
Collana Routledge Advances in Theatre and Performance Studies
Soggetto topico Play - Social aspects
Games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Identity (Psychology)
ISBN 1-317-70323-5
1-315-78068-2
1-317-70324-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Half Title; Title Page; Copyright Page; Contents; Acknowledgments; 1 Introduction: Play Matters; 2 Warriors, Wizards, and Clerics: Heroric Identity Construction in Live Action Role Playing Games; 3 Homo Ludens and the Sharks: Structuring Alternative Realities while Shark Cage Diving in South Africa; 4 Playfully Empowering: Stunt Runners and Momentary Performance; 5 The Future of Family Play at Epcot; 6 Mormons Think They Should Dance; 7 All the Dungeon's a Stage: The Lived Experiences of Commercial BDSM Players
8 Cheering is Tied to Eating: Consumption and Excess in Immersive, Role-Specific Dinner Theatre Spaces9 Becoming Batman: Cosplay, Performance, and Ludic Transformation at Comic-Con; 10 Plaza Indonesia: Performing Modernity in a Shopping Mall; 11 Britpicking as Cultural Policing in Fanfiction; 12 Dramatic Manipulations: Conflict, Empathy, and Identity in World of Warcraft; 13 Afterword: Who are You?; Editors; Contributors; References; Index
Record Nr. UNINA-9910788030903321
New York : , : Routledge, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Play, performance, and identity : how institutions structure ludic spaces / / edited by Matt Omasta and Drew Chappell
Play, performance, and identity : how institutions structure ludic spaces / / edited by Matt Omasta and Drew Chappell
Edizione [1st ed.]
Pubbl/distr/stampa New York : , : Routledge, , 2015
Descrizione fisica 1 online resource (193 p.)
Disciplina 790
306.481
Altri autori (Persone) ChappellDrew
OmastaMatt <1980->
Collana Routledge Advances in Theatre and Performance Studies
Soggetto topico Play - Social aspects
Games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Identity (Psychology)
ISBN 1-317-70323-5
1-315-78068-2
1-317-70324-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Half Title; Title Page; Copyright Page; Contents; Acknowledgments; 1 Introduction: Play Matters; 2 Warriors, Wizards, and Clerics: Heroric Identity Construction in Live Action Role Playing Games; 3 Homo Ludens and the Sharks: Structuring Alternative Realities while Shark Cage Diving in South Africa; 4 Playfully Empowering: Stunt Runners and Momentary Performance; 5 The Future of Family Play at Epcot; 6 Mormons Think They Should Dance; 7 All the Dungeon's a Stage: The Lived Experiences of Commercial BDSM Players
8 Cheering is Tied to Eating: Consumption and Excess in Immersive, Role-Specific Dinner Theatre Spaces9 Becoming Batman: Cosplay, Performance, and Ludic Transformation at Comic-Con; 10 Plaza Indonesia: Performing Modernity in a Shopping Mall; 11 Britpicking as Cultural Policing in Fanfiction; 12 Dramatic Manipulations: Conflict, Empathy, and Identity in World of Warcraft; 13 Afterword: Who are You?; Editors; Contributors; References; Index
Record Nr. UNINA-9910810280903321
New York : , : Routledge, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
Pubbl/distr/stampa Lanham, MD, : Lexington Books, 2012
Descrizione fisica 1 online resource (284 p.)
Disciplina 794.8
Altri autori (Persone) EmbrickDavid G
WrightJ. Talmadge
LukácsAndrás
Soggetto topico Video games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Leisure - Social aspects
Soggetto genere / forma Electronic books.
ISBN 1-280-66632-3
9786613643254
0-7391-3862-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex
Record Nr. UNINA-9910451696403321
Lanham, MD, : Lexington Books, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
Pubbl/distr/stampa Lanham, MD, : Lexington Books, 2012
Descrizione fisica 1 online resource (284 p.)
Disciplina 794.8
Altri autori (Persone) EmbrickDavid G
WrightJ. Talmadge
LukácsAndrás
Soggetto topico Video games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Leisure - Social aspects
ISBN 1-280-66632-3
9786613643254
0-7391-3862-6
Classificazione SOC022000GAM010000GAM013000SOC052000TEC052000TEC041000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex
Record Nr. UNINA-9910779043503321
Lanham, MD, : Lexington Books, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui