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7th International Workshop on Equation-Based Object-Oriented Modeling Languages and Tools : Milano, Italy, April 18, 2016 : proceedings / / Francesco Casella
7th International Workshop on Equation-Based Object-Oriented Modeling Languages and Tools : Milano, Italy, April 18, 2016 : proceedings / / Francesco Casella
Autore Casella Francesco
Pubbl/distr/stampa New York, New York : , : The Association for Computing Machinery, , 2016
Descrizione fisica 1 online resource (75 pages) : illustrations
Disciplina 005.1
Collana ACM international conference proceedings series
Soggetto topico Object-oriented programming languages
ISBN 1-4503-4202-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910376344303321
Casella Francesco  
New York, New York : , : The Association for Computing Machinery, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
ABAP to the future / / Paul Hardy
ABAP to the future / / Paul Hardy
Autore Hardy Paul <1968->
Pubbl/distr/stampa Rheinwerk Publishing
Disciplina 005.1/17
Soggetto topico ABAP/4 (Computer program language)
Object-oriented programming languages
SAP ERP
ISBN 1-4932-1411-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ABAP in eclipse -- New language features in ABAP 7.4/7.5 -- ABAP unit and test-driven development -- ABAP test cockpit -- Exception classes and design by contract -- BRFplus -- ABAP2XLSX.
Record Nr. UNINA-9910154789903321
Hardy Paul <1968->  
Rheinwerk Publishing
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning programming with C++ for dummies [[electronic resource] /] / by Stephen R. Davis
Beginning programming with C++ for dummies [[electronic resource] /] / by Stephen R. Davis
Autore Davis Stephen R. <1956->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, NJ, : Wiley, c2010
Descrizione fisica 1 online resource (460 p.)
Disciplina 005.133
Collana --For dummies
Soggetto topico C++ (Computer program language)
Object-oriented programming languages
Soggetto genere / forma Electronic books.
ISBN 0-470-90950-1
1-282-70823-6
9786612708237
0-470-90948-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning Programming with C++ For Dummies®; About the Author; Dedication; Author's Acknowledgments; Contents at a Glance; Table of Contents; Introduction; About Beginning Programming with C++ For Dummies; Foolish Assumptions; Conventions Used in This Book; What You Don't Have to Read; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Let's Get Started; Chapter 1: What Is a Program?; How Does My Son Differ from a Computer?; Programming a "Human Computer"; Computer Languages; Chapter 2: Installing Code::Blocks; Reviewing the Compilation Process
Installing Code::Blocks Testing the Code::Blocks Installation; Chapter 3: Writing Your First Program; Creating a New Project; Entering Your Program; Building the Program; Finding What Could Go Wrong; Using the Enclosed CD-ROM; Running the Program; How the Program Works; Part II: Writing a Program: Decisions, Decisions; Chapter 4: Integer Expressions; Declaring Variables; Integer Constants; Expressions; Unary Operators; The Special Assignment Operators; Chapter 5: Character Expressions; Defining Character Variables; Encoding Strings of Characters; Special Character Constants
Chapter 6: if I Could Make My Own Decisions The if Statement; What else Is There?; Nesting if Statements; Compound Conditional Expressions; Chapter 7: Switching Paths; Controlling Flow with the switch Statement; Control Fell Through: Did I break It?; Implementing an Example Calculator with the switch Statement; Chapter 8: Debugging Your Programs, Part I; Identifying Types of Errors; Avoiding Introducing Errors; Finding the First Error with a Little Help; Finding the Run-Time Error; Part III: Becoming a Functional Programmer; Chapter 9: while Running in Circles; Creating a while Loop
Breaking out of the Middle of a Loop Nested Loops; Chapter 10: Looping for the Fun of It; The for Parts of Every Loop; Looking at an Example; Getting More Done with the Comma Operator; Chapter 11: Functions, I Declare!; Breaking Your Problem Down into Functions; Understanding How Functions Are Useful; Writing and Using a Function; Passing Arguments to Functions; Defining Function Prototype Declarations; Chapter 12: Dividing Programs into Modules; Breaking Programs Apart; Breaking Up Isn't That Hard to Do; Using the Standard C++ Library; Variable Scope
Chapter 13: Debugging Your Programs, Part 2 Debugging a Dys-Functional Program; Part IV: Data Structures; Chapter 14: Other Numerical Variable Types; The Limitations of Integers in C++; A Type That "doubles" as a Real Number; Variable Size - the "long" and "short" of It; Types of Constants; Passing Different Types to Functions; Chapter 15: Arrays; What Is an Array?; Declaring an Array; Indexing into an Array; Looking at an Example; Initializing an Array; Chapter 16: Arrays with Character; The ASCII-Zero Character Array; Declaring and Initializing an ASCIIZ Array; Looking at an Example
Looking at a More Detailed Example
Record Nr. UNINA-9910458827703321
Davis Stephen R. <1956->  
Hoboken, NJ, : Wiley, c2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning programming with C++ for dummies [[electronic resource] /] / by Stephen R. Davis
Beginning programming with C++ for dummies [[electronic resource] /] / by Stephen R. Davis
Autore Davis Stephen R. <1956->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, NJ, : Wiley, c2010
Descrizione fisica 1 online resource (460 p.)
