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Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (602 p.)
Disciplina 004.165
Collana Wrox programmer to programmer
Soggetto topico Electronic book readers - Programming
Portable media players - Programming
Mobile computing
Objective-C (Computer program language)
Application software - Development
Computer software - Development
Soggetto genere / forma Electronic books.
ISBN 1-282-65411-X
9786612654114
0-470-88690-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started -- pt. 2. Displaying and persisting data? -- pt. 3. Advanced iPad programming techniques -- pt. 4. Network programming techniques -- pt. 5. Appendices.
Record Nr. UNINA-9910459114403321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (602 p.)
Disciplina 004.165
Collana Wrox programmer to programmer
Soggetto topico Electronic book readers - Programming
Portable media players - Programming
Mobile computing
Objective-C (Computer program language)
Application software - Development
Computer software - Development
ISBN 0-470-88700-1
1-282-65411-X
9786612654114
0-470-88690-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started -- pt. 2. Displaying and persisting data? -- pt. 3. Advanced iPad programming techniques -- pt. 4. Network programming techniques -- pt. 5. Appendices.
Record Nr. UNINA-9910784948703321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (602 p.)
Disciplina 004.165
Collana Wrox programmer to programmer
Soggetto topico Electronic book readers - Programming
Portable media players - Programming
Mobile computing
Objective-C (Computer program language)
Application software - Development
Computer software - Development
ISBN 0-470-88700-1
1-282-65411-X
9786612654114
0-470-88690-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started -- pt. 2. Displaying and persisting data? -- pt. 3. Advanced iPad programming techniques -- pt. 4. Network programming techniques -- pt. 5. Appendices.
Record Nr. UNINA-9910817706503321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPhone SDK programming with Objective-C [[electronic resource] /] / Wei-Meng Lee
Beginning iPhone SDK programming with Objective-C [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : Wiley
Descrizione fisica 1 online resource (549 p.)
Disciplina 004.165
Collana Wrox beginning guides.
Soggetto topico iPhone (Smartphone) - Programming
Application software - Development
Objective-C (Computer program language)
Soggetto genere / forma Electronic books.
ISBN 1-282-48200-9
9786612482007
0-470-61753-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning iPhone® SDK: Programming with Objective-C®; ABOUT THE AUTHOR; CREDITS; ACKNOWLEDGMENTS; CONTENTS; INTRODUCTION; PART I: Getting Started; Chapter 1: Getting Started with iPhone Programming; OBTAINING THE IPHONE SDK; COMPONENTS OF THE IPHONE SDK; ARCHITECTURE OF THE IPHONE OS; SOME USEFUL INFORMATION BEFORE YOU GET STARTED; SUMMARY; Chapter 2: Write Your First Hello World! Application; GETTING STARTED WITH XCODE; CUSTOMIZING YOUR APPLICATION ICON; SUMMARY; Chapter 3: Outlets, Actions, and View Controllers; BASIC CODE AND UI INTERACTIONS; VIEW CONTROLLERS; SUMMARY
Chapter 4: Exploring the ViewsUSING THE VIEWS; ADDING VIEWS DYNAMICALLY USING CODE; UNDERSTANDING VIEW HIERARCHY; SWITCHING VIEWS; SUMMARY; Chapter 5: Keyboard Inputs; USING THE KEYBOARD; CUSTOMIZING THE TYPE OF INPUTS; DETECTING THE PRESENCE OF THE KEYBOARD; SUMMARY; Chapter 6: Screen Rotations; RESPONDING TO DEVICE ROTATIONS; PROGRAMMATICALLY ROTATING THE SCREEN; SUMMARY; PART II: Building Different Types of iPhone Applications; Chapter 7: View Controllers; CREATING A WINDOW-BASED APPLICATION; SWITCHING TO ANOTHER VIEW; ANIMATING THE SWITCHING OF VIEWS; SUMMARY
Chapter 8: Tab Bar and Navigation ApplicationsTAB BAR APPLICATIONS; NAVIGATION-BASED APPLICATIONS; SUMMARY; Chapter 9: Utility Applications; CREATING UTILITY APPLICATIONS; TRANSITIONING STYLES; ADDING ANOTHER VIEW TO THE UTILITY APPLICATION; SUMMARY; PART III: Displaying and Persisting Data; Chapter 10: Using the Table View; A SIMPLE TABLE VIEW; DISPLAYING SECTIONS; SUMMARY; Chapter 11: Application Preferences; CREATING APPLICATION PREFERENCES; PROGRAMMATICALLY ACCESSING THE SETTINGS VALUES; SUMMARY; Chapter 12: Database Storage Using SQLite3; USING SQLITE3; CREATING AND OPENING A DATABASE
SUMMARYChapter 13: File Handling; UNDERSTANDING THE APPLICATION FOLDERS; USING PROPERTY LISTS; SUMMARY; PART IV: Advanced iPhone Programming Techniques; Chapter 14: Programming Multi-touch Applications; DETECTING TOUCHES; DETECTING MULTI-TOUCHES; SUMMARY; Chapter 15: Simple Animations; USING THE NSTIMER CLASS; TRANSFORMING VIEWS; ANIMATING A SERIES OF IMAGES; SUMMARY; Chapter 16: Accessing Built-in Applications; SENDING EMAILS; ACCESSING THE CAMERA AND THE PHOTO LIBRARY; ACCESSING THE CONTACTS APPLICATION; SUMMARY; Chapter 17: Accessing the Hardware; USING THE ACCELEROMETER
DETECTING SHAKES IN IPHONE OS2 AND EARLIERUSING SHAKE API TO DETECT SHAKES IN OS 3.0; PERFORMING AN ACTION WHEN THE DEVICE IS SHAKEN; LOCATION-BASED SERVICES; SUMMARY; PART V: Appendices; Appendix A: Answers to Exercises; CHAPTER 2 EXERCISE SOLUTIONS; CHAPTER 3 EXERCISE SOLUTIONS; CHAPTER 4 EXERCISE SOLUTIONS; CHAPTER 5 EXERCISE SOLUTIONS; CHAPTER 6 EXERCISE SOLUTIONS; CHAPTER 7 EXERCISE SOLUTIONS; CHAPTER 8 EXERCISE SOLUTIONS; CHAPTER 9 EXERCISE SOLUTIONS; CHAPTER 10 EXERCISE SOLUTIONS; CHAPTER 11 EXERCISE SOLUTIONS; CHAPTER 12 EXERCISE SOLUTIONS; CHAPTER 13 EXERCISE SOLUTIONS
CHAPTER 14 EXERCISE SOLUTIONS
Altri titoli varianti iPhone SDK programming with Objective-C
Record Nr. UNINA-9910456842503321
Lee Wei-Meng  
Hoboken, N.J., : Wiley
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPhone SDK programming with Objective-C [[electronic resource] /] / Wei-Meng Lee
Beginning iPhone SDK programming with Objective-C [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : Wiley
Descrizione fisica 1 online resource (549 p.)
Disciplina 004.165
Collana Wrox beginning guides.
Soggetto topico iPhone (Smartphone) - Programming
Application software - Development
Objective-C (Computer program language)
ISBN 1-282-48200-9
9786612482007
0-470-61753-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning iPhone® SDK: Programming with Objective-C®; ABOUT THE AUTHOR; CREDITS; ACKNOWLEDGMENTS; CONTENTS; INTRODUCTION; PART I: Getting Started; Chapter 1: Getting Started with iPhone Programming; OBTAINING THE IPHONE SDK; COMPONENTS OF THE IPHONE SDK; ARCHITECTURE OF THE IPHONE OS; SOME USEFUL INFORMATION BEFORE YOU GET STARTED; SUMMARY; Chapter 2: Write Your First Hello World! Application; GETTING STARTED WITH XCODE; CUSTOMIZING YOUR APPLICATION ICON; SUMMARY; Chapter 3: Outlets, Actions, and View Controllers; BASIC CODE AND UI INTERACTIONS; VIEW CONTROLLERS; SUMMARY
Chapter 4: Exploring the ViewsUSING THE VIEWS; ADDING VIEWS DYNAMICALLY USING CODE; UNDERSTANDING VIEW HIERARCHY; SWITCHING VIEWS; SUMMARY; Chapter 5: Keyboard Inputs; USING THE KEYBOARD; CUSTOMIZING THE TYPE OF INPUTS; DETECTING THE PRESENCE OF THE KEYBOARD; SUMMARY; Chapter 6: Screen Rotations; RESPONDING TO DEVICE ROTATIONS; PROGRAMMATICALLY ROTATING THE SCREEN; SUMMARY; PART II: Building Different Types of iPhone Applications; Chapter 7: View Controllers; CREATING A WINDOW-BASED APPLICATION; SWITCHING TO ANOTHER VIEW; ANIMATING THE SWITCHING OF VIEWS; SUMMARY
Chapter 8: Tab Bar and Navigation ApplicationsTAB BAR APPLICATIONS; NAVIGATION-BASED APPLICATIONS; SUMMARY; Chapter 9: Utility Applications; CREATING UTILITY APPLICATIONS; TRANSITIONING STYLES; ADDING ANOTHER VIEW TO THE UTILITY APPLICATION; SUMMARY; PART III: Displaying and Persisting Data; Chapter 10: Using the Table View; A SIMPLE TABLE VIEW; DISPLAYING SECTIONS; SUMMARY; Chapter 11: Application Preferences; CREATING APPLICATION PREFERENCES; PROGRAMMATICALLY ACCESSING THE SETTINGS VALUES; SUMMARY; Chapter 12: Database Storage Using SQLite3; USING SQLITE3; CREATING AND OPENING A DATABASE
SUMMARYChapter 13: File Handling; UNDERSTANDING THE APPLICATION FOLDERS; USING PROPERTY LISTS; SUMMARY; PART IV: Advanced iPhone Programming Techniques; Chapter 14: Programming Multi-touch Applications; DETECTING TOUCHES; DETECTING MULTI-TOUCHES; SUMMARY; Chapter 15: Simple Animations; USING THE NSTIMER CLASS; TRANSFORMING VIEWS; ANIMATING A SERIES OF IMAGES; SUMMARY; Chapter 16: Accessing Built-in Applications; SENDING EMAILS; ACCESSING THE CAMERA AND THE PHOTO LIBRARY; ACCESSING THE CONTACTS APPLICATION; SUMMARY; Chapter 17: Accessing the Hardware; USING THE ACCELEROMETER
DETECTING SHAKES IN IPHONE OS2 AND EARLIERUSING SHAKE API TO DETECT SHAKES IN OS 3.0; PERFORMING AN ACTION WHEN THE DEVICE IS SHAKEN; LOCATION-BASED SERVICES; SUMMARY; PART V: Appendices; Appendix A: Answers to Exercises; CHAPTER 2 EXERCISE SOLUTIONS; CHAPTER 3 EXERCISE SOLUTIONS; CHAPTER 4 EXERCISE SOLUTIONS; CHAPTER 5 EXERCISE SOLUTIONS; CHAPTER 6 EXERCISE SOLUTIONS; CHAPTER 7 EXERCISE SOLUTIONS; CHAPTER 8 EXERCISE SOLUTIONS; CHAPTER 9 EXERCISE SOLUTIONS; CHAPTER 10 EXERCISE SOLUTIONS; CHAPTER 11 EXERCISE SOLUTIONS; CHAPTER 12 EXERCISE SOLUTIONS; CHAPTER 13 EXERCISE SOLUTIONS
CHAPTER 14 EXERCISE SOLUTIONS
Altri titoli varianti iPhone SDK programming with Objective-C
Record Nr. UNINA-9910781045903321
Lee Wei-Meng  
Hoboken, N.J., : Wiley
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPhone SDK programming with Objective-C / / Wei-Meng Lee
Beginning iPhone SDK programming with Objective-C / / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : Wiley
Descrizione fisica 1 online resource (549 p.)
Disciplina 004.165
Collana Wrox beginning guides.
Soggetto topico iPhone (Smartphone) - Programming
Application software - Development
Objective-C (Computer program language)
ISBN 1-282-48200-9
9786612482007
0-470-61753-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning iPhone® SDK: Programming with Objective-C®; ABOUT THE AUTHOR; CREDITS; ACKNOWLEDGMENTS; CONTENTS; INTRODUCTION; PART I: Getting Started; Chapter 1: Getting Started with iPhone Programming; OBTAINING THE IPHONE SDK; COMPONENTS OF THE IPHONE SDK; ARCHITECTURE OF THE IPHONE OS; SOME USEFUL INFORMATION BEFORE YOU GET STARTED; SUMMARY; Chapter 2: Write Your First Hello World! Application; GETTING STARTED WITH XCODE; CUSTOMIZING YOUR APPLICATION ICON; SUMMARY; Chapter 3: Outlets, Actions, and View Controllers; BASIC CODE AND UI INTERACTIONS; VIEW CONTROLLERS; SUMMARY
Chapter 4: Exploring the ViewsUSING THE VIEWS; ADDING VIEWS DYNAMICALLY USING CODE; UNDERSTANDING VIEW HIERARCHY; SWITCHING VIEWS; SUMMARY; Chapter 5: Keyboard Inputs; USING THE KEYBOARD; CUSTOMIZING THE TYPE OF INPUTS; DETECTING THE PRESENCE OF THE KEYBOARD; SUMMARY; Chapter 6: Screen Rotations; RESPONDING TO DEVICE ROTATIONS; PROGRAMMATICALLY ROTATING THE SCREEN; SUMMARY; PART II: Building Different Types of iPhone Applications; Chapter 7: View Controllers; CREATING A WINDOW-BASED APPLICATION; SWITCHING TO ANOTHER VIEW; ANIMATING THE SWITCHING OF VIEWS; SUMMARY
Chapter 8: Tab Bar and Navigation ApplicationsTAB BAR APPLICATIONS; NAVIGATION-BASED APPLICATIONS; SUMMARY; Chapter 9: Utility Applications; CREATING UTILITY APPLICATIONS; TRANSITIONING STYLES; ADDING ANOTHER VIEW TO THE UTILITY APPLICATION; SUMMARY; PART III: Displaying and Persisting Data; Chapter 10: Using the Table View; A SIMPLE TABLE VIEW; DISPLAYING SECTIONS; SUMMARY; Chapter 11: Application Preferences; CREATING APPLICATION PREFERENCES; PROGRAMMATICALLY ACCESSING THE SETTINGS VALUES; SUMMARY; Chapter 12: Database Storage Using SQLite3; USING SQLITE3; CREATING AND OPENING A DATABASE
SUMMARYChapter 13: File Handling; UNDERSTANDING THE APPLICATION FOLDERS; USING PROPERTY LISTS; SUMMARY; PART IV: Advanced iPhone Programming Techniques; Chapter 14: Programming Multi-touch Applications; DETECTING TOUCHES; DETECTING MULTI-TOUCHES; SUMMARY; Chapter 15: Simple Animations; USING THE NSTIMER CLASS; TRANSFORMING VIEWS; ANIMATING A SERIES OF IMAGES; SUMMARY; Chapter 16: Accessing Built-in Applications; SENDING EMAILS; ACCESSING THE CAMERA AND THE PHOTO LIBRARY; ACCESSING THE CONTACTS APPLICATION; SUMMARY; Chapter 17: Accessing the Hardware; USING THE ACCELEROMETER
DETECTING SHAKES IN IPHONE OS2 AND EARLIERUSING SHAKE API TO DETECT SHAKES IN OS 3.0; PERFORMING AN ACTION WHEN THE DEVICE IS SHAKEN; LOCATION-BASED SERVICES; SUMMARY; PART V: Appendices; Appendix A: Answers to Exercises; CHAPTER 2 EXERCISE SOLUTIONS; CHAPTER 3 EXERCISE SOLUTIONS; CHAPTER 4 EXERCISE SOLUTIONS; CHAPTER 5 EXERCISE SOLUTIONS; CHAPTER 6 EXERCISE SOLUTIONS; CHAPTER 7 EXERCISE SOLUTIONS; CHAPTER 8 EXERCISE SOLUTIONS; CHAPTER 9 EXERCISE SOLUTIONS; CHAPTER 10 EXERCISE SOLUTIONS; CHAPTER 11 EXERCISE SOLUTIONS; CHAPTER 12 EXERCISE SOLUTIONS; CHAPTER 13 EXERCISE SOLUTIONS
CHAPTER 14 EXERCISE SOLUTIONS
Altri titoli varianti iPhone SDK programming with Objective-C
Record Nr. UNINA-9910811945703321
Lee Wei-Meng  
Hoboken, N.J., : Wiley
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Pro Objective-C / / Keith Lee
Pro Objective-C / / Keith Lee
Autore Lee Keith
Edizione [1st ed. 2013.]
Pubbl/distr/stampa New York : , : Apress, , 2013
Descrizione fisica 1 online resource (xxviii, 446 pages) : illustrations (some color)
Disciplina 004
005.117
Collana Gale eBooks
Soggetto topico Objective-C (Computer program language)
ISBN 1-4302-5051-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Contents at a Glance""; ""Contents""; ""About the Author""; ""About the Technical Reviewer ""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: Getting Started""; ""Introduction""; ""Apple Objective-C Platform""; ""Why Objective-C?""; ""Developing a Simple Objective-C Program""; ""Creating the Project""; ""Xcode Workspace""; ""Completing Your Test Drive""; ""Roundup""; ""Chapter 2: Using Classes""; ""Developing Your First Class""; ""Adding a Class to the Project""; ""Coding the Atom Class Interface""; ""Coding the Atom Class Implementation""; ""Instance Variables""
""Instance Variable Access""""Declaring Instance Variables""; ""Accessing Instance Variables""; ""Properties""; ""Property Declaration""; ""Property Attributes""; ""Property Definition""; ""Explicit Definition""; ""Synthesis via Keyword""; ""Autosynthesis""; ""Dynamic Generation""; ""Property-Backed Instance Variables""; ""Property Access""; ""Methods""; ""Syntax""; ""Invoking Methods""; ""Protocol""; ""Syntax""; ""Category""; ""Extensions""; ""Roundup""; ""Chapter 3: Objects and Messaging""; ""Creating Objects""; ""Object Initialization""; ""Extending the Elements Project""
""Refactoring the Atom Class""""Creating the Hydrogen Initializer Method""; ""Creating a Hydrogen Factory Method""; ""Message Dispatch""; ""Message Forwarding""; ""Forwarding Options""; ""Adding Fast Forwarding to the Hydrogen Class""; ""Message Forwarding Helper Class""; ""Roundup""; ""Chapter 4: Memory Management""; ""Program Memory Usage""; ""Objective-C Memory Model""; ""Implementing Manual Retain-Release""; ""Object Reference and Object Ownership""; ""Basic Memory Management Rules""; ""Deallocating Memory""; ""Delayed Release via Autorelease""; ""Using MRR""
""Using Automatic Reference Counting""""Rules and Conventions for Using ARC""; ""ARC Lifetime Qualifiers""; ""Using ARC""; ""Avoiding Circular References""; ""Roundup""; ""Chapter 5: The Preprocessor""; ""Overview""; ""Operations""; ""Preprocessor Language""; ""Directives""; ""Header File Inclusion""; ""Conditional Compilation""; ""Diagnostics""; ""Pragma""; ""Macros""; ""Warning, Don�t Overuse Macros!""; ""Roundup""; ""Chapter 6: Expert Section Using ARC""; ""ARC and Object Ownership""; ""Claiming Ownership Interest in Objects""; ""Releasing Ownership Interest in Objects""
""Variable Reassignment""""nil Assignment""; ""Owner Deallocation""; ""Creating Multiple Order Entries""; ""Using ARC with Apple Frameworks and Services""; ""Objective-C Toll Free Bridging""; ""ARC Bridged Casts""; ""Using ARC Bridged Casts""; ""Roundup""; ""Chapter 7: Runtime System""; ""Dynamic Features""; ""Object Messaging""; ""Selectors""; ""Empty Selector Segments""; ""The SEL Type""; ""Method Signatures""; ""Using Object Messaging""; ""Dynamic Typing""; ""Dynamic Binding""; ""Dynamic Method Resolution""; ""Providing a Method Implementation Dynamically""; ""Dynamic Loading""
""Introspection""
Record Nr. UNINA-9910438104103321
Lee Keith  
New York : , : Apress, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui