Intel Edison projects : build exciting IoT projects with Intel Edison / / Avirup Basu
| Intel Edison projects : build exciting IoT projects with Intel Edison / / Avirup Basu |
| Autore | Basu Avirup |
| Pubbl/distr/stampa | Birmingham : , : Packt, , 2017 |
| Descrizione fisica | 1 online resource (256 pages) : illustrations |
| Soggetto topico |
Programmable controllers
Python (Computer program language) Processing (Computer program language) |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910792954703321 |
Basu Avirup
|
||
| Birmingham : , : Packt, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Intel Edison projects : build exciting IoT projects with Intel Edison / / Avirup Basu
| Intel Edison projects : build exciting IoT projects with Intel Edison / / Avirup Basu |
| Autore | Basu Avirup |
| Pubbl/distr/stampa | Birmingham : , : Packt, , 2017 |
| Descrizione fisica | 1 online resource (256 pages) : illustrations |
| Soggetto topico |
Programmable controllers
Python (Computer program language) Processing (Computer program language) |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910814071803321 |
Basu Avirup
|
||
| Birmingham : , : Packt, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Learning processing : a beginner's guide to programming images, animation, and interaction / / Daniel Shiffman
| Learning processing : a beginner's guide to programming images, animation, and interaction / / Daniel Shiffman |
| Autore | Shiffman Daniel |
| Edizione | [Second edition.] |
| Pubbl/distr/stampa | Amsterdam, [Netherlands] : , : Morgan Kaufmann, , 2015 |
| Descrizione fisica | 1 online resource (525 p.) |
| Disciplina | 005.1 |
| Collana | The Morgan Kaufmann Series in Interactive 3D Technology |
| Soggetto topico |
Processing (Computer program language)
Interactive multimedia |
| ISBN | 0-12-394792-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
""Front Cover""; ""Learning Processing: A Beginner?s Guide to Programming Images, Animation, and Interaction""; ""Copyright""; ""In memoriam""; ""Table of Contents""; ""Acknowledgments""; ""Introduction""; ""What is this book?""; ""Who is this book for?""; ""What is Processing?""; ""But shouldn?t I be learning __________ ?""; ""Write in this book!""; ""How should I read this book?""; ""Is this a textbook?""; ""Will this be on the test?""; ""Do you have a website?""; ""Take It One Step at a Time""; ""Algorithms""; ""Lesson 1. The Beginning""; ""Chapter 1. Pixels""; ""1-1 Graph paper""
""1-2 Simple shapes""""1-3 Grayscale color""; ""1-4 RGB color""; ""1-5 Color transparency""; ""1-6 Custom color ranges""; ""Chapter 2. Processing""; ""2-1 Processing to the rescue""; ""2-2 How do I get Processing?""; ""2-3 The Processing application""; ""2-4 The sketchbook""; ""2-5 Coding in Processing""; ""2-6 Errors""; ""2-7 The Processing reference""; ""2-8 The Run button""; ""2-9 Your first sketch""; ""Chapter 3. Interaction""; ""3-1 Go with the flow""; ""3-2 Our good friends, setup() and draw()""; ""3-3 Variation with the mouse""; ""3-4 Mouse clicks and key presses"" ""Lesson 2. Everything You Need to Know""""Chapter 4. Variables""; ""4-1 What is a variable?""; ""4-2 Variable declaration and initialization""; ""4-3 Using a variable""; ""4-4 Many variables""; ""4-5 System variables""; ""4-6 Random: variety is the spice of life""; ""4-7 Variable Zoog""; ""4-8 Translation""; ""Chapter 5. Conditionals""; ""5-1 Boolean expressions""; ""5-2 Conditionals: if, else, else if""; ""5-3 Conditionals in a sketch""; ""5-4 Logical operators""; ""5-5 Multiple rollovers""; ""5-6 Boolean variables""; ""5-7 A bouncing ball""; ""5-8 Physics 101""; ""Chapter 6. Loops"" ""6-1 What is iteration? I mean, what is iteration? Seriously, what is iteration?""""6-2 The while loop, the only loop you really need""; ""6-3 ?Exit? conditions""; ""6-4 The for loop""; ""6-5 Local vs. global variables (a.k.a. ?variable scope?)""; ""6-6 Loop inside the draw() loop""; ""6-7 Zoog grows arms""; ""Lesson 3. Organization""; ""Chapter 7. Functions""; ""7-1 Break it down""; ""7-2 ?User-defined? functions""; ""7-3 Defining a function""; ""7-4 Simple modularity""; ""7-5 Arguments""; ""7-6 Passing a copy""; ""7-7 Return type""; ""7-8 Zoog reorganization""; ""Chapter 8. Objects"" ""8-1 I?m down with OOP""""8-2 Using an object""; ""8-3 Writing the cookie cutter""; ""8-4 Using an object: the details""; ""8-5 Putting it together with a tab""; ""8-6 Constructor arguments""; ""8-7 Objects are data types too!""; ""8-8 Object-oriented Zoog""; ""Lesson 4. More of the Same""; ""Chapter 9. Arrays""; ""9-1 Arrays, why do you care?""; ""9-2 What is an array?""; ""9-3 Declaring and creating an array""; ""9-4 Initializing an array""; ""9-5 Array operations""; ""9-6 Simple array example: the snake""; ""9-7 Arrays of objects""; ""9-8 Interactive objects"" ""9-9 Processing?s array functions"" |
| Record Nr. | UNINA-9910797622903321 |
Shiffman Daniel
|
||
| Amsterdam, [Netherlands] : , : Morgan Kaufmann, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Learning processing : a beginner's guide to programming images, animation, and interaction / / Daniel Shiffman
| Learning processing : a beginner's guide to programming images, animation, and interaction / / Daniel Shiffman |
| Autore | Shiffman Daniel |
| Edizione | [Second edition.] |
| Pubbl/distr/stampa | Amsterdam, [Netherlands] : , : Morgan Kaufmann, , 2015 |
| Descrizione fisica | 1 online resource (525 p.) |
| Disciplina | 005.1 |
| Collana | The Morgan Kaufmann Series in Interactive 3D Technology |
| Soggetto topico |
Processing (Computer program language)
Interactive multimedia |
| ISBN | 0-12-394792-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
""Front Cover""; ""Learning Processing: A Beginner?s Guide to Programming Images, Animation, and Interaction""; ""Copyright""; ""In memoriam""; ""Table of Contents""; ""Acknowledgments""; ""Introduction""; ""What is this book?""; ""Who is this book for?""; ""What is Processing?""; ""But shouldn?t I be learning __________ ?""; ""Write in this book!""; ""How should I read this book?""; ""Is this a textbook?""; ""Will this be on the test?""; ""Do you have a website?""; ""Take It One Step at a Time""; ""Algorithms""; ""Lesson 1. The Beginning""; ""Chapter 1. Pixels""; ""1-1 Graph paper""
""1-2 Simple shapes""""1-3 Grayscale color""; ""1-4 RGB color""; ""1-5 Color transparency""; ""1-6 Custom color ranges""; ""Chapter 2. Processing""; ""2-1 Processing to the rescue""; ""2-2 How do I get Processing?""; ""2-3 The Processing application""; ""2-4 The sketchbook""; ""2-5 Coding in Processing""; ""2-6 Errors""; ""2-7 The Processing reference""; ""2-8 The Run button""; ""2-9 Your first sketch""; ""Chapter 3. Interaction""; ""3-1 Go with the flow""; ""3-2 Our good friends, setup() and draw()""; ""3-3 Variation with the mouse""; ""3-4 Mouse clicks and key presses"" ""Lesson 2. Everything You Need to Know""""Chapter 4. Variables""; ""4-1 What is a variable?""; ""4-2 Variable declaration and initialization""; ""4-3 Using a variable""; ""4-4 Many variables""; ""4-5 System variables""; ""4-6 Random: variety is the spice of life""; ""4-7 Variable Zoog""; ""4-8 Translation""; ""Chapter 5. Conditionals""; ""5-1 Boolean expressions""; ""5-2 Conditionals: if, else, else if""; ""5-3 Conditionals in a sketch""; ""5-4 Logical operators""; ""5-5 Multiple rollovers""; ""5-6 Boolean variables""; ""5-7 A bouncing ball""; ""5-8 Physics 101""; ""Chapter 6. Loops"" ""6-1 What is iteration? I mean, what is iteration? Seriously, what is iteration?""""6-2 The while loop, the only loop you really need""; ""6-3 ?Exit? conditions""; ""6-4 The for loop""; ""6-5 Local vs. global variables (a.k.a. ?variable scope?)""; ""6-6 Loop inside the draw() loop""; ""6-7 Zoog grows arms""; ""Lesson 3. Organization""; ""Chapter 7. Functions""; ""7-1 Break it down""; ""7-2 ?User-defined? functions""; ""7-3 Defining a function""; ""7-4 Simple modularity""; ""7-5 Arguments""; ""7-6 Passing a copy""; ""7-7 Return type""; ""7-8 Zoog reorganization""; ""Chapter 8. Objects"" ""8-1 I?m down with OOP""""8-2 Using an object""; ""8-3 Writing the cookie cutter""; ""8-4 Using an object: the details""; ""8-5 Putting it together with a tab""; ""8-6 Constructor arguments""; ""8-7 Objects are data types too!""; ""8-8 Object-oriented Zoog""; ""Lesson 4. More of the Same""; ""Chapter 9. Arrays""; ""9-1 Arrays, why do you care?""; ""9-2 What is an array?""; ""9-3 Declaring and creating an array""; ""9-4 Initializing an array""; ""9-5 Array operations""; ""9-6 Simple array example: the snake""; ""9-7 Arrays of objects""; ""9-8 Interactive objects"" ""9-9 Processing?s array functions"" |
| Record Nr. | UNINA-9910810586503321 |
Shiffman Daniel
|
||
| Amsterdam, [Netherlands] : , : Morgan Kaufmann, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Processing : creative coding and generative art in Processing 2 / / Ira Greenberg, Dianna Xu, Deepak Kumar
| Processing : creative coding and generative art in Processing 2 / / Ira Greenberg, Dianna Xu, Deepak Kumar |
| Autore | Greenberg Ira |
| Edizione | [2nd ed. 2013.] |
| Pubbl/distr/stampa | [Berkeley, CA], : Friends of ED / Apress, c2013 |
| Descrizione fisica | 1 online resource (459 pages) |
| Disciplina | 776 |
| Altri autori (Persone) |
XuDianna
KumarD (Deepak) |
| Soggetto topico |
Processing (Computer program language)
Computer graphics |
| ISBN |
9781430244653
1430244658 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Title Page; Copyright Page; Contents at a Glance; Table of Contents; Foreword; About the Authors; About the Technical Reviewer; About the Cover Image Artist; Acknowledgments; Introduction; Resources; In the Book; Chapter 1 Diving into the Shallow End; Programming vs. Computer Science; Art + Science = Creative Coding; MIT Media Lab; What Is Processing?; Bits and Bytes; Mnemonics; Java; Processing; Quick Tour; Processing Menu System; Edit Menu; Sketch Menu; Tools Menu; Help Menu; Additional Menus; Summary; Chapter 2 Art by Numbers; Algorithms; Pseudocode Example; Generative Algorithm
Drawing with CodePrimitives; Code Comments; Coordinate Systems; Algorithmic Face; Primitive Variables; Naming Rules and Conventions; Strict Typing; Face Implementation; Quick Math Refresher; Summary; Chapter 3 Processing Boot Camp; Functions; Reimplementing rect(); Local Variables and Scope; Adding Some Logic; Switch and Ternary; Switch Statement; Ternary Operator; Moving Beyond the Primitives; Yet Another Rectangle; Expanding the API; Polygon Implementation; Improved Polygon; Transformations; Perfected Polygon; Loops; Compound Operators; Putting It All Together; Having Some Polygonal Fun Polygonal WallpaperPushing and Popping the Matrix; Star Mandala Table; Honing Your Coding Craft; A Simple Mandala; Create a Mandala Table; Summary; Chapter 4 Creating Across Time and Curved Space; Keep It Local; Examining the Variables; Thinking About Memory; Returning Value; Prime Time; Making Things Move; Moving and Rotating; Adding Simple Collision; Progress, Not Perfection; Calculating a Dynamic Radius; Introducing Curves; Processing's Curve Functions; Controlling Curves; quadraticVertex(); Closed Quadratic Curve; bezierVertex(); curveVertex(); curveVertex() Ellipse; Summary Chapter 5 Expressive Power of DataArrays; Indexing, Size, and Loops; Example: A Simple Bar Graph; Array Operations; Printing; Min, Max, and Sorting; Example: A Better, Interactive curveVertex; Primitive and Reference Types; Arrays As Parameters; Time Series Visualization; Simple Data Modeling; Data Visualization; Mapping Numbers; Basic Plots; Time Series; Heat Maps; Proportional Symbols; Algorithms and Issues of Space and Time; Summary; References; Chapter 6 Organizing Chaos; Objects: Attributes and Behavior; Classes: Object Factories; Object-Oriented Programming in Processing Customizing InstancesA Useful Keyword: this; Tabs: Organizing Code; Defining Additional Behaviors: Motion; OOP and Encapsulation in Processing; PVector Class in Processing; Ball in a Box; Composition: Has-a Relationships; Simulated Physics: Verlet Motion; Two Balls and a Stick: An Application of Verlet Integration; Inheritance: Is-a Relationships; Interfaces Are Doable; Summary; Chapter 7 Creative Abstraction; Strings; String Methods; Working with Strings; Text Visualization: Creating Word Clouds; Acquiring the Data; Parsing the Data; Filtering the Data; The ArrayList Class Filtering Function Words and Stop Words |
| Record Nr. | UNINA-9910438100903321 |
Greenberg Ira
|
||
| [Berkeley, CA], : Friends of ED / Apress, c2013 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Processing 2 [[electronic resource] ] : creative coding hotshot : learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects / / Nikolaus Gradwohl
| Processing 2 [[electronic resource] ] : creative coding hotshot : learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects / / Nikolaus Gradwohl |
| Autore | Gradwohl Nikolaus |
| Pubbl/distr/stampa | Birmingham, : Packt Pub., 2013 |
| Descrizione fisica | 1 online resource (266 p.) |
| Soggetto topico |
Processing (Computer program language)
Computer graphics |
| Soggetto genere / forma | Electronic books. |
| ISBN | 1-78216-673-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910465837803321 |
Gradwohl Nikolaus
|
||
| Birmingham, : Packt Pub., 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Processing 2 [[electronic resource] ] : creative coding hotshot : learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects / / Nikolaus Gradwohl
| Processing 2 [[electronic resource] ] : creative coding hotshot : learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects / / Nikolaus Gradwohl |
| Autore | Gradwohl Nikolaus |
| Pubbl/distr/stampa | Birmingham, : Packt Pub., 2013 |
| Descrizione fisica | 1 online resource (266 p.) |
| Soggetto topico |
Processing (Computer program language)
Computer graphics |
| ISBN | 1-78216-673-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910792006603321 |
Gradwohl Nikolaus
|
||
| Birmingham, : Packt Pub., 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Processing 2 : creative coding hotshot : learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects / / Nikolaus Gradwohl
| Processing 2 : creative coding hotshot : learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects / / Nikolaus Gradwohl |
| Autore | Gradwohl Nikolaus |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Birmingham, : Packt Pub., 2013 |
| Descrizione fisica | 1 online resource (266 p.) |
| Disciplina | 006.6 |
| Soggetto topico |
Processing (Computer program language)
Computer graphics |
| ISBN |
9781782166733
1782166734 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Intro -- Processing 2: Creative Coding Hotshot -- Table of Contents -- Processing 2: Creative Coding Hotshot -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Task 1 -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Reader feedback -- Customer support -- Downloading the example code -- Downloading the color images of this book -- Errata -- Piracy -- Questions -- 1. Romeo and Juliet -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Making Processing talk -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Reading Shakespeare -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Adding more actors -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Building robots -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 2. The Stick Figure Dance Company -- Mission Briefing -- Why Is It Awesome? -- Your Objectives -- Mission Checklist -- Connecting the Kinect -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Making Processing see -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Making a dancer -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Dance! Dance! Dance! -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished.
You Ready to go Gung HO? A Hotshot Challenge -- 3. The Disco Dance Floor -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Can you hear me? -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Blinking to the music -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Making your disco dance floor -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Here come the dancers -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 4. Smilie-O-Mat -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Drawing your face -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Let me change it -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Hello Twitter -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Tweet your mood -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 5. The Smilie-O-Mat Controller -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Connecting your Arduino -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Building your controller -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Changing your face -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Putting it in a box -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 6. Fly to the Moon -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Drawing a sprite -- Engage Thrusters. Objective Complete - Mini Debriefing -- Initiating the landing sequence -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Running your sketch in the browser -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Running the game on an Android phone -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 7. The Neon Globe -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Rotating a sphere -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Let there be light -- Engage Thrusters -- Objective Complete - Mini Debriefing -- From sphere to globe -- Engage Thrusters -- Objective Complete - Mini Debriefing -- From globe to neon globe -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 8. Logfile Geo-visualizer -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Reading a logfile -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Geocoding IP addresses -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Red Dot Fever -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Interactive Red Dot Fever -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 9. From Virtual to Real -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Beautiful functions -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Generating an object -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Exporting the object -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Making it real -- Engage Thrusters. Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- Index. |
| Record Nr. | UNINA-9910953485303321 |
Gradwohl Nikolaus
|
||
| Birmingham, : Packt Pub., 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Programming 101 : learn to code with the processing language using a visual approach / / Jeanine Meyer
| Programming 101 : learn to code with the processing language using a visual approach / / Jeanine Meyer |
| Autore | Meyer Jeanine |
| Edizione | [2nd ed. 2022.] |
| Pubbl/distr/stampa | New York, New York : , : Apress, , [2022] |
| Descrizione fisica | 1 online resource (xxiii, 348 pages) : illustrations (some color), charts |
| Disciplina | 005.1 |
| Collana | ITpro collection |
| Soggetto topico |
Processing (Computer program language)
Computer programming Programming languages (Electronic computers) |
| ISBN | 1-4842-8194-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Basics -- 2. Interactions -- 3. Animation Using Arrays and Parallel Structures -- 4. Classes -- 5. More Interactions -- 6. Images and Graphics -- 7. Using Files for Making a Holiday Card -- 8. Combining Videos, Images, and Graphics- 9. Word Guessing Game -- 10. 3D -- Appendix A: Introduction to p5.js. |
| Record Nr. | UNINA-9910595038903321 |
Meyer Jeanine
|
||
| New York, New York : , : Apress, , [2022] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||