Augmented Reality and Virtual Reality : Changing Realities in a Dynamic World / / edited by Timothy Jung, M. Claudia tom Dieck, Philipp A. Rauschnabel |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (xii, 409 pages) : illustrations |
Disciplina | 658.05 |
Collana | Progress in IS |
Soggetto topico |
Business information services
Computer networks Tourism Management Social sciences - Data processing Digital humanities Electronic data processing - Management IT in Business Computer Communication Networks Tourism Management Computer Application in Social and Behavioral Sciences Digital Humanities IT Operations Realitat augmentada Realitat virtual |
Soggetto genere / forma |
Congressos
Llibres electrònics |
ISBN | 3-030-37869-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I: AR &VR in Business, Retail and Marketing -- Part II: AR & VR for City Planning, Smart Cities and Autonomous Vehicles -- Part III: Ar & VR for Health and Wellbeing -- Part IV: AR & VR in Theatre Productions and Journalism -- Part V: AR & VR in Production and Manufacturing -- Part VI: AR & VR in Education -- Part VII: AR & VR in Tourism, Museums and Events -- Part VIII: AR & VR in Research -- Part IX: AR & VR App Design and Content Creation. . |
Record Nr. | UNINA-9910383846903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Consensual illusion : the mind in virtual reality / / Vanja Kljajevic |
Autore | Kljajevic Vanja |
Pubbl/distr/stampa | Berlin : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (141 pages) |
Disciplina | 006.8 |
Collana | Cognitive Systems Monographs |
Soggetto topico |
Human-computer interaction
Virtual reality - Psychological aspects Realitat virtual Interacció persona-ordinador |
Soggetto genere / forma | Llibres electrònics |
ISBN | 3-662-63742-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910492139203321 |
Kljajevic Vanja | ||
Berlin : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Handbook of embodied psychology : thinking, feeling, and acting / / Michael D. Robinson, Laura E. Thomas, editors |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (630 pages) |
Disciplina | 153 |
Soggetto topico |
Cognitive psychology
Personality Difference (Psychology) Realitat virtual Aspectes psicologics |
Soggetto genere / forma | Llibres electrònics |
ISBN | 3-030-78471-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Contents -- 1 Introduction to Embodied Psychology: Thinking, Feeling, and Acting -- Introduction to Embodied Psychology: Thinking, Feeling, and Acting -- Major Theoretical Perspectives -- Key Questions and Directions in Embodiment Research -- Overview of Contributions -- Theoretical Foundations -- Cognitive and Neuroscience Perspectives -- Social and Personality Perspectives -- Current Issues and Future Directions -- References -- Part I Theoretical Foundations -- 2 Dynamic Grounding of Concepts: Implications for Emotion and Social Cognition -- Grounding Emotion Concepts in the Neural States Associated with Action and Perception -- Empirical Support for Embodied Emotion Concepts -- The Context-Dependent Nature of Embodied Emotion Concepts -- The Role of Context -- Conclusion -- References -- 3 Feeling, Seeing, and Liking: How Bodily Resources Inform Perception and Emotion -- Overview -- Resources -- Energy -- A Resource View of Perception -- Perception is Action-Specific -- Glucose and Perception -- Affect-as-Information -- The Brain -- Applying Bayes to Perception and Judgment -- Affect: Information About Resources -- Social Resources -- Social Resources and Glucose -- Social Emotions -- Summary -- Conclusion -- References -- 4 Interoceptive Approaches to Embodiment Research -- Introduction -- Definition of Interoception -- Structure of This Chapter -- Neural Correlates of Interoception -- Receptors -- Brain Networks -- The Anterior Insula as Primary Center of Human Awareness -- Models of Interoception -- The Process Model of Interoception -- The Multifaceted Model -- The 2 × 2 Factorial Model -- Predictive Coding Model -- Summary and Outlook -- Methodological Approaches -- Self-reports -- Behavioral Tasks -- Psychophysiological Indicators -- Research Designs -- Correlational Approaches -- Experimental Designs.
