Real-time shadows / / Elmar Eisemann. [et al.]
| Real-time shadows / / Elmar Eisemann. [et al.] |
| Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2012 |
| Descrizione fisica | 1 online resource (399 p.) |
| Disciplina | 006.6/96 |
| Altri autori (Persone) | EisemannElmar |
| Soggetto topico |
Computer animation
Real-time rendering (Computer graphics) Shades and shadows in art Digital video |
| Soggetto genere / forma | Electronic books. |
| ISBN |
0-429-10469-3
1-4398-6769-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Front cover; Dedication; Contents; Preface; CHAPTER 1. Introduction; CHAPTER 2. Basic Shadow Techniques; CHAPTER 3. Shadow-Map Aliasing; CHAPTER 4. Shadow-Map Sampling; CHAPTER 5. Filtered Hard Shadows; CHAPTER 6. Image-Based Soft-Shadow Methods; CHAPTER 7. Geometry-Based Soft-Shadow Methods; CHAPTER 8. Image-Based Transparency; CHAPTER 9. Volumetric Shadows; CHAPTER 10. Advanced Shadow Topics; CHAPTER 11. Conclusion; APPENDIX A. Down the Graphics Pipeline; APPENDIX B. Brief Guide to Graphics APIs; APPENDIX C. A Word on Shading; APPENDIX D. Fast GPU Filtering Techniques
APPENDIX E. More For Less: Deferred Shading and UpsamplingAPPENDIX F. Symbols; Bibliography; Index; Back cover |
| Record Nr. | UNINA-9910464589203321 |
| Boca Raton : , : CRC Press, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Real-time shadows / / Elmar Eisemann. [et al.]
| Real-time shadows / / Elmar Eisemann. [et al.] |
| Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2012 |
| Descrizione fisica | 1 online resource (399 p.) |
| Disciplina | 006.6/96 |
| Altri autori (Persone) | EisemannElmar |
| Soggetto topico |
Computer animation
Real-time rendering (Computer graphics) Shades and shadows in art Digital video |
| ISBN |
0-429-10469-3
1-4398-6769-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Front cover; Dedication; Contents; Preface; CHAPTER 1. Introduction; CHAPTER 2. Basic Shadow Techniques; CHAPTER 3. Shadow-Map Aliasing; CHAPTER 4. Shadow-Map Sampling; CHAPTER 5. Filtered Hard Shadows; CHAPTER 6. Image-Based Soft-Shadow Methods; CHAPTER 7. Geometry-Based Soft-Shadow Methods; CHAPTER 8. Image-Based Transparency; CHAPTER 9. Volumetric Shadows; CHAPTER 10. Advanced Shadow Topics; CHAPTER 11. Conclusion; APPENDIX A. Down the Graphics Pipeline; APPENDIX B. Brief Guide to Graphics APIs; APPENDIX C. A Word on Shading; APPENDIX D. Fast GPU Filtering Techniques
APPENDIX E. More For Less: Deferred Shading and UpsamplingAPPENDIX F. Symbols; Bibliography; Index; Back cover |
| Record Nr. | UNINA-9910789335503321 |
| Boca Raton : , : CRC Press, , 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||