Disciplina 005.133
Collana --For dummies
Soggetto topico C++ (Computer program language)
Object-oriented programming languages
ISBN 0-470-90950-1
1-282-70823-6
9786612708237
0-470-90948-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning Programming with C++ For Dummies®; About the Author; Dedication; Author's Acknowledgments; Contents at a Glance; Table of Contents; Introduction; About Beginning Programming with C++ For Dummies; Foolish Assumptions; Conventions Used in This Book; What You Don't Have to Read; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Let's Get Started; Chapter 1: What Is a Program?; How Does My Son Differ from a Computer?; Programming a "Human Computer"; Computer Languages; Chapter 2: Installing Code::Blocks; Reviewing the Compilation Process
Installing Code::Blocks Testing the Code::Blocks Installation; Chapter 3: Writing Your First Program; Creating a New Project; Entering Your Program; Building the Program; Finding What Could Go Wrong; Using the Enclosed CD-ROM; Running the Program; How the Program Works; Part II: Writing a Program: Decisions, Decisions; Chapter 4: Integer Expressions; Declaring Variables; Integer Constants; Expressions; Unary Operators; The Special Assignment Operators; Chapter 5: Character Expressions; Defining Character Variables; Encoding Strings of Characters; Special Character Constants
Chapter 6: if I Could Make My Own Decisions The if Statement; What else Is There?; Nesting if Statements; Compound Conditional Expressions; Chapter 7: Switching Paths; Controlling Flow with the switch Statement; Control Fell Through: Did I break It?; Implementing an Example Calculator with the switch Statement; Chapter 8: Debugging Your Programs, Part I; Identifying Types of Errors; Avoiding Introducing Errors; Finding the First Error with a Little Help; Finding the Run-Time Error; Part III: Becoming a Functional Programmer; Chapter 9: while Running in Circles; Creating a while Loop
Breaking out of the Middle of a Loop Nested Loops; Chapter 10: Looping for the Fun of It; The for Parts of Every Loop; Looking at an Example; Getting More Done with the Comma Operator; Chapter 11: Functions, I Declare!; Breaking Your Problem Down into Functions; Understanding How Functions Are Useful; Writing and Using a Function; Passing Arguments to Functions; Defining Function Prototype Declarations; Chapter 12: Dividing Programs into Modules; Breaking Programs Apart; Breaking Up Isn't That Hard to Do; Using the Standard C++ Library; Variable Scope
Chapter 13: Debugging Your Programs, Part 2 Debugging a Dys-Functional Program; Part IV: Data Structures; Chapter 14: Other Numerical Variable Types; The Limitations of Integers in C++; A Type That "doubles" as a Real Number; Variable Size - the "long" and "short" of It; Types of Constants; Passing Different Types to Functions; Chapter 15: Arrays; What Is an Array?; Declaring an Array; Indexing into an Array; Looking at an Example; Initializing an Array; Chapter 16: Arrays with Character; The ASCII-Zero Character Array; Declaring and Initializing an ASCIIZ Array; Looking at an Example
Looking at a More Detailed Example
Record Nr. UNINA-9910784941403321
Davis Stephen R. <1956->  
Hoboken, NJ, : Wiley, c2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning programming with C++ for dummies [[electronic resource] /] / by Stephen R. Davis
Beginning programming with C++ for dummies [[electronic resource] /] / by Stephen R. Davis
Autore Davis Stephen R. <1956->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, NJ, : Wiley, c2010
Descrizione fisica 1 online resource (460 p.)
Disciplina 005.133
Collana --For dummies
Soggetto topico C++ (Computer program language)
Object-oriented programming languages
ISBN 0-470-90950-1
1-282-70823-6
9786612708237
0-470-90948-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning Programming with C++ For Dummies®; About the Author; Dedication; Author's Acknowledgments; Contents at a Glance; Table of Contents; Introduction; About Beginning Programming with C++ For Dummies; Foolish Assumptions; Conventions Used in This Book; What You Don't Have to Read; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Let's Get Started; Chapter 1: What Is a Program?; How Does My Son Differ from a Computer?; Programming a "Human Computer"; Computer Languages; Chapter 2: Installing Code::Blocks; Reviewing the Compilation Process
Installing Code::Blocks Testing the Code::Blocks Installation; Chapter 3: Writing Your First Program; Creating a New Project; Entering Your Program; Building the Program; Finding What Could Go Wrong; Using the Enclosed CD-ROM; Running the Program; How the Program Works; Part II: Writing a Program: Decisions, Decisions; Chapter 4: Integer Expressions; Declaring Variables; Integer Constants; Expressions; Unary Operators; The Special Assignment Operators; Chapter 5: Character Expressions; Defining Character Variables; Encoding Strings of Characters; Special Character Constants
Chapter 6: if I Could Make My Own Decisions The if Statement; What else Is There?; Nesting if Statements; Compound Conditional Expressions; Chapter 7: Switching Paths; Controlling Flow with the switch Statement; Control Fell Through: Did I break It?; Implementing an Example Calculator with the switch Statement; Chapter 8: Debugging Your Programs, Part I; Identifying Types of Errors; Avoiding Introducing Errors; Finding the First Error with a Little Help; Finding the Run-Time Error; Part III: Becoming a Functional Programmer; Chapter 9: while Running in Circles; Creating a while Loop
Breaking out of the Middle of a Loop Nested Loops; Chapter 10: Looping for the Fun of It; The for Parts of Every Loop; Looking at an Example; Getting More Done with the Comma Operator; Chapter 11: Functions, I Declare!; Breaking Your Problem Down into Functions; Understanding How Functions Are Useful; Writing and Using a Function; Passing Arguments to Functions; Defining Function Prototype Declarations; Chapter 12: Dividing Programs into Modules; Breaking Programs Apart; Breaking Up Isn't That Hard to Do; Using the Standard C++ Library; Variable Scope
Chapter 13: Debugging Your Programs, Part 2 Debugging a Dys-Functional Program; Part IV: Data Structures; Chapter 14: Other Numerical Variable Types; The Limitations of Integers in C++; A Type That "doubles" as a Real Number; Variable Size - the "long" and "short" of It; Types of Constants; Passing Different Types to Functions; Chapter 15: Arrays; What Is an Array?; Declaring an Array; Indexing into an Array; Looking at an Example; Initializing an Array; Chapter 16: Arrays with Character; The ASCII-Zero Character Array; Declaring and Initializing an ASCIIZ Array; Looking at an Example
Looking at a More Detailed Example
Record Nr. UNINA-9910810624003321
Davis Stephen R. <1956->  
Hoboken, NJ, : Wiley, c2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C programmieren lernen fur dummies / / Dan Gookin ; ubersetzung aus dem Amerkanischen von Regine Freudenstein ; unter Mitarbeit von Wilhelm Kulisch
C programmieren lernen fur dummies / / Dan Gookin ; ubersetzung aus dem Amerkanischen von Regine Freudenstein ; unter Mitarbeit von Wilhelm Kulisch
Autore Gookin Dan
Pubbl/distr/stampa Weinheim, Germany : , : Wiley-VCH Verlag, , 2017
Descrizione fisica 1 online resource (430 pages)
Disciplina 005.133
Soggetto topico C (Computer program language)
Object-oriented programming languages
ISBN 3-527-80692-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Record Nr. UNINA-9910158853203321
Gookin Dan  
Weinheim, Germany : , : Wiley-VCH Verlag, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C# design and development [[electronic resource] /] / John Paul Mueller
C# design and development [[electronic resource] /] / John Paul Mueller
Autore Mueller John <1958->
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., c2009
Descrizione fisica 1 online resource (676 p.)
Disciplina 005.13/3
005.133
Collana Expert one-on-one
Soggetto topico C# (Computer program language)
Object-oriented programming languages
Soggetto genere / forma Electronic books.
ISBN 1-282-36874-5
9786612368745
0-470-49373-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Expert One-on-One C# Design and Development; About the Author; About the Technical Editors; Credits; Acknowledgments; Contents; Introduction; Whom This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; p2p.wrox.com; Part I: Design Strategies; Chapter 1: Defining the Language Environment; Defining the Design Strategy Elements; Considering the C# Language; Inventorying Your Tools; Gathering Your Resources; Developing Your Design Strategy; Chapter 2: Understanding the Application Lifecycle
Understanding the Lifecycle StagesConsidering a Lifecycle Model; Using Agile Programming Techniques; Developing Your Design Strategy; Chapter 3: Defining a Design Strategy; Creating an Object Model; Building a Data Model; Considering User Requirements; Turning Your Design into UML; Developing Your Design Strategy; Chapter 4: Designing the User Interface; Understanding the Application Form Types; Understanding the Common User Interface Types; Developing a User Interaction Strategy; Considering Accessibility Requirements; Developing Your Design Strategy; Chapter 5: Designing with Speed in Mind
Considering Speed vs. PerformanceDeveloping a High Speed Application; Measuring Application Speed; Developing Your Design Strategy; Chapter 6: Designing with Reliability in Mind; Verifying Resource Availability; Saving Data, Settings, and State; Expecting the Unexpected; Considering the Reliability Benefits of RibbonX; Developing Your Design Strategy; Chapter 7: Designing with Security in Mind; Assuming the Worst-Case Scenario; Eliminating Errant Input; Hiding Data from View; Adding Application Monitoring; Using a Team Overview; Developing Your Design Strategy; Part II: Coding Strategies
Chapter 8: Customizing the IDEConfiguring the IDE; Using Snippets, Macros, and Add-ins; Using the Visual Studio Command Line; Coding Your Application; Chapter 9: Scripting; Considering the Scripting Options; Interacting with SQL Server; Scripting Your Application; Using C# Expressions; Developing Windows PowerShell Solutions; Coding Your Application; Chapter 10: Viewing Data in the IDE; Working with the IDE Elements; Understanding the Use of Visualizers; Obtaining Third-Party Visualizers; Creating a Custom Visualizer; Coding Your Application; Chapter 11: Working with Controls and Components
Understanding the Differences between Controls and ComponentsDefining the Control Types; Building Components; Testing Classes Using the Object Test Bench; Coding Your Application; Chapter 12: Coding the Application; Using an Appropriate Naming Convention; Adding Command Line Functionality; Exiting the Application Properly; Relying on Custom Features; Coding Your Application; Chapter 13: Considering the Documentation; Adding Documentation Support to Your Application; Creating Documentation Comments; Using the Resulting XML File; Alternative Uses for Documentation Output
Coding Your Application
Altri titoli varianti C sharp design and development
Record Nr. UNINA-9910453988503321
Mueller John <1958->  
Indianapolis, IN, : Wiley Pub., c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C# design and development [[electronic resource] /] / John Paul Mueller
C# design and development [[electronic resource] /] / John Paul Mueller
Autore Mueller John <1958->
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., c2009
Descrizione fisica 1 online resource (676 p.)
Disciplina 005.13/3
005.133
Collana Expert one-on-one
Soggetto topico C# (Computer program language)
Object-oriented programming languages
ISBN 1-282-36874-5
9786612368745
0-470-49373-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Expert One-on-One C# Design and Development; About the Author; About the Technical Editors; Credits; Acknowledgments; Contents; Introduction; Whom This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; p2p.wrox.com; Part I: Design Strategies; Chapter 1: Defining the Language Environment; Defining the Design Strategy Elements; Considering the C# Language; Inventorying Your Tools; Gathering Your Resources; Developing Your Design Strategy; Chapter 2: Understanding the Application Lifecycle
Understanding the Lifecycle StagesConsidering a Lifecycle Model; Using Agile Programming Techniques; Developing Your Design Strategy; Chapter 3: Defining a Design Strategy; Creating an Object Model; Building a Data Model; Considering User Requirements; Turning Your Design into UML; Developing Your Design Strategy; Chapter 4: Designing the User Interface; Understanding the Application Form Types; Understanding the Common User Interface Types; Developing a User Interaction Strategy; Considering Accessibility Requirements; Developing Your Design Strategy; Chapter 5: Designing with Speed in Mind
Considering Speed vs. PerformanceDeveloping a High Speed Application; Measuring Application Speed; Developing Your Design Strategy; Chapter 6: Designing with Reliability in Mind; Verifying Resource Availability; Saving Data, Settings, and State; Expecting the Unexpected; Considering the Reliability Benefits of RibbonX; Developing Your Design Strategy; Chapter 7: Designing with Security in Mind; Assuming the Worst-Case Scenario; Eliminating Errant Input; Hiding Data from View; Adding Application Monitoring; Using a Team Overview; Developing Your Design Strategy; Part II: Coding Strategies
Chapter 8: Customizing the IDEConfiguring the IDE; Using Snippets, Macros, and Add-ins; Using the Visual Studio Command Line; Coding Your Application; Chapter 9: Scripting; Considering the Scripting Options; Interacting with SQL Server; Scripting Your Application; Using C# Expressions; Developing Windows PowerShell Solutions; Coding Your Application; Chapter 10: Viewing Data in the IDE; Working with the IDE Elements; Understanding the Use of Visualizers; Obtaining Third-Party Visualizers; Creating a Custom Visualizer; Coding Your Application; Chapter 11: Working with Controls and Components
Understanding the Differences between Controls and ComponentsDefining the Control Types; Building Components; Testing Classes Using the Object Test Bench; Coding Your Application; Chapter 12: Coding the Application; Using an Appropriate Naming Convention; Adding Command Line Functionality; Exiting the Application Properly; Relying on Custom Features; Coding Your Application; Chapter 13: Considering the Documentation; Adding Documentation Support to Your Application; Creating Documentation Comments; Using the Resulting XML File; Alternative Uses for Documentation Output
Coding Your Application
Altri titoli varianti C sharp design and development
Record Nr. UNINA-9910782971403321
Mueller John <1958->  
Indianapolis, IN, : Wiley Pub., c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C# design and development [[electronic resource] /] / John Paul Mueller
C# design and development [[electronic resource] /] / John Paul Mueller
Autore Mueller John <1958->
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., c2009
Descrizione fisica 1 online resource (676 p.)