Relevance of Interoception for Embodiment -- Body Ownership -- Embodiment in Emotion -- Embodiment in Intuitive Decision-Making -- Embodiment in Consciousness and Time Perception -- Disembodiment in Mental Disorders -- Conclusions -- References -- 5 Metaphorical Embodiment -- Embodied Metaphor in Language, Thought, and Action -- Metaphor in Basic Bodily Actions -- Some Remaining Methodological and Theoretical Questions -- Conclusion -- References -- Part II Cognitive and Neuroscience Perspectives -- 6 The Extended Mind Thesis and Its Applications -- Introduction -- Work on Distributed Cognition -- Work on Cybernetics and Connectionism -- Work on Situated Robotics -- Work on Active Vision -- Work on Phenomenology -- Work on Material Culture -- Work on Cultural-Historical Psychology -- The Extended Mind Thesis: Two Strands of Research -- Memory -- Vision and Action -- Language and Gesture -- Two Recent Developments -- Social Cognition -- Music Cognition -- Conclusion -- References -- 7 Measuring the Mathematical Mind: Embodied Evidence from Motor Resonance, Negative Numbers, Calculation Biases, and Emotional Priming -- Measuring the Mathematical Mind: Embodied Evidence from Motor Resonance, Negative Numbers, Calculation Biases, and Emotional Priming -- Numbers as Abstract Concepts -- Mental Number Line (MNL) Metaphor -- Proposal of a Theory of Magnitude -- Finger Counting Hypothesis -- Getting a Grip on Numbers -- Embodying Negative Numbers -- Embodied Heuristics and Biases in Mental Arithmetic -- Connecting Mathematics with Emotions -- Conclusions -- References -- 8 The Challenges of Abstract Concepts -- Concreteness Effects -- Grounding Abstract Concepts: Early Approaches -- Are Concrete and Abstract Concepts Handled by Different Neuromechanisms? -- Is There a Qualitative Distinction Between Abstract and Concrete Concepts?. How Important Are Emotions for Abstract Concepts? -- Does Language Play a Special Role in Abstract Concepts? -- Are Abstract Concepts More Context-Dependent? -- Do Abstract Concepts Involve Amodal Representations? -- Conclusion -- References -- 9 Abstract Concepts and Metacognition: Searching for Meaning in Self and Others -- Introduction: The Challenge of Abstract Concepts -- Metacognition: Grounding and Inner Search -- Metacognition -- Metacognitive Grounding of Abstract Concepts -- Metacognition About Abstract Concepts: Current Literature -- Abstract Concepts and Uncertainty -- Uncertainty and Inner Speech: Supporting Evidence -- Metacognition and Abstractness: Supporting Evidence -- Development of Metacognition, Acquisition of Abstract Concepts -- Summary -- Social Metacognition -- System 2 Metacognition -- Social Metacognition and Abstract Concepts -- Social Metacognition and Reliance on Others: Supporting Evidence -- Embodied Social Metacognition -- Social Deference: Developmental Evidence -- Collective definition of meaning -- Social Metacognition and Abstract Concepts in Use -- Conclusion -- References -- 10 Phonemes Convey Embodied Emotion -- The Scientific Ideal of Common, Neutral, Minimal Atomic Units -- Embodied Cognition and Sound Symbolism in Language -- Modeling Vowel Phonemes -- Modeling Emotions -- Mapping Emotions with Vowel Phonemes -- Empirical Findings Supporting the Gleam-Glum Effect -- Empirical Findings Supporting the Wham-Womb Effect -- An Embodied Cognition Model of Language Evolution -- Auditory Analog to Darwin/Ekman's Universal Visually Recognized Emotionss -- References -- 11 Location, Timing, and Magnitude of Embodied Language Processing: Methods and Results -- Introduction -- Behavioral Measures -- Electroencephalography and Magnetoencephalography -- Brain Stimulation -- Functional Brain Imaging. An Example: Is Embodied Cognition Bilingual? -- Conclusions and Outlook -- References -- 12 Embodied Attention: Integrating the Body and Senses to Act in the World -- Introduction -- How Do Our Own Bodies Influence Attention? -- Static Effects of Hands and Effectors on Attention -- Effects of Effector Action on Spatial Attention -- Neural Correlates of Effector Location and Action Influences on Attention -- Age-Related Changes in Effector Location and Attention -- Effects of Trunk Orientation on Spatial Attention -- Interaction of Near-Body Attention and Goal-Related Attention -- How Do Other People's Bodies Influence Attention? -- Spatial Attention and Future-Oriented Behavior -- A Model of Embodied Attention: Integrating Inputs from the Body, the Environment, and Goals -- Conclusions -- References -- 13 The Role of Motor Action in Long-Term Memory for Objects -- The Role of the Motor System for Concepts -- Is Motor Knowledge Necessary for Concepts? -- Concepts Are Flexible -- The Role of Motor Knowledge in Short-Term Memory -- The Role of Motor Knowledge in Long-Term Memory -- Experiment -- Participants -- Materials -- Procedure -- Results -- Discussion -- Flexible Use of Motor Knowledge -- Alternative Explanations -- Conceptual Knowledge -- Conclusion -- References -- 14 Embodied Perception and Action in Real and Virtual Environments -- Measures of Perception and Action -- Embodiment in the Real World -- Physical Body -- The Emotional and Motivated Body -- Embodiment in Immersive Virtual Environments -- Perceptual Fidelity -- Manipulations of Physical Body Size in Virtual Environments -- Evoking Emotion with Virtual Reality -- Conclusions, Applications, and Future Directions -- Applications -- Future Directions -- References -- Part III Social and Personality Perspectives -- 15 Towards Theory Formalization in (Social) Embodiment: A Tutorial. Towards Theory Formalization in (Social) Embodiment: A Tutorial -- Social Thermoregulation and Its Problems -- General Roadmap -- Establishing the Robustness of Findings and Establishing a Statistical Proto-Theory -- Assessing and Improving Measurement Validity -- Generating Precise Predictions to Establish a Formal, Explanatory Theory -- From Statistical Models to Proper Theories -- Reaching Appropriate Conclusions -- Conclusions -- References -- 16 The 4Es and the 4As (Affect, Agency, Affordance, Autonomy) in the Meshed Architecture of Social Cognition -- Social Cognition as Performance -- Vertical Integration of the Cognitive and Motoric -- Intrinsic Control, Affectivity, and Horizontal Meshing -- The 4As and the Relational Ontology of Intersubjective Interaction -- Conclusion -- References -- 17 Forms and Functions of Affective Synchrony -- Physiological Synchrony -- Functions of Affective Synchrony -- Paths for Future Research -- Conclusion -- References -- 18 Joint Action Enhances Subsequent Social Learning by Strengthening a Mirror Mechanism -- The Social Nature of Intelligence and Mirror Neurons -- Joint Action -- Does Joint Action Facilitate Later Social Learning? -- Neurophysiological Evidence that Joint Action Modifies the Mirror Neuron System -- Discussion and Implications -- Implications for Social Interactions and Closeness -- Implications for Teaching -- Implications for Rehabilitation -- References -- 19 Take a Walk on the Cultural Side: A Journey into Embodied Social Cognition -- The Built Environment -- Social Norms and Conventions -- Gestures of Submission and Dominance -- Gestures of Pride and Shame -- Smiling -- Hand-washing and Religion -- Social Touch -- Language and Writing Systems -- Metaphorical Language -- Script Direction -- Summary and Analysis -- Mode of Acquisition -- The Embodiment of Abstract Concepts. Virtual Reality. |
Record Nr. | UNINA-9910508479403321 |
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Immersive Education : Designing for Learning / / Paula MacDowell and Jennifer Lock, editors |
Edizione | [First edition.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2022] |
Descrizione fisica | 1 online resource (X, 285 p. 117 illus., 106 illus. in color.) |
Disciplina | 371.334 |
Soggetto topico |
Education - Data processing
Educational technology Virtual reality in education Processament de dades Realitat virtual Tecnologia educativa |
Soggetto genere / forma | Llibres electrònics |
ISBN | 3-031-18138-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1.Introduction -- Section One -- 2.Designing Augmented Reality (AR) Learning Environments to Engage Learning and Curiosity about Science -- 3. A Postdigital Examination of AR and VR in the Classroom -- 4.Psychopedagogy by Design: How to Induce an Emotional State Beneficial to Learning in Virtual Reality? -- 5.Immersive Intercultural Language Learning at the Crossroads of Virtual Reality and Game-based Learning -- 6. See it and be it: Designing Immersive Experiences to Build STEM Skills and Identity in Grades 3 – 10 -- Section2 -- 7.Levels of Immersive Teaching and Learning: Influences of Challenges in the Everyday Classroom -- 8. The XR ABC Framework: Fostering Immersive Learning through Augmented and Virtual Realities -- 9.From Abstract to Concreate: How Immersive Technology Allows More Effective Teaching of Complex Paradigms -- 10. Teaching the Teachers with Immersive Technology: Preparing the Next Generation of Educators at Ithaca College -- 11.Teachers Designing Immersive Learning Experiences for Environmental and Sustainability Education -- Section 3 -- 12. Teachers Facilitating Student Virtual Reality Content Creation: Conceptual, Curricular, and Pedagogical Insights from the VR School Study -- 13. PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immersive Environments -- 14. Interactive Storytelling through Immersive Design -- 15.A Classroom Model for VR Integration and Creative Lesson Design -- 16. A Vision for the Future of Immersive Education: Designing for Learning Challenges and Possibilities -- Index. . |
Record Nr. | UNINA-9910639886403321 |
Cham, Switzerland : , : Springer, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Recent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation / / edited by Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
Descrizione fisica | 1 online resource (551 pages) |
Disciplina | 006.8 |
Collana | Intelligent Systems Reference Library |
Soggetto topico |
Computational intelligence
Artificial intelligence Medical education Nursing—Study and teaching Biomedical engineering Computational Intelligence Artificial Intelligence Medical Education Nursing Education Biomedical Engineering and Bioengineering Realitat virtual Realitat augmentada Benestar Ludificació Rehabilitació Innovacions tecnològiques |
Soggetto genere / forma | Llibres electrònics |
ISBN | 3-030-59608-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Reflecting on Recent Advances in Technologies of Inclusive Well-Being -- Gaming, VR, and immersive technologies for education/ training -- VR/technologies for rehabilitation. . |
Record Nr. | UNINA-9910484590303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Teaching skills with virtual humans : lessons from the development of the Thinking Head Whiteboard / / Marissa Bond, David M. W. Powers, Parimala Raghavendra |
Autore | Bond Marissa |
Pubbl/distr/stampa | Gateway East, Singapore : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (122 pages) |
Disciplina | 371.334 |
Collana | Cognitive Science and Technology |
Soggetto topico |
Intelligent tutoring systems
Sistemes tutorials intel·ligents Realitat virtual Infants autistes Educació Habilitats socials |
Soggetto genere / forma | Llibres electrònics |
ISBN | 981-16-2312-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910483535503321 |
Bond Marissa | ||
Gateway East, Singapore : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Virtual Reality Games for Rehabilitation / / edited by Eva Brooks, David J. Brown |
Autore | Brooks Eva |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | New York, NY : , : Springer New York : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (279 pages) |
Disciplina | 610.285 |
Altri autori (Persone) | BrownDavid J |
Collana | Virtual Reality Technologies for Health and Clinical Applications |
Soggetto topico |
Medical sciences
Neuropsicologia Teràpia ocupacional Fisioteràpia Psicologia de la salut Neuropsychology Application software Physical therapy Occupational therapy Clinical health psychology Health Sciences Computer and Information Systems Applications Physiotherapy Occupational Therapy Health Psychology Realitat virtual Jocs Rehabilitació |
Soggetto genere / forma | Llibres electrònics |
ISBN | 1-0716-3371-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Preface -- Introduction -- 1. Games for stroke rehabilitation an overview -- 2. A Framework for Designing Tabletop Games in Group-based Motor Rehabilitation -- 3. The Role of VR Simulation and Game Technology in the Understanding and Treatment of Visual Impairments -- 4. Methodology for the Co-Design of shared VR environments with adults with developmental and intellectual disabilities using the Oculus Quest -- 5. Amplifying Ability: Engaging Young People with Autism Spectrum Disorders through Gesture, Movement and Sound Technologies -- 6. Investigating the Effectiveness of Paper-Based and Computer-Presented Social Stories for Children with Autism Spectrum Conditions in an Autism-Specific Special School -- 7. A Colour-Coded Analysis of Movement Dynamics Associated to Potentials of Motion-Based Commercial Games to Supplement Training of Patients Diagnosed with Fibromyalgia Syndrome -- 8. The design, development, and evaluation of an accessible serious gaming system for children with cerebral palsy -- 9. Designing a general open authorable digital ecosystem for educational games to support special learning needs -- 10. How does the alteration of an avatar’s proportions affect experience and performance when controlling it? -- 11. Video Games for Players with Visual Disabilities. |
Record Nr. | UNINA-9910746081003321 |
Brooks Eva | ||
New York, NY : , : Springer New York : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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