Adobe Premiere 6.5 : corso pratico / [Roberto Celano] |
Autore | Celano, Roberto |
Pubbl/distr/stampa | [Segrate] : Mondadori Informatica, c2003 |
Descrizione fisica | xv, 321 p. : ill. ; 24 cm. + 1 CD-ROM |
Disciplina | 778.5235 |
Collana | Grafica |
Soggetto topico |
Motion pictures - Editing - Data processing
Digital video |
ISBN | 8883315162 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNISALENTO-991000346649707536 |
Celano, Roberto
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[Segrate] : Mondadori Informatica, c2003 | ||
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Lo trovi qui: Univ. del Salento | ||
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Blender studio projects [[electronic resource] ] : digital movie-making / / Tony Mullen, Claudio Andaur |
Autore | Mullen Tony <1971-> |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., c2010 |
Descrizione fisica | 1 online resource (275 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | AndaurClaudio <1970-> |
Soggetto topico |
Computer animation
Motion pictures - Editing - Data processing Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-68311-X
9786612683114 0-470-87583-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Blender Studio Projects: Digital Movie-Making; About the Authors; Contents; Introduction; Who Should Buy This Book; Regarding Software Versions; How to Use This Book; What's Inside; What's on the DVD; Chapter 1: Blender in the Studio; The Professional Blender; Blender's Professional Beginnings; Welcome to Licuadora Studio; The Blender-Based Animation Studio; Chapter 2: Planning and Preproduction; Conceptualizing the Movie; Designing Characters; Storyboarding; Pacing the Story with a 2D Animatic; Chapter 3: Creating a 3D Animatic; Working with an Asset Library; Organizing Sequences and Shots
Animating and Rendering the AnimaticChapter 4: Modeling; Organic Modeling Techniques; Cloth and Clothing; Inorganic Modeling; Chapter 5: Rigging Characters; Using Armatures, Modifiers, and Deformation; Mastering Complex PyDrivers; Controlling Textures with PyDrivers; Chapter 6: Animating a Character Scene; Preparing to Animate; Implementing the Stages of Character Animation; Creating Facial Animation; Adding Cloth and Hair; Chapter 7: Descent into the Maelstrom; Setting the Scene; Using Textures, Modifiers, and Simulation; Touching Up the Shot with Node-Based Compositing Appendix: About the Companion DVDWhat You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Index |
Record Nr. | UNINA-9910458371203321 |
Mullen Tony <1971->
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Indianapolis, Ind., : Wiley Pub., c2010 | ||
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Lo trovi qui: Univ. Federico II | ||
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Blender studio projects [[electronic resource] ] : digital movie-making / / Tony Mullen, Claudio Andaur |
Autore | Mullen Tony <1971-> |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., c2010 |
Descrizione fisica | 1 online resource (275 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | AndaurClaudio <1970-> |
Soggetto topico |
Computer animation
Motion pictures - Editing - Data processing Three-dimensional display systems |
ISBN |
1-282-68311-X
9786612683114 0-470-87583-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Blender Studio Projects: Digital Movie-Making; About the Authors; Contents; Introduction; Who Should Buy This Book; Regarding Software Versions; How to Use This Book; What's Inside; What's on the DVD; Chapter 1: Blender in the Studio; The Professional Blender; Blender's Professional Beginnings; Welcome to Licuadora Studio; The Blender-Based Animation Studio; Chapter 2: Planning and Preproduction; Conceptualizing the Movie; Designing Characters; Storyboarding; Pacing the Story with a 2D Animatic; Chapter 3: Creating a 3D Animatic; Working with an Asset Library; Organizing Sequences and Shots
Animating and Rendering the AnimaticChapter 4: Modeling; Organic Modeling Techniques; Cloth and Clothing; Inorganic Modeling; Chapter 5: Rigging Characters; Using Armatures, Modifiers, and Deformation; Mastering Complex PyDrivers; Controlling Textures with PyDrivers; Chapter 6: Animating a Character Scene; Preparing to Animate; Implementing the Stages of Character Animation; Creating Facial Animation; Adding Cloth and Hair; Chapter 7: Descent into the Maelstrom; Setting the Scene; Using Textures, Modifiers, and Simulation; Touching Up the Shot with Node-Based Compositing Appendix: About the Companion DVDWhat You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Index |
Record Nr. | UNINA-9910791258203321 |
Mullen Tony <1971->
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Indianapolis, Ind., : Wiley Pub., c2010 | ||
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Lo trovi qui: Univ. Federico II | ||
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Blender studio projects [[electronic resource] ] : digital movie-making / / Tony Mullen, Claudio Andaur |
Autore | Mullen Tony <1971-> |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., c2010 |
Descrizione fisica | 1 online resource (275 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | AndaurClaudio <1970-> |
Soggetto topico |
Computer animation
Motion pictures - Editing - Data processing Three-dimensional display systems |
ISBN |
1-282-68311-X
9786612683114 0-470-87583-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Blender Studio Projects: Digital Movie-Making; About the Authors; Contents; Introduction; Who Should Buy This Book; Regarding Software Versions; How to Use This Book; What's Inside; What's on the DVD; Chapter 1: Blender in the Studio; The Professional Blender; Blender's Professional Beginnings; Welcome to Licuadora Studio; The Blender-Based Animation Studio; Chapter 2: Planning and Preproduction; Conceptualizing the Movie; Designing Characters; Storyboarding; Pacing the Story with a 2D Animatic; Chapter 3: Creating a 3D Animatic; Working with an Asset Library; Organizing Sequences and Shots
Animating and Rendering the AnimaticChapter 4: Modeling; Organic Modeling Techniques; Cloth and Clothing; Inorganic Modeling; Chapter 5: Rigging Characters; Using Armatures, Modifiers, and Deformation; Mastering Complex PyDrivers; Controlling Textures with PyDrivers; Chapter 6: Animating a Character Scene; Preparing to Animate; Implementing the Stages of Character Animation; Creating Facial Animation; Adding Cloth and Hair; Chapter 7: Descent into the Maelstrom; Setting the Scene; Using Textures, Modifiers, and Simulation; Touching Up the Shot with Node-Based Compositing Appendix: About the Companion DVDWhat You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Index |
Record Nr. | UNINA-9910808912503321 |
Mullen Tony <1971->
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Indianapolis, Ind., : Wiley Pub., c2010 | ||
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Lo trovi qui: Univ. Federico II | ||
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Manuale Premiere / Dennis Chominsky |
Autore | Chominsky, Dennis |
Pubbl/distr/stampa | Bresso : Jackson libri, c2001 |
Descrizione fisica | xii, 260 p., [8] leaves of plates : ill. (some col.) ; 24 cm |
Disciplina | 778.5 |
Collana | Manuali |
Soggetto topico |
Motion pictures - Editing - Data processing
Digital video - Editing - Data processing |
ISBN | 8825618069 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNISALENTO-991000365049707536 |
Chominsky, Dennis
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Bresso : Jackson libri, c2001 | ||
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Lo trovi qui: Univ. del Salento | ||
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Mastering Adobe Premier Pro CS6 Hotshot [[electronic resource] ] : take your video editing skills to new and exciting levels with eight fantastic projects / / Paul Ekert |
Autore | Ekert Paul |
Pubbl/distr/stampa | Birmingham, : Packt Pub., 2013 |
Descrizione fisica | 1 recurso en línea (284 p.) |
Disciplina |
006.6
006.696 |
Soggetto topico |
Digital video
Video recording - Data processing Motion pictures - Editing - Data processing |
Soggetto genere / forma | Electronic books. |
ISBN |
1-299-26157-4
1-84969-479-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Creating a Movie Montage - the Easy Way; Mission Briefing; Why Is It Awesome?; Streamlining Premiere Pro; Music markers matter; Subclips tame video clips; Final preparation; Creating a running order; Fine tuning the edit; Correct aspect ratios; Finishing touches; You Ready To Go Gung HO? A Hotshot Challenge; Project 2: Cutting a Short Film without Getting Stung; Mission Briefing; Creating a story; Three-point edits; Combining three- and four-point edits
Refining with the Trim toolCorrecting various problems; Making pictures sing; Adding a movie look; Mission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 3: Protect the Innocent - Interview Edit Techniques; Mission Briefing; Getting the story right!; Extracting audio fat; Creating a J-cut (away); An L-cut and a UFO!; Reconstructing reconstructions; Bringing night to day; Adding viewpoints; Protecting the innocent; Adding lower thirds; Mission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 4: See the Bigger Picture - Edit Multiple Cameras Mission BriefingOrganizing your media; Creating a multi-camera sync point; Activating multi-camera; Creating a multi-camera Timeline; Editing and tuning multi-camera clips; Creating insert clips (PiP); Finishing off; Mission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 5: Visual Effects - Muzzle Flashes, Laser Beams, and Clones; Mission Briefing; Organizing your project media; Key in the alien robot; Creating an army of clones; Creating a laser beam of doom; Creating a lightning spectacular (freeze frame and lightning ball); Creating a muzzle flash; Adding sound effects Adding various effects to polish the sceneMission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 6: Visual FX Using Real Media; Mission Briefing; Organizing your media; Adding a new 3D object to your scene; Adding an explosive clip; Manually tracking the explosion; Adding heat glow and smoke; Adding muzzle flashes and laser beams; Creating an explosion tremor and flying figure effect; You Ready To Go Gung HO? A Hotshot Challenge; Project 7: The Ultimate Do-over - Correcting Visual and Audio Problems; Mission Briefing; Correcting white balance issues Correcting color issuesCreating an isolated color effect; Using Rolling Shutter Repair for DSLR's; Using Warp Stabilizer as a virtual tripod; Improving audio quality of a sound track; Removing coughs and other disturbances; Trashing audio - altering the sound of a voice; Globally adding audio filters to your Timeline clips; Mission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 8: Reach the World - Export to DVD, the Internet, and Beyond; Mission Briefing; Exporting audio for refined post work; Creating an animated GIF; Assembling multiple Timelines for final output Adding markers and creating an Encore CS6 compatible export |
Record Nr. | UNINA-9910465653103321 |
Ekert Paul
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Birmingham, : Packt Pub., 2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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Mastering Adobe Premier Pro CS6 Hotshot [[electronic resource] ] : take your video editing skills to new and exciting levels with eight fantastic projects / / Paul Ekert |
Autore | Ekert Paul |
Pubbl/distr/stampa | Birmingham, : Packt Pub., 2013 |
Descrizione fisica | 1 recurso en línea (284 p.) |
Disciplina |
006.6
006.696 |
Soggetto topico |
Digital video
Video recording - Data processing Motion pictures - Editing - Data processing |
ISBN |
1-299-26157-4
1-84969-479-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Creating a Movie Montage - the Easy Way; Mission Briefing; Why Is It Awesome?; Streamlining Premiere Pro; Music markers matter; Subclips tame video clips; Final preparation; Creating a running order; Fine tuning the edit; Correct aspect ratios; Finishing touches; You Ready To Go Gung HO? A Hotshot Challenge; Project 2: Cutting a Short Film without Getting Stung; Mission Briefing; Creating a story; Three-point edits; Combining three- and four-point edits
Refining with the Trim toolCorrecting various problems; Making pictures sing; Adding a movie look; Mission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 3: Protect the Innocent - Interview Edit Techniques; Mission Briefing; Getting the story right!; Extracting audio fat; Creating a J-cut (away); An L-cut and a UFO!; Reconstructing reconstructions; Bringing night to day; Adding viewpoints; Protecting the innocent; Adding lower thirds; Mission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 4: See the Bigger Picture - Edit Multiple Cameras Mission BriefingOrganizing your media; Creating a multi-camera sync point; Activating multi-camera; Creating a multi-camera Timeline; Editing and tuning multi-camera clips; Creating insert clips (PiP); Finishing off; Mission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 5: Visual Effects - Muzzle Flashes, Laser Beams, and Clones; Mission Briefing; Organizing your project media; Key in the alien robot; Creating an army of clones; Creating a laser beam of doom; Creating a lightning spectacular (freeze frame and lightning ball); Creating a muzzle flash; Adding sound effects Adding various effects to polish the sceneMission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 6: Visual FX Using Real Media; Mission Briefing; Organizing your media; Adding a new 3D object to your scene; Adding an explosive clip; Manually tracking the explosion; Adding heat glow and smoke; Adding muzzle flashes and laser beams; Creating an explosion tremor and flying figure effect; You Ready To Go Gung HO? A Hotshot Challenge; Project 7: The Ultimate Do-over - Correcting Visual and Audio Problems; Mission Briefing; Correcting white balance issues Correcting color issuesCreating an isolated color effect; Using Rolling Shutter Repair for DSLR's; Using Warp Stabilizer as a virtual tripod; Improving audio quality of a sound track; Removing coughs and other disturbances; Trashing audio - altering the sound of a voice; Globally adding audio filters to your Timeline clips; Mission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 8: Reach the World - Export to DVD, the Internet, and Beyond; Mission Briefing; Exporting audio for refined post work; Creating an animated GIF; Assembling multiple Timelines for final output Adding markers and creating an Encore CS6 compatible export |
Record Nr. | UNINA-9910792067703321 |
Ekert Paul
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Birmingham, : Packt Pub., 2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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Mastering Adobe Premier Pro CS6 Hotshot : take your video editing skills to new and exciting levels with eight fantastic projects / / Paul Ekert |
Autore | Ekert Paul |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Birmingham, : Packt Pub., 2013 |
Descrizione fisica | 1 recurso en línea (284 p.) |
Disciplina |
006.6
006.696 |
Soggetto topico |
Digital video
Video recording - Data processing Motion pictures - Editing - Data processing |
ISBN |
1-299-26157-4
1-84969-479-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Creating a Movie Montage - the Easy Way; Mission Briefing; Why Is It Awesome?; Streamlining Premiere Pro; Music markers matter; Subclips tame video clips; Final preparation; Creating a running order; Fine tuning the edit; Correct aspect ratios; Finishing touches; You Ready To Go Gung HO? A Hotshot Challenge; Project 2: Cutting a Short Film without Getting Stung; Mission Briefing; Creating a story; Three-point edits; Combining three- and four-point edits
Refining with the Trim toolCorrecting various problems; Making pictures sing; Adding a movie look; Mission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 3: Protect the Innocent - Interview Edit Techniques; Mission Briefing; Getting the story right!; Extracting audio fat; Creating a J-cut (away); An L-cut and a UFO!; Reconstructing reconstructions; Bringing night to day; Adding viewpoints; Protecting the innocent; Adding lower thirds; Mission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 4: See the Bigger Picture - Edit Multiple Cameras Mission BriefingOrganizing your media; Creating a multi-camera sync point; Activating multi-camera; Creating a multi-camera Timeline; Editing and tuning multi-camera clips; Creating insert clips (PiP); Finishing off; Mission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 5: Visual Effects - Muzzle Flashes, Laser Beams, and Clones; Mission Briefing; Organizing your project media; Key in the alien robot; Creating an army of clones; Creating a laser beam of doom; Creating a lightning spectacular (freeze frame and lightning ball); Creating a muzzle flash; Adding sound effects Adding various effects to polish the sceneMission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 6: Visual FX Using Real Media; Mission Briefing; Organizing your media; Adding a new 3D object to your scene; Adding an explosive clip; Manually tracking the explosion; Adding heat glow and smoke; Adding muzzle flashes and laser beams; Creating an explosion tremor and flying figure effect; You Ready To Go Gung HO? A Hotshot Challenge; Project 7: The Ultimate Do-over - Correcting Visual and Audio Problems; Mission Briefing; Correcting white balance issues Correcting color issuesCreating an isolated color effect; Using Rolling Shutter Repair for DSLR's; Using Warp Stabilizer as a virtual tripod; Improving audio quality of a sound track; Removing coughs and other disturbances; Trashing audio - altering the sound of a voice; Globally adding audio filters to your Timeline clips; Mission Accomplished; You Ready To Go Gung HO? A Hotshot Challenge; Project 8: Reach the World - Export to DVD, the Internet, and Beyond; Mission Briefing; Exporting audio for refined post work; Creating an animated GIF; Assembling multiple Timelines for final output Adding markers and creating an Encore CS6 compatible export |
Record Nr. | UNINA-9910823155603321 |
Ekert Paul
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Birmingham, : Packt Pub., 2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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Premiere pro : tutto e oltre / Adele Droblas, Seth Greenberg |
Autore | Droblas, Adele |
Pubbl/distr/stampa | Milano : Apogeo, c2004 |
Descrizione fisica | xxii, 601 p. : ill. ; 24 cm. + 1 cd rom |
Disciplina | 778.59 |
Altri autori (Persone) | Greenberg, Sethauthor |
Soggetto topico |
Motion pictures - Editing - Data processing
Digital video - Editing - Data processing |
ISBN | 8850322623 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNISALENTO-991000364569707536 |
Droblas, Adele
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Milano : Apogeo, c2004 | ||
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Lo trovi qui: Univ. del Salento | ||
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QuickTime for .NET and COM developers [[electronic resource] /] / John Cromie |
Autore | Cromie John <1961-> |
Edizione | [1st edition] |
Pubbl/distr/stampa | Amsterdam ; ; Boston, : Morgan Kaufmann/Elsevier, c2006 |
Descrizione fisica | 1 online resource (358 pages) |
Disciplina | 006.6/865 |
Collana | QuickTime developer series |
Soggetto topico |
Digital video - Editing - Data processing
Motion pictures - Editing - Data processing Microsoft .NET Framework |
Soggetto genere / forma | Electronic books. |
ISBN |
1-280-63366-2
9786610633661 0-08-045472-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front cover; QuickTime Developer Series; Title page; Copyright page; Table of contents; About the Author; Preface; QuickTime; What's in This Book?; Discovering QuickTime; Acknowledgments; 1 Introduction; Introduction; Why QuickTime?; Why .NET and COM?; COM; .NET; COM Interop; QuickTime Meets COM and .NET; Who Is This Book For?; What Should I Know Before Reading This Book?; Code Samples; Additional Resources; .NET, Visual Basic, and C#; Windows Scripting; QuickTime; 2 Getting Started with the QuickTime Control; Introduction; Hello World!; Simple Player - The Basics; Initialization
Opening and Closing MoviesControlling the Movie; Getting Information about the Movie; Scaling the Movie; Full-Screen Movies; Automatically Sizing the Form; About...; Summary; 3 Using the QuickTime Control; Introduction; The Apple QuickTime Control; Get the Big Picture; Movies; Loading a Movie; Movie Scaling and Sizing; A Resizeable Window for Simple Player; Background and Border; Movie Controller; Auto Play; Control over Full-Screen Display; Initializing QuickTime; Is QuickTime Available?; Probing Deeper; Summary; 4 The QuickTime Object Model; Introduction; Object Models The QuickTime Object ModelQTMovie and Its Offspring; QTQuickTime and Its Offspring; Summary; 5 Diving Deeper; Introduction; QuickTime Events; Registering for QuickTime Events; Handling QuickTime Events; Sample: QuickTime Events Demo; QuickTime Metadata; Annotations; CFObject and Its Uses; CFObject Collection; The Annotations CFDictionary; Complex CFObject Data Structures; Persistent CFObject; Error Handling; Summary; 6 Create and Edit; Introduction; The Joy of Cut, Copy, and Paste; Implementing the Edit Menu; Saving the Movie; Creating a New Movie; Movie Builder; Assembling a Movie Adding an OverlaySubtitling the Movie; Summary of the Edit Capabilities of QTMovie; Creating a Movie from Images; SMIL the Movie; Creating a Movie Using GDI; Saving a New Movie; Summary; 7 Browsing the Media; For the Birds; Design Decisions; Implementation; Picking the Components; Building the Bare Bones; Directory Browsing; Media Display; Wiring Up the Connections; Adding the QuickTime Control; Media Inspector; A Tooltip; Summary; 8 Scripting QuickTime Player; Introduction; Scripting QuickTime on the Mac; Windows Scripting Host; COM (Automation) Server; QuickTime Player: A COM Server Opening and Playing a MovieThe QuickTime Player Object Model; Working with Players; A Movie Builder Script; Batch Export from the Command Line; Event Handlers; Script Droplets; Windows Scripting File (.wsf) Format; Summary; 9 QuickTime Meets Office; Introduction; Excel; Adding the QuickTime Control; ActiveX and Macro Security; Adding a Play/Stop Cell; Movie Inspector; Movie Inspector with Annotation Editing; Batch Processing: Movie Annotator; Access; Movie Display; QuickTime Event Handling; Summary; Appendix A: QuickTime COM Library Reference; QuickTime Control (QTOControlLib) QuickTime Object Library (QTOLibrary) |
Record Nr. | UNINA-9910458497103321 |
Cromie John <1961->
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Amsterdam ; ; Boston, : Morgan Kaufmann/Elsevier, c2006 | ||
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Lo trovi qui: Univ. Federico II | ||
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