Disciplina 005.13/3
005.133
Collana Expert one-on-one
Soggetto topico C# (Computer program language)
Object-oriented programming languages
ISBN 1-282-36874-5
9786612368745
0-470-49373-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Expert One-on-One C# Design and Development; About the Author; About the Technical Editors; Credits; Acknowledgments; Contents; Introduction; Whom This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; p2p.wrox.com; Part I: Design Strategies; Chapter 1: Defining the Language Environment; Defining the Design Strategy Elements; Considering the C# Language; Inventorying Your Tools; Gathering Your Resources; Developing Your Design Strategy; Chapter 2: Understanding the Application Lifecycle
Understanding the Lifecycle StagesConsidering a Lifecycle Model; Using Agile Programming Techniques; Developing Your Design Strategy; Chapter 3: Defining a Design Strategy; Creating an Object Model; Building a Data Model; Considering User Requirements; Turning Your Design into UML; Developing Your Design Strategy; Chapter 4: Designing the User Interface; Understanding the Application Form Types; Understanding the Common User Interface Types; Developing a User Interaction Strategy; Considering Accessibility Requirements; Developing Your Design Strategy; Chapter 5: Designing with Speed in Mind
Considering Speed vs. PerformanceDeveloping a High Speed Application; Measuring Application Speed; Developing Your Design Strategy; Chapter 6: Designing with Reliability in Mind; Verifying Resource Availability; Saving Data, Settings, and State; Expecting the Unexpected; Considering the Reliability Benefits of RibbonX; Developing Your Design Strategy; Chapter 7: Designing with Security in Mind; Assuming the Worst-Case Scenario; Eliminating Errant Input; Hiding Data from View; Adding Application Monitoring; Using a Team Overview; Developing Your Design Strategy; Part II: Coding Strategies
Chapter 8: Customizing the IDEConfiguring the IDE; Using Snippets, Macros, and Add-ins; Using the Visual Studio Command Line; Coding Your Application; Chapter 9: Scripting; Considering the Scripting Options; Interacting with SQL Server; Scripting Your Application; Using C# Expressions; Developing Windows PowerShell Solutions; Coding Your Application; Chapter 10: Viewing Data in the IDE; Working with the IDE Elements; Understanding the Use of Visualizers; Obtaining Third-Party Visualizers; Creating a Custom Visualizer; Coding Your Application; Chapter 11: Working with Controls and Components
Understanding the Differences between Controls and ComponentsDefining the Control Types; Building Components; Testing Classes Using the Object Test Bench; Coding Your Application; Chapter 12: Coding the Application; Using an Appropriate Naming Convention; Adding Command Line Functionality; Exiting the Application Properly; Relying on Custom Features; Coding Your Application; Chapter 13: Considering the Documentation; Adding Documentation Support to Your Application; Creating Documentation Comments; Using the Resulting XML File; Alternative Uses for Documentation Output
Coding Your Application
Altri titoli varianti C sharp design and development
Record Nr. UNINA-9910811968703321
Mueller John <1958->  
Indianapolis, IN, : Wiley Pub., c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
C# 5 first look [[electronic resource] ] : write ultra responsive applications using the new asynchronous features of C# / / Joel Martinez
C# 5 first look [[electronic resource] ] : write ultra responsive applications using the new asynchronous features of C# / / Joel Martinez
Autore Martinez Joel
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, UK, : Packt Pub., 2012
Descrizione fisica 1 online resource (139 p.)
Disciplina 005.13/3
Soggetto topico C# (Computer program language)
Object-oriented programming languages
Soggetto genere / forma Electronic books.
ISBN 1-283-93786-7
1-84968-677-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with C#; Origins; C# is born; The tools; Visual Studio; Full versions of Visual Studio; Licensing; Express; Using Visual Studio; Summary; Chapter 2: Evolution of C#; C# 1.0-in the beginning; Runtime; Memory management; Syntax features; Base Class Library; C# 2.0; Syntax updates; Anonymous methods; Partial classes; Generics; Generic collections; Iterator methods; C# 3.0; Syntax updates; LINQ; Extension methods; C# 4.0; Summary
Chapter 3: Asynchrony in ActionAsynchrony; Task Parallel Library; Task composability; Error handling with tasks; async and await; Composing async calls; Error handling with async methods; Impact of async; Improvements in NET 4.5 Framework; TPLDataFlow; ActionBlock; TransformBlock; BatchBlock; BroadcastBlock; Async I/O; Caller attributes; Summary; Chapter 4: Creating a Windows Store App; Making a Flickr browser; Getting the project started; Connecting to Flickr; Creating the UI; Summary; Chapter 5: Mobile Web App; Mobile Web with ASP.NET MVC; Building a MeatSpace tracker; Iteration zero
Going asynchronousGetting the user's location; Broadcasting with SignalR; Mapping users; Testing the app; Summary; Chapter 6: Cross-platform Development; Building a web scraper; Building the model; Accessing the Web; Making a DataSource; Building the view; Summary; Index
Record Nr. UNINA-9910463225803321
Martinez Joel  
Birmingham, UK, : Packt Pub., 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui