Augmented Reality and Virtual Reality : Changing Realities in a Dynamic World / / edited by Timothy Jung, M. Claudia tom Dieck, Philipp A. Rauschnabel |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (xii, 409 pages) : illustrations |
Disciplina | 658.05 |
Collana | Progress in IS |
Soggetto topico |
Business information services
Computer networks Tourism Management Social sciences - Data processing Digital humanities Electronic data processing - Management IT in Business Computer Communication Networks Tourism Management Computer Application in Social and Behavioral Sciences Digital Humanities IT Operations Realitat augmentada Realitat virtual |
Soggetto genere / forma |
Congressos
Llibres electrònics |
ISBN | 3-030-37869-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I: AR &VR in Business, Retail and Marketing -- Part II: AR & VR for City Planning, Smart Cities and Autonomous Vehicles -- Part III: Ar & VR for Health and Wellbeing -- Part IV: AR & VR in Theatre Productions and Journalism -- Part V: AR & VR in Production and Manufacturing -- Part VI: AR & VR in Education -- Part VII: AR & VR in Tourism, Museums and Events -- Part VIII: AR & VR in Research -- Part IX: AR & VR App Design and Content Creation. . |
Record Nr. | UNINA-9910383846903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Augmented Reality Art : From an Emerging Technology to a Novel Creative Medium / / edited by Vladimir Geroimenko |
Edizione | [2nd ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (384 pages) : color illustrations, photographs |
Disciplina | 006.8 |
Collana | Springer Series on Cultural Computing |
Soggetto topico |
User interfaces (Computer systems)
Arts Multimedia systems Application software Computers and civilization Computer graphics Realitat augmentada Art per ordinador User Interfaces and Human Computer Interaction Media Design Computer Appl. in Arts and Humanities Computers and Society Computer Graphics |
Soggetto genere / forma | Llibres electrònics |
ISBN | 3-319-69932-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Art’s Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robot? -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Reality? The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future. . |
Record Nr. | UNINA-9910299281003321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Recent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation / / edited by Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman, Lakhmi C. Jain |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
Descrizione fisica | 1 online resource (551 pages) |
Disciplina | 006.8 |
Collana | Intelligent Systems Reference Library |
Soggetto topico |
Computational intelligence
Artificial intelligence Medical education Nursing—Study and teaching Biomedical engineering Computational Intelligence Artificial Intelligence Medical Education Nursing Education Biomedical Engineering and Bioengineering Realitat virtual Realitat augmentada Benestar Ludificació Rehabilitació Innovacions tecnològiques |
Soggetto genere / forma | Llibres electrònics |
ISBN | 3-030-59608-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Reflecting on Recent Advances in Technologies of Inclusive Well-Being -- Gaming, VR, and immersive technologies for education/ training -- VR/technologies for rehabilitation. . |
Record Nr. | UNINA-9910484590303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry : 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II / / edited by Jessie Y. C. Chen, Gino Fragomeni |
Edizione | [1st ed. 2022.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
Descrizione fisica | 1 online resource (400 pages) |
Disciplina |
004.6
006.8 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Image processing - Digital techniques Computer vision Computer engineering Computer networks Social sciences - Data processing User Interfaces and Human Computer Interaction Computer Imaging, Vision, Pattern Recognition and Graphics Computer Engineering and Networks Computer Application in Social and Behavioral Sciences Realitat virtual Realitat augmentada Visió per ordinador Programari d'aplicació |
Soggetto genere / forma |
Congressos
Llibres electrònics |
ISBN | 3-031-06015-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | VAMR in learning, education and culture -- User Movement for Safety Training in a Virtual Chemistry Lab -- Development of an Educational AR Tool for Visualization of Spatial Figures and Volume Calculation for Vocational Education -- An Extended Reality Simulator for Advanced Trauma Life Support Training -- Virtual Access to STEM Careers: Two Preliminary Investigations -- Me, Myself, and the (Virtual) World: A Review of Learning Research in 4E Cognition and Immersive Virtual Reality -- Using AR Headset Camera to Track Museum Visitor Attention: Initial Development Phase -- Sculpting in Augmented Reality - Redefining Digital Crafts Through Multimodal Interactions -- Multi-agent Crowd Simulation in an Active Shooter Environment -- The Need for Universal Design of eXtended Reality (XR) Technology in Primary and Secondary Education - Identifying Opportunities, Challenges, and Knowledge Gaps from the Literature -- Towards Improvement of UX using Gamification for Public Artistic and Historical Artifacts in AR -- Intertwining History and Places: The Design of TongSEE Location-Based Augmented Reality Application for History Learning -- VAMR in aviation -- Practice Makes Perfect or Does It? Practice Effect in Flying HUD Localizer-Guided Low Visibility Takeoffs -- Identification of Expert Tower Controller Visual Scanning Patterns in Support of the Development of Automated Training Tools -- A Civil Aircraft Cockpit Control Device Design Using Mixed Reality Device -- Comparing the Effect of Airflow Direction on Simulator Sickness and User Comfort in a High-Fidelity Driving Simulator -- Preliminary Findings: Application of Maintenance Instructions Displayed in Augmented Reality -- Human Factors Considerations for Head-Worn Displays in Civil Aviation -- Estimating Cognitive Load and Cybersickness of Pilots in VR Simulations via Unobtrusive Physiological Sensors -- Critical Review of Extended Reality Applications in Aviation -- Industrial applications of VAMR. |
Record Nr. | UNINA-9910574066803321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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