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Augmented Reality and Virtual Reality : Changing Realities in a Dynamic World / / edited by Timothy Jung, M. Claudia tom Dieck, Philipp A. Rauschnabel
Augmented Reality and Virtual Reality : Changing Realities in a Dynamic World / / edited by Timothy Jung, M. Claudia tom Dieck, Philipp A. Rauschnabel
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (xii, 409 pages) : illustrations
Disciplina 658.05
Collana Progress in IS
Soggetto topico Business information services
Computer networks
Tourism
Management
Social sciences - Data processing
Digital humanities
Electronic data processing - Management
IT in Business
Computer Communication Networks
Tourism Management
Computer Application in Social and Behavioral Sciences
Digital Humanities
IT Operations
Realitat augmentada
Realitat virtual
Soggetto genere / forma Congressos
Llibres electrònics
ISBN 3-030-37869-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: AR &VR in Business, Retail and Marketing -- Part II: AR & VR for City Planning, Smart Cities and Autonomous Vehicles -- Part III: Ar & VR for Health and Wellbeing -- Part IV: AR & VR in Theatre Productions and Journalism -- Part V: AR & VR in Production and Manufacturing -- Part VI: AR & VR in Education -- Part VII: AR & VR in Tourism, Museums and Events -- Part VIII: AR & VR in Research -- Part IX: AR & VR App Design and Content Creation. .
Record Nr. UNINA-9910383846903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Augmented Reality Art : From an Emerging Technology to a Novel Creative Medium / / edited by Vladimir Geroimenko
Augmented Reality Art : From an Emerging Technology to a Novel Creative Medium / / edited by Vladimir Geroimenko
Edizione [2nd ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (384 pages) : color illustrations, photographs
Disciplina 006.8
Collana Springer Series on Cultural Computing
Soggetto topico User interfaces (Computer systems)
Arts
Multimedia systems
Application software
Computers and civilization
Computer graphics
Realitat augmentada
Art per ordinador
User Interfaces and Human Computer Interaction
Media Design
Computer Appl. in Arts and Humanities
Computers and Society
Computer Graphics
Soggetto genere / forma Llibres electrònics
ISBN 3-319-69932-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Art’s Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robot? -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Reality? The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future. .
Record Nr. UNINA-9910299281003321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented Reality Games II : The Gamification of Education, Medicine and Art / / edited by Vladimir Geroimenko
Augmented Reality Games II : The Gamification of Education, Medicine and Art / / edited by Vladimir Geroimenko
Autore Geroimenko Vladimir
Edizione [2nd ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (371 pages)
Disciplina 5,437
4,019
Collana Computer Science Series
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Video games - Programming
Education - Data processing
Medical informatics
User Interfaces and Human Computer Interaction
Game Development
Computers and Education
Health Informatics
Interfícies d'usuari (Sistemes d'ordinadors)
Interacció persona-ordinador
Realitat augmentada
Ludificació
Soggetto genere / forma Llibres electrònics
ISBN 9783031544750
3031544757
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Augmented reality games in education -- Educational augmented reality games -- New horizons for digital youth: Augmented reality and the gamification of elementary and secondary education -- A new key competence: Teachers’ methodological knowledge of augmented reality and its gaming potential -- Augmented imagination: Creating immersive and playful reading experiences -- Learning to build a Doric temple: The augmentation of knowledge through AR gamification -- Explorations in mixed reality with learning and teaching frameworks: Lessons from Ludus and the Vulcan academy -- Novel teaching methods in the classroom: The use of augmented reality games -- Part II: Augmented reality games in medicine and healthcare -- The unexplored potential of playful ambient projection-based AR to improve well-being -- Augmented reality games for health promotion in old age -- The healing App: Augmented reality and art for pediatric patients with chronic pain -- From boring to engaging: Using gamification to transform dental education and practice -- The gamification of physical education using augmented reality technology -- Part III: Augmented reality games in art -- The gamification of augmented reality art -- Unintended consequence: Pervasive games and public art -- Defacing the ‘Balloon Dog’: Art, algorithmic culture and augmented reality -- Circumpolar gamifications in the age of global warming: Ice levels, anxiety and the Anthropocene -- Augmented reality gaming in public space: Dealing with non-player characters or having a shared experience?- Concluding remarks.
Record Nr. UNINA-9910855377103321
Geroimenko Vladimir  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Media Innovations AR and VR : Success Factors For The Development Of Experiences / / by Elle Langer
Media Innovations AR and VR : Success Factors For The Development Of Experiences / / by Elle Langer
Autore Langer Elle
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (129 pages)
Disciplina 006.8
Soggetto topico Multimedia systems
User interfaces (Computer systems)
Human-computer interaction
Computer graphics
Computer vision
Application software
Multimedia Information Systems
User Interfaces and Human Computer Interaction
Computer Graphics
Computer Vision
Computer and Information Systems Applications
Realitat augmentada
Realitat virtual
Interfícies d'usuari (Sistemes d'ordinadors)
Soggetto genere / forma Llibres electrònics
ISBN 9783662662809
9783662662793
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- Methods -- Explanation of terms -- AR and VR in the media context -- User experience and needs -- Prouzents for expert interviews -- Analysis of expert interviews -- Outlook -- Appendix 1 -- Appendix 2 -- Appendix 3 -- Appendix 4.
Record Nr. UNINA-9910645893903321
Langer Elle  
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Recent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation / / edited by Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain
Recent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation / / edited by Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
Descrizione fisica 1 online resource (551 pages)
Disciplina 006.8
Collana Intelligent Systems Reference Library
Soggetto topico Computational intelligence
Artificial intelligence
Medical education
Nursing—Study and teaching
Biomedical engineering
Computational Intelligence
Artificial Intelligence
Medical Education
Nursing Education
Biomedical Engineering and Bioengineering
Realitat virtual
Realitat augmentada
Benestar
Ludificació
Rehabilitació
Innovacions tecnològiques
Soggetto genere / forma Llibres electrònics
ISBN 3-030-59608-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Reflecting on Recent Advances in Technologies of Inclusive Well-Being -- Gaming, VR, and immersive technologies for education/ training -- VR/technologies for rehabilitation. .
Record Nr. UNINA-9910484590303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui